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Fox Gaden
Immortal Guides Learning Alliance
5235
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Posted - 2014.12.02 16:50:00 -
[1] - Quote
- 1 Objective, hack it to win the match.
- 30 Active and very aggressive neutral turrets guarding the Objective.
- Two teams of 12.
- 10 minute time limit. (If time runs out the NPCGÇÖs win.)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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IZI doro
Terminal Courtesy Proficiency V.
19
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Posted - 2014.12.02 20:05:00 -
[2] - Quote
Main Problems: -Kin-Cat'd Scout Gk.0 w/ Cloak FTW everytime -Railer Spam -AV Spam -MLT No-Mans-Land (NPE would be horrible)
Possible Scenarios: -Vehicle Races -Scout Races -AV Contests
Are we talking about Domination "hack-n-hold-it" or "first-to-the-buzzer-wins"? Would there be measures against simply jumping out of a dropship above the terminal and getting the win? Can we hack these turrets? Wouldn't this just devolve into Ambush OMS, while Scouts run for the finish line?
So many questions, but I like the PvE possibilities.
Ignorance is only a problem when left untreated. Stop the spread of ignorance with a daily dose of knowledge!
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Fox Gaden
Immortal Guides Learning Alliance
5247
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Posted - 2014.12.02 20:27:00 -
[3] - Quote
IZI doro wrote:Main Problems: -Kin-Cat'd Scout Gk.0 w/ Cloak FTW everytime Put the Objective terminal within the field of fire of at least 2 turrets.
IZI doro wrote:-Railer Spam -AV Spam -MLT No-Mans-Land (NPE would be horrible) AV Spam of all types will be needed. It is primarily a battle of Dust Mercs vs NPC defensive Turrets. It is also (secondarily) a deadly competition between two Corporations which are both trying to capture the Objective. Starter Fit AV suits would still make a valuable contribution.
IZI doro wrote:Possible Scenarios: -Vehicle Races -Scout Races -AV Contests - Vehicles racing to the Objective would need to get past a lot of Turrets, and stop the turrets from killing the hacker. - Scouts could race to the Objective, but they would still need to deal with the Turrets closest to the Objective. - AV Contest would like be a more common scenario.
IZI doro wrote:Are we talking about Domination "hack-n-hold-it" or "first-to-the-buzzer-wins"? Would there be measures against simply jumping out of a dropship above the terminal and getting the win? Can we hack these turrets? Wouldn't this just devolve into Ambush OMS, while Scouts run for the finish line?
So many questions, but I like the PvE possibilities.
- "first-to-the-buzzer-wins", but it would probably need a longer hack time than we have in current game modes. - I am still debating whether the Turrets should be hackable or not? I am open to suggestions. Maybe the local defense network would try to hack back any Turrets that it has lost control of, so hacking Turrets would only give temporary control.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5268
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Posted - 2014.12.03 16:53:00 -
[4] - Quote
Any other questions or suggestions?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Kallas Hallytyr
Skullbreakers
1039
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Posted - 2014.12.03 17:51:00 -
[5] - Quote
I'd play it.
Not sure how to make it more PvE-y, maybe have floating Supply Depots with a small turret on top! They could roam about.
Alt of Halla Murr. Sentinel.
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1275
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Posted - 2014.12.03 18:09:00 -
[6] - Quote
I'd like a survival/defend/elimination type PVE. A single squad of 6 players. No respawns and the enemy closes in on you very quickly, so equipment support and Ewar support is just as useful as a Sentinel. There are a few supply depots, but Nanohives will be a must.
Scenario: Sansha Incursion! Sansha gathering ships have been detected in orbit around [Planet Name], Defend the Colonial Civilians and makes sure as many get to the evacuation point as possible! Whatever Empire that hires you will pay you very well if you can defend enough civilians and keep the colony from being overridden.
Basically, you have to hold out against 3 waves of increasingly poweful Sansha True Slaves, while doing other objectives at the same time.
Wave 1) Low tiered Sansha scouts and a few mid-tiered troopers. Survival. GÇóCaldari Light Frames recolored to be a shiny greenish black. They use greenish black Scrambler Pistols and Laser Rifles that fire purple beams. About 40-50 of them. They have about 200-225 Shield HP and 100-125 Armor HP and move about as fast as an Amscout. GÇóCaldari Medium Frames recolored to be a shiny greenish black. They use greenish black Scrambler Rifles and Laser Rifles that fire purple beams. 5-10 of them. They have 500-600 Shield HP and 200-250 Armor HP and move about as fast as a Amassault. They will occasionally throw flux or locus grenades. The objective here is to simply survive the first wave as you get your bearings, while the real invasion begins.
Succeeding at this stage will insure you 10% of the total payout.
Wave 2) Mix of enemy types. Defend three hackable points for 10 minutes. You don't need to keep all of them, only 1, but you will get paid more if you manage to keep all of them under control. Once one is hacked, it is lost forever, and a ISK/LP bonus is forfeited.
GÇóLight frames again. Lots of them. They just continue to come until the 10 minute mark is reached, so killing them all isn't an option. They have less health than the ones in the last wave (only about 150 in total), and only use Scrambler PistolsPistols and Nova Knives, but they move significantly faster. Like speed tanked min scout fast. They make up about 85% of the enemy force. GÇóMedium frames again as well. They are statistically the same as last time. These are just randomly thrown in and make up about 10% of the enemy force. GÇóCaldari Heavy frames. Once again repainted to be a greenish black. They use green-black Forgeguns that fire reddish-purple slugs, or green-black Plasma Cannons that fire huge purple lasers. 900-950 Shields, 300-350 Armor. They regenerate surprisingly fast, but don't move very fast at all. You need to take these guys down in one go, or they will be right back on you in a few seconds. They make up about 5% of the enemy forces, so you might get 1-2 of these guys every few minutes at every objective.
Succeeding at this stage will insure you 5-15% more of the total payout, depending on how well you performed.
Wave 3) Elimination. This is time based. The faster you are, the less Civilian will be captured, and the more you get paid. You have to kill 50 Very powerful enemy troopers asap. They are an even 50/50 mix of the Medium and Heavy troopers. You only have about 5 minutes though before all if the colonists are captured. If all the colonists are captured, you fail this stage and the incursion is over.
Depending on your performance at this stage, you will insure yourself 1-75% of the rest of the payout. This is the real goal here, so the bulk of your payout is here.
The total payout will be 2.5M ISK. You will never get all of it though.
If you make it past the first wave, defend all three points during the second wave, and kill all targets in 145 seconds in the third wave, you will get 1.83M ISK
Please, make my Opus pretty...
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Kaeru Nayiri
OSG Planetary Operations Covert Intervention
234
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Posted - 2014.12.03 20:15:00 -
[7] - Quote
Fox Gaden wrote:Any other questions or suggestions?
What if there were secondary objectives that make the primary objective more easily attainable? Something that promotes different roles?
Example:
Main Objective is inaccessible/out of reach. To make it accessible either fly a dropship through rail turret hell or hack the secondary objective. Secondary objective is in a small room that kills anyone inside of it every X amount of seconds, so speed and hacking would be key.
If I think of another good way to include specific roles I will post. Would be nice to have something JUST for commandos, JUST for tankers and JUST for logis, etc....
Another example, what if Players had hackable turrets that need to constantly be re-hacked and repaired in order to damage the main turrets around the primary control point? Every X minutes, the player's turret would go hostile and would need to be re-hacked. While friendly, Ennemy turrets would fire on it to try and destroy it, Logis would have to repair. |
CLONE117
True Pros Forever
877
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Posted - 2014.12.03 21:20:00 -
[8] - Quote
y not its better than our current game mods.
if only we could pilot the mcc.
id end the matches real quick.
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