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Crashy Mc Boom-bewm
The United Socialist Liberation Front
63
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Posted - 2014.11.23 22:37:00 -
[1] - Quote
So lately scouts have been getting on my nerve (mostly shotgun scouts) i decided to see what the big hubabub was, so i skilled into them. I went proto amarr scout and instead of being a noob, i decided to use only sidearms ( with a scp and kn). I also tried using them with a light weapon and saw no real difference in effectiveness.
I suggest that scouts should only be able to wield sidearms, this would put them in a more balanced position right now, and there isnt much trade off.
Feedback and ideas are wanted, as of now scouts are way too over powered. They need to be fixed, this would hopefully lead to a closer balance of the scouts.
I am the master of all booty and have come to purify you of all the false booty
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Vitantur Nothus
Nos Nothi
613
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Posted - 2014.11.23 22:41:00 -
[2] - Quote
+1 for originality |
Blueprint For Murder
Storm Wind Strikeforce Caldari State
397
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Posted - 2014.11.23 22:41:00 -
[3] - Quote
Such a great idea! We need more minds like this! +100
In all seriousness there have been at least 10 threads about it (2 of my own) and the same discussion just happens over and over. I think ccp is now invested in there current path and we will have to wait for it to crash until we get any real change; I just hope the collateral damage isn't to bad.
The Impossible Dream-Wizard Talk @MMoMerc
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gustavo acosta
Capital Acquisitions LLC General Tso's Alliance
408
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Posted - 2014.11.23 23:08:00 -
[4] - Quote
If originality were a non-renewable resource then this post would have robbed the world of orginality in just a mere 3 sentences.
How did you even come up with that?
Gallente scout, heavy, logi, and assault
Can I haz ur isk?
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Crashy Mc Boom-bewm
The United Socialist Liberation Front
64
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Posted - 2014.11.23 23:20:00 -
[5] - Quote
Everyone hates shotgun scouts, the only way to do that is to make em wield sidearms. Plus a scout with a light weapon, as we have all seen, is like fighting a god.
I am the master of all booty and have come to purify you of all the false booty
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One Eyed King
Land of the BIind
6129
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Posted - 2014.11.23 23:22:00 -
[6] - Quote
Crashy Mc Boom-bewm wrote:Everyone hates shotgun scouts, the only way to do that is to make em wield sidearms. Plus a scout with a light weapon, as we have all seen, is like fighting a god. Because it is lazier than balancing a legitimate play style, not to mention many others (Scout Sniper), just because you don't want to analyze the real problems and creatively find real solutions?
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Crashy Mc Boom-bewm
The United Socialist Liberation Front
64
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Posted - 2014.11.23 23:55:00 -
[7] - Quote
One Eyed King wrote:Crashy Mc Boom-bewm wrote:Everyone hates shotgun scouts, the only way to do that is to make em wield sidearms. Plus a scout with a light weapon, as we have all seen, is like fighting a god. Because it is lazier than balancing a legitimate play style, not to mention many others (Scout Sniper), just because you don't want to analyze the real problems and creatively find real solutions?
Then What do you suggest? I really do want to know everyones ideas. We need to fix scouts
I am the master of all booty and have come to purify you of all the false booty
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TheEnd762
SVER True Blood Public.Disorder.
670
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Posted - 2014.11.24 00:05:00 -
[8] - Quote
How about we perma-ban everyone who complains about scouts? That's certainly fix the problem, since scouts aren't actually broken.
Try looking up the term "glass cannon". That's what scouts are, and it is incredibly balanced.
If ANYTHING, the only thing scouts need is a shield/armor mod cap. |
Vitantur Nothus
Nos Nothi
623
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Posted - 2014.11.24 00:39:00 -
[9] - Quote
TheEnd762 wrote: If ANYTHING, the only thing scouts need is a shield/armor mod cap.
Efficacy Bonuses, coming soon. Should do the trick. |
Crashy Mc Boom-bewm
The United Socialist Liberation Front
64
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Posted - 2014.11.24 00:45:00 -
[10] - Quote
TheEnd762 wrote:How about we perma-ban everyone who complains about scouts? That's certainly fix the problem, since scouts aren't actually broken.
Try looking up the term "glass cannon". That's what scouts are, and it is incredibly balanced.
If ANYTHING, the only thing scouts need is a shield/armor mod cap.
Really? You think that an invisible, fast, unscannable scout with a basic shotgun that can drop a proto heavy before the heavy can react isnt broken?
I am the master of all booty and have come to purify you of all the false booty
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Vitantur Nothus
Nos Nothi
623
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Posted - 2014.11.24 00:48:00 -
[11] - Quote
Crashy Mc Boom-bewm wrote: Really? You think that an invisible, fast, unscannable scout with a basic shotgun that can drop a proto heavy before the heavy can react isnt broken?
There's no infantry unit in the game more broken than HMG heavies.
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One Eyed King
Land of the BIind
6133
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Posted - 2014.11.24 00:48:00 -
[12] - Quote
Crashy Mc Boom-bewm wrote:One Eyed King wrote:Crashy Mc Boom-bewm wrote:Everyone hates shotgun scouts, the only way to do that is to make em wield sidearms. Plus a scout with a light weapon, as we have all seen, is like fighting a god. Because it is lazier than balancing a legitimate play style, not to mention many others (Scout Sniper), just because you don't want to analyze the real problems and creatively find real solutions? Then What do you suggest? I really do want to know everyones ideas. We need to fix scouts
Vitantur Nothus wrote:TheEnd762 wrote: If ANYTHING, the only thing scouts need is a shield/armor mod cap.
Efficacy Bonuses, coming soon. Should do the trick. This first of all.
There are lots of issues surrounding scouts that the Shotgun highlights more than other weapons.
I think the efficacy bonus will help make tankier scouts have to make a greater sacrifice, or be more easily scanned.
I think they need a real cloak delay instead of the quasi, but not really there, delay that they have now.
When you add the possible strafing/speed changes to HP modules, I think that is a good starting place.
At that point, we can re-assess where the problems lie and go from there.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Maken Tosch
DUST University Ivy League
10302
|
Posted - 2014.11.24 02:19:00 -
[13] - Quote
You basing this on the annoyance caused mainly by shotgun-wielding scouts. Taking away the scout's ability to carry a light weapon is not the way to go as it will punish too many players especially those who are not of the crutch-wielding type like snipers, AR users, etc.
The principle problem with scouts, and I am a dedicated scout player since closed beta who has never spent a single SP on shotguns to this very day, is that they have too many advantages even without the light weapons. You can take away the light weapon and it still won't solve problem. We have EWAR advantages that no other class has. We can recover our shields to full health just by disengaging for a few seconds and then re-engaging under our own terms and not that of the non-scouts. We can cloak effectively without having to worry about our PG/CPU demands. The Minscout doesn't even need a light weapon to compete. Just slap on a pair of Ishukone Nova Knives start OHK-ing heavies without a problem while wreaking havoc with its amazing speed which is another thing non-scouts don't have. As you can see, taking away light weapons won't solve the problem.
CCP Rattati is already looking into overhauling the EWAR mechanics that will likely impact all classes so that scouts won't dominate too much in that department. Tanky scouts are also likely to suffer with the changes hinted by Rattati such as increased profile signature with extenders and plates. Strafe speeds are also being looked into which is another major advantage scouts have over other suits.
HP Modules and Strafe Speed https://forums.dust514.com/default.aspx?g=posts&t=181612&find=unread EWAR https://forums.dust514.com/default.aspx?g=posts&t=181381&find=unread
If there is ANY compromise that I am willing to make at this point, it would be the following: Make it so that scouts only have a light slot available. This way, scouts will be forced to make a choice between fitting a light weapon or a sidearm but not have both at once. Want long-range weapon? Sacrifice the short-range weapon and vise versa.
This compromise I'm willing to make is based on my recent experience with the Logistics class which -- for those who are already skilled into it -- doesn't have a sidearm slot. Yes, I'm now cross training into the GalLogi and so far I am doing just fine with it. I'm just forced to make a choice between a light weapon and a sidearm. I'm just not use to having my profile dampening advantage taken away from me. I feel so naked when I'm spotted. I feel sluggish when I sprint now. Cloaking won't help if my profile is always too high. I can't dictate the terms of the engagement as effectively as I use to when I'm in a Logi suit. In fact, this gave me more proof that it's not the light weaponry that's making the scouts too effective. It's everything else.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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JIAF-PR
122
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Posted - 2014.11.24 02:52:00 -
[14] - Quote
Maken Tosch wrote:You basing this on the annoyance caused mainly by shotgun-wielding scouts. Taking away the scout's ability to carry a light weapon is not the way to go as it will punish too many players especially those who are not of the crutch-wielding type like snipers, AR users, etc. The principle problem with scouts, and I am a dedicated scout player since closed beta who has never spent a single SP on shotguns to this very day, is that they have too many advantages even without the light weapons. You can take away the light weapon and it still won't solve problem. We have EWAR advantages that no other class has. We can recover our shields to full health just by disengaging for a few seconds and then re-engaging under our own terms and not that of the non-scouts. We can cloak effectively without having to worry about our PG/CPU demands. The Minscout doesn't even need a light weapon to compete. Just slap on a pair of Ishukone Nova Knives start OHK-ing heavies without a problem while wreaking havoc with its amazing speed which is another thing non-scouts don't have. As you can see, taking away light weapons won't solve the problem. CCP Rattati is already looking into overhauling the EWAR mechanics that will likely impact all classes so that scouts won't dominate too much in that department. Tanky scouts are also likely to suffer with the changes hinted by Rattati such as increased profile signature with extenders and plates. Strafe speeds are also being looked into which is another major advantage scouts have over other suits. HP Modules and Strafe Speed https://forums.dust514.com/default.aspx?g=posts&t=181612&find=unreadEWAR https://forums.dust514.com/default.aspx?g=posts&t=181381&find=unreadIf there is ANY compromise that I am willing to make at this point, it would be the following: Make it so that scouts only have a light slot available. This way, scouts will be forced to make a choice between fitting a light weapon or a sidearm but not have both at once. Want long-range weapon? Sacrifice the short-range weapon and vise versa. This compromise I'm willing to make is based on my recent experience with the Logistics class which -- for those who are already skilled into it -- doesn't have a sidearm slot. Yes, I'm now cross training into the GalLogi and so far I am doing just fine with it. I'm just forced to make a choice between a light weapon and a sidearm. I'm just not use to having my profile dampening advantage taken away from me. I feel so naked when I'm spotted. I feel sluggish when I sprint now. Cloaking won't help if my profile is always too high. I can't dictate the terms of the engagement as effectively as I use to when I'm in a Logi suit. In fact, this gave me more proof that it's not the light weaponry that's making the scouts too effective. It's everything else. PS: What I'm saying here is that those who ask for the removal of light weapons from scouts are clearly ignoring every major advantage that scouts have and are just focusing on the one thing scouts don't have any bonuses towards. Are you trying to kill almost bled MinScout?
"Los grandes no son grandes sino porque estamos de rodillas. Levantémonos"
GÇô Pedro Albizu Campos
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Maken Tosch
DUST University Ivy League
10303
|
Posted - 2014.11.24 03:07:00 -
[15] - Quote
JIAF-PR wrote:Maken Tosch wrote: If there is ANY compromise that I am willing to make at this point, it would be the following: Make it so that scouts only have a light slot available. This way, scouts will be forced to make a choice between fitting a light weapon or a sidearm but not have both at once. Want long-range weapon? Sacrifice the short-range weapon and vise versa.
This compromise I'm willing to make is based on my recent experience with the Logistics class which -- for those who are already skilled into it -- doesn't have a sidearm slot. Yes, I'm now cross training into the GalLogi and so far I am doing just fine with it. I'm just forced to make a choice between a light weapon and a sidearm. I'm just not use to having my profile dampening advantage taken away from me. I feel so naked when I'm spotted. I feel sluggish when I sprint now. Cloaking won't help if my profile is always too high. I can't dictate the terms of the engagement as effectively as I use to when I'm in a Logi suit. In fact, this gave me more proof that it's not the light weaponry that's making the scouts too effective. It's everything else.
Are you trying to kill almost bled MinScout?
I said it as a compromise, not as a demand or anything. Overall, I'm still of the opinion we should keep both slots for the scout since weaponry is not the main issue with scouts here.
PS: I'm primarily Minscout.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Crashy Mc Boom-bewm
The United Socialist Liberation Front
64
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Posted - 2014.11.24 04:11:00 -
[16] - Quote
I see what your poking at, but we should probably keep both our weapon slots. In the case that our god and savior rattati is making some changes to the scout, we should try to "fix" shotgun scouts. Maybe make it so only the proto varient can drop a heavy in 3 shots.
I am the master of all booty and have come to purify you of all the false booty
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Blueprint For Murder
Storm Wind Strikeforce Caldari State
401
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Posted - 2014.11.24 06:17:00 -
[17] - Quote
Vitantur Nothus wrote:TheEnd762 wrote: If ANYTHING, the only thing scouts need is a shield/armor mod cap.
Efficacy Bonuses, coming soon. Should do the trick.
Yea, just like all the other changes...
At least this one effects all the classes lol...
To you guys saying it is targeting shotgun scouts, it isn't. What sidearms are meant to do is lower the dps period so that everyone gets a chance to react when a scout attacks them. Which is something that is not addressed in any of the changes and the reason that the changes have been so ineffectual. The problems with scouts are as much psychological as mechanical and will continue to be in either a state of broken/op until both are addressed, because as it is now scouts don't have to fight so most of the time players don't get to either.
The Impossible Dream-Wizard Talk @MMoMerc
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Vitantur Nothus
Nos Nothi
634
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Posted - 2014.11.24 14:13:00 -
[18] - Quote
Blueprint For Murder wrote:Vitantur Nothus wrote:TheEnd762 wrote: If ANYTHING, the only thing scouts need is a shield/armor mod cap.
Efficacy Bonuses, coming soon. Should do the trick. Yea, just like all the other changes... At least this one effects all the classes lol... To you guys saying it is targeting shotgun scouts, it isn't. What sidearms are meant to do is lower the dps period so that everyone gets a chance to react when a scout attacks them. Which is something that is not addressed in any of the changes and the reason that the changes have been so ineffectual. The problems with scouts are as much psychological as mechanical and will continue to be in either a state of broken/op until both are addressed, because as it is now scouts don't have to fight, so most of the time players don't get to either. A scout should not be a ohker, it should be a cleaver assassin, where your wits are your assets, not a shotgun nor a cloak.
When I said "efficacy bonuses" I was referring to Scout EWAR bonuses being rewired to point to module instead of frame. Specifically:
CA Scout - Won't benefit from bonus to dampening or range unless dampening or range modules are equipped. GA Scout - Won't benefit from bonus to dampening or precision unless dampening or precision modules are equipped. AM Scout - Won't benefit from bonus to precision unless precision modules are equipped.
This change will create numerous drawbacks for those keen on running armor instead of EWAR on Scouts. Combined with "all the other changes", I suspect we'll see far fewer high-HP Scouts. |
shaman oga
Krullefor Organization
3298
|
Posted - 2014.11.24 14:22:00 -
[19] - Quote
I was about to post a similar thread, but i'll write it in yours.
Logi should be locked to swarm launcher, with all their equipments they will not have to worry about nothing.
Situational awareness also known as passive scan.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5295
|
Posted - 2014.11.24 15:32:00 -
[20] - Quote
Shotgun scouts can only be fixed if ewar is no longer binary.
Or if their fitting costs made it so they die when a toy poodle barks at them too loudly.
It's either EWAR is too effective or they are too tanky.
I'm not sure scouts will ever get fixed because that will require inertia on dropsuits.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Ace Boone
Capital Acquisitions LLC
398
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Posted - 2014.11.24 16:33:00 -
[21] - Quote
People just can't accept that their gonna f*cking die sometimes, especially when putting themselves in line of fire.
Holy ****, if you don't wanna get ganked, just be aware of your surroundings. You can hear the decloak sound from a mile away, damn. It's no different from being raped by an HMG, or even a plasma cannon or remote explosive. Sometimes you will die, and it will be quick.
Only loyal to the republic.
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Blueprint For Murder
Storm Wind Strikeforce Caldari State
403
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Posted - 2014.11.24 16:45:00 -
[22] - Quote
Scouts are meant to be stealthy is something I think we can all agree on so that takes ewar out of the discussion. I personally have never faced a scout and thought to myself that he has to much hp only that I had to little as a scout of course most of the time I am ohk by them so there hp might have upset me should I had a chance to fight them. I also understand that their capabilities out weigh assaults, but believe a direct nerf is a much better choice then the use of penalties to reduce customization options.
I also believe both are equally ineffective because as we have stated scouts are meant to be stealthy and that as a scout hp really means little because of our stealth so while you may face a slightly less hp scout I will still most likely kill you.
The Impossible Dream-Wizard Talk @MMoMerc
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The Master Race
Storm Wind Strikeforce Caldari State
405
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Posted - 2014.11.24 16:45:00 -
[23] - Quote
Scouts are meant to be stealthy is something I think we can all agree on so that takes ewar out of the discussion. I personally have never faced a scout and thought to myself that he has to much hp only that I had to little as a scout of course most of the time I am ohk by them so there hp might have upset me should I had a chance to fight them. I also understand that their capabilities out weigh assaults, but believe a direct nerf is a much better choice then the use of penalties to reduce customization options.
I also believe both are equally ineffective because as we have stated scouts are meant to be stealthy and that as a scout hp really means little because of our stealth so while you may face a slightly less hp scout I will still most likely kill you.
Scout dps is the same as every other class apart from heavies and they get the jump on people so it looks something like this currently and will continue this way:
Scout Dps+ > Assault dps Scout Dps+ = Sent hmg Sent Hmg > Assault dps
The reason for the class balance we have now and I do not think that assaults need a buff I do however believe that scouts should be made side arm only and hmg dispersion be increased effectively reducing its range. Which make balance shift to this:
Assault dps (range) > Side arm scout dps+ Assault dps (CQC) = Side arm scout dps+ Assault dps (range) > Sent dps Assault dps (CQC) < Sent dps Sscout dps+ (ranged) = Sent dps Sscout dps+ (CQC) < Sent dps
Now this may look a little one sided for scouts, but with all of our abilities it should be no problem to win with side arms including the nova knife which moves the favor to scouts in each CQC scenario, but because of the difficulty of use remains balanced. Commandos will be a bit of a wild card in this scenario.
The Impossible Dream-Wizard Talk @MMoMerc
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Leadfoot10
Molon Labe. General Tso's Alliance
2283
|
Posted - 2014.11.24 17:41:00 -
[24] - Quote
I regularly use a dual sidearm Cal Scout. No issues doing quite well with it, but you really need to choose your battles, as the shotgun puts out more than double the DPS.
That said, I think the heavies need the shotgun as a hard counter, so we need to be very careful as to not tip the balance by nerfing the scout/shotgun too much.
IMO, the answer is EWAR. If scouts have less of an advantage over medium suits, much of the QQ goes away, I think, and the hard counter to heavies remains. |
Crashy Mc Boom-bewm
The United Socialist Liberation Front
70
|
Posted - 2014.11.25 02:55:00 -
[25] - Quote
Ace Boone wrote:People just can't accept that their gonna f*cking die sometimes, especially when putting themselves in line of fire.
Holy ****, if you don't wanna get ganked, just be aware of your surroundings. You can hear the decloak sound from a mile away, damn. It's no different from being raped by an HMG, or even a plasma cannon or remote explosive. Sometimes you will die, and it will be quick.
I consider every suit i pull out dead. Its not the problem that im dieing, its that most of my deaths recently have been by scouts. Btw i dont have my sound volume up high beacause i talk to team mates, so i cant really hear the decloacking sound or re
I am the master of all booty and have come to purify you of all the false booty
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Vitantur Nothus
Nos Nothi
650
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Posted - 2014.11.25 03:38:00 -
[26] - Quote
Crashy Mc Boom-bewm wrote:[ Btw i dont have my sound volume up high beacause i talk to team mates, so i cant really hear the decloacking sound or re
"Scouts are OP because they get the drop on me while I'm not paying attention. All I want to do is talk to my friends!"
Bravo! 9/10. Had no idea you were trolling us! |
da GAND
Bloodline Rebellion Capital Punishment.
992
|
Posted - 2014.11.25 04:26:00 -
[27] - Quote
Or put some kind of weight limit for the scouts, for example if they have a light weapon they can't carry a side arm and maybe reduce the equipment slot to 1 if they have a light weapon.
Should Legion be on the ps4?
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TheEnd762
SVER True Blood Public.Disorder.
670
|
Posted - 2014.11.25 05:01:00 -
[28] - Quote
Scouts sacrifice a significant amount of armor/shield for their speed and stealthiness. The shotgun sacrifices range for power.
A proto heavy (untanked) should absolutely die to 3 shots from a shotgun, I don't care who's firing it. Why? Because if it's a scout, and that proto heavy has ANY weapon, save for a swarm launcher, sniper rifle, nova knives, or possibly a forge gun, that scout is going to die 10/10 times. Even a proto scout to a militia scrambler pistol, and THAT is not balanced.
Are cloaked shotgun scouts annoying? Maybe. But that doesn't change the fact that if you have even the slightest bit of skill and that scout doesn't kill you in less than 1.5 seconds, it's dead, guaranteed. |
You Are Inferior
Brutor Vanguard Minmatar Republic
0
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Posted - 2014.11.26 10:16:00 -
[29] - Quote
bump |
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
105
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Posted - 2014.11.26 11:31:00 -
[30] - Quote
If you take its light away, then what's the point of having snipers and shotguns. Every other dropsuit has one. There are other ways to tackle scouts. Takeaway one equipment slot and refuse their total hp so they are easier to kill
Minmatar-assault combat rifle, flaylock pistol, tanked, quick. Before you know it..........your dead.......
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
343
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Posted - 2014.11.26 19:22:00 -
[31] - Quote
Lightning35 Delta514 wrote:If you take its light away, then what's the point of having snipers and shotguns. Every other dropsuit has one. There are other ways to tackle scouts. Takeaway one equipment slot and refuse their total hp so they are easier to kill
I agree, and I disagree with the back half of what you said, Lightning. You are VERY right about taking away weaponry NOT being a great solution.
Just because they are using a Scout Dropsuit, doesn't mean at all that they are Scouts. Your problem-child here (the bug you need to swat, in my opinion) is NOT Scouts. I am a driver. I don't "scout" anything except a safe place to plop my vehicle's behind when I land. But Dust is about "making your own fitting", and I choose a Scout Suit to fit my driver purpose. I am also frequently armed with a shotgun because I know when I get caught, it is usually going to be in a close-in-my-face gunfight. Bucking him with ole' bossy is nearly my only hope.
Where I disagree is, that there is nothing wrong with Scouts that has to be tackled.
If you put limits on a Suit (just because it's a "Scout-suit") you hit at everyone whose going about their business in an honest job, (including the one's who are actually Scouts---they seldom use shotguns, from what I'm hearing). And you'll still be missing the true pest,... the Cloaker-Shotty. Many cloak-shotties don't know or care a thing about Scout-suits or Scouting---they only know they want to be inviso and kill random victims from their couch. If they weren't doing in this game, they'd be doing it in "the Stat Trek Romulan XVII game".
If you eliminate the shotgun from their inviso-n-shotty, they'd perfect their inviso-n-NovaKnife. Your pest-enemy (my pest enemy too), is the abuse of "inviso" that creeps into any game that offers "inviso".
So far Dust was the only game that made a pest-control version of cloak. But, well....ugh.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
107
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Posted - 2014.11.26 19:42:00 -
[32] - Quote
CELESTA AUNGM wrote:Lightning35 Delta514 wrote:If you take its light away, then what's the point of having snipers and shotguns. Every other dropsuit has one. There are other ways to tackle scouts. Takeaway one equipment slot and refuse their total hp so they are easier to kill I agree, and I disagree with the back half of what you said, Lightning. You are VERY right about taking away weaponry NOT being a great solution. Just because they are using a Scout Dropsuit, doesn't mean at all that they are Scouts. Your problem-child here (the bug you need to swat, in my opinion) is NOT Scouts. I am a driver. I don't "scout" anything except a safe place to plop my vehicle's behind when I land. But Dust is about "making your own fitting", and I choose a Scout Suit to fit my driver purpose. I am also frequently armed with a shotgun because I know when I get caught, it is usually going to be in a close-in-my-face gunfight. Bucking him with ole' bossy is nearly my only hope. Where I disagree is, that there is something wrong with Scouts that has to be tackled. There is nothing wrong with Scouts that has to be addressed in the area this thread is highlighting. If you put limits on a Suit (just because it's a "Scout-suit") you hit at everyone whose going about their business in an honest job, (including the one's who are actually Scouts---they seldom use shotguns, from what I'm hearing). And you'll still be missing the true pest,... the Cloaker-Shotty. Many cloak-shotties don't know or care a thing about Scout-suits or Scouting---they only know they want to be inviso and kill random victims from their couch. If they weren't doing in this game, they'd be doing it in "the Stat Trek Romulan XVII game". If you eliminate the shotgun from their inviso-n-shotty, they'd perfect their inviso-n-NovaKnife. Your pest-enemy (my pest enemy too), is the abuse of "inviso" that creeps into any game that offers "inviso". So far Dust was the only game that made a pest-control version of cloak. But, well....ugh.
It's not that much about invisibility. It's more the fact EVERYONE (not really, but a lot) find it the most effective way to kill in this game. I mean like, your invisible and have a 1-2 shot killer weapon. How better can it get. Now, cloaks aren't 100% either. You can see cloaks running at a distance. They are not hard to spot. If one sneaks up behind you, you have a small chance to actually kill him. What do I mean. Well, everyone is busy tanking while I'm here not caring, instead making space for precision mods. Really helps. Here's the problem I see. I use ALL weapons and dropsuits. (Lotta sp=ƒÿ¢). Scouts benefit from having a decent amount of hp and regen. I'm ok with the regen. But I feel the hp could be reduced. That will definitely help reduse the frequency of scouts as most people like straight up tanking.
Minmatar-assault combat rifle, flaylock pistol, tanked, quick. Before you know it..........your dead.......
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Jadd Hatchen
KILL-EM-QUICK
685
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Posted - 2014.11.26 19:55:00 -
[33] - Quote
Crashy Mc Boom-bewm wrote:So lately scouts have been getting on my nerve (mostly shotgun scouts) i decided to see what the big hubabub was, so i skilled into them. I went proto amarr scout and instead of being a noob, i decided to use only sidearms ( with a scp and kn). I also tried using them with a light weapon and saw no real difference in effectiveness.
I suggest that scouts should only be able to wield sidearms, this would put them in a more balanced position right now, and there isnt much trade off.
Feedback and ideas are wanted, as of now scouts are way too over powered. They need to be fixed, this would hopefully lead to a closer balance of the scouts.
No instead just remove the sidearm slot... now if they want a sidearm then can still put it into the light weapon slot. they ahve to choose what they want to do now instead of having it all.
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JIAF-PR
135
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Posted - 2014.11.26 23:09:00 -
[34] - Quote
Jadd Hatchen wrote:Crashy Mc Boom-bewm wrote:So lately scouts have been getting on my nerve (mostly shotgun scouts) i decided to see what the big hubabub was, so i skilled into them. I went proto amarr scout and instead of being a noob, i decided to use only sidearms ( with a scp and kn). I also tried using them with a light weapon and saw no real difference in effectiveness.
I suggest that scouts should only be able to wield sidearms, this would put them in a more balanced position right now, and there isnt much trade off.
Feedback and ideas are wanted, as of now scouts are way too over powered. They need to be fixed, this would hopefully lead to a closer balance of the scouts. No instead just remove the sidearm slot... now if they want a sidearm then can still put it into the light weapon slot. they ahve to choose what they want to do now instead of having it all. I like more comeback to 1 equipment slot.
"Los grandes no son grandes sino porque estamos de rodillas. Levantémonos"
GÇô Pedro Albizu Campos
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1349
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Posted - 2014.11.26 23:11:00 -
[35] - Quote
No thanks ill keep my light weapon slot
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Fox Gaden
Immortal Guides Learning Alliance
5148
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Posted - 2014.11.27 12:44:00 -
[36] - Quote
/Facepalm
1) Shotguns were always meant to be a Scout Weapon. 2) Shotgun Scouts were completely underpowered for over a year, so saying that it is the use of Light Weapons that makes Scouts OP is complete Bullshit.
Yes, Scouts need to be toned down, but restricting them to sidearms is not the answer. There are a number of things in the works that will tone down Scouts. Just be patient.
Sidearm Only Scouts has always been viable, but it is more of a novelty fit than the intent of the class.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Haerr
Edimmu Warfighters Gallente Federation
2042
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Posted - 2014.11.27 12:50:00 -
[37] - Quote
OP sounds like a reasonable request, let's do that.
fighter jets
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5382
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Posted - 2014.11.27 12:54:00 -
[38] - Quote
Haerr wrote:OP sounds like a reasonable request, let's do that. Don't encourage this idiocy.
It will only lead to more SMG shenanigans.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Crashy Mc Boom-bewm
The United Socialist Liberation Front
74
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Posted - 2014.11.29 00:34:00 -
[39] - Quote
Ok, i could see why this idea was widely turned down. I do like the idea of one equipment slot though. To you true scouts out there, would this ruin the balance and playstyle of scouts? Input plz
I am the master of all booty and have come to purify you of all the false booty
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Blueprint For Murder
Storm Wind Strikeforce Caldari State
410
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Posted - 2014.11.29 02:07:00 -
[40] - Quote
It would have little to no balance effect apart from removing the ability to play cloaked scout and counter to heavies with REs further locking in the horrid and currently promoted play style of shotgun scout. So really it would be a primary nerf to no cloak scouts removing there ability to supplement wp with their lower survival possibly killing off no cloak scouts.
21 day fast 11/28/14 Life-$
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DeadlyAztec11
Ostrakon Agency
6139
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Posted - 2014.11.29 02:07:00 -
[41] - Quote
People would then just say that certain sidearms are OP.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Blueprint For Murder
Storm Wind Strikeforce Caldari State
410
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Posted - 2014.11.29 02:11:00 -
[42] - Quote
Certain side arms are op, but the point is to allow scouts to be balanced with a minimal effect to other classes which this easily achieves.
21 day fast 11/28/14 Life-$
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The Master Race
Storm Wind Strikeforce Caldari State
410
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Posted - 2014.11.29 02:11:00 -
[43] - Quote
Certain side arms are op, but the point is to allow scouts to be balanced with a minimal effect to other classes which this easily achieves.
21 day fast 11/28/14 Life-$
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TheEnd762
SVER True Blood Public.Disorder.
671
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Posted - 2014.11.29 03:45:00 -
[44] - Quote
Do not remove an equipment slot. Cloak + nanohive or cloak + scanner are NOT OP. |
Haerr
Edimmu Warfighters Gallente Federation
2070
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Posted - 2014.11.29 07:10:00 -
[45] - Quote
Breakin Stuff wrote:Haerr wrote:OP sounds like a reasonable request, let's do that. Don't encourage this idiocy. It will only lead to more SMG shenanigans.
fighter jets
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5529
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Posted - 2014.11.29 12:34:00 -
[46] - Quote
Blueprint For Murder wrote:Certain side arms are op, but the point is to allow scouts to be balanced with a minimal effect to other classes which this easily achieves. So we make sniper rifles a sidearm?
Taking away the light weapon slot makes no sense.
Shotguns were basically built for scouts.
There is no precedent in history or gaming in any tactical FPS for a sidearm-only recon.
This limits tactical flexibility and removes choices.
Look at logi rage to see the reasons why this is a crap idea.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Blueprint For Murder
Storm Wind Strikeforce Caldari State
410
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Posted - 2014.11.29 13:13:00 -
[47] - Quote
Lol I am no trying to convince anyone if you do not see the obvious value in the change then you will not. I am sure the devs will not do it because it is the change that needs to be made, but will cause the zombies to cry, and sadly the devs have no backbone. As for your comment "There is no precedent" I assure your that your limitations in scope are your own this isn't a foreign concept most competitive games(if dust may be called) with a stealth limitation also have weapon limitations. You tactical flexibility lol I would be more concerned with you general flexibility and that of thought.
Zombies - Those with no consciousness that seek brains (intelligence) to feed on creating an attraction like moths to a flame; they do not have the ability to troll and are ignorant to their accomplishments in this area.
21 day fast 11/28/14 Life-$
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