Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
![H0riz0n Unlimit H0riz0n Unlimit](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
H0riz0n Unlimit
Dead Man's Game
208
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.30 15:11:00 -
[1] - Quote
Unless you consider this ****** vehicles HAV, i missed old madrugar and gunlogi, when the armor reps were passive and a missilistic couldnt 1 shot a madrugar, i missed turrepts variations, now a STD tank has the same layout of a sica/soma pre 1.7. Once was funny be a tanker, when you pick up blueberries and they started shooting to enemies MCC. It was fun but since one year the only thing CCP has done is buff AV and now, how many tankers are still calling a tank every match? Not only for kill infantry but as a team support? My last question is, will something change soon(tm)? Sorry for bad english
The KTM DuKe lives here, send a message after the "beep".
TheD1ck is on the table fan club.
MPRQ-MakingPeopleRageQuit
|
![Sir Dukey Sir Dukey](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Sir Dukey
Murphys-Law General Tso's Alliance
1195
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.30 15:14:00 -
[2] - Quote
H0riz0n Unlimit wrote:Unless you consider this ****** vehicles HAV, i missed old madrugar and gunlogi, when the armor reps were passive and a missilistic couldnt 1 shot a madrugar, i missed turrepts variations, now a STD tank has the same layout of a sica/soma pre 1.7. Once was funny be a tanker, when you pick up blueberries and they started shooting to enemies MCC. It was fun but since one year the only thing CCP has done is buff AV and now, how many tankers are still calling a tank every match? Not only for kill infantry but as a team support? My last question is, will something change soon(tm)? Sorry for bad english
same. There is nothing more depressing than having to bow down to one swarmer even with a proto complex fitted tank. Where are the real tanks CCP? The ones that ruled the plains at the same time cost a fortune?
Chocolate Juice
|
![Jacques Cayton II Jacques Cayton II](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Jacques Cayton II
Titans of Phoenix
1176
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.30 16:42:00 -
[3] - Quote
Sir Dukey wrote:H0riz0n Unlimit wrote:Unless you consider this ****** vehicles HAV, i missed old madrugar and gunlogi, when the armor reps were passive and a missilistic couldnt 1 shot a madrugar, i missed turrepts variations, now a STD tank has the same layout of a sica/soma pre 1.7. Once was funny be a tanker, when you pick up blueberries and they started shooting to enemies MCC. It was fun but since one year the only thing CCP has done is buff AV and now, how many tankers are still calling a tank every match? Not only for kill infantry but as a team support? My last question is, will something change soon(tm)? Sorry for bad english same. There is nothing more depressing than having to bow down to one swarmer even with a proto complex fitted tank. Where are the real tanks CCP? The ones that ruled the plains at the same time cost a fortune? I dont wanna ruin it for you but its a standard tank. When they add marauders and enforcers again then you can complain. Its like saying my standard rail rifle cant beat his prototype smg
We fight for the future of the State not our
personal goals
|
![H0riz0n Unlimit H0riz0n Unlimit](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
H0riz0n Unlimit
Dead Man's Game
209
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.30 17:03:00 -
[4] - Quote
Jacques Cayton II wrote:Sir Dukey wrote:H0riz0n Unlimit wrote:Unless you consider this ****** vehicles HAV, i missed old madrugar and gunlogi, when the armor reps were passive and a missilistic couldnt 1 shot a madrugar, i missed turrepts variations, now a STD tank has the same layout of a sica/soma pre 1.7. Once was funny be a tanker, when you pick up blueberries and they started shooting to enemies MCC. It was fun but since one year the only thing CCP has done is buff AV and now, how many tankers are still calling a tank every match? Not only for kill infantry but as a team support? My last question is, will something change soon(tm)? Sorry for bad english same. There is nothing more depressing than having to bow down to one swarmer even with a proto complex fitted tank. Where are the real tanks CCP? The ones that ruled the plains at the same time cost a fortune? I dont wanna ruin it for you but its a standard tank. When they add marauders and enforcers again then you can complain. Its like saying my standard rail rifle cant beat his prototype smg So, why there is a proto version of everything except vehicles?
The KTM DuKe lives here, send a message after the "beep".
TheD1ck is on the table fan club.
MPRQ-MakingPeopleRageQuit
|
![Echo 1991 Echo 1991](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Echo 1991
Titans of Phoenix
599
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.30 17:08:00 -
[5] - Quote
H0riz0n Unlimit wrote:Jacques Cayton II wrote:Sir Dukey wrote:H0riz0n Unlimit wrote:Unless you consider this ****** vehicles HAV, i missed old madrugar and gunlogi, when the armor reps were passive and a missilistic couldnt 1 shot a madrugar, i missed turrepts variations, now a STD tank has the same layout of a sica/soma pre 1.7. Once was funny be a tanker, when you pick up blueberries and they started shooting to enemies MCC. It was fun but since one year the only thing CCP has done is buff AV and now, how many tankers are still calling a tank every match? Not only for kill infantry but as a team support? My last question is, will something change soon(tm)? Sorry for bad english same. There is nothing more depressing than having to bow down to one swarmer even with a proto complex fitted tank. Where are the real tanks CCP? The ones that ruled the plains at the same time cost a fortune? I dont wanna ruin it for you but its a standard tank. When they add marauders and enforcers again then you can complain. Its like saying my standard rail rifle cant beat his prototype smg So, why there is a proto version of everything except vehicles? Because it would mean that AV gets buffed to compensate for the sheer amount of eHP that a proto tank would be able to get. Making STD vehicles rather pointless. |
![dreth longbow dreth longbow](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
dreth longbow
Bank of DUST 514
70
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.30 17:22:00 -
[6] - Quote
basicly HAV is not infantry and everybody wants infantry "shooter game" so they will spend time "fixing" infantry and other misc unimportant stuff for everybody else and leave HAV to be a mobile infantry shooter platform ie blaster or missile.
there is so much wrong with tanks, the movement, the optics on the rails, etc.
Fixes are easy, make turrets for tank battles ie remove blaster or slow it down, buff armour/sheilds so swarms and forge need reload to kill. This makes the tank a tank killer or area weapon and not an ant-personal weapon. This will allow tank battles and them to give some area denial.
Fix zoom and sticky zoom
give more slots to next level of tank with more cpu/
Basically have CCP or Ratti talk to and play with tankers and define their role and fix them to add depth and other game play to Dust. |
![Jacques Cayton II Jacques Cayton II](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Jacques Cayton II
Titans of Phoenix
1176
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.30 18:00:00 -
[7] - Quote
Echo 1991 wrote:H0riz0n Unlimit wrote:Jacques Cayton II wrote:Sir Dukey wrote:H0riz0n Unlimit wrote:Unless you consider this ****** vehicles HAV, i missed old madrugar and gunlogi, when the armor reps were passive and a missilistic couldnt 1 shot a madrugar, i missed turrepts variations, now a STD tank has the same layout of a sica/soma pre 1.7. Once was funny be a tanker, when you pick up blueberries and they started shooting to enemies MCC. It was fun but since one year the only thing CCP has done is buff AV and now, how many tankers are still calling a tank every match? Not only for kill infantry but as a team support? My last question is, will something change soon(tm)? Sorry for bad english same. There is nothing more depressing than having to bow down to one swarmer even with a proto complex fitted tank. Where are the real tanks CCP? The ones that ruled the plains at the same time cost a fortune? I dont wanna ruin it for you but its a standard tank. When they add marauders and enforcers again then you can complain. Its like saying my standard rail rifle cant beat his prototype smg So, why there is a proto version of everything except vehicles? Because it would mean that AV gets buffed to compensate for the sheer amount of eHP that a proto tank would be able to get. Making STD vehicles rather pointless. That and the fact that havs would get a hefty price tag. Meaning losing 10 equals bankrupt
We fight for the future of the State not our
personal goals
|
![STYLIE77 STYLIE77](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
STYLIE77
KILL-EM-QUICK RISE of LEGION
270
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.30 18:04:00 -
[8] - Quote
Sir Dukey wrote:H0riz0n Unlimit wrote:Unless you consider this ****** vehicles HAV, i missed old madrugar and gunlogi, when the armor reps were passive and a missilistic couldnt 1 shot a madrugar, i missed turrepts variations, now a STD tank has the same layout of a sica/soma pre 1.7. Once was funny be a tanker, when you pick up blueberries and they started shooting to enemies MCC. It was fun but since one year the only thing CCP has done is buff AV and now, how many tankers are still calling a tank every match? Not only for kill infantry but as a team support? My last question is, will something change soon(tm)? Sorry for bad english same. There is nothing more depressing than having to bow down to one swarmer even with a proto complex fitted tank. Where are the real tanks CCP? The ones that ruled the plains at the same time cost a fortune?
I think you are playing the wrong game.
I suggest you play http://worldoftanks.com/
Now run along and have fun with that... ![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png)
|
![H0riz0n Unlimit H0riz0n Unlimit](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
H0riz0n Unlimit
Dead Man's Game
209
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.30 18:25:00 -
[9] - Quote
@ jack: i dont care about cost, where is now the difference betwen Hav and LAV? (@stylie) no, maybe you are playng the wrong game
The KTM DuKe lives here, send a message after the "beep".
TheD1ck is on the table fan club.
MPRQ-MakingPeopleRageQuit
|
![Echo 1991 Echo 1991](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Echo 1991
Titans of Phoenix
599
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.30 18:28:00 -
[10] - Quote
dreth longbow wrote:basicly HAV is not infantry and everybody wants infantry "shooter game" so they will spend time "fixing" infantry and other misc unimportant stuff for everybody else and leave HAV to be a mobile infantry shooter platform ie blaster or missile.
there is so much wrong with tanks, the movement, the optics on the rails, etc.
Fixes are easy, make turrets for tank battles ie remove blaster or slow it down, buff armour/sheilds so swarms and forge need reload to kill. This makes the tank a tank killer or area weapon and not an ant-personal weapon. This will allow tank battles and them to give some area denial.
Fix zoom and sticky zoom
give more slots to next level of tank with more cpu/
Basically have CCP or Ratti talk to and play with tankers and define their role and fix them to add depth and other game play to Dust. Infantry arent the problem. Tanks do need a buff, especially the armour tank, it cant fit small guns without gimping the fit. Tanks DO NOT need an ehp buff. If you decide not to put more hp dont complain when a triple dmg mod swarm kills you in 4 shots. |
|
![Echo 1991 Echo 1991](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Echo 1991
Titans of Phoenix
599
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.30 18:29:00 -
[11] - Quote
H0riz0n Unlimit wrote:@ jack: i dont care about cost, where is now the difference betwen Hav and LAV? (@stylie) no, maybe you are playng the wrong game An LAV cant kill a tank in less than 4 seconds. |
![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15218
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.30 19:09:00 -
[12] - Quote
H0riz0n Unlimit wrote:Unless you consider this ****** vehicles HAV, i missed old madrugar and gunlogi, when the armor reps were passive and a missilistic couldnt 1 shot a madrugar, i missed turrepts variations, now a STD tank has the same layout of a sica/soma pre 1.7. Once was funny be a tanker, when you pick up blueberries and they started shooting to enemies MCC. It was fun but since one year the only thing CCP has done is buff AV and now, how many tankers are still calling a tank every match? Not only for kill infantry but as a team support? My last question is, will something change soon(tm)? Sorry for bad english
Core Issue that are jacked with HAV?
- Sica can have 9K EHP - Sica can have full proto modules and turrets - Shields are statistically better than armour - Anything armour was supposed to do well shield does better - Armour Reps are passive where they were better active - 12K EHP turrets have too high TTK for something infantry don't bother to often use or protect.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
|
![Iron Wolf Saber Iron Wolf Saber](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Iron Wolf Saber
Den of Swords
17890
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.30 19:20:00 -
[13] - Quote
Game Design has declared multiple times there will be no prototype HAVs ever (or vehicles for that manner)
There can be specializations but that's it.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
|
![Xocoyol Zaraoul Xocoyol Zaraoul](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Xocoyol Zaraoul
Superior Genetics
2797
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.30 19:51:00 -
[14] - Quote
H0riz0n Unlimit wrote: Once was funny be a tanker, when you pick up blueberries and they started shooting to enemies MCC.
I never found this to be funny, as it gave away my position.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
|
![H0riz0n Unlimit H0riz0n Unlimit](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
H0riz0n Unlimit
Dead Man's Game
209
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.30 19:56:00 -
[15] - Quote
Iron Wolf Saber wrote:Game Design has declared multiple times there will be no prototype HAVs ever (or vehicles for that manner)
There can be specializations but that's it. If spec Hav's will be like falchion and vayu, no thanks, they were, it will means to have an expensive soma/sica
The KTM DuKe lives here, send a message after the "beep".
TheD1ck is on the table fan club.
MPRQ-MakingPeopleRageQuit
|
![H0riz0n Unlimit H0riz0n Unlimit](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
H0riz0n Unlimit
Dead Man's Game
209
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.30 19:57:00 -
[16] - Quote
Echo 1991 wrote:H0riz0n Unlimit wrote:@ jack: i dont care about cost, where is now the difference betwen Hav and LAV? (@stylie) no, maybe you are playng the wrong game An LAV cant kill a tank in less than 4 seconds. False, Jlav?
The KTM DuKe lives here, send a message after the "beep".
TheD1ck is on the table fan club.
MPRQ-MakingPeopleRageQuit
|
![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15222
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.30 20:41:00 -
[17] - Quote
H0riz0n Unlimit wrote:Echo 1991 wrote:H0riz0n Unlimit wrote:@ jack: i dont care about cost, where is now the difference betwen Hav and LAV? (@stylie) no, maybe you are playng the wrong game An LAV cant kill a tank in less than 4 seconds. False, Jlav?
Yup.
It's a
1750* 5 = 8750 damage (unmodified guided missile)
The only redeeming factor of JLAV's is that this Magic Guided Missile is operated by an AI with the intelligence of a severely brain damaged raccoon.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
|
![Forlorn Destrier Forlorn Destrier](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Forlorn Destrier
Havok Dynasty
3057
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.30 20:43:00 -
[18] - Quote
H0riz0n Unlimit wrote:Unless you consider this ****** vehicles HAV, i missed old madrugar and gunlogi, when the armor reps were passive and a missilistic couldnt 1 shot a madrugar, i missed turrepts variations, now a STD tank has the same layout of a sica/soma pre 1.7. Once was funny be a tanker, when you pick up blueberries and they started shooting to enemies MCC. It was fun but since one year the only thing CCP has done is buff AV and now, how many tankers are still calling a tank every match? Not only for kill infantry but as a team support? My last question is, will something change soon(tm)? Sorry for bad english
You mean with vehicles were immortal and one HAV promised victory for your side? No thanks.
I am the Forgotten Warhorse, the Lord of Lightning
|
![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15224
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.30 21:01:00 -
[19] - Quote
Forlorn Destrier wrote:H0riz0n Unlimit wrote:Unless you consider this ****** vehicles HAV, i missed old madrugar and gunlogi, when the armor reps were passive and a missilistic couldnt 1 shot a madrugar, i missed turrepts variations, now a STD tank has the same layout of a sica/soma pre 1.7. Once was funny be a tanker, when you pick up blueberries and they started shooting to enemies MCC. It was fun but since one year the only thing CCP has done is buff AV and now, how many tankers are still calling a tank every match? Not only for kill infantry but as a team support? My last question is, will something change soon(tm)? Sorry for bad english You mean with vehicles were immortal and one HAV promised victory for your side? No thanks.
Or the six months before that where one invisible AV user invisible to vehicles more than 50m, on machines that often costs between 1 million and 2 million for a well fitted vehicle.
Do not be a selective ass. For every month there was of vehicle dominance due to the 1.7 Tankpocalyse there was two where AV dominated.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
|
![Joel II X Joel II X](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Joel II X
Bacon with a bottle of Quafe
4853
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.30 21:26:00 -
[20] - Quote
Armor reps used to be active, not passive, and if your vehicle lit on fire, it had a very high chance of going boom boom because of continous damage. |
|
![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15228
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.30 21:29:00 -
[21] - Quote
Joel II X wrote:Armor reps used to be active, not passive, and if your vehicle lit on fire, it had a very high chance of going boom boom because of continous damage.
Which was always a silly mechanic because if in X thousand years of star-faring imperialism an Empire could not develop effective FPE they were certainly doing something wrong.
Still I wouldn't mind and FPE module for putting out on board fires. Heck I've lost many a Panzer VI because some **** in a KV-85 detonated my ammunition stores or hit my engines.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
|
![Echo 1991 Echo 1991](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Echo 1991
Titans of Phoenix
599
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.30 21:30:00 -
[22] - Quote
H0riz0n Unlimit wrote:Echo 1991 wrote:H0riz0n Unlimit wrote:@ jack: i dont care about cost, where is now the difference betwen Hav and LAV? (@stylie) no, maybe you are playng the wrong game An LAV cant kill a tank in less than 4 seconds. False, Jlav? Its not the Jeep that's killing the tank. Its the REs. |
![H0riz0n Unlimit H0riz0n Unlimit](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
H0riz0n Unlimit
Dead Man's Game
211
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.30 21:39:00 -
[23] - Quote
Echo 1991 wrote:H0riz0n Unlimit wrote:Echo 1991 wrote:H0riz0n Unlimit wrote:@ jack: i dont care about cost, where is now the difference betwen Hav and LAV? (@stylie) no, maybe you are playng the wrong game An LAV cant kill a tank in less than 4 seconds. False, Jlav? Its not the Jeep that's killing the tank. Its the REs. A tank doesnt kill you, the driver kills you, are you keep going on?
The KTM DuKe lives here, send a message after the "beep".
TheD1ck is on the table fan club.
MPRQ-MakingPeopleRageQuit
|
![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15232
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.30 21:48:00 -
[24] - Quote
H0riz0n Unlimit wrote:Echo 1991 wrote:H0riz0n Unlimit wrote:Echo 1991 wrote:H0riz0n Unlimit wrote:@ jack: i dont care about cost, where is now the difference betwen Hav and LAV? (@stylie) no, maybe you are playng the wrong game An LAV cant kill a tank in less than 4 seconds. False, Jlav? Its not the Jeep that's killing the tank. Its the REs. A tank doesnt kill you, the driver kills you, are you keep going on?
Comprable comparison would be the 80GJ Large Blaster..... (blasters being lame as hell...lemme shoot plasma cannon rounds!)
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
|
![H0riz0n Unlimit H0riz0n Unlimit](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
H0riz0n Unlimit
Dead Man's Game
211
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.30 21:56:00 -
[25] - Quote
Blaster is useless, you can overhit tryng to kill a militia dropsuit, it s easiest with a railgun without splash...
The KTM DuKe lives here, send a message after the "beep".
TheD1ck is on the table fan club.
MPRQ-MakingPeopleRageQuit
|
![danthrax martin danthrax martin](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
danthrax martin
Immortal Guides Learning Alliance
238
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.30 21:56:00 -
[26] - Quote
dreth longbow wrote:basicly HAV is not infantry and everybody wants infantry "shooter game" so they will spend time "fixing" infantry and other misc unimportant stuff for everybody else and leave HAV to be a mobile infantry shooter platform ie blaster or missile.
there is so much wrong with tanks, the movement, the optics on the rails, etc.
Fixes are easy, make turrets for tank battles ie remove blaster or slow it down, buff armour/sheilds so swarms and forge need reload to kill. This makes the tank a tank killer or area weapon and not an ant-personal weapon. This will allow tank battles and them to give some area denial.
Fix zoom and sticky zoom
give more slots to next level of tank with more cpu/
Basically have CCP or Ratti talk to and play with tankers and define their role and fix them to add depth and other game play to Dust. The only tanks destroyed by one clip of swarm/forge is an ill-fitted tank.
Pro Gal 'mando, Assault, Scout
Pro Sentinel ak.0
Suicidal A/V Moron
|
![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15232
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.30 21:57:00 -
[27] - Quote
H0riz0n Unlimit wrote:Blaster is useless, you can overhit tryng to kill a militia dropsuit, it s easiest with a railgun without splash...
Not useless but not great.
Lower DPS than a rail gun and not accurately depicting a main battle canon.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
|
![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15232
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.30 21:59:00 -
[28] - Quote
danthrax martin wrote:dreth longbow wrote:basicly HAV is not infantry and everybody wants infantry "shooter game" so they will spend time "fixing" infantry and other misc unimportant stuff for everybody else and leave HAV to be a mobile infantry shooter platform ie blaster or missile.
there is so much wrong with tanks, the movement, the optics on the rails, etc.
Fixes are easy, make turrets for tank battles ie remove blaster or slow it down, buff armour/sheilds so swarms and forge need reload to kill. This makes the tank a tank killer or area weapon and not an ant-personal weapon. This will allow tank battles and them to give some area denial.
Fix zoom and sticky zoom
give more slots to next level of tank with more cpu/
Basically have CCP or Ratti talk to and play with tankers and define their role and fix them to add depth and other game play to Dust. The only tanks destroyed by one clip of swarm/forge is an ill-fitted tank.
Actually I would consider it the opposite now having been a swarmer.
There is no reason any tank should be able to take more than 4 swarm volleys and keep trucking. I put six into a Gunlogi the other day and did not get a kill.
No Standard HAV should be able to ignore Prototype AV. In fact one one shield tank should be able to do this where Armour cannot.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
|
![Sir Dukey Sir Dukey](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Sir Dukey
Murphys-Law General Tso's Alliance
1200
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.30 23:01:00 -
[29] - Quote
True Adamance wrote:H0riz0n Unlimit wrote:Unless you consider this ****** vehicles HAV, i missed old madrugar and gunlogi, when the armor reps were passive and a missilistic couldnt 1 shot a madrugar, i missed turrepts variations, now a STD tank has the same layout of a sica/soma pre 1.7. Once was funny be a tanker, when you pick up blueberries and they started shooting to enemies MCC. It was fun but since one year the only thing CCP has done is buff AV and now, how many tankers are still calling a tank every match? Not only for kill infantry but as a team support? My last question is, will something change soon(tm)? Sorry for bad english Core Issue that are jacked with HAV? - Sica can have 9K EHP - Sica can have full proto modules and turrets - Shields are statistically better than armour - Anything armour was supposed to do well shield does better - Armour Reps are passive where they were better active - 12K EHP turrets have too high TTK for something infantry don't bother to often use or protect.
12k EHP turrets in redline that have equivalent or greater stomping power than our Advanced large turrets (except the missiles, they are trash).
Chocolate Juice
|
![Sir Dukey Sir Dukey](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Sir Dukey
Murphys-Law General Tso's Alliance
1200
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.30 23:03:00 -
[30] - Quote
danthrax martin wrote:dreth longbow wrote:basicly HAV is not infantry and everybody wants infantry "shooter game" so they will spend time "fixing" infantry and other misc unimportant stuff for everybody else and leave HAV to be a mobile infantry shooter platform ie blaster or missile.
there is so much wrong with tanks, the movement, the optics on the rails, etc.
Fixes are easy, make turrets for tank battles ie remove blaster or slow it down, buff armour/sheilds so swarms and forge need reload to kill. This makes the tank a tank killer or area weapon and not an ant-personal weapon. This will allow tank battles and them to give some area denial.
Fix zoom and sticky zoom
give more slots to next level of tank with more cpu/
Basically have CCP or Ratti talk to and play with tankers and define their role and fix them to add depth and other game play to Dust. The only tanks destroyed by one clip of swarm/forge is an ill-fitted tank.
You act like only one person on a team carries AV. I can tell you from experience that after I get my first kill in the tank, everybody and their mother hunts me down. (exaggerated, but it is true, people come at you like mad dogs with rabies when they first see you in kill feed)
Chocolate Juice
|
|
![Sir Dukey Sir Dukey](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Sir Dukey
Murphys-Law General Tso's Alliance
1200
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.30 23:04:00 -
[31] - Quote
True Adamance wrote:danthrax martin wrote:dreth longbow wrote:basicly HAV is not infantry and everybody wants infantry "shooter game" so they will spend time "fixing" infantry and other misc unimportant stuff for everybody else and leave HAV to be a mobile infantry shooter platform ie blaster or missile.
there is so much wrong with tanks, the movement, the optics on the rails, etc.
Fixes are easy, make turrets for tank battles ie remove blaster or slow it down, buff armour/sheilds so swarms and forge need reload to kill. This makes the tank a tank killer or area weapon and not an ant-personal weapon. This will allow tank battles and them to give some area denial.
Fix zoom and sticky zoom
give more slots to next level of tank with more cpu/
Basically have CCP or Ratti talk to and play with tankers and define their role and fix them to add depth and other game play to Dust. The only tanks destroyed by one clip of swarm/forge is an ill-fitted tank. Actually I would consider it the opposite now having been a swarmer. There is no reason any tank should be able to take more than 4 swarm volleys and keep trucking. I put six into a Gunlogi the other day and did not get a kill. No Standard HAV should be able to ignore Prototype AV. In fact one one shield tank should be able to do this where Armour cannot.
Swarm-light weapon Tank-Heavy vehicle
Swarm should be able to hurt tank but shouldn't really deal enough damage to kill it unless there are two swarmers.
BTW- It takes almost 20x the SP to get a decent fit that can survive a proto AV, all the bull crap about needing a protosuit is just bull crap... I use ADV medium frame with my swarms and I wreck tanks with my proficiency 1 wiki swarms.
Chocolate Juice
|
![Sir Dukey Sir Dukey](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Sir Dukey
Murphys-Law General Tso's Alliance
1200
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.30 23:08:00 -
[32] - Quote
danthrax martin wrote:dreth longbow wrote:basicly HAV is not infantry and everybody wants infantry "shooter game" so they will spend time "fixing" infantry and other misc unimportant stuff for everybody else and leave HAV to be a mobile infantry shooter platform ie blaster or missile.
there is so much wrong with tanks, the movement, the optics on the rails, etc.
Fixes are easy, make turrets for tank battles ie remove blaster or slow it down, buff armour/sheilds so swarms and forge need reload to kill. This makes the tank a tank killer or area weapon and not an ant-personal weapon. This will allow tank battles and them to give some area denial.
Fix zoom and sticky zoom
give more slots to next level of tank with more cpu/
Basically have CCP or Ratti talk to and play with tankers and define their role and fix them to add depth and other game play to Dust. The only tanks destroyed by one clip of swarm/forge is an ill-fitted tank.
go complex or go home is the current vehicles are especially ADS.
Chocolate Juice
|
![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15241
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.30 23:10:00 -
[33] - Quote
Sir Dukey wrote:True Adamance wrote:danthrax martin wrote:dreth longbow wrote:basicly HAV is not infantry and everybody wants infantry "shooter game" so they will spend time "fixing" infantry and other misc unimportant stuff for everybody else and leave HAV to be a mobile infantry shooter platform ie blaster or missile.
there is so much wrong with tanks, the movement, the optics on the rails, etc.
Fixes are easy, make turrets for tank battles ie remove blaster or slow it down, buff armour/sheilds so swarms and forge need reload to kill. This makes the tank a tank killer or area weapon and not an ant-personal weapon. This will allow tank battles and them to give some area denial.
Fix zoom and sticky zoom
give more slots to next level of tank with more cpu/
Basically have CCP or Ratti talk to and play with tankers and define their role and fix them to add depth and other game play to Dust. The only tanks destroyed by one clip of swarm/forge is an ill-fitted tank. Actually I would consider it the opposite now having been a swarmer. There is no reason any tank should be able to take more than 4 swarm volleys and keep trucking. I put six into a Gunlogi the other day and did not get a kill. No Standard HAV should be able to ignore Prototype AV. In fact one one shield tank should be able to do this where Armour cannot. Swarm-light weapon Tank-Heavy vehicle Swarm should be able to hurt tank but shouldn't really deal enough damage to kill it unless there are two swarmers.
Of course a swarm launcher should hurt a tank.
Offensive technologies are usually superior to defensive technologies. There more over is not reason a weapon designed to destroy vehicles should not be carried by the average infantry man, the only difference between "heavy" and "light" AV is perception.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
|
![Sir Dukey Sir Dukey](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Sir Dukey
Murphys-Law General Tso's Alliance
1200
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.30 23:13:00 -
[34] - Quote
STYLIE77 wrote:Sir Dukey wrote:H0riz0n Unlimit wrote:Unless you consider this ****** vehicles HAV, i missed old madrugar and gunlogi, when the armor reps were passive and a missilistic couldnt 1 shot a madrugar, i missed turrepts variations, now a STD tank has the same layout of a sica/soma pre 1.7. Once was funny be a tanker, when you pick up blueberries and they started shooting to enemies MCC. It was fun but since one year the only thing CCP has done is buff AV and now, how many tankers are still calling a tank every match? Not only for kill infantry but as a team support? My last question is, will something change soon(tm)? Sorry for bad english same. There is nothing more depressing than having to bow down to one swarmer even with a proto complex fitted tank. Where are the real tanks CCP? The ones that ruled the plains at the same time cost a fortune? I think you are playing the wrong game. I suggest you play http://worldoftanks.com/Now run along and have fun with that... ![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png)
Instead of helping to fix the problem, dumb players like you come here with witty comments to get likes. Seriously, grow up.
Chocolate Juice
|
![Delta 749 Delta 749](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Delta 749
Kestrel Reconnaissance
3142
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.01 00:52:00 -
[35] - Quote
Sir Dukey wrote:H0riz0n Unlimit wrote:Unless you consider this ****** vehicles HAV, i missed old madrugar and gunlogi, when the armor reps were passive and a missilistic couldnt 1 shot a madrugar, i missed turrepts variations, now a STD tank has the same layout of a sica/soma pre 1.7. Once was funny be a tanker, when you pick up blueberries and they started shooting to enemies MCC. It was fun but since one year the only thing CCP has done is buff AV and now, how many tankers are still calling a tank every match? Not only for kill infantry but as a team support? My last question is, will something change soon(tm)? Sorry for bad english same. There is nothing more depressing than having to bow down to one swarmer even with a proto complex fitted tank. Where are the real tanks CCP? The ones that ruled the plains at the same time cost a fortune?
Completely ignoring how that swarmer is fitted with proto gear as well but designed in a way thats only effective against a vehicle meaning that even the pre made front line suit has the advantage over him |
![Grimmiers Grimmiers](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Grimmiers
723
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.01 00:53:00 -
[36] - Quote
The current vehicles we have are a hot mess. In any game a turret on a vehicle would be useful for taking out other vehicles, but with the silly low ehp high repair rate and shields ignoring "small" damage you're restricted to using cheap tactics and high alpha weapons only.
Basically all vehicle battles and turrets are balanced around stupidly high repair rates. This is why we have missile tanks that spam a barrage of missiles, railguns that do thousands of damage from a long range, and the oddball which is the blaster that has to do things like drive over tanks and chase them before they rep through the damage. Then you have small turrets which feel like they have no place in the game with the wonky aim if you're moving on a vehicle and not doing enough damage to even scare off anything with decent repair rate.
The only way to fix vehicle gameplay is to lower and change repair mechanics, fix turret accuracy, let vehicles take small arms fire, take the alpha damage out of av focused weapons.
So lets say a vehicle is getting hit by a forge gun that's doing 700 damage and it has 4000 armor. It would take 6 shots to kill this tank which would be fine in this situation. The tank would have an active repair module that would repair until the capacitor ran out of energy. The module while active could be repairing 40 armor every half a second to almost simulate a logi repair tool. So now we have a situation where if the tanker wants to dual or triple repair his tank in the heat of battle he has to risk running out of cap which could probably be recharged by an outside source.
We can introduce logi vehices and make infantry with repair tools more useful to save a vehicle's cap. A logi vehicle should have a targeting mechanic that lets you choose what friendly vehicle you want to repair from a list before starting the module, while the module is active it should always repair the chosen target if it's in range which should be as far as 75 meters. You could even have a more energy intensive module that acts like a large mobile nanohive to give infantry and vehicles ammo and repairs in a smaller range.
A lot of this stuff is based around eve and the numbers are random, just there to give an idea of how I'd like vehicles to behave. Once it's possible to destroy a vehicle with a small turret, including blasters, and infantry weapons can contribute damage without being instantly repaired away then we'll be in a better place. I'm talking about having niche weapons like lasers and mass drivers being able to strip shields and beat up armor vehicles. No more of this one shotting dropships and blaster tanks not being able to kill each other because they're both triple repping bs.
TL:DR
Fix the broken repair system,resistances to small arms fire, and introduce a proper vehicle logi system.
Goal is to have vehicles sacrifice something to repair through all the damage you've done. |
![dreth longbow dreth longbow](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
dreth longbow
Bank of DUST 514
76
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.02 18:31:00 -
[37] - Quote
Echo 1991 wrote:dreth longbow wrote:basicly HAV is not infantry and everybody wants infantry "shooter game" so they will spend time "fixing" infantry and other misc unimportant stuff for everybody else and leave HAV to be a mobile infantry shooter platform ie blaster or missile.
there is so much wrong with tanks, the movement, the optics on the rails, etc.
Fixes are easy, make turrets for tank battles ie remove blaster or slow it down, buff armour/sheilds so swarms and forge need reload to kill. This makes the tank a tank killer or area weapon and not an ant-personal weapon. This will allow tank battles and them to give some area denial.
Fix zoom and sticky zoom
give more slots to next level of tank with more cpu/
Basically have CCP or Ratti talk to and play with tankers and define their role and fix them to add depth and other game play to Dust. Infantry arent the problem. Tanks do need a buff, especially the armour tank, it cant fit small guns without gimping the fit. Tanks DO NOT need an ehp buff. If you decide not to put more hp dont complain when a triple dmg mod swarm kills you in 4 shots. actually they are, HAV's have 2 current roles tank to tank fighting or lets kill infantry. you get almost no wp for taking out turrents/spawn/etc not worth the time/effort/vulnerability so most tankers deploy the blaster to hunt infantry and so infantry needs to be able to kill tanks faster or they cry. FYI I use tanks as suppport against other tanks/DS not blaster to kill infantry that fit should be a MAV not HAV |
![dreth longbow dreth longbow](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
dreth longbow
Bank of DUST 514
76
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.02 18:36:00 -
[38] - Quote
I for one am against small arm damage, their I said it. Why you ask? oh lets see the other day I was in a HAV with a RR looking for other tanks, non to be found so I went off and decided to take out some depot's to prevent the red's from switching suits and while I was shooting at a depot with proto+20% I had to move 3x because of a scout with cloak and nova. He took my sheilds down faster than I could damage the depot.
Lets see knifes vs tank, tank must run or die. just plain stupid. |
![RayRay James RayRay James](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
RayRay James
Titans of Phoenix
774
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.02 18:37:00 -
[39] - Quote
Iron Wolf Saber wrote:Game Design has declared multiple times there will be no prototype HAVs ever (or vehicles for that manner)
There can be specializations but that's it.
I'd be fine with getting back some form of Logi vehicles |
![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15324
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.02 18:46:00 -
[40] - Quote
dreth longbow wrote:Echo 1991 wrote:dreth longbow wrote:basicly HAV is not infantry and everybody wants infantry "shooter game" so they will spend time "fixing" infantry and other misc unimportant stuff for everybody else and leave HAV to be a mobile infantry shooter platform ie blaster or missile.
there is so much wrong with tanks, the movement, the optics on the rails, etc.
Fixes are easy, make turrets for tank battles ie remove blaster or slow it down, buff armour/sheilds so swarms and forge need reload to kill. This makes the tank a tank killer or area weapon and not an ant-personal weapon. This will allow tank battles and them to give some area denial.
Fix zoom and sticky zoom
give more slots to next level of tank with more cpu/
Basically have CCP or Ratti talk to and play with tankers and define their role and fix them to add depth and other game play to Dust. Infantry arent the problem. Tanks do need a buff, especially the armour tank, it cant fit small guns without gimping the fit. Tanks DO NOT need an ehp buff. If you decide not to put more hp dont complain when a triple dmg mod swarm kills you in 4 shots. actually they are, HAV's have 2 current roles tank to tank fighting or lets kill infantry. you get almost no wp for taking out turrents/spawn/etc not worth the time/effort/vulnerability so most tankers deploy the blaster to hunt infantry and so infantry needs to be able to kill tanks faster or they cry. FYI I use tanks as suppport against other tanks/DS not blaster to kill infantry that fit should be a MAV not HAV
The Armour HAV does need EHP buffs but this can be achieved artificial with a re-think of modules.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
|
|
![Tesfa Alem Tesfa Alem](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Tesfa Alem
Death by Disassociation
487
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.02 19:45:00 -
[41] - Quote
My main man DELB0Y calls a tank every match.
Redline for Thee, but no Redline for Me.
|
![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15331
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.02 19:49:00 -
[42] - Quote
Tesfa Alem wrote:My main man DELB0Y calls a tank every match.
Yup I watch the ol' videos. I used to do the same thing...... but I can't say I enjoy tanking these days. I always was an armour tanker through and through. I liked being slow and having high manageable HP values...... Pyrex actually described the Surya in one of his videos exactly how I like my Tanks.
"Like a brick you leave in the middle of a situations to sort it out."
But currently in this AV meta and in the current state of vehicle balancing the Armour HAV doesn't even compare to shield tanks.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
|
![Tesfa Alem Tesfa Alem](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Tesfa Alem
Death by Disassociation
487
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.02 19:51:00 -
[43] - Quote
True Adamance wrote:Sir Dukey wrote:True Adamance wrote:danthrax martin wrote:dreth longbow wrote:basicly HAV is not infantry and everybody wants infantry "shooter game" so they will spend time "fixing" infantry and other misc unimportant stuff for everybody else and leave HAV to be a mobile infantry shooter platform ie blaster or missile.
there is so much wrong with tanks, the movement, the optics on the rails, etc.
Fixes are easy, make turrets for tank battles ie remove blaster or slow it down, buff armour/sheilds so swarms and forge need reload to kill. This makes the tank a tank killer or area weapon and not an ant-personal weapon. This will allow tank battles and them to give some area denial.
Fix zoom and sticky zoom
give more slots to next level of tank with more cpu/
Basically have CCP or Ratti talk to and play with tankers and define their role and fix them to add depth and other game play to Dust. The only tanks destroyed by one clip of swarm/forge is an ill-fitted tank. Actually I would consider it the opposite now having been a swarmer. There is no reason any tank should be able to take more than 4 swarm volleys and keep trucking. I put six into a Gunlogi the other day and did not get a kill. No Standard HAV should be able to ignore Prototype AV. In fact one one shield tank should be able to do this where Armour cannot. Swarm-light weapon Tank-Heavy vehicle Swarm should be able to hurt tank but shouldn't really deal enough damage to kill it unless there are two swarmers. Of course a swarm launcher should hurt a tank. Offensive technologies are usually superior to defensive technologies. There more over is not reason a weapon designed to destroy vehicles should not be carried by the average infantry man, the only difference between "heavy" and "light" AV is perception.
By that reasoning my offiensive, giant mounted blaster turret should cut through you like buttter. As in a one shot, a weapon designed to kill other 6.5 k hp tanks should make pretty short work of a 900K hp commando suit.
Redline for Thee, but no Redline for Me.
|
![Tesfa Alem Tesfa Alem](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Tesfa Alem
Death by Disassociation
487
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.02 19:58:00 -
[44] - Quote
True Adamance wrote:Tesfa Alem wrote:My main man DELB0Y calls a tank every match. Yup I watch the ol' videos. I used to do the same thing...... but I can't say I enjoy tanking these days. I always was an armour tanker through and through. I liked being slow and having high manageable HP values...... Pyrex actually described the Surya in one of his videos exactly how I like my Tanks. "Like a brick you leave in the middle of a situations to sort it out." But currently in this AV meta and in the current state of vehicle balancing the Armour HAV doesn't even compare to shield tanks.
He's one of my main squad mates, and he's never been a fan of armor or blasters. Even now AV meta is wearing a bit thin.
I am more armor centric. Maybe you could try this fit. Since i've been tryint to get back in to maddys I fit it like
1 enh 1200MM 1 com. Armor rep 1 CPU upgrade
Neutron blaster
1 com. fuel injector 1 light shield booster
Get in, pop a few guys, take a hit, flip on the nitro and get the shields up straight away. Basically i treat it like my incubus. Definitly more survivable, but if you see a missile tank then GTFO.
on a side note ignore my scarcasm in my previous post.
Redline for Thee, but no Redline for Me.
|
![Vesta Opalus Vesta Opalus](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Vesta Opalus
Bloodline Rebellion Capital Punishment.
212
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.02 20:10:00 -
[45] - Quote
STYLIE77 wrote:Sir Dukey wrote:H0riz0n Unlimit wrote:Unless you consider this ****** vehicles HAV, i missed old madrugar and gunlogi, when the armor reps were passive and a missilistic couldnt 1 shot a madrugar, i missed turrepts variations, now a STD tank has the same layout of a sica/soma pre 1.7. Once was funny be a tanker, when you pick up blueberries and they started shooting to enemies MCC. It was fun but since one year the only thing CCP has done is buff AV and now, how many tankers are still calling a tank every match? Not only for kill infantry but as a team support? My last question is, will something change soon(tm)? Sorry for bad english same. There is nothing more depressing than having to bow down to one swarmer even with a proto complex fitted tank. Where are the real tanks CCP? The ones that ruled the plains at the same time cost a fortune? I think you are playing the wrong game. I suggest you play http://worldoftanks.com/Now run along and have fun with that... ![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png)
Come on now, we all know tankers are just salty because they cant farm helpless infantry all day (just kidding, they can if they arent ********). A game where everyone else is in a tank that can kill them too is a nightmare. |
![Dauth Jenkins Dauth Jenkins](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Dauth Jenkins
Titans of Phoenix
568
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.02 20:46:00 -
[46] - Quote
True Adamance wrote:Tesfa Alem wrote:My main man DELB0Y calls a tank every match. Yup I watch the ol' videos. I used to do the same thing...... but I can't say I enjoy tanking these days. I always was an armour tanker through and through. I liked being slow and having high manageable HP values...... Pyrex actually described the Surya in one of his videos exactly how I like my Tanks. "Like a brick you leave in the middle of a situations to sort it out." But currently in this AV meta and in the current state of vehicle balancing the Armour HAV doesn't even compare to shield tanks.
Yea. The question we have to deal with now is, do we think shields are OP and need to be nerfed, Or do we think Armour is underpowered, and needs to be buffed. I, for one, believe that armour is underpowered and needs to be buffed to competitive levels.
-Sincerely
--The Dual Swarm Commando
|
![Sir Dukey Sir Dukey](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Sir Dukey
Murphys-Law General Tso's Alliance
1224
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.02 20:53:00 -
[47] - Quote
Delta 749 wrote:Sir Dukey wrote:H0riz0n Unlimit wrote:Unless you consider this ****** vehicles HAV, i missed old madrugar and gunlogi, when the armor reps were passive and a missilistic couldnt 1 shot a madrugar, i missed turrepts variations, now a STD tank has the same layout of a sica/soma pre 1.7. Once was funny be a tanker, when you pick up blueberries and they started shooting to enemies MCC. It was fun but since one year the only thing CCP has done is buff AV and now, how many tankers are still calling a tank every match? Not only for kill infantry but as a team support? My last question is, will something change soon(tm)? Sorry for bad english same. There is nothing more depressing than having to bow down to one swarmer even with a proto complex fitted tank. Where are the real tanks CCP? The ones that ruled the plains at the same time cost a fortune? Completely ignoring how that swarmer is fitted with proto gear as well but designed in a way thats only effective against a vehicle meaning that even the pre made front line suit has the advantage over him
47k isk proto swarm launcher and roughly 700k sp (not including proficiency because it's not really needed) vs a 2.5 million isk millions upon millions of SP tank.
Chocolate Juice
|
![Sir Dukey Sir Dukey](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Sir Dukey
Murphys-Law General Tso's Alliance
1224
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.02 20:58:00 -
[48] - Quote
Dauth Jenkins wrote:True Adamance wrote:Tesfa Alem wrote:My main man DELB0Y calls a tank every match. Yup I watch the ol' videos. I used to do the same thing...... but I can't say I enjoy tanking these days. I always was an armour tanker through and through. I liked being slow and having high manageable HP values...... Pyrex actually described the Surya in one of his videos exactly how I like my Tanks. "Like a brick you leave in the middle of a situations to sort it out." But currently in this AV meta and in the current state of vehicle balancing the Armour HAV doesn't even compare to shield tanks. Yea. The question we have to deal with now is, do we think shields are OP and need to be nerfed, Or do we think Armour is underpowered, and needs to be buffed. I, for one, believe that armour is underpowered and needs to be buffed to competitive levels.
YES! BUFF ARMOR!
Chocolate Juice
|
![Harkon Vysarii Harkon Vysarii](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Harkon Vysarii
Intermediate.Purgatory
471
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.02 21:00:00 -
[49] - Quote
Dauth Jenkins wrote:True Adamance wrote:Tesfa Alem wrote:My main man DELB0Y calls a tank every match. Yup I watch the ol' videos. I used to do the same thing...... but I can't say I enjoy tanking these days. I always was an armour tanker through and through. I liked being slow and having high manageable HP values...... Pyrex actually described the Surya in one of his videos exactly how I like my Tanks. "Like a brick you leave in the middle of a situations to sort it out." But currently in this AV meta and in the current state of vehicle balancing the Armour HAV doesn't even compare to shield tanks. Yea. The question we have to deal with now is, do we think shields are OP and need to be nerfed, Or do we think Armour is underpowered, and needs to be buffed. I, for one, believe that armour is underpowered and needs to be buffed to competitive levels.
That is a tough question. Personally I do not believe they are OP in he current scheme of things considering how an example of Anti Shield AV (the Plasma Cannon) utterly melts them to slag.
But comparatively to Armour HAV I believe they are. They have better fitting capacity, regenerative potential, EHP potential, DPS potential, etc. Moreover their basic roles are reversed.
It also depends on what we expect to see as basic HAV EHP values.
|
![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15343
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.02 21:01:00 -
[50] - Quote
Sir Dukey wrote:Dauth Jenkins wrote:True Adamance wrote:Tesfa Alem wrote:My main man DELB0Y calls a tank every match. Yup I watch the ol' videos. I used to do the same thing...... but I can't say I enjoy tanking these days. I always was an armour tanker through and through. I liked being slow and having high manageable HP values...... Pyrex actually described the Surya in one of his videos exactly how I like my Tanks. "Like a brick you leave in the middle of a situations to sort it out." But currently in this AV meta and in the current state of vehicle balancing the Armour HAV doesn't even compare to shield tanks. Yea. The question we have to deal with now is, do we think shields are OP and need to be nerfed, Or do we think Armour is underpowered, and needs to be buffed. I, for one, believe that armour is underpowered and needs to be buffed to competitive levels. YES! BUFF ARMOR!
If we do not expect to see Marauder then yes buff armour. If we do then possibly nerf shield fitting capacity slightly.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
|
|
![TYCHUS MAXWELL TYCHUS MAXWELL](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
TYCHUS MAXWELL
The Fun Police
629
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.02 21:23:00 -
[51] - Quote
There are two reasons as to why the shield tank is better at the moment. The only infantry anti vehicle weapon that is shield profiled currently is the plasma cannon which reloads too slowly and has too limited of a range to be viable against anything but a foolish vehicle that hangs around too long. AV grenades, swarm launchers, and forge guns are all armor profiled. The second reason is that shield hardeners are 40% resistance while armor hardeners are 25%. If long range anti shield weapons like say a heavy Amarr weapon and armor hardeners go up to 40% then shields won't be as advantageous. |
![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15345
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.02 21:31:00 -
[52] - Quote
TYCHUS MAXWELL wrote:There are two reasons as to why the shield tank is better at the moment. The only infantry anti vehicle weapon that is shield profiled currently is the plasma cannon which reloads too slowly and has too limited of a range to be viable against anything but a foolish vehicle that hangs around too long. AV grenades, swarm launchers, and forge guns are all armor profiled. The second reason is that shield hardeners are 40% resistance while armor hardeners are 25%. If long range anti shield weapons like say a heavy Amarr weapon and armor hardeners go up to 40% then shields won't be as advantageous.
Hey I take issue with that..... I was trying my best to kill Ceej! But the smarmy bastard has a 52m radius and mad cannon skills.
It's not just that though its that it has many inherent bonuses over armour that means it better fulfils the stand a deliver role with the benefits of its hull and modules.
- 15% more effective hardeners - Shield Passive Pulsed Regen is 168rep/sec after a 4 second delay (better than a Hvy Repper and requiring no module) - Fitting Capacity and access to Fitting module without compromising primary tank type. - A mobility profile that makes up for the inherently slow tracking of Missiles and Railguns, instant acceleration.
and outside of that
- The Anti Kinetic/Explosive AV resistance profile you mentioned.
Now if armour hardeners go up to 40%...... kinda meh.....could work..... but that still leaves armour tanking primarily passive and unable to manage crises like the shield HAV......more over damn boring to pilot.
I'll do some EHP calc with a 40% modifier now.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
|
![Xocoyol Zaraoul Xocoyol Zaraoul](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Xocoyol Zaraoul
Superior Genetics
2819
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.02 23:38:00 -
[53] - Quote
Vesta Opalus wrote:Come on now, we all know tankers are just salty because they cant farm helpless infantry all day (just kidding, they can if they arent ********). A game where everyone else is in a tank that can kill them too is a nightmare.
As an OG tanker, I enjoy HAV matches, and matches where there are no other HAVs I hate.
I have an HAV, it carries a Rail Gun, I want to hunt vehicles damnit.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
|
![H0riz0n Unlimit H0riz0n Unlimit](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
H0riz0n Unlimit
Dead Man's Game
217
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.03 11:37:00 -
[54] - Quote
Tesfa Alem wrote:My main man DELB0Y calls a tank every match. Yeah delboy is a tryhard, i have never squadded with him but i love how he try to support his squad. I call tanks or ads every game too, now i will not speak about ads, but its enough a FG on a tower or 1/2 swarmers and you got to start tryng to escape and when you are behind a wall, missiles turned around it, i m pissed off, most of all cuz now missiles has a greater speed than before.
The KTM DuKe lives here, send a message after the "beep".
TheD1ck is on the table fan club.
MPRQ-MakingPeopleRageQuit
|
|
|
|
Pages: 1 2 :: [one page] |