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Soraya Xel
Abandoned Privilege Top Men.
4875
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Posted - 2014.12.01 06:29:00 -
[31] - Quote
Meeko Fent wrote:The Dreaded NDA Kills everything good.
As hard as it is to keep the NDA, and as inconvenient as it feels at times, it is the reason CCP can include some players in the development process, and is key to preventing a lot of bad things from happening.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Zatara Rought
Fatal Absolution General Tso's Alliance
4910
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Posted - 2014.12.01 09:55:00 -
[32] - Quote
D3LTA Blitzkrieg II wrote:Hi, I can honestly say i never really enjoyed PC as much as the old school corp battles. Been playing DUST for a long time and stayed on top of the meta and in competitive play since PCs conception and until about 3 months ago.
I like the game and i really want it to succeed but as of late im getting tired of the bullsh!t....RE RE RE, fuking shotgun in my back, HMG HMG, RE, shotgun to my face, high ground uber mando RR in my back and Min mando MD rain + autolockfireandforget SWARMSSSSS.... yay PC.
Where are the old school chrome fire fights? Even in pubs more and more "PC meta" is trickling down. I cant call this kind of gameplay fun. :/ Its not satisfying at all. I am tired of watching the game I love be turned into utter sh!t.
Would be nice to see more talk for changes that radically shake up the meta. Solutions proposed:
1. The new EWAR changes need to allow for medium frames to compete on the E front. Shatter scout absolute superiority by increasing base scan range of medium frames from 10 to 20. (30m with range skill at 5). Make it so assault precision can pick up any scout within its short scan range no matter how damped the scout is (30*.25=7.5m). I can foresee massive Q.Q but allow me to explain. 7.5m is not a lot of range. To a scout traveling at 8m/s or faster that distance is a cakewalk. Coupled with the existing HUD passive delay it shouldn't be OP. Range amps would allow the assault to extend its short range, therefore giving it more time to react. Profile dampeners would allow scouts to close the distance in medium range until reaching close range of the assault. Precision enhancers in turn allow assaults to pick up undampened scouts in their medium range & long range therefore increasing situational awareness. Also, shared passive scans are removed. Doing so would give assaults a chance to react to "assasinations" but would leave heavies vulnerable. EWAR assaults in turn become less combat effective via loss of possible HP, regen, firepower, etc.
TL;TR - shared passive scans removed - medium frames detect everything in passive short range - scouts use damps to avoid detection in long and medium ranges - assaults use range amps to allow for better reaction time in short range passives - assaults use precision enhancers to pick up undampened scouts in medium and long ranges - assault base range increased from 10m to 20m. (30m with skill 5) (all exact numbers can be worked on and tweaked, I am simply presenting a few principles)
2. RE's need to be placed down. The whole Frisbee explosive waffle is the only real counter to heavy but its not really fun gameplay. From now on make RE's be set down, or greatly reduce the range they can be thrown.
3. The HMG needs a nerf. Dial back its damage by 10% - 15% and re introduce the turning speed penalty. Not to the point where it was back in 1.2, but make it so quick moving infantry in really close range can outpace the heavy while firing. Adding plates should further decrease turn speed encouraging heavies to not stack +1400hp (+ small arms resistances).
4. Remove commandos equipment slot. Two Comandos can control high-ground until a OB becomes available. One carries ammo, one carries links. They both carry swarms and sh!t on DS/ADS. Removing eq slot makes them effective for a limited time unless a logi comes along :D ... yay teamwork. (cant wait for the new OBs! If new OBs prove viable, forget the commando change)
Final vision: heavy>assault>scout>heavy. Logi support, & mando rooftop AV & firepower.
Cheers o7
I now know what it would take to remove passive scanning...and as a massive proponent of it being removed...it's just 2 damn high of an investment. AKA, Not worth it.
I agree PC meta is **** right now.
it's been **** since 1.8 hit.
Meta was way better 1.7 and I don't know many credible vets that prefer it the way it is now.
I agree RE's should be placed, not thrown, dunno if that's possible..for sure I think it's more feasible to just reduce throwing range and hopefully one of these days we'll get the delay to arm time working so it's longer (not a delay to detonation kind you)..but this is a symptom of heavies being ******* OP in CQC and maps providing large sockets like the hub with crazy amounts of CQC.
Yes swarms are a little OP. One idea I had was making it so you had to keep the swarms on the ADS and the swarms just explode if you break line of sight for more than a certain period of time (like a second or 2). Sounds fun in my mind at least. It'd be part of another balance pass if the CPM were even all for it and CCP hopped on the train and rode the idea to fruition.
I agree with heavy turn speed being reduced like..back to 1.whatever it was where heavies were awesome and fun to use but weren't iwin buttons. 1.7 heavies were in a pretty good spot.
Then rifles and **** got nerfed by 15% DPS, proficiency got nerfed (so **** like AR's don't get the buff to armor like the HMG does...effectively buffing all weapons that do have a better profile for armor..because armor tanking results in more net tank 'per capita') to say nothing of the compounded effect of damage mods being nerfed (because heavies couldn't use as many like assaults so it closed the gap further of DPS in the competitive scene).
Commando's...erm, maybe. I'll stew on it...hadn't heard that before..be easier if you could just get to those places with ladders again...**** man. why is there high ground that stairs or ladders can't reach? -_-;;
But yeah.
Good to hear from you Blitz. I'm here, and I'm trying homie.
Founder & CEO Fatal Absolution
Skype: Zatara.Rought Twitter: @ZataraRought
Strive. No mattter what
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Zatara Rought
Fatal Absolution General Tso's Alliance
4910
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Posted - 2014.12.01 09:57:00 -
[33] - Quote
Jynx'D wrote: You used your PC position as your platform - so try not forget that as you use your CPM status to discuss things with only your alliance and not the rest of us.
Still heresay..I've shared **** tons of daydreaming and ideas to numerous people outside of alliance.
Don't drink the kool-aid. Toss the tin-foil. It's been on the outs since FF.
Founder & CEO Fatal Absolution
Skype: Zatara.Rought Twitter: @ZataraRought
Strive. No mattter what
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Jynx'D
Heaven's Lost Property Negative-Feedback
237
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Posted - 2014.12.01 16:15:00 -
[34] - Quote
Zatara Rought wrote:Jynx'D wrote: You used your PC position as your platform - so try not forget that as you use your CPM status to discuss things with only your alliance and not the rest of us.
Still heresay..I've shared **** tons of daydreaming and ideas to numerous people outside of alliance. Don't drink the kool-aid. Toss the tin-foil. It's been on the outs since FF. kool-aid is delicious btw - we spiked it with some of the best foreign alcohol ISK could buy.
but please, zatara, i beg you, be more open with this!~ PC guys only have you to make us think we're represented - but you pay the GD peasants more attention then us.
And what info you are able to share you've opted to share with only your channels.
:'( |
bigolenuts
Ancient Exiles.
1368
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Posted - 2015.01.22 12:30:00 -
[35] - Quote
Quote:I do not feel that foreknowledge of any upcoming changes in this regard, should they occur, will allow Zatara an advantage over other players, as I am ruthless at insisting any such plans be designed in such a way that Zatara's donut maintaining dominance be much much harder. And any such new changes be relatively difficult to exploit for easy profit with low effort.
So you use your position to fight against Zatara because you can not beat him on the battlefield. Hmm
You know why there are no Mexicans on Star Trek? They don't work in the future either.
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