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H0riz0n Unlimit
Dead Man's Game
208
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Posted - 2014.11.30 15:11:00 -
[1] - Quote
Unless you consider this ****** vehicles HAV, i missed old madrugar and gunlogi, when the armor reps were passive and a missilistic couldnt 1 shot a madrugar, i missed turrepts variations, now a STD tank has the same layout of a sica/soma pre 1.7. Once was funny be a tanker, when you pick up blueberries and they started shooting to enemies MCC. It was fun but since one year the only thing CCP has done is buff AV and now, how many tankers are still calling a tank every match? Not only for kill infantry but as a team support? My last question is, will something change soon(tm)? Sorry for bad english
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Sir Dukey
Murphys-Law General Tso's Alliance
1195
|
Posted - 2014.11.30 15:14:00 -
[2] - Quote
H0riz0n Unlimit wrote:Unless you consider this ****** vehicles HAV, i missed old madrugar and gunlogi, when the armor reps were passive and a missilistic couldnt 1 shot a madrugar, i missed turrepts variations, now a STD tank has the same layout of a sica/soma pre 1.7. Once was funny be a tanker, when you pick up blueberries and they started shooting to enemies MCC. It was fun but since one year the only thing CCP has done is buff AV and now, how many tankers are still calling a tank every match? Not only for kill infantry but as a team support? My last question is, will something change soon(tm)? Sorry for bad english
same. There is nothing more depressing than having to bow down to one swarmer even with a proto complex fitted tank. Where are the real tanks CCP? The ones that ruled the plains at the same time cost a fortune?
Chocolate Juice
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Jacques Cayton II
Titans of Phoenix
1176
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Posted - 2014.11.30 16:42:00 -
[3] - Quote
Sir Dukey wrote:H0riz0n Unlimit wrote:Unless you consider this ****** vehicles HAV, i missed old madrugar and gunlogi, when the armor reps were passive and a missilistic couldnt 1 shot a madrugar, i missed turrepts variations, now a STD tank has the same layout of a sica/soma pre 1.7. Once was funny be a tanker, when you pick up blueberries and they started shooting to enemies MCC. It was fun but since one year the only thing CCP has done is buff AV and now, how many tankers are still calling a tank every match? Not only for kill infantry but as a team support? My last question is, will something change soon(tm)? Sorry for bad english same. There is nothing more depressing than having to bow down to one swarmer even with a proto complex fitted tank. Where are the real tanks CCP? The ones that ruled the plains at the same time cost a fortune? I dont wanna ruin it for you but its a standard tank. When they add marauders and enforcers again then you can complain. Its like saying my standard rail rifle cant beat his prototype smg
We fight for the future of the State not our
personal goals
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H0riz0n Unlimit
Dead Man's Game
209
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Posted - 2014.11.30 17:03:00 -
[4] - Quote
Jacques Cayton II wrote:Sir Dukey wrote:H0riz0n Unlimit wrote:Unless you consider this ****** vehicles HAV, i missed old madrugar and gunlogi, when the armor reps were passive and a missilistic couldnt 1 shot a madrugar, i missed turrepts variations, now a STD tank has the same layout of a sica/soma pre 1.7. Once was funny be a tanker, when you pick up blueberries and they started shooting to enemies MCC. It was fun but since one year the only thing CCP has done is buff AV and now, how many tankers are still calling a tank every match? Not only for kill infantry but as a team support? My last question is, will something change soon(tm)? Sorry for bad english same. There is nothing more depressing than having to bow down to one swarmer even with a proto complex fitted tank. Where are the real tanks CCP? The ones that ruled the plains at the same time cost a fortune? I dont wanna ruin it for you but its a standard tank. When they add marauders and enforcers again then you can complain. Its like saying my standard rail rifle cant beat his prototype smg So, why there is a proto version of everything except vehicles?
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Echo 1991
Titans of Phoenix
599
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Posted - 2014.11.30 17:08:00 -
[5] - Quote
H0riz0n Unlimit wrote:Jacques Cayton II wrote:Sir Dukey wrote:H0riz0n Unlimit wrote:Unless you consider this ****** vehicles HAV, i missed old madrugar and gunlogi, when the armor reps were passive and a missilistic couldnt 1 shot a madrugar, i missed turrepts variations, now a STD tank has the same layout of a sica/soma pre 1.7. Once was funny be a tanker, when you pick up blueberries and they started shooting to enemies MCC. It was fun but since one year the only thing CCP has done is buff AV and now, how many tankers are still calling a tank every match? Not only for kill infantry but as a team support? My last question is, will something change soon(tm)? Sorry for bad english same. There is nothing more depressing than having to bow down to one swarmer even with a proto complex fitted tank. Where are the real tanks CCP? The ones that ruled the plains at the same time cost a fortune? I dont wanna ruin it for you but its a standard tank. When they add marauders and enforcers again then you can complain. Its like saying my standard rail rifle cant beat his prototype smg So, why there is a proto version of everything except vehicles? Because it would mean that AV gets buffed to compensate for the sheer amount of eHP that a proto tank would be able to get. Making STD vehicles rather pointless. |
dreth longbow
Bank of DUST 514
70
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Posted - 2014.11.30 17:22:00 -
[6] - Quote
basicly HAV is not infantry and everybody wants infantry "shooter game" so they will spend time "fixing" infantry and other misc unimportant stuff for everybody else and leave HAV to be a mobile infantry shooter platform ie blaster or missile.
there is so much wrong with tanks, the movement, the optics on the rails, etc.
Fixes are easy, make turrets for tank battles ie remove blaster or slow it down, buff armour/sheilds so swarms and forge need reload to kill. This makes the tank a tank killer or area weapon and not an ant-personal weapon. This will allow tank battles and them to give some area denial.
Fix zoom and sticky zoom
give more slots to next level of tank with more cpu/
Basically have CCP or Ratti talk to and play with tankers and define their role and fix them to add depth and other game play to Dust. |
Jacques Cayton II
Titans of Phoenix
1176
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Posted - 2014.11.30 18:00:00 -
[7] - Quote
Echo 1991 wrote:H0riz0n Unlimit wrote:Jacques Cayton II wrote:Sir Dukey wrote:H0riz0n Unlimit wrote:Unless you consider this ****** vehicles HAV, i missed old madrugar and gunlogi, when the armor reps were passive and a missilistic couldnt 1 shot a madrugar, i missed turrepts variations, now a STD tank has the same layout of a sica/soma pre 1.7. Once was funny be a tanker, when you pick up blueberries and they started shooting to enemies MCC. It was fun but since one year the only thing CCP has done is buff AV and now, how many tankers are still calling a tank every match? Not only for kill infantry but as a team support? My last question is, will something change soon(tm)? Sorry for bad english same. There is nothing more depressing than having to bow down to one swarmer even with a proto complex fitted tank. Where are the real tanks CCP? The ones that ruled the plains at the same time cost a fortune? I dont wanna ruin it for you but its a standard tank. When they add marauders and enforcers again then you can complain. Its like saying my standard rail rifle cant beat his prototype smg So, why there is a proto version of everything except vehicles? Because it would mean that AV gets buffed to compensate for the sheer amount of eHP that a proto tank would be able to get. Making STD vehicles rather pointless. That and the fact that havs would get a hefty price tag. Meaning losing 10 equals bankrupt
We fight for the future of the State not our
personal goals
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STYLIE77
KILL-EM-QUICK RISE of LEGION
270
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Posted - 2014.11.30 18:04:00 -
[8] - Quote
Sir Dukey wrote:H0riz0n Unlimit wrote:Unless you consider this ****** vehicles HAV, i missed old madrugar and gunlogi, when the armor reps were passive and a missilistic couldnt 1 shot a madrugar, i missed turrepts variations, now a STD tank has the same layout of a sica/soma pre 1.7. Once was funny be a tanker, when you pick up blueberries and they started shooting to enemies MCC. It was fun but since one year the only thing CCP has done is buff AV and now, how many tankers are still calling a tank every match? Not only for kill infantry but as a team support? My last question is, will something change soon(tm)? Sorry for bad english same. There is nothing more depressing than having to bow down to one swarmer even with a proto complex fitted tank. Where are the real tanks CCP? The ones that ruled the plains at the same time cost a fortune?
I think you are playing the wrong game.
I suggest you play http://worldoftanks.com/
Now run along and have fun with that...
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H0riz0n Unlimit
Dead Man's Game
209
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Posted - 2014.11.30 18:25:00 -
[9] - Quote
@ jack: i dont care about cost, where is now the difference betwen Hav and LAV? (@stylie) no, maybe you are playng the wrong game
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Echo 1991
Titans of Phoenix
599
|
Posted - 2014.11.30 18:28:00 -
[10] - Quote
dreth longbow wrote:basicly HAV is not infantry and everybody wants infantry "shooter game" so they will spend time "fixing" infantry and other misc unimportant stuff for everybody else and leave HAV to be a mobile infantry shooter platform ie blaster or missile.
there is so much wrong with tanks, the movement, the optics on the rails, etc.
Fixes are easy, make turrets for tank battles ie remove blaster or slow it down, buff armour/sheilds so swarms and forge need reload to kill. This makes the tank a tank killer or area weapon and not an ant-personal weapon. This will allow tank battles and them to give some area denial.
Fix zoom and sticky zoom
give more slots to next level of tank with more cpu/
Basically have CCP or Ratti talk to and play with tankers and define their role and fix them to add depth and other game play to Dust. Infantry arent the problem. Tanks do need a buff, especially the armour tank, it cant fit small guns without gimping the fit. Tanks DO NOT need an ehp buff. If you decide not to put more hp dont complain when a triple dmg mod swarm kills you in 4 shots. |
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Echo 1991
Titans of Phoenix
599
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Posted - 2014.11.30 18:29:00 -
[11] - Quote
H0riz0n Unlimit wrote:@ jack: i dont care about cost, where is now the difference betwen Hav and LAV? (@stylie) no, maybe you are playng the wrong game An LAV cant kill a tank in less than 4 seconds. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15218
|
Posted - 2014.11.30 19:09:00 -
[12] - Quote
H0riz0n Unlimit wrote:Unless you consider this ****** vehicles HAV, i missed old madrugar and gunlogi, when the armor reps were passive and a missilistic couldnt 1 shot a madrugar, i missed turrepts variations, now a STD tank has the same layout of a sica/soma pre 1.7. Once was funny be a tanker, when you pick up blueberries and they started shooting to enemies MCC. It was fun but since one year the only thing CCP has done is buff AV and now, how many tankers are still calling a tank every match? Not only for kill infantry but as a team support? My last question is, will something change soon(tm)? Sorry for bad english
Core Issue that are jacked with HAV?
- Sica can have 9K EHP - Sica can have full proto modules and turrets - Shields are statistically better than armour - Anything armour was supposed to do well shield does better - Armour Reps are passive where they were better active - 12K EHP turrets have too high TTK for something infantry don't bother to often use or protect.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Iron Wolf Saber
Den of Swords
17890
|
Posted - 2014.11.30 19:20:00 -
[13] - Quote
Game Design has declared multiple times there will be no prototype HAVs ever (or vehicles for that manner)
There can be specializations but that's it.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Xocoyol Zaraoul
Superior Genetics
2797
|
Posted - 2014.11.30 19:51:00 -
[14] - Quote
H0riz0n Unlimit wrote: Once was funny be a tanker, when you pick up blueberries and they started shooting to enemies MCC.
I never found this to be funny, as it gave away my position.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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H0riz0n Unlimit
Dead Man's Game
209
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Posted - 2014.11.30 19:56:00 -
[15] - Quote
Iron Wolf Saber wrote:Game Design has declared multiple times there will be no prototype HAVs ever (or vehicles for that manner)
There can be specializations but that's it. If spec Hav's will be like falchion and vayu, no thanks, they were, it will means to have an expensive soma/sica
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H0riz0n Unlimit
Dead Man's Game
209
|
Posted - 2014.11.30 19:57:00 -
[16] - Quote
Echo 1991 wrote:H0riz0n Unlimit wrote:@ jack: i dont care about cost, where is now the difference betwen Hav and LAV? (@stylie) no, maybe you are playng the wrong game An LAV cant kill a tank in less than 4 seconds. False, Jlav?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15222
|
Posted - 2014.11.30 20:41:00 -
[17] - Quote
H0riz0n Unlimit wrote:Echo 1991 wrote:H0riz0n Unlimit wrote:@ jack: i dont care about cost, where is now the difference betwen Hav and LAV? (@stylie) no, maybe you are playng the wrong game An LAV cant kill a tank in less than 4 seconds. False, Jlav?
Yup.
It's a
1750* 5 = 8750 damage (unmodified guided missile)
The only redeeming factor of JLAV's is that this Magic Guided Missile is operated by an AI with the intelligence of a severely brain damaged raccoon.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Forlorn Destrier
Havok Dynasty
3057
|
Posted - 2014.11.30 20:43:00 -
[18] - Quote
H0riz0n Unlimit wrote:Unless you consider this ****** vehicles HAV, i missed old madrugar and gunlogi, when the armor reps were passive and a missilistic couldnt 1 shot a madrugar, i missed turrepts variations, now a STD tank has the same layout of a sica/soma pre 1.7. Once was funny be a tanker, when you pick up blueberries and they started shooting to enemies MCC. It was fun but since one year the only thing CCP has done is buff AV and now, how many tankers are still calling a tank every match? Not only for kill infantry but as a team support? My last question is, will something change soon(tm)? Sorry for bad english
You mean with vehicles were immortal and one HAV promised victory for your side? No thanks.
I am the Forgotten Warhorse, the Lord of Lightning
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15224
|
Posted - 2014.11.30 21:01:00 -
[19] - Quote
Forlorn Destrier wrote:H0riz0n Unlimit wrote:Unless you consider this ****** vehicles HAV, i missed old madrugar and gunlogi, when the armor reps were passive and a missilistic couldnt 1 shot a madrugar, i missed turrepts variations, now a STD tank has the same layout of a sica/soma pre 1.7. Once was funny be a tanker, when you pick up blueberries and they started shooting to enemies MCC. It was fun but since one year the only thing CCP has done is buff AV and now, how many tankers are still calling a tank every match? Not only for kill infantry but as a team support? My last question is, will something change soon(tm)? Sorry for bad english You mean with vehicles were immortal and one HAV promised victory for your side? No thanks.
Or the six months before that where one invisible AV user invisible to vehicles more than 50m, on machines that often costs between 1 million and 2 million for a well fitted vehicle.
Do not be a selective ass. For every month there was of vehicle dominance due to the 1.7 Tankpocalyse there was two where AV dominated.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Joel II X
Bacon with a bottle of Quafe
4853
|
Posted - 2014.11.30 21:26:00 -
[20] - Quote
Armor reps used to be active, not passive, and if your vehicle lit on fire, it had a very high chance of going boom boom because of continous damage. |
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15228
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Posted - 2014.11.30 21:29:00 -
[21] - Quote
Joel II X wrote:Armor reps used to be active, not passive, and if your vehicle lit on fire, it had a very high chance of going boom boom because of continous damage.
Which was always a silly mechanic because if in X thousand years of star-faring imperialism an Empire could not develop effective FPE they were certainly doing something wrong.
Still I wouldn't mind and FPE module for putting out on board fires. Heck I've lost many a Panzer VI because some **** in a KV-85 detonated my ammunition stores or hit my engines.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
|
Echo 1991
Titans of Phoenix
599
|
Posted - 2014.11.30 21:30:00 -
[22] - Quote
H0riz0n Unlimit wrote:Echo 1991 wrote:H0riz0n Unlimit wrote:@ jack: i dont care about cost, where is now the difference betwen Hav and LAV? (@stylie) no, maybe you are playng the wrong game An LAV cant kill a tank in less than 4 seconds. False, Jlav? Its not the Jeep that's killing the tank. Its the REs. |
H0riz0n Unlimit
Dead Man's Game
211
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Posted - 2014.11.30 21:39:00 -
[23] - Quote
Echo 1991 wrote:H0riz0n Unlimit wrote:Echo 1991 wrote:H0riz0n Unlimit wrote:@ jack: i dont care about cost, where is now the difference betwen Hav and LAV? (@stylie) no, maybe you are playng the wrong game An LAV cant kill a tank in less than 4 seconds. False, Jlav? Its not the Jeep that's killing the tank. Its the REs. A tank doesnt kill you, the driver kills you, are you keep going on?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15232
|
Posted - 2014.11.30 21:48:00 -
[24] - Quote
H0riz0n Unlimit wrote:Echo 1991 wrote:H0riz0n Unlimit wrote:Echo 1991 wrote:H0riz0n Unlimit wrote:@ jack: i dont care about cost, where is now the difference betwen Hav and LAV? (@stylie) no, maybe you are playng the wrong game An LAV cant kill a tank in less than 4 seconds. False, Jlav? Its not the Jeep that's killing the tank. Its the REs. A tank doesnt kill you, the driver kills you, are you keep going on?
Comprable comparison would be the 80GJ Large Blaster..... (blasters being lame as hell...lemme shoot plasma cannon rounds!)
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
|
H0riz0n Unlimit
Dead Man's Game
211
|
Posted - 2014.11.30 21:56:00 -
[25] - Quote
Blaster is useless, you can overhit tryng to kill a militia dropsuit, it s easiest with a railgun without splash...
The KTM DuKe lives here, send a message after the "beep".
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danthrax martin
Immortal Guides Learning Alliance
238
|
Posted - 2014.11.30 21:56:00 -
[26] - Quote
dreth longbow wrote:basicly HAV is not infantry and everybody wants infantry "shooter game" so they will spend time "fixing" infantry and other misc unimportant stuff for everybody else and leave HAV to be a mobile infantry shooter platform ie blaster or missile.
there is so much wrong with tanks, the movement, the optics on the rails, etc.
Fixes are easy, make turrets for tank battles ie remove blaster or slow it down, buff armour/sheilds so swarms and forge need reload to kill. This makes the tank a tank killer or area weapon and not an ant-personal weapon. This will allow tank battles and them to give some area denial.
Fix zoom and sticky zoom
give more slots to next level of tank with more cpu/
Basically have CCP or Ratti talk to and play with tankers and define their role and fix them to add depth and other game play to Dust. The only tanks destroyed by one clip of swarm/forge is an ill-fitted tank.
Pro Gal 'mando, Assault, Scout
Pro Sentinel ak.0
Suicidal A/V Moron
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15232
|
Posted - 2014.11.30 21:57:00 -
[27] - Quote
H0riz0n Unlimit wrote:Blaster is useless, you can overhit tryng to kill a militia dropsuit, it s easiest with a railgun without splash...
Not useless but not great.
Lower DPS than a rail gun and not accurately depicting a main battle canon.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15232
|
Posted - 2014.11.30 21:59:00 -
[28] - Quote
danthrax martin wrote:dreth longbow wrote:basicly HAV is not infantry and everybody wants infantry "shooter game" so they will spend time "fixing" infantry and other misc unimportant stuff for everybody else and leave HAV to be a mobile infantry shooter platform ie blaster or missile.
there is so much wrong with tanks, the movement, the optics on the rails, etc.
Fixes are easy, make turrets for tank battles ie remove blaster or slow it down, buff armour/sheilds so swarms and forge need reload to kill. This makes the tank a tank killer or area weapon and not an ant-personal weapon. This will allow tank battles and them to give some area denial.
Fix zoom and sticky zoom
give more slots to next level of tank with more cpu/
Basically have CCP or Ratti talk to and play with tankers and define their role and fix them to add depth and other game play to Dust. The only tanks destroyed by one clip of swarm/forge is an ill-fitted tank.
Actually I would consider it the opposite now having been a swarmer.
There is no reason any tank should be able to take more than 4 swarm volleys and keep trucking. I put six into a Gunlogi the other day and did not get a kill.
No Standard HAV should be able to ignore Prototype AV. In fact one one shield tank should be able to do this where Armour cannot.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
|
Sir Dukey
Murphys-Law General Tso's Alliance
1200
|
Posted - 2014.11.30 23:01:00 -
[29] - Quote
True Adamance wrote:H0riz0n Unlimit wrote:Unless you consider this ****** vehicles HAV, i missed old madrugar and gunlogi, when the armor reps were passive and a missilistic couldnt 1 shot a madrugar, i missed turrepts variations, now a STD tank has the same layout of a sica/soma pre 1.7. Once was funny be a tanker, when you pick up blueberries and they started shooting to enemies MCC. It was fun but since one year the only thing CCP has done is buff AV and now, how many tankers are still calling a tank every match? Not only for kill infantry but as a team support? My last question is, will something change soon(tm)? Sorry for bad english Core Issue that are jacked with HAV? - Sica can have 9K EHP - Sica can have full proto modules and turrets - Shields are statistically better than armour - Anything armour was supposed to do well shield does better - Armour Reps are passive where they were better active - 12K EHP turrets have too high TTK for something infantry don't bother to often use or protect.
12k EHP turrets in redline that have equivalent or greater stomping power than our Advanced large turrets (except the missiles, they are trash).
Chocolate Juice
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Sir Dukey
Murphys-Law General Tso's Alliance
1200
|
Posted - 2014.11.30 23:03:00 -
[30] - Quote
danthrax martin wrote:dreth longbow wrote:basicly HAV is not infantry and everybody wants infantry "shooter game" so they will spend time "fixing" infantry and other misc unimportant stuff for everybody else and leave HAV to be a mobile infantry shooter platform ie blaster or missile.
there is so much wrong with tanks, the movement, the optics on the rails, etc.
Fixes are easy, make turrets for tank battles ie remove blaster or slow it down, buff armour/sheilds so swarms and forge need reload to kill. This makes the tank a tank killer or area weapon and not an ant-personal weapon. This will allow tank battles and them to give some area denial.
Fix zoom and sticky zoom
give more slots to next level of tank with more cpu/
Basically have CCP or Ratti talk to and play with tankers and define their role and fix them to add depth and other game play to Dust. The only tanks destroyed by one clip of swarm/forge is an ill-fitted tank.
You act like only one person on a team carries AV. I can tell you from experience that after I get my first kill in the tank, everybody and their mother hunts me down. (exaggerated, but it is true, people come at you like mad dogs with rabies when they first see you in kill feed)
Chocolate Juice
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