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Thread Statistics | Show CCP posts - 0 post(s) |
Sir Dukey
Murphys-Law General Tso's Alliance
1195
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Posted - 2014.11.30 15:14:00 -
[1] - Quote
H0riz0n Unlimit wrote:Unless you consider this ****** vehicles HAV, i missed old madrugar and gunlogi, when the armor reps were passive and a missilistic couldnt 1 shot a madrugar, i missed turrepts variations, now a STD tank has the same layout of a sica/soma pre 1.7. Once was funny be a tanker, when you pick up blueberries and they started shooting to enemies MCC. It was fun but since one year the only thing CCP has done is buff AV and now, how many tankers are still calling a tank every match? Not only for kill infantry but as a team support? My last question is, will something change soon(tm)? Sorry for bad english
same. There is nothing more depressing than having to bow down to one swarmer even with a proto complex fitted tank. Where are the real tanks CCP? The ones that ruled the plains at the same time cost a fortune?
Chocolate Juice
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Sir Dukey
Murphys-Law General Tso's Alliance
1200
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Posted - 2014.11.30 23:01:00 -
[2] - Quote
True Adamance wrote:H0riz0n Unlimit wrote:Unless you consider this ****** vehicles HAV, i missed old madrugar and gunlogi, when the armor reps were passive and a missilistic couldnt 1 shot a madrugar, i missed turrepts variations, now a STD tank has the same layout of a sica/soma pre 1.7. Once was funny be a tanker, when you pick up blueberries and they started shooting to enemies MCC. It was fun but since one year the only thing CCP has done is buff AV and now, how many tankers are still calling a tank every match? Not only for kill infantry but as a team support? My last question is, will something change soon(tm)? Sorry for bad english Core Issue that are jacked with HAV? - Sica can have 9K EHP - Sica can have full proto modules and turrets - Shields are statistically better than armour - Anything armour was supposed to do well shield does better - Armour Reps are passive where they were better active - 12K EHP turrets have too high TTK for something infantry don't bother to often use or protect.
12k EHP turrets in redline that have equivalent or greater stomping power than our Advanced large turrets (except the missiles, they are trash).
Chocolate Juice
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Sir Dukey
Murphys-Law General Tso's Alliance
1200
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Posted - 2014.11.30 23:03:00 -
[3] - Quote
danthrax martin wrote:dreth longbow wrote:basicly HAV is not infantry and everybody wants infantry "shooter game" so they will spend time "fixing" infantry and other misc unimportant stuff for everybody else and leave HAV to be a mobile infantry shooter platform ie blaster or missile.
there is so much wrong with tanks, the movement, the optics on the rails, etc.
Fixes are easy, make turrets for tank battles ie remove blaster or slow it down, buff armour/sheilds so swarms and forge need reload to kill. This makes the tank a tank killer or area weapon and not an ant-personal weapon. This will allow tank battles and them to give some area denial.
Fix zoom and sticky zoom
give more slots to next level of tank with more cpu/
Basically have CCP or Ratti talk to and play with tankers and define their role and fix them to add depth and other game play to Dust. The only tanks destroyed by one clip of swarm/forge is an ill-fitted tank.
You act like only one person on a team carries AV. I can tell you from experience that after I get my first kill in the tank, everybody and their mother hunts me down. (exaggerated, but it is true, people come at you like mad dogs with rabies when they first see you in kill feed)
Chocolate Juice
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Sir Dukey
Murphys-Law General Tso's Alliance
1200
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Posted - 2014.11.30 23:04:00 -
[4] - Quote
True Adamance wrote:danthrax martin wrote:dreth longbow wrote:basicly HAV is not infantry and everybody wants infantry "shooter game" so they will spend time "fixing" infantry and other misc unimportant stuff for everybody else and leave HAV to be a mobile infantry shooter platform ie blaster or missile.
there is so much wrong with tanks, the movement, the optics on the rails, etc.
Fixes are easy, make turrets for tank battles ie remove blaster or slow it down, buff armour/sheilds so swarms and forge need reload to kill. This makes the tank a tank killer or area weapon and not an ant-personal weapon. This will allow tank battles and them to give some area denial.
Fix zoom and sticky zoom
give more slots to next level of tank with more cpu/
Basically have CCP or Ratti talk to and play with tankers and define their role and fix them to add depth and other game play to Dust. The only tanks destroyed by one clip of swarm/forge is an ill-fitted tank. Actually I would consider it the opposite now having been a swarmer. There is no reason any tank should be able to take more than 4 swarm volleys and keep trucking. I put six into a Gunlogi the other day and did not get a kill. No Standard HAV should be able to ignore Prototype AV. In fact one one shield tank should be able to do this where Armour cannot.
Swarm-light weapon Tank-Heavy vehicle
Swarm should be able to hurt tank but shouldn't really deal enough damage to kill it unless there are two swarmers.
BTW- It takes almost 20x the SP to get a decent fit that can survive a proto AV, all the bull crap about needing a protosuit is just bull crap... I use ADV medium frame with my swarms and I wreck tanks with my proficiency 1 wiki swarms.
Chocolate Juice
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Sir Dukey
Murphys-Law General Tso's Alliance
1200
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Posted - 2014.11.30 23:08:00 -
[5] - Quote
danthrax martin wrote:dreth longbow wrote:basicly HAV is not infantry and everybody wants infantry "shooter game" so they will spend time "fixing" infantry and other misc unimportant stuff for everybody else and leave HAV to be a mobile infantry shooter platform ie blaster or missile.
there is so much wrong with tanks, the movement, the optics on the rails, etc.
Fixes are easy, make turrets for tank battles ie remove blaster or slow it down, buff armour/sheilds so swarms and forge need reload to kill. This makes the tank a tank killer or area weapon and not an ant-personal weapon. This will allow tank battles and them to give some area denial.
Fix zoom and sticky zoom
give more slots to next level of tank with more cpu/
Basically have CCP or Ratti talk to and play with tankers and define their role and fix them to add depth and other game play to Dust. The only tanks destroyed by one clip of swarm/forge is an ill-fitted tank.
go complex or go home is the current vehicles are especially ADS.
Chocolate Juice
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Sir Dukey
Murphys-Law General Tso's Alliance
1200
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Posted - 2014.11.30 23:13:00 -
[6] - Quote
STYLIE77 wrote:Sir Dukey wrote:H0riz0n Unlimit wrote:Unless you consider this ****** vehicles HAV, i missed old madrugar and gunlogi, when the armor reps were passive and a missilistic couldnt 1 shot a madrugar, i missed turrepts variations, now a STD tank has the same layout of a sica/soma pre 1.7. Once was funny be a tanker, when you pick up blueberries and they started shooting to enemies MCC. It was fun but since one year the only thing CCP has done is buff AV and now, how many tankers are still calling a tank every match? Not only for kill infantry but as a team support? My last question is, will something change soon(tm)? Sorry for bad english same. There is nothing more depressing than having to bow down to one swarmer even with a proto complex fitted tank. Where are the real tanks CCP? The ones that ruled the plains at the same time cost a fortune? I think you are playing the wrong game. I suggest you play http://worldoftanks.com/Now run along and have fun with that...
Instead of helping to fix the problem, dumb players like you come here with witty comments to get likes. Seriously, grow up.
Chocolate Juice
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Sir Dukey
Murphys-Law General Tso's Alliance
1224
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Posted - 2014.12.02 20:53:00 -
[7] - Quote
Delta 749 wrote:Sir Dukey wrote:H0riz0n Unlimit wrote:Unless you consider this ****** vehicles HAV, i missed old madrugar and gunlogi, when the armor reps were passive and a missilistic couldnt 1 shot a madrugar, i missed turrepts variations, now a STD tank has the same layout of a sica/soma pre 1.7. Once was funny be a tanker, when you pick up blueberries and they started shooting to enemies MCC. It was fun but since one year the only thing CCP has done is buff AV and now, how many tankers are still calling a tank every match? Not only for kill infantry but as a team support? My last question is, will something change soon(tm)? Sorry for bad english same. There is nothing more depressing than having to bow down to one swarmer even with a proto complex fitted tank. Where are the real tanks CCP? The ones that ruled the plains at the same time cost a fortune? Completely ignoring how that swarmer is fitted with proto gear as well but designed in a way thats only effective against a vehicle meaning that even the pre made front line suit has the advantage over him
47k isk proto swarm launcher and roughly 700k sp (not including proficiency because it's not really needed) vs a 2.5 million isk millions upon millions of SP tank.
Chocolate Juice
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Sir Dukey
Murphys-Law General Tso's Alliance
1224
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Posted - 2014.12.02 20:58:00 -
[8] - Quote
Dauth Jenkins wrote:True Adamance wrote:Tesfa Alem wrote:My main man DELB0Y calls a tank every match. Yup I watch the ol' videos. I used to do the same thing...... but I can't say I enjoy tanking these days. I always was an armour tanker through and through. I liked being slow and having high manageable HP values...... Pyrex actually described the Surya in one of his videos exactly how I like my Tanks. "Like a brick you leave in the middle of a situations to sort it out." But currently in this AV meta and in the current state of vehicle balancing the Armour HAV doesn't even compare to shield tanks. Yea. The question we have to deal with now is, do we think shields are OP and need to be nerfed, Or do we think Armour is underpowered, and needs to be buffed. I, for one, believe that armour is underpowered and needs to be buffed to competitive levels.
YES! BUFF ARMOR!
Chocolate Juice
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