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Clone D
Grundstein Automation
855
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Posted - 2014.11.20 21:52:00 -
[1] - Quote
If not, I'm going to start speccing into BP. That thing is still way OP. If you can't beat 'em, join 'em.
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Jacques Cayton II
Fatal Absolution General Tso's Alliance
1129
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Posted - 2014.11.20 22:25:00 -
[2] - Quote
Its not op charge kills its opness now. Its actually balanced try an smg vs it and see who wins
We fight for the future of the State not our
personal goals
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DeadlyAztec11
Ostrakon Agency
5993
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Posted - 2014.11.20 22:26:00 -
[3] - Quote
It's not anymore powerful than the Ion Pistol and is only slightly better than the Breach Scrambler Pistol against tougher opponents.
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Buwaro Draemon
WarRavens Capital Punishment.
452
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Posted - 2014.11.20 22:32:00 -
[4] - Quote
If you are armored then your best bet is to stay away from it. Especially if you are a scout.
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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Leadfoot10
Molon Labe. General Tso's Alliance
2235
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Posted - 2014.11.20 22:33:00 -
[5] - Quote
I much prefer the mechanic of the ScP, personally. I find it much easier to actually hit people up close, which is where I need my sidearms to work. The BP charge time and long delay between shots just never worked effectively for me. Sure I got lucky from time to time and it really wrecks noobs who are dumb enough to stand still or run in straight lines -- but it really lacked against more difficult targets in my hands. If I need an armor sidearm, I use the SMG.
That said, I haven't heard anything about further nerfs on the sidearms. I guess we'll have to wait and see. |
Clone D
Grundstein Automation
855
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Posted - 2014.11.20 22:56:00 -
[6] - Quote
It's still a 50 meter shotgun, even with the charge time. I'm doing it
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Victor Moody Stahl
Amarr Templars Amarr Empire
136
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Posted - 2014.11.21 00:47:00 -
[7] - Quote
The Bolt Pistol isn't actually that OP. It functions best over range, making it a good complement to short-ranged guns. I find it works best on an HMG heavy- the HMG is very limited at the ranges the bolt pistol is most capable at (around 40-60 meters).
It can work with other options... and the aim assist on it does still seem to be a little to assisting. However, I wouldn't know much about the latter- I run KB/M, so aim assist isn't something I'm really allowed to play with.
Just "theorycrafting" a little, it would probably complement a shotgun build reasonably well, covering for the shotgun's ridiculously low range- I wouldn't really expect a scout suit to actually use that combination, it seems like closing range would be an issue more for shotgun-toting medframes really.
It might also work well with either of the CR variants or the non-Tactical AR variants. Would also probably work reasonably well in a "gunslinger" style fit using dual sidearms.
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Meeko Fent
Kirkinen Risk Control Caldari State
2115
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Posted - 2014.11.21 00:51:00 -
[8] - Quote
Heh, try hitting people in CQC.
I swear, that charge time makes it helaciously difficult to work in CQC, even if it deals 200 damage, I can't apply it in where I'd use a sidearm.
Because you wanted to be something you're not.
A hero.
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Exile Code
Caldari State
3
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Posted - 2014.11.21 00:58:00 -
[9] - Quote
I like it, other than the Breach ScP, it's my favorite pistol. I just love how the recoil feels for both pistols.
Speaking of, I heard someone say that new Bolt Pistol variants will be released...
Fact or Rumor?
I'm back after a 5 month break.
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xavier zor
Boundless Mercenary
306
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Posted - 2014.11.21 01:10:00 -
[10] - Quote
Meeko Fent wrote:Heh, try hitting people in CQC.
I swear, that charge time makes it helaciously difficult to work in CQC, even if it deals 200 damage, I can't apply it in where I'd use a sidearm.
Actually i have found it to do quite well in CQC...just keep the cross-hairs on your enemy, and he goes down in a shot (headshot) or 3
Highest plasma cannon kill: 132 metres
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Union118
Osmon Surveillance Caldari State
11
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Posted - 2014.11.21 01:19:00 -
[11] - Quote
Flaver of the month so use it while you can to get some kills. Yea its op I get one shotted all the time.
Starter Fit Suits are OP :-)
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Louis Domi
Ikomari-Onu Enforcement Caldari State
805
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Posted - 2014.11.21 01:40:00 -
[12] - Quote
Not OP, don't you dare say it is OP. The minute one person says something is OP everyone flocks to it like Gold diggers to rich celebrities (Ha) |
maluble
Art.of.Death VP Gaming Alliance
176
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Posted - 2014.11.21 01:46:00 -
[13] - Quote
Jacques Cayton II wrote:Its not op charge kills its opness now. Its actually balanced try an smg vs it and see who wins
One shot pistols are not balanced, ccp fails to understand the role of a sidearm. It's a last resort oh **** weapon. The bolt pistol has become a mini sniper rifle. |
Victor Moody Stahl
Amarr Templars Amarr Empire
137
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Posted - 2014.11.21 02:03:00 -
[14] - Quote
Except that the Bolt was always intended as a sidearm that would be chosen for it's extreme accuracy and superior range compared to other sidearms, and even some light weapons.
I gather that the idea was that the Bolt would be the ideal companion for weapons like the shotgun or HMG- guns that are very deadly in their arena, but leave you effectively unarmed against an opponent at range. In that, it actually excels.
Also, blap-shot kills generally only happen against starter fits (there's not a lot that can't one-shot a starter fit), or moderately-tanked scouts. In the former case, starter fits are terrible, while in the latter, I would argue it's "working as intended".
Buff Logis | Nerf Scouts
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
832
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Posted - 2014.11.21 02:29:00 -
[15] - Quote
It just needs the Aim Assist toned down A LOT. Maybe a damage reduction but that's it.
No one does it better than PIE
Lasers4life
"Those who are dead, are not dead. They're just living in my head."
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Imp Smash
Molon Labe. General Tso's Alliance
419
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Posted - 2014.11.21 02:32:00 -
[16] - Quote
Not even close to OP. Skill ceiling is high, bad in CQC, and its intended range is OPPOSITE of its damage profile.
I use one on my heavy alt. As a heavy I have little option when it comes to range and at a severe disadvantage at more than 25 meters out unless fighting another heavy or a commando (yay large hitbox counters dispersion!)
So really EVERY heavy who runs an HMG should use the bolt pistol. But you shoot the bolt pistol when they are out of range of your HMG. Which means you haven't shot them yet and they still have their shield. So you are doing minus damage.
IF you close distance somehow then you would use your HMG (or other close range weapon)
But yeah, that thing is hard to use. If one shot wasn't devastating in damage then there would be no point as getting a hit is not something that will happen with any consistancy no matter how good you are. |
Victor Moody Stahl
Amarr Templars Amarr Empire
137
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Posted - 2014.11.21 02:47:00 -
[17] - Quote
As far as damage profile goes, I find that the Bolt pistol is a lot like the BrScP- it does so much alpha that it doesn't matter that you're shooting at a negative profile, you still hit like a truck.
I'd also like to comment that the Magsec is also a nice complement to the HMG- I've fought a couple of heavies that thought they could just pop in-and-out of cover and hose me with an HMG at anywhere from 40 to 60 meters.
That didn't work out so well for them.
Buff Logis | Nerf Scouts
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Union118
Osmon Surveillance Caldari State
12
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Posted - 2014.11.21 02:57:00 -
[18] - Quote
Louis Domi wrote:Not OP, don't you dare say it is OP. The minute one person says something is OP everyone flocks to it like Gold diggers to rich celebrities (Ha)
It's..... wait for it......... OP
Starter Fit Suits are OP :-)
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Clone D
Grundstein Automation
855
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Posted - 2014.11.21 03:11:00 -
[19] - Quote
Victor Moody Stahl wrote:Except that the Bolt was always intended as a sidearm that would be chosen for it's extreme accuracy and superior range compared to other sidearms, and even some light weapons.
If extreme accuracy was the intended use of the weapon then give it a huge headshot bonus, but tone down the damage to sub 100. As it stands now, it's a cannon that fits in the palm of your hand.
As for me, I'm going to purchase the Blueprint Militia BP and run around laying waste to proto fittings using my 0 ISK double BP fitting. Enjoy.
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Joseph Ridgeson
WarRavens Capital Punishment.
2680
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Posted - 2014.11.21 03:21:00 -
[20] - Quote
It don't find it to be too powerful. Comparing it to a 50 meter shotgun is a large overstatement. It is, however, an excellent weapon against people that are not paying attention. I don't mean it like "lawl, shotgun only kill you cuz you not pay atenion!", I mean you completely sneak up to a player who is sniping, hacking an CRU/Supply, or they are controlling a turret. In that case, a headshot is a 1 shot kill against a non-heavily tanked Scout with my Advanced Bolt Pistol.
That may seem extremely powerful but in truth any weapon in that scenario is going to get the kill. The only reason to use the Bolt Pistol in those scenarios, at least for me, is because I like the idea of Solid Snake sneaking up to someone and getting a headshot, though there is better reason. Since the gun will fire only 1 or 2 shots, it is less likely to get the attention of anyone else around. In a fight where people notice me, the ARR is a far, far better option.
It's a good weapon and I use an Advanced Bolt Pistol on my Scout suits. I see it as an Assassination weapon rather than a Combat weapon; you can kill people faster in the correct scenario that most other weapons but in a "the enemy is shooting back" situation it is worse than most other weapons. Overall, the Scrambler Pistol is probably better despite the fun of doing an ADS headshot at 3 meters. Sneaking up on someone with the Scrambler leaves them just as dead as the Bolt would but it is also a better weapon if you are fighting something that shoots back.
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Joel II X
Bacon with a bottle of Quafe
4661
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Posted - 2014.11.21 05:07:00 -
[21] - Quote
I hope they buff their hit detection and mega-nerf their bullet magnetism. |
Victor Moody Stahl
Amarr Templars Amarr Empire
137
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Posted - 2014.11.21 05:45:00 -
[22] - Quote
Clone D wrote:If extreme accuracy was the intended use of the weapon then give it a huge headshot bonus, but tone down the damage to sub 100. As it stands now, it's a cannon that fits in the palm of your hand.
As for me, I'm going to purchase the Blueprint Militia BP and run around laying waste to proto fittings using my 0 ISK double BP fitting. Enjoy.
The main issue with that is simply that- particularly now- the charge time makes it very difficult to get a headshot on somebody who's moving around. The last time that I remember headshotting someone with the Bolt was an Ambush match on the Caldari Production Facility.
The target in question was a stationary Gallente starter fit. The Bolt may have a large alpha strike, but that, IMO, is more down to the fact that it's also supposed to be something of a "hand cannon".
IIRC, the CPM actually gave their impression of the weapon as being "like the Desert Eagle", and the weapon's item description specifically mentions it's high-impact nature.
There is also the issue that the Bolt has a very critical flaw: it's low capacity. Missing even one shot is not only extremely deleterious to your damage output, but- particularly for heavies- an incredibly wasteful expenditure of ammo.
If you use it as an actual sidearm, then I would agree with Joseph Ridgeson, who commented that it excels mostly as an assassin's weapon- the report is fairly quiet, and you aren't likely to need more than one shot on an unaware, thinly-tanked opponent.
As a secondary weapon, it is best used to compensate for really only one thing: a lack of range on a primary weapon. This is also what makes the Bolt an excellent pairing for the HMG, and IMO the shotgun as well.
Buff Logis | Nerf Scouts
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Mike Ox Bigger
KILL-EM-QUICK RISE of LEGION
482
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Posted - 2014.11.21 06:06:00 -
[23] - Quote
Jacques Cayton II wrote:Its not op charge kills its opness now. Its actually balanced try an smg vs it and see who wins
Yeah... tell that to my KBP with prof 4. I pick you off before you get in range. BTW this things a scout eater.
But Sssshhhh don't tell anyone.
Cayton as a Cal Loyalist I expect better from you. |
Blueprint For Murder
Immortal Guides
373
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Posted - 2014.11.21 07:32:00 -
[24] - Quote
Mine is not maxed out on it, but I don't find it op. The charge time is painful in cqc and out in the open the weapon only really shins in cover or if you manage to ohk a scout. I have a side arm only scout that now used scrp/nk because the bolt will get you killed and the ion reload is broken. The only op side arm I notice is the SMG it is to good in every situation and overlaps into the mag sec.
My advise it try using it them come back here and give a real review of the weapon because unless you have used it you don't know ****.
The Impossible Dream-Wizard Talk @MMoMerc
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Horizon Limit
Nexus Balusa Horizon
139
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Posted - 2014.11.21 10:07:00 -
[25] - Quote
Why you want to nerf only my BP?
Cal scout vs Cal scout
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Clone D
Grundstein Automation
855
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Posted - 2014.11.21 11:12:00 -
[26] - Quote
After the second round of nerfs to the SCP, I noticed that it is most effective in the 10-15 meter range. Even at the most effective range, the non-breach SCP is essentially like shooting marshmallows at your opponent. It often takes more than a full 13 round clip to do any significant damage, hitting the opponent with every shot. While I was previously a huge SCP fan befoe nerfs 1 and 2, it is now agonizing to use and while I do weave, jump and use random movement during encounters, the use of the SCP often gets me killed.
Having abandoned the SCP, I specced into the SMG, which is quite an effective little buggar. It is more effective than the SCP in TTK, easy to get head shots, and more reliable than the SCP in any circumstance, not to mention especially in a laggy game where fully automatic weapons have the advantage over semi auto.
The BP, however beats both the SCP and SMG in TTK, and range. The limitation is ammo, but the force is quite strong with this one and aim assist compensates for the low ammo. During the sidearm event, I played a double militia bolt pistol and wrecked people left and right, laughing at the easy mode nature of the weapon. The "nerf" to charge time has not offset the power of the weapon IMO.
I regularly die to BPs while at full health and I am running around in my default eHP scout (no sheidl/armor tanking) at top speed darting, weaving and jumping 50-60 meters away. This weapon is way OP and I will exploit it as long as it continues; absurd really.
Just last night, on the line harvest map, I was causing heavies to seek cover as I terrorized them with my double militia BP from at least 50 meters away.
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hold that
Krusual Covert Operators Minmatar Republic
403
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Posted - 2014.11.21 11:24:00 -
[27] - Quote
I think it's the best mlt sidearm |
Clone D
Grundstein Automation
855
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Posted - 2014.11.21 11:25:00 -
[28] - Quote
Jacques Cayton II wrote:Its not op charge kills its opness now. Its actually balanced try an smg vs it and see who wins
Your BP technique is probably hurting a little bit. Don't use it to run up in people's faces while firing. Keep your distance. If they're too close to you, back off as you charge up.
In the same vein, I can't tell you how many times I have scout charged heavies while weaving back and forth and they whip out a BP and one shot me right before I strike the final blow (death screen Sentinal ak.0, Bolt Pistol, 0 shield, 0 armor).
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KING CHECKMATE
Opus Arcana Covert Intervention
5935
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Posted - 2014.11.21 12:14:00 -
[29] - Quote
Clone D wrote:If not, I'm going to start speccing into BP. That thing is still way OP. If you can't beat 'em, join 'em.
AHHA ah man... You are funny :3
BP is working as intended.
The best Damage mod is a HEADSHOT....
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Clone D
Grundstein Automation
855
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Posted - 2014.11.21 12:51:00 -
[30] - Quote
KING CHECKMATE wrote:Clone D wrote:If not, I'm going to start speccing into BP. That thing is still way OP. If you can't beat 'em, join 'em. AHHA ah man... You are funny :3 BP is working as intended.
I'm not complaining. I simply want to verify that there are no nerfs coming down the pipe for this weapon. I hate speccing into a branch of the skill tree, only to find that I have wasted my SP a month later when the next hotfix comes out.
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Hyuan BubblePOP
Uber Wanabes
13
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Posted - 2014.11.21 13:02:00 -
[31] - Quote
dont waste sp on it too many crybabies on these forums will get it nerf, the thing is a dam desert eagle/magnum, not m9 or glock... thats ScP. do most of you ppl even know what those 2 guns are capable of ????. working as intended in my eyes. |
Mike Ox Bigger
KILL-EM-QUICK RISE of LEGION
487
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Posted - 2014.11.21 15:22:00 -
[32] - Quote
Clone D wrote:After the second round of nerfs to the SCP, I noticed that it is most effective in the 10-15 meter range. Even at the most effective range, the non-breach SCP is essentially like shooting marshmallows at your opponent. It often takes more than a full 13 round clip to do any significant damage, hitting the opponent with every shot. While I was previously a huge SCP fan befoe nerfs 1 and 2, it is now agonizing to use and while I do weave, jump and use random movement during encounters, the use of the SCP often gets me killed.
Having abandoned the SCP, I specced into the SMG, which is quite an effective little buggar. It is more effective than the SCP in TTK, easy to get head shots, and more reliable than the SCP in any circumstance, especially in a laggy game where fully automatic weapons have the advantage over semi auto.
The BP, however beats both the SCP and SMG in TTK, and range. The limitation is ammo/clip size, but the force is quite strong with this one and aim assist compensates for the low ammo. During the sidearm event, I played a double militia bolt pistol and wrecked people left and right, laughing at the easy mode nature of the weapon. The "nerf" to charge time has not offset the power of the weapon IMO.
I regularly die to BPs while at full health and I am running around in my default eHP scout (no sheidl/armor tanking) at top speed darting, weaving and jumping 50-60 meters away. This weapon is way OP and I will exploit it as long as it continues; absurd really.
Just last night, on the line harvest map, I was causing heavies to seek cover as I terrorized them with my double militia BP from at least 50 meters away. At that range, it is much more powerful than a CR, giving cause for alarm and yielding incredible shock potential and fear factor.
Not to mention that the BP technology is supposed to be the same as a RR, which is another marshmallow shooter now. Why does the BP do so much damage, while the RR does so little? The damage output doesn't suggest that those two weapons both belong in the hybrid - rail category. The sidearm is a beast. The primary is a kitten.
Gotta disagree with you here. The SMG's ttk is way faster than the Bolt pistol. The problem is people strafe and it's sometimes a challenge to keep the SMG aimed on target. If I unload an SMG on you and you unload your BP on me with both of us having same health and neither of us miss, I will kill you first as long as you don't headshot me.
You're running a suit that has no HP and then complaining that a gun is OP because it OHK's you.... If the BP was truly OP you would see everyone running them like the current Breach AR. Since the sidearm event, I can count on my two hands how many times a BP has killed me. |
Apothecary Za'ki
Biomass Positive
2046
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Posted - 2014.11.21 15:25:00 -
[33] - Quote
Jacques Cayton II wrote:Its not op charge kills its opness now. Its actually balanced try an smg vs it and see who wins breach smg wins all the time if you can manage to avoid the BP shots which is limited to 4.
and projectile gets better dmg vs armor then hybrid - rails do
[[LogiBro ADV/PRO]] [[Level 2 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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al nize mk2
No Skillz inc.
200
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Posted - 2014.11.21 15:33:00 -
[34] - Quote
Clone D wrote:If not, I'm going to start speccing into BP. That thing is still way OP. If you can't beat 'em, join 'em.
(I'm not complaining. I simply want to verify that there are no nerfs coming down the pipe for this weapon. I hate speccing into a branch of the skill tree, only to find that I have wasted my SP a month later when the next hotfix comes out.)
I think it's already undergone a thorough nerfing but it is still a useful sidearm - at distance of course. It's reasonable but then I would say that as I've committed to using it!
Doesn't beat the bullet hose smg or the pocket rocket flaylock in my opinion.
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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Clone D
Grundstein Automation
855
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Posted - 2014.11.21 16:52:00 -
[35] - Quote
Mike Ox Bigger wrote:You're running a suit that has no HP and then complaining that a gun is OP because it OHK's you.
I am not complaining. I am stating that it is OP IMO and I am going to use it as such. I was merely asking about Dust current affairs. Are there any nerfs in store for this weapon? That is all.
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Mike Ox Bigger
KILL-EM-QUICK RISE of LEGION
492
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Posted - 2014.11.21 16:59:00 -
[36] - Quote
Clone D wrote:Mike Ox Bigger wrote:You're running a suit that has no HP and then complaining that a gun is OP because it OHK's you. I am not complaining. I am stating that it is OP IMO and I am going to use it as such. I was merely asking about Dust current affairs. Are there any nerfs in store for this weapon? That is all.
Not too many people agree with you, most believe the SMG is way too good so it's safe to say the weapon is fine and will not be getting nerfed. Feel free to skill into it and use/abuse... |
BL4CKST4R
La Muerte Eterna Dark Taboo
3366
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Posted - 2014.11.21 17:06:00 -
[37] - Quote
Not as good as it used to be but definitely still one of the best sidearms just requires lotta skill. If it's OP in your hands then hats off to you for being skilled.
supercalifragilisticexpialidocious
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
189
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Posted - 2014.11.21 17:29:00 -
[38] - Quote
Clone D wrote:If not, I'm going to start speccing into BP. That thing is still way OP. If you can't beat 'em, join 'em.
(I'm not complaining. I simply want to verify that there are no nerfs coming down the pipe for this weapon. I hate speccing into a branch of the skill tree, only to find that I have wasted my SP a month later when the next hotfix comes out.)
The bolt pistol is a bad sidearm and a crappy light weapon. The only time it was ever even close to OP was during the sidearm event where it out ranged 80%+ of what it was fighting against.
Enjoy specing into it and then going back to submachine guns just like almost everyone else who speced into it though. |
Victor Moody Stahl
Amarr Templars Amarr Empire
138
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Posted - 2014.11.21 18:08:00 -
[39] - Quote
Clone D wrote:After the second round of nerfs to the SCP, I noticed that it is most effective in the 10-15 meter range. Even at the most effective range, the non-breach SCP is essentially like shooting marshmallows at your opponent. It often takes more than a full 13 round clip to do any significant damage, hitting the opponent with every shot. While I was previously a huge SCP fan befoe nerfs 1 and 2, it is now agonizing to use and while I do weave, jump and use random movement during encounters, the use of the SCP often gets me killed.
I am sorry that the ScP is no longer useful to you; I find much the opposite- after HF Delta, I mostly used the Assault ScP, before gradually switching back to the regular variant.
I'd love to try and get used to the breach version, but it doesn't have a PRO variant, which makes my OCD about having a proto light weapon and sidearm on protosuit go through the roof.
Clone D wrote:Having abandoned the SCP, I specced into the SMG, which is quite an effective little buggar. It is more effective than the SCP in TTK, easy to get head shots, and more reliable than the SCP in any circumstance, especially in a laggy game where fully automatic weapons have the advantage over semi auto.
Yeah, the lag issues that make automatics better than semi's is something unfun when trying to use the scramblers. Personally, I haven't found the SMG to my liking; for whatever reason the Magsec just feels better. Maybe it's the SP investment- I've presently got no SP invested into the SMG, and will very shortly have Ops 5 and hopefully Prof 1 on the Magsec.
Clone D wrote:The BP, however beats both the SCP and SMG in TTK, and range. The limitation is ammo/clip size, but the force is quite strong with this one and aim assist compensates for the low ammo. During the sidearm event, I played a double militia bolt pistol and wrecked people left and right, laughing at the easy mode nature of the weapon. The "nerf" to charge time has not offset the power of the weapon IMO.
I think you've just hit on exactly why it seems very powerful to you- the aim assist. First off, I use a KB/M, which is presently gimped in DUST, and I find the Bolt to be accurate and effective at compensating for a lack of range on a primary weapon- such as an HMG.
I do, however, have difficulty getting every shot to hit, something that it seems aim assist compensates for very nicely. I would, therefore, argue that it is the Bolt's particular degree of aim assist that makes it seem overly powerful. Perhaps it should be akin to the Sniper Rifles, in that it has no aim assist...
Clone D wrote:I regularly die to BPs while at full health and I am running around in my default eHP scout (no sheidl/armor tanking) at top speed darting, weaving and jumping 50-60 meters away. This weapon is way OP and I will exploit it as long as it continues; absurd really.
Movement shenanigans become increasingly- arguably exponentially- less effective as range increases. Moreover, untanked scout suits don't have the HP to survive more than two shots- I'd say that the weapon is basically working as intended and you're just a little bit peeved that it pops you so easily.
Clone D wrote:Just last night, on the line harvest map, I was causing heavies to seek cover as I terrorized them with my double militia BP from at least 50 meters away. At that range, it is much more powerful than a CR, giving cause for alarm and yielding incredible shock potential and fear factor.
Not to mention that the BP technology is supposed to be the same as a RR, which is another marshmallow shooter now. Why does the BP do so much damage, while the RR does so little? The damage output doesn't suggest that those two weapons both belong in the hybrid - rail category. The sidearm is a beast. The primary is a kitten.
So in other words, you are using the bolt pistol as it is intended to be used. News at 11, I guess.
Insofar as the RR/BP damage issue- the RR is supposed to have longer range, and higher DPS. The main flaw of the RR right now is the atrocious charge time that prevents it from being effective in its intended arena- that of long-range engagements.
The Bolt also has significantly less damage potential before reloading, and heavily relies on player accuracy to actually have a useful damage output.
Or at least, it's supposed to. Per this thread, aim assist seems to be a little too assisting on the Bolt.
The other thing to consider is the role of the BP- it very much seems that CCP wanted a sidearm that wasn't so much a "backup/finisher" as it was a "secondary/complementary" weapon. It's very much the case that the BP is suboptimal in close quarters, and excels at range, suggesting that it should be paired with a light weapon (or another sidearm, if you so desire) that has the opposite performance- excelling at CQC and suffering at range.
It almost seems like CCP designed the BP to complement guns like the AR or shotgun... I wonder why that could be?
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Luna McDuffing
COALICION LATINA Top Men.
100
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Posted - 2014.11.21 19:57:00 -
[40] - Quote
People say that the Bolt pistol is a long range shotgun. I agree. This is why I pair the Bolt pistol with a my shotgun fit. The thinking here is that at close range you use the shotgun and at long range you use the bolt pistol. It works wonders.
I too am hesitant to level it up. I currently only have level 1 as in no proficiency. My fear is wasting sp if they nerf it.
Note: The bolt pistol is a really good side arm but on your fit and play style. For sneaking around and shooting unsuspecting by passers it works well. For trying to kill someone right in front of you raining down bullets eeehhh not so much.
As someone mentioned the magseg is also a good sidearm. That being said I find it works really well with a heavy for the same reason the BP works well with a scout. It complements ranges.
Now, if you are an in your face type of person perhaps you will be better serve by a different sidearm. The smg is great for those of us (including me) who have a hard time aiming under pressure. I mean 80 bullets geesh!!!. I tried the flaylock but, I'm not convinced by it. On the plus side I like how it instills fear in the heart of the enemy. Having something explode next to them confuses them and breaks their ranks but, getting a hit with it requires an art form which I don't have. Again, match your weapons to your play style |
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Apothecary Za'ki
Biomass Positive
2056
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Posted - 2014.11.21 21:46:00 -
[41] - Quote
Mike Ox Bigger wrote:Clone D wrote:Mike Ox Bigger wrote:You're running a suit that has no HP and then complaining that a gun is OP because it OHK's you. I am not complaining. I am stating that it is OP IMO and I am going to use it as such. I was merely asking about Dust current affairs. Are there any nerfs in store for this weapon? That is all. Not too many people agree with you, most believe the SMG is way too good so it's safe to say the weapon is fine and will not be getting nerfed. Feel free to skill into it and use/abuse... smg isnt THAT good but it is great simply because most of the time we are not perfect aim and we want the most damage application as possable.. since mag feels sloppy for close range and the fact that rail is 5% behind SMG in terms of damage profile vs armor (becuase who really uses a sidearm as a main weapon?)
also its smg because of low fitting, and best dmg vs armor with a sizeable clip/dmg per clip and is forgiving if you have appalling aim.
BP has second best damage profile vs armor but low clip size makes it rather.. unforgiving in a CQB "tango".. however its range and HS multiplier are some good redeeming qualities and if your a good aim you can make use of it..
the SMG type sidearms seem to benefit the DS3 players more where as pistols seem to be more beneficial to KB/m players
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Leadfoot10
Molon Labe. General Tso's Alliance
2268
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Posted - 2014.11.21 21:47:00 -
[42] - Quote
Yeah, the six of us who are still dumb enough to use MKB. lol
FYI, pistols are far easier to use with AA and the MKB sucks for the quick precise response required to be effective with a pistol in CQC situations.
Have you tried MKB? I ask this question because you could not be more off base in your assertions based on my experience using both. |
Victor Moody Stahl
Amarr Templars Amarr Empire
140
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Posted - 2014.11.21 22:16:00 -
[43] - Quote
I have to agree with Leadfoot- the AA of a DS3 is way better than mouse aiming. I often find that landing all the shots out of a Bolt is incredibly difficult, if not impossible, when using the KB/M- I have no idea how it works/feels with a DS3, as at this point I'm just too set in my ways to try the DS3 for anything but derpships.
The ScP performance- for me at least- is down to, IMO, two things: I often pair it with an ARR, and use it almost invariably as a secondary weapon (though sometimes it does get pulled out as an opener against heavily shield-tanked suits), and I changed my mouse poll rate to 125 Hz to get as close to the PS3's practical 100 Hz poll rate.
This latter change only did one thing: it vastly reduced the regularity and degree of oversampling the ScP. That's it.
If you can't get that, then it came down to: usage preference, and alleviating a mechanical issue (IE, oversampling).
By the way, the Magsec is pretty boss- you merely have to consider it's potential applications for, say, heavies. Or medframe swarm/PLC users.
Or people who actually know how to use it, because they like it. I can confidently say that I've ganked more than a few HMG heavies by being out of HMG range and pulling out a MLT Magsec. If I can do that with the MLT version, against ADV heavies... yeah, the Magsec is pretty good. It just needs a gentleman's touch.
Luckily for me, I am such a glorious Amarrian gentleman-officer.
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