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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2963
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Posted - 2014.11.30 19:59:00 -
[31] - Quote
Funkmaster Whale wrote:Until wallhacks are removed from this game, Scouts will always be favorable for slaying. Knowing where the enemy is through walls while simultaneously being invisible to them completely negates any HP differences. Anyone who says otherwise doesn't understand how FPS games work. Again, until such time that CCP removes the wallhacks, Scouts will remain the best pubstomping suit.
PC is a different case because it's likely everyone's running dampeners and sticking together. In those cases suits like the Assault become viable because engagements are based around teamplay and pushing objectives, and not just outright slaying. If you're constantly running with a squad that scans and backs you up and you run dampeners to remain off scans, the Assault suit becomes really good. For lone wolfing, Assaults get wrecked because of EWAR.
YOU CANT SEE ANYTHING ON TACNET WHILE CLOAKED!
Also, to attack an enemy, you have to have enough HP to survive them attacking you back, unless they are AFK. Anyone who says otherwise doesn't understand how FPS games work.
If EWAR is removed, then all suits will have to have homogenized HP pools. EWAR is the only thing making the scout even close to good at slaying.
I legitimately cannot see how scouts are OP at all...they literally have nothing aside from passive scans easily beaten by an active scanner, and better dampening than anything else. All at the cost of module slots, and huge amounts of HP.
Give me some numbers as to why the scout is OP, without pulling **** from your ass.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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CrotchGrab 360
Yon Hyaku Nijuu Moyase
1582
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Posted - 2014.11.30 20:10:00 -
[32] - Quote
Heavy suits = heavy weapons only
scout suits = shotguns and sidearms only
then assaults will have their role
DUST VIDEOS
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Funkmaster Whale
Whale Pod
2521
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Posted - 2014.11.30 20:18:00 -
[33] - Quote
Gavr1lo Pr1nc1p wrote:YOU CANT SEE ANYTHING ON TACNET WHILE CLOAKED!
Also, to attack an enemy, you have to have enough HP to survive them attacking you back, unless they are AFK. Anyone who says otherwise doesn't understand how FPS games work.
If EWAR is removed, then all suits will have to have homogenized HP pools. EWAR is the only thing making the scout even close to good at slaying.
I legitimately cannot see how scouts are OP at all...they literally have nothing aside from passive scans easily beaten by an active scanner, and better dampening than anything else. All at the cost of module slots, and huge amounts of HP.
Give me some numbers as to why the scout is OP, without pulling **** from your ass. I'm not talking about being cloaked, I'm talking about not showing up on anyone's scans. The Cloak is completely irrelevant. Knowing where the enemy is means they're dead before they turn around. First shot advantage secures 95% of kills. If they turn around and still have time to shoot you then you're just terrible (unless it's a Heavy which you shouldn't be engaging in CQC anyway).
Second, EWAR shouldn't be removed but it shouldn't show red chevrons through walls. If it only showed enemies on the radar such that it didn't give you pinpoint locales of where to point and shoot the enemy then it would be a lot more balanced. Most FPS games use this type of system because it's a lot more balanced. It provides tactical information without giving you a big red arrow that says "HE'S BEHIND THIS WALL".
If you legitimately cannot see how Scouts are OP then you are legitimately a moron. Plain and simple. Active scanner doesn't beat EWAR because of duration, angle, and cooldown. Scouts are faster and have better regen at the cost of a negligible amount of HP. Those aren't "nothing" to consider in a game that relies on speed and accuracy.
I've been playing this game a long time, and this game was never as easy it is now since the 1.8 Scout EWAR buff. At least in previous patches when "YOU HAVE BEEN SCANNED" was permanently burned into your screen the field was even because both sides were usually scanning each other constantly. Now it's just a game of cat and mouse. You either play to not be seen or play to have enough HP to survive high-alpha weapons that sneak up behind you.
Here's me dominating an entire squad with logis/heavies in an ambush because EWAR conveniently tells me where they're coming from.
Here's a game where I go 44-0 and at one point I effectively decimate the entire team at a CRU because they can't see me while I can see exactly where they are.
Here's a game I went 39-1 with an advanced Scout using an advanced Tac AR.
I could go pull more highlights if you want.
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Apothecary Za'ki
Biomass Positive
2211
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Posted - 2014.11.30 20:44:00 -
[34] - Quote
Gavr1lo Pr1nc1p wrote:Make a light suit thats designed for slaying.
Good players flock to high mobility suits, which is why the scout generates so many tears.
If you want to make a slayer suit that good players will use, make something that is fast, agile, regenerative, and small.
Seriously.
My dream suit would be a "Light Commando", which is the same as a scout, except it would be colored either black, a dark orange, or a dark purple color.
It would have the same H/L slot layout as its scout counterpart, but would only have one EQ slot, and no grenade.
It would have two light weapons.
In terms of base stats, it would have a much lower scan profile than a scout, but much less scan range and precision (something like a Logi's base scanning stats), but also slightly more health.
It would have a higher base movement and sprint speed, and better stamina, by a small amount compared to the scout.
It would have equivalent regen to the scout.
For bonuses, the role bonus would be a small bonus to dampening, so that at level 5, with level 5 dampening, it could dodge all non-Am scout passives without a dampener
For the racial bonuses: A: 5% reduction to armor plate movement speed penalties M: 5% biotic module efficacy per level G: +1 armor per second C: 5% shield recharge rate per level
Yes, it would be OP. But then people couldn't complain about "cloaky crutch users". problem is.. scout == assault but faster , has cloaks, is Tacnet immune, rapid shield recovery and much more CPU.. and can fit hp equivalent to assaults too. there is no way to get assaults out of the scout role as of yet wiht out buffing assault even more or nerfing scouts into he ground.. also note i didnt really mention logi because they already got nerfed into the ground repeatedly.. they are almost as least used as commandos.
#[[LogiBro ADV/PRO]] [[Level 2 Forum Warrior]] [[Level 2 Forum Pariah]]
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Forlorn Destrier
Havok Dynasty
3057
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Posted - 2014.11.30 20:45:00 -
[35] - Quote
Is this a joke?
No.
I am the Forgotten Warhorse, the Lord of Lightning
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Thumb Green
Raymond James Corp
1875
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Posted - 2014.11.30 21:11:00 -
[36] - Quote
Gavr1lo Pr1nc1p wrote:
I can't be biased: I have both a scout and assault at proto, each maxed. If the scout is nerfed, it only buffs my assault, and vice versa. I have no reason to say anything other than to promote game balance.
Also, why didn't you respond to my actual post?
Are my points too correct for you to try to debate?
I have both a playstation and a xbox, I prefer the playstation which is a bias. For an in-game example I have both AV and Vehicle skills but I'm bias in favor of AV because I feel they are weapons designed to destroy vehicles and thus should have the advantage over them. You may not realize or aren't willing to admit you're bias but all people are. It takes multiple people with different opinions actively trying to prevent it to keep bias'ness in check and even that's not going to result in being 100% unbiased.
You can only debate when all involved are willing to change their minds. Which you obviously aren't, thus your actual post doesn't deserve a response.
Just another bunch of dipshits.
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gustavo acosta
Capital Acquisitions LLC General Tso's Alliance
550
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Posted - 2014.11.30 22:02:00 -
[37] - Quote
What really bugs me about this post is that the OP is complaining about scout QQ, even though scout QQ has gone down since the advent of the cloak delay. I mean it's so hypocritical to complain about something that has stopped even though he's the one that started this awful post.
No, "good players"(fotm chasers) did not skill into the scout suit for better mobility to even entertain such a notion is asinine. The base stats of the scouts were, and are, very good, not to mention the passive E-war benefits, and invisibility.
This post is so awful that the OP tried to brush off some serious discrepancies as "butthurt," and then turned around and went to another topic to complain about how people in GD are stupid. Also hypocritical, if anyone is butthurt it's the OP, because his playstyle had been reduced to Fotm scrubbery.
In conclusion, OP if you didn't want scout QQ why did you start this post? My guess is to attempt to pat yourself on the back for being a scout, but in all honesty I don't care. Just please for the love of thought stop trying to stop thought.
GimmeDatSuhWeet isk
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Lloyd Orfay
Kinsho Swords Caldari State
241
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Posted - 2014.11.30 22:11:00 -
[38] - Quote
Gavr1lo Pr1nc1p wrote:Make a light suit thats designed for slaying.
Good players flock to high mobility suits, which is why the scout generates so many tears.
If you want to make a slayer suit that good players will use, make something that is fast, agile, regenerative, and small.
Seriously.
My dream suit would be a "Light Commando", which is the same as a scout, except it would be colored either black, a dark orange, or a dark purple color.
It would have the same H/L slot layout as its scout counterpart, but would only have one EQ slot, and no grenade.
It would have two light weapons.
In terms of base stats, it would have a much lower scan profile than a scout, but much less scan range and precision (something like a Logi's base scanning stats), but also slightly more health.
It would have a higher base movement and sprint speed, and better stamina, by a small amount compared to the scout.
It would have equivalent regen to the scout.
For bonuses, the role bonus would be a small bonus to dampening, so that at level 5, with level 5 dampening, it could dodge all non-Am scout passives without a dampener
For the racial bonuses: A: 5% reduction to armor plate movement speed penalties M: 5% biotic module efficacy per level G: +1 armor per second C: 5% shield recharge rate per level
Yes, it would be OP. But then people couldn't complain about "cloaky crutch users".
Senseless.
There shouldn't be any slaying in the first place. Even sentinels should have to work to get somewhere(Though just like scouts, assaults supertank and av spammers, they do not work much.)
This game cannot follow a sandbox form of play, because nearly everything has a limitation requiring at least some form of help from others.
My Isk payout gets lower and lower the more I play, even though I'm getting better. Smells like success.
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hold that
Krusual Covert Operators Minmatar Republic
433
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Posted - 2014.11.30 22:53:00 -
[39] - Quote
Gavr1lo Pr1nc1p wrote:Make a light suit thats designed for slaying.
In terms of base stats, it would have a much lower scan profile than a scout
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shaman oga
T.H.I.R.D R.O.C.K
3343
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Posted - 2014.11.30 23:09:00 -
[40] - Quote
SIncerely, it would not be a problem if: fast suit = low HP, the problem is that if you tank a scout it's generally faster than an assault.
There is a very very easy fix to this, apply a movement penalty based on suit mass.
Light suit > burden > 2.5 or 3* current penalty Medium suit > burden > current penalty Heavy suit > burden > 0.5 current penalty
Situational awareness also known as passive scan.
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