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Thread Statistics | Show CCP posts - 1 post(s) |
IZI doro
Terminal Courtesy Proficiency V.
12
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Posted - 2014.11.21 23:24:00 -
[1] - Quote
+1 This particular Objective location is an anomaly of all the Domination maps.
tl;dr:- There should be more than 3 points of entry to access the Objective terminal.
- Each Objective location must demand a dynamic defense in order to be "fun"
- The Pit Objective needs a relocation to improve gameplay dynamics and mechanics
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My Reasoning:- Objective locations should be defensible, meaning they can be fortified to an extent, but not "completely" impregnable.
- Objective locations should have more than 3 "avenues" of attack from which to defend, thus making defense of the Objective dynamic instead of static.
- Each "avenue of attack" should only be defended by a single, full squad of personnel (6 mercenaries).
- Objective locations should mandate CQC / CQB to access the terminal, but NOT eliminate long range support in the "securing" of said terminal.
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Feedback:
"The Pit," as Fox has named it, has only "3" avenues of possible attack[list]- The portal leading to the exit
- The portal leading to the supply depot
- The opening above the objective to allow the NULL Cannon to fire its payload (Almost never used due to the general inaccessibility)
In actuality, this effectively brings the number of viable entry / exit points to two, thus making the vicinity around the Objective virtually impregnable against less than an OB-assisted blitz maneuver. Whenever playing on the Gallente Research Facility (GRF) socket, whoever can fortify the point and send out the most Sentinels first, usually is the winner, with little to no effort in defense. This violates the need for a "dynamic defense" that has to adapt to the situation and the need for multiple avenues of attack.
I've stated that a 6-man squad should defend each portal, but that is theory. In order to evenly spread the manpower of each platoon around an objective, a squad should be charged with each portal. The platoon can allocate their manpower however way they wish, but since the GRF Objective makes it so that the de facto allocation of manpower is everyone dog-piled onto the Objective.
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Domination Design Consideration:
2 ports of entry / 16 personnel = 8 per portal
3 ports of entry / 16 personnel = 5.333... per portal
4 ports of entry / 16 personnel = 4 per portal
etc...
Every battle is a battle of attrition for me. 100hp in 5 seconds helps though
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IZI doro
Terminal Courtesy Proficiency V.
13
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Posted - 2014.11.22 05:57:00 -
[2] - Quote
Cross Atu wrote:Odd, unless I'm misreading the map grid somehow this objective is one of my favorite Dom maps. If it is the one I am thinking of doesn't it have three points of access when you include from above? Or am I somehow thinking of the wrong location?
[ text omitted for brevity ]
I may be in the minority here, but that's my two cents ~Cross
Yes, that is the map. It DOES have three points of access, as you have mentioned, when including from above. The problem is that the dispersion of manpower for the "defending team" is actually concentrated within that 10m radius around the Objective's terminal.
Meeko Fent wrote:The Caldari Production Facility also has this issue, especially on Dom.
The entire team just piles into the control room w/ one or two logi's slapping frisbees and needles around, and the rest just ALL heavies. Sometimes theres a few Proto Salts.
[ text omitted for brevity ]
This socket also has a similar concentration of manpower within a 10m radius around the point.
In all honesty, the more I've thought about the Domination matches I've played on these maps, the more I realize it's more of a Prototype / Sentinel / Equipment spamming issue. I believe that when compounded together, the spamming and location design just create a problem specific to these sockets. I would still like to have the idea considered
Ignorance is only a problem when left untreated. Stop the spread of ignorance with a daily dose of knowledge!
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IZI doro
Terminal Courtesy Proficiency V.
15
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Posted - 2014.11.24 00:11:00 -
[3] - Quote
I'm in favor of moving the supply depot. I'm in favor of moving ALL "OMS" installations to areas that are logically acceptable.
If Ambush OMS is canon, then all installations are delivered from orbital drop. Then should it not be the case that installations be move to "open-air" locations?
Ignorance is only a problem when left untreated. Stop the spread of ignorance with a daily dose of knowledge!
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