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John Demonsbane
Unorganized Ninja Infantry Tactics
4598
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Posted - 2014.11.19 17:30:00 -
[1] - Quote
It seems like people are a little confused about how the EQ bandwidth thing is supposed to work, so hereGÇÖs some examples to help make it more clear than RattatiGÇÖs spreadsheet (I do give him a +1 for the use of both GÇ£shenanigansGÇ¥ and GÇ£follyGÇ¥ in a spreadsheet). Personally I like the idea (a lot) so I want to make sure everyone understands its purpose and mechanics before they jump to any conclusions.
Example 1: This is exactly what the BW mechanic is intended to stop. -Player starts match in scout suit or speedy min logi suit stacked with uplinks. Litters the map with them along a path leading to supply depot -Switches to another suit, drops a bunch of triage hives at a chokepoint, heads back to supply depot -Switches to HMG sentinel, camps said hives. -Profit. When he dies he respawns in the relatively cheaper sentinel suit while the expensive equipment is used cost-free
Example 2: The way I, as a proper Amarr logi specializing in tactical logistics, starts basically every battle: -Spawn in with scout suit with 2 uplinks (the Amarr logi suit is not really any faster than a Min sentinel once you put some armor on it). Place uplinks judiciously, in well-chosen locations (click signature for details) -Switch to Amarr logi suit. Drop a couple more if itGÇÖs a large 5 point map. Do logi stuff with rep tool or nanohives or whatever -Replace uplinks when needed -No profit as my suit is expensive and the d-bag above stole all my WP by dropping his uplinks right on top of mine after spawning on them. GG, dude.
-Insert bandwidth here-
Example 1a: Same Scout/Sentinel 514 youGÇÖve grown to love, but now with BW! -Player starts match with ADV min logi suit (BW=6 EQ worth) -Craps out 5 uplinks on the way to supply depot in numerical order, #1 under the MCC, #2 in the middle of the road, #3 kinda near the city entrance, etc. -Switches to another ADV min logi suit, drops 3 more (#6,7,8). -Ooops! Exceeded BW of 6 EQ. (5+3 >6). Uplinks #1 and #2 pop. -Returns to supply depot, switches to cloaked shotty scout to display l33t skillz while farming uplink WP -Uh oh. Scout BW = 3 EQ. Uplinks 3-5 pop. Sad face. -Complain on forums
Example 2a:You can still be a logi -Spawn in with scout suit (BW = 3 EQ) for initial run, drop 3 uplinks, need to be even more judicious since itGÇÖs only 3 -Switch to Amarr logi suit (BW=8GǪ yay!), drop the remaining uplinks, letGÇÖs call it 5 total. -Do logi stuff. Still have room for 3 REGÇÖs to set a trap or to drop a full complement of proto hives. -Profit. Less equipment is being spammed. No one else is stealing my WP -Rep tool, injector, scanners not affected
Hope this cleared up any confusion. I can always put up a couple other scenarios/examples if desired.
(The godfather of tactical logistics)
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Soraya Xel
Abandoned Privilege Top Men.
4765
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Posted - 2014.11.19 18:00:00 -
[2] - Quote
Indeed. And equipment logis aren't even trapped in their role. Conceivably you can still fit a logi suit for deployables, deploy your stuff, and then switch to a rep tool/injector/scanning fit without torching your bandwidth and losing your links.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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John Demonsbane
Unorganized Ninja Infantry Tactics
4601
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Posted - 2014.11.19 18:02:00 -
[3] - Quote
Soraya Xel wrote:Indeed. And equipment logis aren't even trapped in their role. Conceivably you can still fit a logi suit for deployables, deploy your stuff, and then switch to a rep tool/injector/scanning fit without torching your bandwidth and losing your links.
Good point. Minor edit made for emphasis.
(The godfather of tactical logistics)
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abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
56
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Posted - 2014.11.19 18:10:00 -
[4] - Quote
Soraya Xel wrote:Indeed. And equipment logis aren't even trapped in their role. Conceivably you can still fit a logi suit for deployables, deploy your stuff, and then switch to a rep tool/injector/scanning fit without torching your bandwidth and losing your links. What about a forge gunner? In most cases im the only one who cares about giving av support and uplinks, what i usually do is go somewhere high, 2 pro flux links, and 3 quantum nanos, then suicide and switch to a minheavy with an iafg. Now i wouldnt be able to go on forging, as ill keep running out of ammo. |
Soraya Xel
Abandoned Privilege Top Men.
4766
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Posted - 2014.11.19 18:14:00 -
[5] - Quote
Forge gunners will no longer be able to use suit switching to allow them to operate solo beyond the intended capability of the suit. To spawn on a high tower, you'll need uplinks placed by another person. To restock, you'll need nanohives placed by another person.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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John Demonsbane
Unorganized Ninja Infantry Tactics
4601
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Posted - 2014.11.19 18:17:00 -
[6] - Quote
abdullah muzaffar wrote:Soraya Xel wrote:Indeed. And equipment logis aren't even trapped in their role. Conceivably you can still fit a logi suit for deployables, deploy your stuff, and then switch to a rep tool/injector/scanning fit without torching your bandwidth and losing your links. What about a forge gunner? In most cases im the only one who cares about giving av support and uplinks, what i usually do is go somewhere high, 2 pro flux links, and 3 quantum nanos, then suicide and switch to a minheavy with an iafg. Now i wouldnt be able to go on forging, as ill keep running out of ammo.
Bring a logi with you the first time up? Would save you the cost of the first suit, maybe give a new player in your corp a viable role at the same time. Nobody should be able to be a one-man-army in an allegedly team-based shooter.
(Edit: Ninja'd! Damnit Soraya, lurking my thread better than I am...)
(The godfather of tactical logistics)
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Lynn Beck
Delta Vanguard 6
2277
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Posted - 2014.11.19 18:25:00 -
[7] - Quote
Question, does the Heavy have any BW? If it has like 1-2 eq worth, it would still be possible to toss yourself a uplink/ishy hive, but no throwing yourself an invuln nest that is impervious to any sustained DPS.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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John Demonsbane
Unorganized Ninja Infantry Tactics
4602
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Posted - 2014.11.19 18:31:00 -
[8] - Quote
Lynn Beck wrote:Question, does the Heavy have any BW? If it has like 1-2 eq worth, it would still be possible to toss yourself a uplink/ishy hive, but no throwing yourself an invuln nest that is impervious to any sustained DPS.
Currently it doesn't, but the numbers aren't set in stone. I don't personally see why they have to have 0, I think one EQ worth is probably OK.
(The godfather of tactical logistics)
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Soraya Xel
Abandoned Privilege Top Men.
4766
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Posted - 2014.11.19 18:34:00 -
[9] - Quote
I don't think they should have bandwidth. Someone gave me the impression they did, which I was about to go murder with a stick, until I found out that they already didn't.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5156
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Posted - 2014.11.19 18:36:00 -
[10] - Quote
John Demonsbane wrote:Lynn Beck wrote:Question, does the Heavy have any BW? If it has like 1-2 eq worth, it would still be possible to toss yourself a uplink/ishy hive, but no throwing yourself an invuln nest that is impervious to any sustained DPS. Currently it doesn't, but the numbers aren't set in stone. I don't personally see why they have to have 0, I think one EQ worth is probably OK. They need to have zero
If you want the stupidity with sentinels to stop they need to have zero.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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doc lowroar
Vengeance Unbound RISE of LEGION
25
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Posted - 2014.11.19 18:46:00 -
[11] - Quote
Don't like it. Improve your server I'll buy some more aurum.
"Wherever you go, there you are" -BB
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Piercing Serenity
PFB Pink Fluffy Bunnies
704
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Posted - 2014.11.19 18:49:00 -
[12] - Quote
abdullah muzaffar wrote:Soraya Xel wrote:Indeed. And equipment logis aren't even trapped in their role. Conceivably you can still fit a logi suit for deployables, deploy your stuff, and then switch to a rep tool/injector/scanning fit without torching your bandwidth and losing your links. What about a forge gunner? In most cases im the only one who cares about giving av support and uplinks, what i usually do is go somewhere high, 2 pro flux links, and 3 quantum nanos, then suicide and switch to a minheavy with an iafg. Now i wouldnt be able to go on forging, as ill keep running out of ammo.
Your type of gameplay is exactly what this change is trying to eliminate, because it tries to turn a team-based game into a single player one. Like others before me have commented, if you would like to sit on a high tower and blast ADSs out of the sky with impunity, then you need to have a squad who will allocate resources for you to do it.
Trying to roll Logi functions into other roles by spamming equipment, suicide, and then giving yourself logi support with the aforementioned equipment is both bad game design and a tactic that undermines the importance of a logistics suit in the squad
Closed Beta Vet (E3 Build), Former PFBHz
Best Corps Battled (Personally): Imperfects, TeamPlayers, Hellstorm
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Piercing Serenity
PFB Pink Fluffy Bunnies
705
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Posted - 2014.11.19 18:50:00 -
[13] - Quote
Breakin Stuff wrote:John Demonsbane wrote:Lynn Beck wrote:Question, does the Heavy have any BW? If it has like 1-2 eq worth, it would still be possible to toss yourself a uplink/ishy hive, but no throwing yourself an invuln nest that is impervious to any sustained DPS. Currently it doesn't, but the numbers aren't set in stone. I don't personally see why they have to have 0, I think one EQ worth is probably OK. They need to have zero If you want the stupidity with sentinels to stop they need to have zero.
Just a quick question: Why do you think Sentinels having bandwidth will keep things the same?
This isn't a bash or anything. I've followed your Sentinel role change threads for the past few weeks now, and I agree with you. So I'd like to hear your thoughts on this
Closed Beta Vet (E3 Build), Former PFBHz
Best Corps Battled (Personally): Imperfects, TeamPlayers, Hellstorm
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Lonewolf Heavy
Chaotic Company
148
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Posted - 2014.11.19 18:58:00 -
[14] - Quote
Soraya Xel wrote:Forge gunners will no longer be able to use suit switching to allow them to operate solo beyond the intended capability of the suit. To spawn on a high tower, you'll need uplinks placed by another person. To restock, you'll need nanohives placed by another person.
This also applies to players who sit in the redline with a sentinel/Heavy using snipers (Commandos do not count in this case seeing that is an intended use for them).
Sentinel/Commando
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Lonewolf Heavy
Chaotic Company
148
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Posted - 2014.11.19 19:01:00 -
[15] - Quote
Soraya Xel wrote:I don't think they should have bandwidth. Someone gave me the impression they did, which I was about to go murder with a stick, until I found out that they already didn't.
Completely agree, I do not want sentinels to have bandwidth simply because there is no purpose for them to have any. They do not use equipment unlike commandos so there is no reason for BW. Also, I do not like seeing people drop equipment with a light frame, than jump into a sentinel.
Sentinel/Commando
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
503
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Posted - 2014.11.19 19:11:00 -
[16] - Quote
I usually drop one militia uplink per match and often switch out to a heavy frame later in the match. Will this pop my link? I don't want to be trapped in a medium or light suit to keep that link active if the situation calls for me switching to heavy. (When I run heavy frame I play commando role not hmg.)
AKA - StarVenger
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5158
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Posted - 2014.11.19 19:24:00 -
[17] - Quote
Piercing Serenity wrote:Breakin Stuff wrote:John Demonsbane wrote:Lynn Beck wrote:Question, does the Heavy have any BW? If it has like 1-2 eq worth, it would still be possible to toss yourself a uplink/ishy hive, but no throwing yourself an invuln nest that is impervious to any sustained DPS. Currently it doesn't, but the numbers aren't set in stone. I don't personally see why they have to have 0, I think one EQ worth is probably OK. They need to have zero If you want the stupidity with sentinels to stop they need to have zero. Just a quick question: Why do you think Sentinels having bandwidth will keep things the same? This isn't a bash or anything. I've followed your Sentinel role change threads for the past few weeks now, and I agree with you. So I'd like to hear your thoughts on this
because if sentinels get bandwidth then it's easy to do an uplink or reload campsite in a logi or assault then swap suits over to go stand in your helpful new ammo/armor rep zone or keep a spawn point locked on a tower. just for you in a suit that can't drop equipment normally, but you're circumventing the limitation, which detracts from the role of the logi, you know, the guy who's there to keep you alive and supplied?
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Xocoyol Zaraoul
Superior Genetics
2756
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Posted - 2014.11.19 20:01:00 -
[18] - Quote
Will I still be able to place the maximum of 15 Proximity Explosives at once with the BW proposal?
EDIT: Apparently so, as that would be thirty BW and I could have 32 as a proto logi. Interesting.
EDIT: 2 waiiiiiiiiiiiiiiiiiiiiiiiiiit, what's with this "max deployed" bullcrap, it says 8...
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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STYLIE77
KILL-EM-QUICK RISE of LEGION
266
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Posted - 2014.11.19 21:20:00 -
[19] - Quote
Uplink spam is ridiculous in some matches, in others there is nary a one at all.
I like the bandwidth idea, I want better frame rates...
To a point that I often suicide run with fluxes just to take out equipment nests.
We still have maps that are way too sensitive to electronic spam.
Oddly enough this frame rate problem affects players differently, some are totally unaffected... others are devastated and have to leave the match due to their frame rate dropping to something akin to screen shots being displayed on their screen every 2 seconds.
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John Demonsbane
Unorganized Ninja Infantry Tactics
4609
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Posted - 2014.11.19 21:46:00 -
[20] - Quote
Meisterjager Jagermeister wrote:I usually drop one militia uplink per match and often switch out to a heavy frame later in the match. Will this pop my link? I don't want to be trapped in a medium or light suit to keep that link active if the situation calls for me switching to heavy. (When I run heavy frame I play commando role not hmg.)
In a commando you're good. You'll have basically the same BW as an assault so you can have at least a couple pieces of EQ out.
(The godfather of tactical logistics)
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
8086
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Posted - 2014.11.19 22:09:00 -
[21] - Quote
Also remember: I believe we are getting more equipment on spawn as well.
CCP Rattati wrote:
Quality over Quantity We want players to use the best Equipment they have at their disposal. ThatGÇÖs why Bandwidth will not increase with item tiers. We also have the capability and intent to reduce Scan Profile with tiers, so Advanced and Complex gear is not as easy to scan. However, this also allows us to increase the carried amount, for rapid redeployment. Spawn first Nanohive and Drop Uplink at point A, redeploy to Objective B, spawn second Nanohive and Drop Uplink, and so on. Stay out of trouble and you wonGÇÖt need to switch or restock for quite some time.
Just pointing that out. This is so that you aren't hesitant to plop down more equipment when needed.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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Iron Wolf Saber
Den of Swords
17768
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Posted - 2014.11.19 22:50:00 -
[22] - Quote
I approve of this service.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Apothecary Za'ki
Biomass Positive
2025
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Posted - 2014.11.19 23:16:00 -
[23] - Quote
John Demonsbane wrote:It seems like people are a little confused about how the EQ bandwidth thing is supposed to work, so hereGÇÖs some examples to help make it more clear than RattatiGÇÖs spreadsheet (I do give him a +1 for the use of both GÇ£shenanigansGÇ¥ and GÇ£follyGÇ¥ in a spreadsheet). Personally I like the idea (a lot) so I want to make sure everyone understands its purpose and mechanics before they jump to any conclusions. Example 1: This is exactly what the BW mechanic is intended to stop.-Player starts match in scout suit or speedy min logi suit stacked with uplinks. Litters the map with them along a path leading to supply depot -Switches to another suit, drops a bunch of triage hives at a chokepoint, heads back to supply depot -Switches to HMG sentinel, camps said hives. -Profit. When he dies he respawns in the relatively cheaper sentinel suit while the expensive equipment is used cost-free Example 2: The way I, as a proper Amarr logi specializing in tactical logistics, starts basically every battle: -Spawn in with scout suit with 2 uplinks (the Amarr logi suit is not really any faster than a Min sentinel once you put some armor on it). Place uplinks judiciously, in well-chosen locations (click signature for details) -Switch to Amarr logi suit, activate uplink bonus. Drop a couple more if itGÇÖs a large 5 point map. Do all my super-important logi stuff with rep tool or nanohives or whatever -Replace uplinks when needed -No profit as my suit is expensive and the d-bag above stole all my WP by dropping his uplinks right on top of mine after spawning on them. GG, dude. -Insert bandwidth here- Example 1a: Same Scout/Sentinel 514 youGÇÖve grown to love, but now with BW!-Player starts match with ADV min logi suit (BW=6 EQ worth) -Craps out 5 uplinks on the way to supply depot in numerical order, #1 under the MCC, #2 in the middle of the road, #3 kinda near the city entrance, etc. -Switches to another ADV min logi suit, drops 3 more (#6,7,8). - Ooops! Exceeded BW of 6 EQ. (5+3 >6). Uplinks #1 and #2 pop. -Returns to supply depot, switches to cloaked shotty scout to display l33t skillz while farming uplink WP -Uh oh. Scout BW = 3 EQ. Uplinks 3-5 pop. Sad face.-Complain on forums Example 2a:You can still be a logi-Spawn in with scout suit (BW = 3 EQ) for initial run, drop 3 uplinks, need to be even more judicious since itGÇÖs only 3 -Switch to Amarr logi suit (BW=8GǪ yay!), drop the remaining uplinks, letGÇÖs call it 5 total. -Do logi stuff. Still have room for 3 REGÇÖs to set a trap or to drop a full complement of proto hives. -Profit. Less equipment is being spammed overall. No one else is stealing my WP.-Rep tool, injector, scanners not affected. I can switch to a medic suit with those 3 things and my EQ stays exactly where it is! Hope this cleared up any confusion. I can always put up a couple other scenarios/examples if desired. example oen i have not seen exact examples of this but there is alot of spam around supply depos as for second example i thought the amarr logi bonus only worked when it was the amarr logi suit which had dropped said uplinks.. this may need "fixing" in the future.
[[LogiBro ADV/PRO]] [[Level 2 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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John Demonsbane
Unorganized Ninja Infantry Tactics
4619
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Posted - 2014.11.19 23:27:00 -
[24] - Quote
Apothecary Za'ki wrote: example oen i have not seen exact examples of this but there is alot of spam around supply depos as for second example i thought the amarr logi bonus only worked when it was the amarr logi suit which had dropped said uplinks.. this may need "fixing" in the future.
That is a common misconception (see here). The Amarr logi bonus works when you are - Alive - In an Amarr logi suit
That's why the bonus goes away when you die (which it shouldn't but that's another discussion.) Doesn't matter what suit you are in when you drop it. Otherwise everyone would be spawning in with amarr logi suits to spam their links before switching suits, and every uplink on the field would be 3 sec. This way is better.
Example one was extremely common in PC. Almost everyone carried links at the start and then switched suits. A few people in Hellstorm used to actually wait and not spawn in the second the match started, but instead drop in on the first set of proto Amarr uplinks that were placed, either in Sentinel suits, or roll forward with more of their own uplinks, like playing uplink leapfrog or something.
(The godfather of tactical logistics)
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howard sanchez
Murphys-Law General Tso's Alliance
1006
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Posted - 2014.11.19 23:56:00 -
[25] - Quote
big fan of the bandwidth proposal as described. Have they suggested a date/timeframe they'd like to deploy whatever the final product is?
Secondly, OP - nice explanation & examples. Would you consider posting something similar for the 'EWAR' proposal?
I feel like we are in the honeymoon phase after our red wedding.
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Imp Smash
molon labe. General Tso's Alliance
406
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Posted - 2014.11.20 00:20:00 -
[26] - Quote
I main an assault. I alt a heavy.
I think heavies should have 0 BW. We don't get an EQ slot for a reason. Even if they had the BW for 1 rep hive they could go and drop it, switch suits, and use it as a heavy effectively giving their heavy an EQ slot.
So yes -- this is one of the kinds of limits heavies should have! |
John Demonsbane
Unorganized Ninja Infantry Tactics
4632
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Posted - 2014.11.20 00:22:00 -
[27] - Quote
howard sanchez wrote:big fan of the bandwidth proposal as described. Have they suggested a date/timeframe they'd like to deploy whatever the final product is?
Secondly, OP - nice explanation & examples. Would you consider posting something similar for the 'EWAR' proposal?
Lol... If I understood ewar, sure. Unfortunately, eWar math hurts my head.
I think Haerr is your man on that one.
(The godfather of tactical logistics)
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Henchmen21
Planet Express LLC
1117
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Posted - 2014.11.20 00:32:00 -
[28] - Quote
Couple of concerns:
Will there be an indicator of BW used/available?
I am a fan of prox mines but they are woefully underpowered thus forcing you to lay a large amount of them. While I generally lay a field and drive them into it with a PLC if the tank doesn't come near I'll eventually leave as the field will generally catch a LAV at some point. With BW if I switch to assault there goes half my field which will no longer even kill the LAV. While I drop uplinks I don't go out of my way to spam them and the same goes for nano's but here I am being punished because CCP's original plan to fix equipment spam just hurt real logies not the dedicated suit spammers.
Your game f'ing sucks, but I'll still play it, damn you! Turns out I wont.
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
503
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Posted - 2014.11.20 04:50:00 -
[29] - Quote
John Demonsbane wrote:In a commando you're good. .... My apologies, I should have been more specific. I am asking about militia heavy frames: will they have bandwidth?
AKA - StarVenger
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Spkr4theDead
Red Star. EoN.
2390
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Posted - 2014.11.20 08:19:00 -
[30] - Quote
This would mostly only affect the Amarr and Caldari logis. The Minmatar and Gallente probably won't have much if any problem with bandwidth. On a PRO Min logi, I could put both a Six Kin Triage and Core Focused on it, with a Wiyrkomi Injector.
I made a STD Gal logi with 3 PRO scanners so I can spam them and have the enemy team constantly scanned.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Blueprint For Murder
Immortal Guides
347
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Posted - 2014.11.20 09:06:00 -
[31] - Quote
I understand this is needed to stop exploitation, but it does sadden me that I will no longer be able to use REs and uplinks or booby trap my uplinks with REs. I guess I will fit a hive instead.
The Impossible Dream-Wizard Talk @MMoMerc
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John Demonsbane
Unorganized Ninja Infantry Tactics
4642
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Posted - 2014.11.20 12:10:00 -
[32] - Quote
Blueprint For Murder wrote:I understand this is needed to stop exploitation, but it does sadden me that I will no longer be able to use REs and uplinks or booby trap my uplinks with REs. I guess I will fit a hive instead.
Yeah, honestly I think the numbers for RE's and proxies should be reduced. RE's should be 2 BW, proxies 1.
(The godfather of tactical logistics)
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Lonewolf Heavy
Chaotic Company
154
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Posted - 2014.11.20 14:34:00 -
[33] - Quote
John Demonsbane wrote:Blueprint For Murder wrote:I understand this is needed to stop exploitation, but it does sadden me that I will no longer be able to use REs and uplinks or booby trap my uplinks with REs. I guess I will fit a hive instead. Yeah, honestly I think the numbers for RE's and proxies should be reduced. RE's should be 2 BW, proxies 1.
I don't know, I would like to see proxies, but REs should stay the same. Regardless, they are limited by the suits max deploy anyways so it doesn't really matter.
Sentinel/Commando
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