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DootDoot
Circle of Huskarl Minmatar Republic
352
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Posted - 2014.11.18 16:04:00 -
[1] - Quote
Why is there a game setting that actively helps you aim and connect bullets on target available in an end game competitive game mode?
How does this even make sense?
This game plays better and balances 100 times better without Aim assist.
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abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
54
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Posted - 2014.11.18 16:19:00 -
[2] - Quote
DootDoot wrote:Why is there a game setting that actively helps you aim and connect bullets on target available in an end game competitive game mode?
How does this even make sense?
This game plays better and balances 100 times better without Aim assist.
imho, they should just nerf strafe speed, give bigger hitboxes, and then remove aa, since the problem is mostly related to crap hitdetection, and aa is just a bandaid fix, even if a bit too strong, as it guarantees hits even when youre lagging hard |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5118
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Posted - 2014.11.18 16:20:00 -
[3] - Quote
Subjective statement. Provide evidence.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Leadfoot10
Molon Labe. General Tso's Alliance
2195
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Posted - 2014.11.18 16:52:00 -
[4] - Quote
abdullah muzaffar wrote:aa is just a bandaid fix, even if a bit too strong, as it guarantees hits even when youre lagging hard
I wish my AA worked like that.
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Zatara Rought
Fatal Absolution General Tso's Alliance
4673
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Posted - 2014.11.18 16:54:00 -
[5] - Quote
AA is negligible...go play destiny if you want to see AA.
AA counters hit detection deficiencies.
PC has the largest issues with hit detection.
yeah no bueno.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
54
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Posted - 2014.11.18 19:08:00 -
[6] - Quote
Leadfoot10 wrote:abdullah muzaffar wrote:aa is just a bandaid fix, even if a bit too strong, as it guarantees hits even when youre lagging hard I wish my AA worked like that. m/kb user here, tried out the ds3, lagged hard, fired my cr-lag-+60+60 |
Apothecary Za'ki
Biomass Positive
1982
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Posted - 2014.11.18 19:10:00 -
[7] - Quote
DootDoot wrote:Why is there a game setting that actively helps you aim and connect bullets on target available in an end game competitive game mode?
How does this even make sense?
This game plays better and balances 100 times better without Aim assist.
it only plays better and balances better for those super twitch kids who do nothign but play halo and cod.. for us older people we need a little somethign to balance it.. and more so when it coems ot keyboard+mouse.. aimassist is there to level the field vs KB/m and massive skillgaps
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
8023
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Posted - 2014.11.18 19:12:00 -
[8] - Quote
abdullah muzaffar wrote:DootDoot wrote:Why is there a game setting that actively helps you aim and connect bullets on target available in an end game competitive game mode?
How does this even make sense?
This game plays better and balances 100 times better without Aim assist.
imho, they should just nerf strafe speed, give bigger hitboxes, and then remove aa, since the problem is mostly related to crap hitdetection, and aa is just a bandaid fix, even if a bit too strong, as it guarantees hits even when youre lagging hard
AA is here to keep K/BM in check.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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KA24DERT
TeamPlayers Negative-Feedback
737
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Posted - 2014.11.18 22:40:00 -
[9] - Quote
Ghost Kaisar wrote:abdullah muzaffar wrote:DootDoot wrote:Why is there a game setting that actively helps you aim and connect bullets on target available in an end game competitive game mode?
How does this even make sense?
This game plays better and balances 100 times better without Aim assist.
imho, they should just nerf strafe speed, give bigger hitboxes, and then remove aa, since the problem is mostly related to crap hitdetection, and aa is just a bandaid fix, even if a bit too strong, as it guarantees hits even when youre lagging hard AA is here to keep K/BM in check.
CCP is here to keep KB/M in check, and they're doing an overbearingly great job.
AA is here to mask hit detection issues and to appease the expectations of console gamers. |
Meeko Fent
Kirkinen Risk Control Caldari State
2093
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Posted - 2014.11.18 23:57:00 -
[10] - Quote
Why are we making PC at endgame?
Isn't that the interesting part? The fun bit that we all want to play?
Hiding the part of the game that's supposed to be the best behind a skill wall only beatable with a KB/M is like hiding the steak behind a wall of a steakhouse with only a spoon to eat it with.
AA is to mask both the inadequacies of the HD and of the DS3.
Anybody who wants to argue against that the M/KB is not as precise as gamepad can go and eat one. It's well known that KBM is better then gamepad, ands the reason most the competition games are on PC and not Console. You can precisely stop and precisely make very fine adjustments much faster on KBM then on gamepad.
Because you wanted to be something you're not.
A hero.
Do you feel like one now?
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
329
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Posted - 2014.11.19 22:24:00 -
[11] - Quote
Sorry, but your taking a stab and making requests to change an edifice of this game that took a LOT of guts and boldness to create, a lot of bravery to insert in the game, and IGÇÖm pretty sure will NOT be changed one bit from its place in history.
If youGÇÖre a veteran player (meaning you were on Dust before its 5/14 release, and when there was NO available assister) you had time to work your shooting skills without any Aim Assist options at all in the game. The Dust Aim-Assist was not built to address PS3 controller designs, or even the game mechanics of Dust iteself. Weekend-gamers, casual-users, leisure-shooter enthusiasts who just like discovering and unwinding in a game, in addition to Newberrys, were slaughtered in Dust's gameplay, and pushed out of any chance to just kick-back and enjoy the game. Aim-Assist was crafted to address ALL these above kinds of players and give them an GÇ£equalizingGÇ¥ situation: a little bias to help the weak-skilled, some slipperyness to allow stubborn aimers to unconsciously override the auto-aim, the ability to still let vets operate with theirs completely turned off and not get utterly castrated. The result is forces everyone to get SOME merciful chance to get shot, or at least be shoot-able, by everyone else, whether they have time to become ace at the game, or not much time to practice at all. Ground-breaking. Dangerous. And to many players, #+^*#) cool!
But the debate for and against this thing was fought LONG ago. FightGÇÖs over. Many new players or players who werenGÇÖt here prior to the Aim Assist arrival donGÇÖt even know how it works, or what precisely about it they presume they need to argue about---they only know theyGÇÖre getting shot by players they usually enjoyed spitting on in other fps games, OR they only feel the Aim Assist GÇ£fightingGÇ¥ their aim as they try using it and donGÇÖt know GÇ£whatGÇÖs wrong with this BS thing?GÇ¥
But that smoke has all cleared long ago. Dust has Aim-Assist, with no further attempts to re-explain why to players. The only smiling sympathy they now give to you is the option to switch it OFF if you want. Mmmmmmm, like I said,... *#^%# cool.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Tebu Gan
molon labe. General Tso's Alliance
1237
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Posted - 2014.11.19 23:00:00 -
[12] - Quote
DootDoot wrote:Why is there a game setting that actively helps you aim and connect bullets on target available in an end game competitive game mode?
How does this even make sense?
This game plays better and balances 100 times better without Aim assist.
NO ONE can complain about the aim assist in this game. After playing destiny and coming back to Dust from time to time, the difference is HUGE.
Dust is very unforgiving when it comes to aiming, aim assist provides very minimal help with aiming.
Tanks - Balancing Turrets
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VikingKong iBUN
T.H.I.R.D R.O.C.K
219
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Posted - 2014.11.20 01:29:00 -
[13] - Quote
If you don't like it you can turn it off. |
Imp Smash
molon labe. General Tso's Alliance
411
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Posted - 2014.11.20 01:49:00 -
[14] - Quote
Zatara Rought wrote:AA is negligible...go play destiny if you want to see AA.
AA counters hit detection deficiencies.
PC has the largest issues with hit detection.
yeah no bueno.
This. |
DeadlyAztec11
Ostrakon Agency
5985
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Posted - 2014.11.20 02:29:00 -
[15] - Quote
AA is really only useful when you have high latency because it allows you to tell if you're leading your target in a correct faction.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Her Chosen
Grade No.2
52
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Posted - 2014.11.20 06:12:00 -
[16] - Quote
Do you PC, brah? Trust me AA almost is never working in PC, because the frames and HD are terrible. Drag and AA in PC isn't a factor. If you can't aim, you're dead.
For the longest time -and I still think it- I thought PC actually didn't have AA because I'd miss shots I know I've made 100% of the time outside of PC |
Myron Kundera
The Generals
108
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Posted - 2014.11.20 17:25:00 -
[17] - Quote
DootDoot wrote:Why is there a game setting that actively helps you aim and connect bullets on target available in an end game competitive game mode?
How does this even make sense?
This game plays better and balances 100 times better without Aim assist.
Aim assist exists to "counter" (lol) M/KB users and the precisi+¦n they get when mouse aiming, allegedly.
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
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Leadfoot10
Molon Labe. General Tso's Alliance
2229
|
Posted - 2014.11.20 18:54:00 -
[18] - Quote
Imp Smash wrote:Zatara Rought wrote:AA is negligible...go play destiny if you want to see AA.
AA counters hit detection deficiencies.
PC has the largest issues with hit detection.
yeah no bueno. This.
x2
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Leadfoot10
Molon Labe. General Tso's Alliance
2229
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Posted - 2014.11.20 18:55:00 -
[19] - Quote
Myron Kundera wrote:DootDoot wrote:Why is there a game setting that actively helps you aim and connect bullets on target available in an end game competitive game mode?
How does this even make sense?
This game plays better and balances 100 times better without Aim assist.
Aim assist exists to "counter" (lol) M/KB users and the precisi+¦n they get when mouse aiming, allegedly.
Alleged by those who have never tried MKB in Dust.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5188
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Posted - 2014.11.20 20:15:00 -
[20] - Quote
Leadfoot10 wrote:Myron Kundera wrote:DootDoot wrote:Why is there a game setting that actively helps you aim and connect bullets on target available in an end game competitive game mode?
How does this even make sense?
This game plays better and balances 100 times better without Aim assist.
Aim assist exists to "counter" (lol) M/KB users and the precisi+¦n they get when mouse aiming, allegedly. Alleged by those who have never tried MKB in Dust. Ahhh I remember with fondness all of the nerds who scream how M/KB is OP. Then they tried it and screamed OMG WHAT THE HELL IS THIS SH*T!!!
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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DootDoot
Circle of Huskarl Minmatar Republic
353
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Posted - 2014.12.15 23:48:00 -
[21] - Quote
CELESTA AUNGM wrote:Sorry, but your taking a stab and making requests to change an edifice of this game that took a LOT of guts and boldness to create, a lot of bravery to insert in the game, and IGÇÖm pretty sure will NOT be changed one bit from its place in history.
If youGÇÖre a veteran player (meaning you were on Dust before its 5/14 release, and when there was NO available assister) you had time to work on your shooting skills without any Aim Assist options at all in the game. The Dust Aim-Assist was not built to address any PS3 controller designs, or even the game mechanics of Dust itself. Weekend-gamers, casual-users, leisure-shooter enthusiasts who just like discovering and unwinding in a game, in addition to Newberrys, all were getting slaughtered in Dust's gameplay, and pushed out of any chance to just kick-back and enjoy the game. Aim-Assist was crafted to address ALL these above kinds of players and give them an GÇ£equalizingGÇ¥ situation: a little bias to help the weak-skilled, some slipperyness to allow stubborn aimers to unconsciously override the auto-aim, the ability to still let vets operate with theirs completely turned off if they want to and not get utterly castrated by players operating with theirs ON. The result is an "aim assister" that forces everyone to get SOME merciful chance to get shot, or at least be shoot-able, by everyone else, whether they have time to become ace at the game, or not much time to practice at all. Ground-breaking. Dangerous. And to many players, #+^*#) cool!
But the debate for and against this thing was fought LONG ago. FightGÇÖs over. Many new players, or players who werenGÇÖt here prior to the Aim Assist arrival, donGÇÖt even know how it works, or what precisely about it they presume they need to argue about---they only know theyGÇÖre getting shot by players they usually enjoyed spitting on in other fps games, OR they only feel the Aim Assist GÇ£fightingGÇ¥ their aim as they try using it and donGÇÖt know GÇ£whatGÇÖs wrong with this BS thing?GÇ¥
But that smoke has all cleared long ago. Dust has Aim-Assist, with no further attempts to re-explain why to players. The only smiling sympathy they now give to you is the option to switch it OFF if you want. Mmmmmmm, like I said,... *#^%# cool.
You keep saying "Switching Aim assist off"
Please goto Options and turn it "Off" and then go test. It does nothing.... Your still tracking and hitting targets with a near lock on feature.
It's like switching the option for "Texture Effect Detail" From High to medium to Low in the options... It Does nothing.
Aim assist in Destiny is cool.. It's a 1 shot headshot scenario.. Casual players will never get that speedy twitch instinctive aiming down to do that with any consistency.
Thats why they put AA in Halo and CoD like games.
DUST is a game where people have different skills, Health, Suits, Resistance values.. All of that is largely made moot when everything dies in seconds because of Aim assist.
You then come to DUST and realize when you put your crosshairs over target your crosshairs light up... And your hitting at near 100% accuracy... Much like how it works on Grand Theft Auto 5. Your little Aiming dot goes Red? You can now get your headshot.
There is no going to a wall and spraying it with your gun.. seeing how your gun recoils and firing your gun to match it's behavior... There is no dynamic hit detection no firing your bullet to have your target side step into it after it is fired...
That doesn't exist in the way DUST's hit detection is done...
It's a "Lock on" Feature. Now? Mix that with Aim assist. You move your crosshair so it turns "Red" ... You are now locked. Aim assist keeps yopu on target for extended period of time and helping your bullets hit at near 100% accuracy.
This is why a Heavy Machine gun can't hit you. Then all of a sudden. You can't be missed and your dead in less then a second.
Fixing the hit detection system or redoing it to a proper FPS hit detection system would of been the route. Not implementing a band aid that conflicts with the game designs to create a feature that is largely hated.
Let alone letting an Aim assist feature be allowed in the End game competitive content... And literally helps to dictate who gets to hold land. This should be based on Player skill and team work. Not who has the most ISK, the most Skill points and the best game performance at that time. |
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1417
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Posted - 2014.12.16 01:28:00 -
[22] - Quote
Then how is Duna corp gonna win PC? Lol jk
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Jathniel
G I A N T
1323
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Posted - 2014.12.16 01:38:00 -
[23] - Quote
I don't mind seeing AA go. But as was said, with how bad lag, framerate, and hit detection is in PC... don't expect it to go anywhere.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Her Chosen
Grade No.2
143
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Posted - 2014.12.17 02:43:00 -
[24] - Quote
lolololololololololololololololololololololololol
You are aware that the best players in PC turn their AA off before the matches, because of the terrible framerate and lag that is PC...
Are you new here?
STRONG BOX ROLE CALL
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1070
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Posted - 2014.12.17 05:16:00 -
[25] - Quote
+1 Remove it from FW too.
Please support fair play!
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ReGnYuM
Red Star. EoN.
3377
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Posted - 2014.12.17 06:10:00 -
[26] - Quote
GD Randoms need to stop posting about PC, especially regarding core mechanics.
I remember playing PC when AA was off. AR fights were stupidly long and the general PC population shifted toward MD and FlayLock spam.
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gustavo acosta
Capital Acquisitions LLC General Tso's Alliance
595
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Posted - 2014.12.17 06:25:00 -
[27] - Quote
ReGnYuM wrote:GD Randoms need to stop posting about PC, especially regarding core mechanics.
I remember playing PC when AA was off. AR fights were stupidly long and the general PC population shifted toward MD and FlayLock spam.
Confirming OP knows nothing. He's always commenting positive things on Ceopiewhatever's videos. nuff said.
GimmeDatSuhWeet isk
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DootDoot
Circle of Huskarl Minmatar Republic
354
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Posted - 2015.01.03 06:09:00 -
[28] - Quote
ReGnYuM wrote:GD Randoms need to stop posting about PC, especially regarding core mechanics.
I remember playing PC when AA was off. AR fights were stupidly long and the general PC population shifted toward MD and FlayLock spam.
Regnyum didn't even play PC much at the start.... Unless your talking about negative feedback's war against delta force? laugh.
Where Eon and Chronos where at battle from the start. As Impz and Nyain stayed in a small corner of the region barely attacking or defending.
This was also a time where PC was the laggiest slide show game performance that has ever happened in DUST... Paired with Flaylocks being extremely strong.
Assault rifles When Uprising launched and PC started.... SUCKED, the only thing that worked was Tac AR's..... everything sucked because CCP Wolfman just overhauled the entire Aiming system and Hit detection mechanics for Uprising...
They blanket buffed every weapon by 10% damage to make up for the terrible hit detection... That then persisted until July...
If you think I'm some GD scrub.... guess again... |
Grimmiers
758
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Posted - 2015.01.03 10:22:00 -
[29] - Quote
What happened to ccp wolfman? |
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