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John Demonsbane
Unorganized Ninja Infantry Tactics
4598
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Posted - 2014.11.19 17:30:00 -
[1] - Quote
It seems like people are a little confused about how the EQ bandwidth thing is supposed to work, so hereGÇÖs some examples to help make it more clear than RattatiGÇÖs spreadsheet (I do give him a +1 for the use of both GÇ£shenanigansGÇ¥ and GÇ£follyGÇ¥ in a spreadsheet). Personally I like the idea (a lot) so I want to make sure everyone understands its purpose and mechanics before they jump to any conclusions.
Example 1: This is exactly what the BW mechanic is intended to stop. -Player starts match in scout suit or speedy min logi suit stacked with uplinks. Litters the map with them along a path leading to supply depot -Switches to another suit, drops a bunch of triage hives at a chokepoint, heads back to supply depot -Switches to HMG sentinel, camps said hives. -Profit. When he dies he respawns in the relatively cheaper sentinel suit while the expensive equipment is used cost-free
Example 2: The way I, as a proper Amarr logi specializing in tactical logistics, starts basically every battle: -Spawn in with scout suit with 2 uplinks (the Amarr logi suit is not really any faster than a Min sentinel once you put some armor on it). Place uplinks judiciously, in well-chosen locations (click signature for details) -Switch to Amarr logi suit. Drop a couple more if itGÇÖs a large 5 point map. Do logi stuff with rep tool or nanohives or whatever -Replace uplinks when needed -No profit as my suit is expensive and the d-bag above stole all my WP by dropping his uplinks right on top of mine after spawning on them. GG, dude.
-Insert bandwidth here-
Example 1a: Same Scout/Sentinel 514 youGÇÖve grown to love, but now with BW! -Player starts match with ADV min logi suit (BW=6 EQ worth) -Craps out 5 uplinks on the way to supply depot in numerical order, #1 under the MCC, #2 in the middle of the road, #3 kinda near the city entrance, etc. -Switches to another ADV min logi suit, drops 3 more (#6,7,8). -Ooops! Exceeded BW of 6 EQ. (5+3 >6). Uplinks #1 and #2 pop. -Returns to supply depot, switches to cloaked shotty scout to display l33t skillz while farming uplink WP -Uh oh. Scout BW = 3 EQ. Uplinks 3-5 pop. Sad face. -Complain on forums
Example 2a:You can still be a logi -Spawn in with scout suit (BW = 3 EQ) for initial run, drop 3 uplinks, need to be even more judicious since itGÇÖs only 3 -Switch to Amarr logi suit (BW=8GǪ yay!), drop the remaining uplinks, letGÇÖs call it 5 total. -Do logi stuff. Still have room for 3 REGÇÖs to set a trap or to drop a full complement of proto hives. -Profit. Less equipment is being spammed. No one else is stealing my WP -Rep tool, injector, scanners not affected
Hope this cleared up any confusion. I can always put up a couple other scenarios/examples if desired.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4601
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Posted - 2014.11.19 18:02:00 -
[2] - Quote
Soraya Xel wrote:Indeed. And equipment logis aren't even trapped in their role. Conceivably you can still fit a logi suit for deployables, deploy your stuff, and then switch to a rep tool/injector/scanning fit without torching your bandwidth and losing your links.
Good point. Minor edit made for emphasis.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4601
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Posted - 2014.11.19 18:17:00 -
[3] - Quote
abdullah muzaffar wrote:Soraya Xel wrote:Indeed. And equipment logis aren't even trapped in their role. Conceivably you can still fit a logi suit for deployables, deploy your stuff, and then switch to a rep tool/injector/scanning fit without torching your bandwidth and losing your links. What about a forge gunner? In most cases im the only one who cares about giving av support and uplinks, what i usually do is go somewhere high, 2 pro flux links, and 3 quantum nanos, then suicide and switch to a minheavy with an iafg. Now i wouldnt be able to go on forging, as ill keep running out of ammo.
Bring a logi with you the first time up? Would save you the cost of the first suit, maybe give a new player in your corp a viable role at the same time. Nobody should be able to be a one-man-army in an allegedly team-based shooter.
(Edit: Ninja'd! Damnit Soraya, lurking my thread better than I am...)
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4602
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Posted - 2014.11.19 18:31:00 -
[4] - Quote
Lynn Beck wrote:Question, does the Heavy have any BW? If it has like 1-2 eq worth, it would still be possible to toss yourself a uplink/ishy hive, but no throwing yourself an invuln nest that is impervious to any sustained DPS.
Currently it doesn't, but the numbers aren't set in stone. I don't personally see why they have to have 0, I think one EQ worth is probably OK.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4609
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Posted - 2014.11.19 21:46:00 -
[5] - Quote
Meisterjager Jagermeister wrote:I usually drop one militia uplink per match and often switch out to a heavy frame later in the match. Will this pop my link? I don't want to be trapped in a medium or light suit to keep that link active if the situation calls for me switching to heavy. (When I run heavy frame I play commando role not hmg.)
In a commando you're good. You'll have basically the same BW as an assault so you can have at least a couple pieces of EQ out.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4619
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Posted - 2014.11.19 23:27:00 -
[6] - Quote
Apothecary Za'ki wrote: example oen i have not seen exact examples of this but there is alot of spam around supply depos as for second example i thought the amarr logi bonus only worked when it was the amarr logi suit which had dropped said uplinks.. this may need "fixing" in the future.
That is a common misconception (see here). The Amarr logi bonus works when you are - Alive - In an Amarr logi suit
That's why the bonus goes away when you die (which it shouldn't but that's another discussion.) Doesn't matter what suit you are in when you drop it. Otherwise everyone would be spawning in with amarr logi suits to spam their links before switching suits, and every uplink on the field would be 3 sec. This way is better.
Example one was extremely common in PC. Almost everyone carried links at the start and then switched suits. A few people in Hellstorm used to actually wait and not spawn in the second the match started, but instead drop in on the first set of proto Amarr uplinks that were placed, either in Sentinel suits, or roll forward with more of their own uplinks, like playing uplink leapfrog or something.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4632
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Posted - 2014.11.20 00:22:00 -
[7] - Quote
howard sanchez wrote:big fan of the bandwidth proposal as described. Have they suggested a date/timeframe they'd like to deploy whatever the final product is?
Secondly, OP - nice explanation & examples. Would you consider posting something similar for the 'EWAR' proposal?
Lol... If I understood ewar, sure. Unfortunately, eWar math hurts my head.
I think Haerr is your man on that one.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4642
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Posted - 2014.11.20 12:10:00 -
[8] - Quote
Blueprint For Murder wrote:I understand this is needed to stop exploitation, but it does sadden me that I will no longer be able to use REs and uplinks or booby trap my uplinks with REs. I guess I will fit a hive instead.
Yeah, honestly I think the numbers for RE's and proxies should be reduced. RE's should be 2 BW, proxies 1.
(The godfather of tactical logistics)
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