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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2889
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Posted - 2014.11.20 04:00:00 -
[1] - Quote
Kincats better give some ******* movement speed and strafe speed bonuses. Ill be rip **** if my minmitar suits are ruined because some people can't aim.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Sgt Kirk
Fatal Absolution
8519
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Posted - 2014.11.20 04:28:00 -
[2] - Quote
I think it's incredibly stupid that they even try to add movement penalty to Shields.
The only thing I'm ok with is adding signature penalty to shields.
CCP holds the Caldari's hand so this doesn't happen again.
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tander09
KILL-EM-QUICK RISE of LEGION
184
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Posted - 2014.11.20 04:49:00 -
[3] - Quote
hahaha!
you can't speed strafe now hahahaha!
"The feud shall not be forgotten. But those who forget, never witnessed the true horror."
-Nexle Skimfuse
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Imp Smash
molon labe. General Tso's Alliance
413
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Posted - 2014.11.20 04:54:00 -
[4] - Quote
Aiming has nothing to do with bullets affecting (or not as the usual case) minmatar suits as it is.....
(that being said I also don't think that shields should have a strafe penalty.)
EDIT note: A bit early for thread don't you think? |
Auris Lionesse
Kang Lo Directorate Gallente Federation
1242
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Posted - 2014.11.20 05:42:00 -
[5] - Quote
wait what? kincats are just sprint.
since when do shields have move penalties? is that a hotfix?
thats stupid get a dev in here so i can yell at him. this isnt how eve works ffs. shields should have no penalties. they dont have any penalties in eve.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Her Chosen
Grade No.2
52
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Posted - 2014.11.20 05:50:00 -
[6] - Quote
Scout Ck.0 and Assault Mk.0 have broken hitboxes, so they pull this stupid "fix" out of thin air? What I want to know is how different suits have different hit boxes. It should be the same, just different skins and multipliers for shield/armor.
But how about larger hitboxes for armor and higher profile for shields? |
One Eyed King
Land of the BIind
6025
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Posted - 2014.11.20 05:58:00 -
[7] - Quote
I believe that Myofibrils were discussed regarding something similar, instead of KinCats.
HERE as a matter of fact.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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BL4CKST4R
La Muerte Eterna Dark Taboo
3361
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Posted - 2014.11.20 11:08:00 -
[8] - Quote
Personally I'm ok with the "fix" although I doubt it's gonna happen with so many people disagreeing. What I'm not okay with is CCP not saying if they can add inertia or not
supercalifragilisticexpialidocious
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5166
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Posted - 2014.11.20 11:11:00 -
[9] - Quote
If they can't fix hit detection then they need to minimize things that break hit detection.
It's that simple.
That's why shields should and will get a strafe penalty because any suit bigger than a fatty can cause hit detection to bugger up by strafe dance.
No buffs to strafing. Period.
Game balance must come first.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Sgt Kirk
Fatal Absolution
8536
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Posted - 2014.11.20 16:31:00 -
[10] - Quote
Breakin Stuff wrote:If they can't fix hit detection then they need to minimize things that break hit detection.
It's that simple.
That's why shields should and will get a strafe penalty because any suit bigger than a fatty can cause hit detection to bugger up by strafe dance.
No buffs to strafing. Period.
Game balance must come first. But why not just make Caldari suits move a little bit slower like they are supposed to.
CCP holds the Caldari's hand so this doesn't happen again.
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Atiim
Heaven's Lost Property Negative-Feedback
13833
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Posted - 2014.11.20 16:47:00 -
[11] - Quote
That's stupid.
If this change is implemented why would I run Shield Extenders as opposed to Reactives which can still yield a decent HP/s while also having little to no strafe penalties?
Wouldn't a nerf to strafe speed across the board be much more practical?
The 1st Matari Commando
-HAND
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Kallas Hallytyr
Skullbreakers
985
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Posted - 2014.11.20 18:30:00 -
[12] - Quote
Atiim wrote:Wouldn't a nerf to strafe speed across the board be much more practical? Agreed. I just hate how strafing is determined by some morons to be 'gun game' when it's really not.
Taking cover, knowing when and how to engage an enemy should be rewarded, not the current state of, "I'm under fire, I must boogie to dodge!" Then they get to kill you because you can't land a shot at their matrix nonsense.
Want to use speed? Use it to cover hop better than anyone else; use it to close/evade; use it to shake off their aim (while you're sprinting across them) then turn and BAM! - strafing in Dust is an unholy abomination that needs to die.
Alt of Halla Murr. Sentinel.
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Leadfoot10
Molon Labe. General Tso's Alliance
2227
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Posted - 2014.11.20 18:34:00 -
[13] - Quote
Strafing has a long history in FPS, I'm not sure removing it from viability is the right thing to do.
If it is, I think we'll find HP stacking to become even more prevalent than it is now, and the game will have a lower TTK, tactical movements will become much less fluid, and the game will become much more like COD or BF where the first person to leave cover generally dies.
I'm not sure that's a vision of Dust that appeals to me, frankly.
The real issue, if I may be so bold, is not that strafing is OP -- plenty of great FPS games have it as viable tactic -- but rather bad hit detection makes it OP. Fix hit detection on fast moving suits and the underlying problem of fast strafing suits being difficult to hit goes away and thus this nerf is unneeded. |
Kallas Hallytyr
Skullbreakers
986
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Posted - 2014.11.20 19:16:00 -
[14] - Quote
Leadfoot10 wrote:If it is, I think we'll find HP stacking to become even more prevalent than [...] a lower TTK [...] the first person to leave cover generally dies. These statements together are at odds with one another.
HP stacking will be more common, but TTK is lower? You leave cover with your stacked HP but die faster?
If strafing is toned down from being the ridiculous boogie bullet dodging the it is at the moment, we'll see people being more cautious about when they move: you can still sprint from cover to cover, but you won't be able to dance around in the open and actually be more likely to survive. I don't think that this is unreasonable at all.
In the past couple of weeks I've been running my MinAslt with PLC/Flaylock combo: many times I've survived because I have strafed ridiculously, but equally many enemies have survived because of ridiculous strafing dodging my explosions. Similarly, I've killed many by using my speed to confuse the enemy without strafing coming into play: charging past them and outpacing their turn speed up close before opening fire when I have the advantage - that's using speed, not dancing on the spot.
Alt of Halla Murr. Sentinel.
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One Eyed King
Land of the BIind
6033
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Posted - 2014.11.20 19:49:00 -
[15] - Quote
Atiim wrote:That's stupid.
If this change is implemented why would I run Shield Extenders as opposed to Reactives which can still yield a decent HP/s while also having little to no strafe penalties?
Wouldn't a nerf to strafe speed across the board be much more practical? The assumption is that Ferro and Reactives won't get the penalty.
My interpretation of what Rattati was saying is that added weight should carry a speed penalty, whether it be armor plates, ferros, reactives, or shield generators. Since Ferros and Reactives weigh less than regular plates, I am betting the penalty will be less. The question will be what the relative weights are with regards to Ferro, Reactive, and shield generators.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Fox Gaden
Immortal Guides
4991
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Posted - 2014.11.20 19:58:00 -
[16] - Quote
Extenders should GÇ£extendGÇ¥ your shields, making your Shield hit box larger, rather than reducing Strafe speed.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14894
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Posted - 2014.11.20 20:06:00 -
[17] - Quote
I always figure if CCP wanted to stop HP stacking they should do something like they do in EVE (yes EVE...sorry guys) where direct HP modules if I am not mistaken are more difficult to fit than utility, resistance, etc modules.
Perhaps to reduce EHP stacking all EHP modules could have their HP modifiers increased but also their fitting requirements so that most dropsuits will only ever stack 1 or to tops.
"The moment passed in thunder and calamitous intent and yet no order was given to retreat or give their ground"
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Thor Odinson42
Molon Labe. General Tso's Alliance
5307
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Posted - 2014.11.21 02:48:00 -
[18] - Quote
Well, it was only a few weeks of shields being viable. I guess it's time to spec Gallente and Amarr.
I wish my avatar was Minmatar.
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A Sassy BlackWoman
Forty-Nine Fedayeen Minmatar Republic
1
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Posted - 2014.11.21 03:33:00 -
[19] - Quote
Shields schmields, last time I checked, if it walks like a duck, and talks like a duck, it needs to be nerfed honey child!!!
Then again, last time I did me some readin', that professor Rattati said, "when everything is OP, nothing is". Sounds to me like that man be goin' back on his word, tell tha truth! |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5216
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Posted - 2014.11.21 08:47:00 -
[20] - Quote
Fox Gaden wrote:Extenders should GÇ£extendGÇ¥ your shields, making your Shield hit box larger, rather than reducing Strafe speed. Hitboxes are built into the wireframe. You'd have to completely redesign hit detection just for this.
There is no gaming company that uses dynamic hitboxes. If it changes size it does so in a cutscene and the model gets swapped entirely.
Games where a character can change size hit detection is dependent upon range, radius and arc. See WoW.
The dynamic hitbox isn't happening.
We won't even go into what has to happen to the hitbox when the big shield bubble falls.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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GLOBAL fils'de RAGE
Consolidated Dust
50
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Posted - 2014.11.21 09:14:00 -
[21] - Quote
Leadfoot10 wrote:Strafing has a long history in FPS, I'm not sure removing it from viability is the right thing to do.
If it is, I think we'll find HP stacking to become even more prevalent than it is now, and the game will have a lower TTK, tactical movements will become much less fluid, and the game will become much more like COD or BF where the first person to leave cover generally dies.
I'm not sure that's a vision of Dust that appeals to me, frankly, where the reward goes to the patient rather than the one with the best gun game.
The real issue, if I may be so bold, is not that strafing is OP -- plenty of great FPS games have it as viable tactic -- but rather bad hit detection makes it OP. Fix hit detection on fast moving suits and the underlying problem of fast strafing suits being difficult to hit goes away and thus this nerf is unneeded.
The only fix to hit detection that will work is a combo of more regions and thier locking.
every router between you and the server creates latency.
i think in game latency testing and matchmaking based on numbers is best.
or penalties for latency such as slower movement and sprint speed, no radar, gun jams..etc.
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Apothecary Za'ki
Biomass Positive
2038
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Posted - 2014.11.21 09:26:00 -
[22] - Quote
Auris Lionesse wrote:wait what? kincats are just sprint.
since when do shields have move penalties? is that a hotfix?
thats stupid get a dev in here so i can yell at him. this isnt how eve works ffs. shields should have no penalties. they dont have any penalties in eve. actually they do, useing shield extenders in eve makes your signiture bigger meaning easier to hit/scan down.
[[LogiBro ADV/PRO]] [[Level 2 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1259
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Posted - 2014.11.21 09:41:00 -
[23] - Quote
Apothecary Za'ki wrote:Auris Lionesse wrote:wait what? kincats are just sprint.
since when do shields have move penalties? is that a hotfix?
thats stupid get a dev in here so i can yell at him. this isnt how eve works ffs. shields should have no penalties. they dont have any penalties in eve. actually they do, useing shield extenders in eve makes your signiture bigger meaning easier to hit/scan down.
yeah but thats not movement penalties though.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1259
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Posted - 2014.11.21 09:47:00 -
[24] - Quote
True Adamance wrote:I always figure if CCP wanted to stop HP stacking they should do something like they do in EVE (yes EVE...sorry guys) where direct HP modules if I am not mistaken are more difficult to fit than utility, resistance, etc modules.
Perhaps to reduce EHP stacking all EHP modules could have their HP modifiers increased but also their fitting requirements so that most dropsuits will only ever stack 1 or to tops.
or add light and large mods for lights and heavys. you dont have frigates, cruisers, and battleships using the same plates. good luck fitting bs plates on a frigate.
checked. a griffen has 24mw a large extender I takes 150mw
not happening.
light suits should have light plates also. and have heavy suits have large plates.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2900
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Posted - 2014.11.21 13:00:00 -
[25] - Quote
One Eyed King wrote:I believe that Myofibrils were discussed regarding something similar, instead of KinCats. HERE as a matter of fact. Thats beyond stupid.
Why give armor better mobility AND more HP...?
Makes 0 sense.
Shields and armor are almost balanced, with shield needing just a little more regen on the suits themselves, then they will be good.
Nerfing shields then buffing armor is ridiculous.
Come on Rattati.
Myofibs should buff strafe speed, but not by as much as kin cats, and shields shouldn't have a movement penalty.
This is just silly that you're even considering this.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5226
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Posted - 2014.11.21 13:49:00 -
[26] - Quote
Just because it works in EVE doesn't mean it works in DUST.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Sgt Kirk
Fatal Absolution
8562
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Posted - 2014.11.21 17:15:00 -
[27] - Quote
Breakin Stuff wrote:Just because it works in EVE doesn't mean it works in DUST. It depends. Some things yes, others no.
It depends on your interpretation of how EVE does their penalties.
You can take the direct route, which means that shields would have a signature increase but that has obvious problems with it.
Or you could just take the translation route and put that EVE mechanic in a similar form but for DUST. Just have them add more Profile to your suit where they are easier to detect.
CCP holds the Caldari's hand so this doesn't happen again.
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
189
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Posted - 2014.11.21 19:23:00 -
[28] - Quote
Sgt Kirk wrote:Breakin Stuff wrote:If they can't fix hit detection then they need to minimize things that break hit detection.
It's that simple.
That's why shields should and will get a strafe penalty because any suit bigger than a fatty can cause hit detection to bugger up by strafe dance.
No buffs to strafing. Period.
Game balance must come first. But why not just make Caldari suits move a little bit slower like they are supposed to.
Because the caldari suits arent the problem, strafing vs. hit detection is. |
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2900
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Posted - 2014.11.22 21:33:00 -
[29] - Quote
Sgt Kirk wrote:I think it's incredibly stupid that they even try to add movement penalty to Shields.
The only thing I'm ok with is adding signature penalty to shields. 1. Agree
2. Terrible idea is terrible. Sig penalty to minmitar scouts will RUIN them. They're already scannable very VERY easily, and have to sacrifice 3 slots just to dodge passives, or 2 and a LOLCloak
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Slave of MORTE
Eyniletti Rangers Minmatar Republic
100
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Posted - 2014.11.22 23:57:00 -
[30] - Quote
Sgt Kirk wrote:I think it's incredibly stupid that they even try to add movement penalty to Shields.
The only thing I'm ok with is adding signature penalty to shields. In closed beta shield tanks suffered speed penalties to acceleration by fitting extenders ..it sucked ass ..
This would essentially be the same thing ..makes no sense but whatever ...in closed beta they justified it by saying fitting shield extenders to a tank drew power from the engine lowering torque.
So I guess it's ok huh ..
Go ahead ccp do it..Ide love to see the qq..would be nostalgic...then o could get on shield users threads and throw the same lore bullshit explanations they used to force on me..
OP while shields may not have weight or mass...lol they draw power from your suit and cripple it's movement abilities lol..gg ccp..Please do it ..do itttttt
Yet another slave of Mortedeamor
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