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gustavo acosta
Capital Acquisitions LLC General Tso's Alliance
395
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Posted - 2014.11.23 04:58:00 -
[1] - Quote
The caldari scout is a great assault suit as I recall. Just tank shields, blap, cover, blap. Oh yeah strafe, and regen in between there.
You don't need to use the cloak...
Gallente scout, heavy, logi, and assault
Eternal Can I haz ur isk?
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gustavo acosta
Capital Acquisitions LLC General Tso's Alliance
395
|
Posted - 2014.11.23 05:03:00 -
[2] - Quote
Sir Dukey wrote:gustavo acosta wrote:The caldari scout is a great assault suit as I recall. Just tank shields, blap, cover, blap. Oh yeah strafe, and regen in between there.
You don't need to use the cloak... Caldari scout is no longer meant to be used as a scout. They nefred the scout aspect and now everybody is using it brick tanked and a few still taking advantage of the OP shotgun. >says shotgun is op >hasn't tried the shotgun on any other suit besides the scout(cloaked apparently)
Maybe you're right, we should nerf the caldari scout to force them into the terrible scouts they are!
#burnitalldown
Gallente scout, heavy, logi, and assault
Eternal Can I haz ur isk?
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gustavo acosta
Capital Acquisitions LLC General Tso's Alliance
395
|
Posted - 2014.11.23 05:10:00 -
[3] - Quote
Sir Dukey wrote:DeadlyAztec11 wrote:I don't understand why they took away their precision. Caldari scouts gave up potential shield extenders (Main tank) which means they had to give up something to get something else. The Amarr scout isn't giving up crap other than shield extenders but who shield tanks a Amarr scout? That is a disgrace to the empress. Damage mods yeah but they aren't that good. AM scout main tank is in lows. All is good.
No they didn't, the bonus was passive so if you wanted to shield tank you could still see any suit without damps that isn't a gal scout from good double digit range away. Not to mention the monster regen that the cal scout had/has.
Edit: If I can fit a weapon on my medium suit it should be viable. Genius...
Gallente scout, heavy, logi, and assault
Eternal Can I haz ur isk?
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gustavo acosta
Capital Acquisitions LLC General Tso's Alliance
395
|
Posted - 2014.11.23 05:15:00 -
[4] - Quote
Sir Dukey wrote: Scout seriously has no role what so ever. You can be EWAR but you don't get jack for doing EWAR. I don't see +15 intel kill assists popping up when I run ewar. EWAR isn't a viable way of profiting alone. Also, there is no reason why CCP took away passive scans from scouts. No good reason at least. It has just caused a up roar of brick tanked scouts, 70% of caldari scouts are now above 400 shields. Also commandos are sh*t compared to assault. My Caldari ADV assault can get more HP than a minmatar heavy.
>says knowing exactly where and how your enemy is oriented is useless >3/10 bad QQ
Gallente scout, heavy, logi, and assault
Eternal Can I haz ur isk?
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gustavo acosta
Capital Acquisitions LLC General Tso's Alliance
395
|
Posted - 2014.11.23 05:33:00 -
[5] - Quote
Sir Dukey wrote: The bonus passive isn't good enough, one enhanced dampeners and every scout and their mother could get under the scans. You HAD to have a precision enhancer or two to catch those scouts which means giving up shields. The passives didn't DO the job, they helped. Now there is no reason to use Precision enhancers on a Caldari scout, you need 3 precision enhancers to catch one caldari or gallante scout with one complex dampener. Also, forget using precision enhancers, the cloak destroys the purpose of range extenders and precision enhancers. One complex range extender will get you like 1-2m more range while cloaked.
Edit response: No it shouldn't without sacrifices, there are specific play styles to every suit. If you want you can go ahead and use a shotgun on an assault suit but you will have fit it like a scout with dampening, a weapon that requires you to be within 10m of an enemy cannot be fitted on a suit the enemy can see from 100m away (scanners). I can put a SG on my min assault and it is viable and I get quite a few kills with it.
You literally just said E-war isn't worth a damn, and you turn around and complain that it wasn't enough to see other undampened suits. If you have issues with the cloak and your range, then don't use it.
And that's complete horsepucky about how passive passive scans didn't do the job. I calculated them myself and found that without any precision enhancers the bonus gives you as low as 27db at proto while with proto base e-war the SCOUT(excluding the gal) gets 32 base profile. Just imagine the rest of the frames with even worse base stats.
"Quite a few kills" does not imply any balance, I got "Quite a few kills" with the post nerf RR. I got "Quite a few kills," with the pre-buffed plasma cannon. You're also forgetting that scouts do completely fine with rifles, without having to change their fittings, I should know. So apparently it's fine that my scout does wonders with all guns, but my assault can't do the same.
#justskillintothenextfotmfoo
Gallente scout, heavy, logi, and assault
Eternal Can I haz ur isk?
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gustavo acosta
Capital Acquisitions LLC General Tso's Alliance
395
|
Posted - 2014.11.23 06:11:00 -
[6] - Quote
Sir Dukey wrote: EWAR was killed by cloaks but the micro-argument was about passive skills. Also, quite a few kills=I did perfectly fine with it. Also, Assault can do wonders with all guns, you are just bad. You're the type of scrub the probably tries to put a SG on a suit with no damps, no speed, no ewar. You have to learn how to fit stuff to make it worth a damn.
P.S. my SG heavy actually works wonders due to the fact it can tank HP ( 950 ish) and is running 6.9 m/s and hidden from all without precision enhancers except scouts. It's a throw away fit. Some weapons suit some suits better than others. You don't normally see suits other than Amarr Assault going try hard with the ScR because ScR is better on Amarr Assault than it is on the Caldari. Just like CR is better on MinAssault than it is on other suits. Stop being a scrub.
Also- with your logic-you could say stop using small blasters if you can't do good with them. Even though they are UP. With your logic, you insist on not using UP stuff. Well my logic says lets Buff the UP stuff and make actually good. Cloak right now is terrible and if you are a paperthin ewar scout you would understand. Cloak seriously needs that range back.
Example: repair tools are mean to repair armor normally logi heavies. Imagine that when repairs are on your heavy, your total HP goes to 50%. Not only is that counter productive, it is just stupid. A heavy without a ton of HP because they equipment "made" for it is being used. This is just like scouts, scouts are mean to be scouts as in scan stuff but the equipment made for scouts is counter productive of the role.
Tree the example isn't very good but with a little bit of brain power you might understand.
Like I said if you can't micromanage your cloak, then don't use it. If you're gonna use something that's apparently UP then instead of complaining how about you come up with something constructive suggestions and give concrete reasons why you think things should change. Rather than comparing a suit's capabilities to male genitalia, and saying "give me back my one of my testes i disrv it hurka durka."
The reason I say the S.G. is not Op is because it doesn't work on medium suits or heavy suits on a competitive level. As long as the enemy has half a brain, which is a rarity in pubs, it'll be near impossible to run a shotgun in a frontal assault manner, or a point defense manner(i.e. their intended roles.) Of course a heavy/med frame with shotgun will kill things, but will they hold a candle to properly fit suits in their proper role, against competent players? I think not. As you've said they're only good for throwaway fits. I can use a medium frame with a shotgun, in fact I used to excel at it when the hit deteciton was awful, but that was back when all I used was throwaway starter-fits.
I wouldn't mind if the cloak delay was lowered, or the range was returned, if there was good reason for it.
You don't know me, you don't know what kind of scrub I am, but it's clear what kind of scrub you are. And I refuse to even attempt to read the abortion of an example you just plastered on the forums.
Gallente scout, heavy, logi, and assault
Eternal Can I haz ur isk?
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gustavo acosta
Capital Acquisitions LLC General Tso's Alliance
395
|
Posted - 2014.11.23 06:26:00 -
[7] - Quote
Sir Dukey wrote: 2/4 scouts can beat passive scans of AM scout even though it is suppose to be the king of precision. The passive scans are their to help, not do the job. Also you are comparing that a scout meant for scans is able to scan a scout not meant for dampening. Now compare scout meant for dampening with scouts meant for precision. Dampening is much more powerful than precision. The modules are stronger and you start at 35 DB isntead of 40. Also, precison enhancers on scouts like minmatar, caldari are probably not worth the extra HP. One complex precision enhancer on your cal/min scout doesn't get you anywhere. Then again one on an Amarr scout does. The passives help in scanning not DO it.
Edit: without and bonuses your normal non AM scout precision is 36. just like a normal non caldari/gal scout DB is 32. Dampening wins. Now a AM scout precision is at 27 DB while gal/cal scout DB is at 26.7 which means he is under the AM scout still, no modules (AM scout needs a precision enhancer to be able to scan gal/cal scout while cal/gal scout need nothing) . Now with one complex damp the cal/gal scout is now at 20DB and one complex precision on AM scout is 21.6 DB and AM scout still needs one more module to scan gal/cal scout. This over all means, the Dampener to scan ratio for cal/gal scout is 1:2, for every one dampener, the opponent needs two precisions to pick him up. Get good, come back again.
E-war values are rounded up genius. But you are correct in saying that the gal/cal scouts beat the amarr in base stats. In reality, tactically speaking it is better to know where almost all your enemies than to be invisible. Why? Because if I can see the entire enemy team I have an easier time looking for and dispatching the enemy.
If the gal/cal scout could not get under the passive scans of the amarr then the amarr scout would be OP because it would have no counter, whereas a gal/cal scout could easily be dispatched by simply keeping an eye out for them.
Other than those 2 exceptions, every other suit has to sacrifice a considerable amount of slots outside of their intended role, in order to even try countering an amarr scout, and I'm glad it's not a cal scout because the number of high slots would make it impossible for every other suit(excluding) in the game to avoid the passive scans.
Gallente scout, heavy, logi, and assault
Eternal Can I haz ur isk?
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