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Vitantur Nothus
Nos Nothi
126
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Posted - 2014.11.11 12:56:00 -
[1] - Quote
What did you expect? Anywho, here's how to fix:
First, nerf Scouts until they're plainly underpowered. Then ...
Add a mass measure to dropsuits; the more the mass, the more movement metrics are affected. Movement metrics should include strafe speed, movement speed, sprint speed, backpedal speed, and rotation speed.
* Cures the assault-lite "strafe" scout * Cures the insta-spinning HMG heavy (part of the reason why scouts HP tank) * Addresses HP Module market dominance. * Encourages build diversity * Addresses "HP is King" PC meta
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Vitantur Nothus
Nos Nothi
127
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Posted - 2014.11.11 13:29:00 -
[2] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:[quote=Vitantur Nothus] Rotation speed.
I can agree with everything that you said besides this , that's because .. if you played scout , you know how a sentinel turns to defend and actually it's not fast now , you can strafe and SG or NK or any other quick kill weapon them because they don't turn fast with a HMG ( contrary to what people say , if you can't kill them then your the one with the problem because I can do it and I suck at scout and using SG and NK ) so this kinda makes them even more instakillable .
This is such a bad idea and when I see people saying this I just can't help but to think that their bias and just anti-heavy because scouts already do wreak heavies with a third and sometimes less of HP's and this would increase the scouts numbers more because that's part of the problem already is the fact that they are instakill monsters .
I can understand the premise and all but if that part of your proposal ( if enacted because this is how it should be and I've thought along the same lines myself ) didn't effect heavies then I would be all onboard .
You can say that you play heavy all you like and the rest of the talk but anybody that has played multiple roles without bias , just knows how wrong this would be for heavies .
Say what you will but they turn fast enough ( barely ) to defend themselves and that's how it should be .
Weight discrepancies would just handicap that role .
They already have enough .
When we lifted the rotation cap, we lifted the Heavies vulnerability to attacks from behind. An HMG Heavy should decimate anything in front of him, but he should panic if successfully flanked. To quote Breakin' Stuff, like a turtle on its back.
FYI: Increasing your input sensitivity increases your rotation speed. A 1,500HP Sentinel rotates as quickly a 300HP Scout. If you still feel you're turning too slowly, perhaps try a KB/M. From what I've been told, these permit the fastest and tightest pirouettes (though I've not tested). |
Vitantur Nothus
Nos Nothi
130
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Posted - 2014.11.11 15:10:00 -
[3] - Quote
Victor Moody Stahl wrote:Vitantur Nothus wrote:It isn't "role hating" to say that heavies are afforded too great an opportunity to emerge victorious from flank attacks.
When we lifted the rotation cap, we lifted the Heavies vulnerability to attacks from behind. An HMG Heavy should decimate anything in front of him, but he should panic when successfully flanked. To quote Breakin' Stuff, like a turtle on its back.
FYI: Increasing your input sensitivity increases your rotation speed. A 1,500HP Sentinel rotates as quickly a 300HP Scout. If you still feel you're turning too slowly, perhaps try a KB/M. From what I've been told, these permit the fastest and tightest pirouettes (though I've not tested). Except that you're taking that out of context. He was explicitly saying that in reference to it being a horrible terrible mechanic. If the HMG heavy is supposed to be CQB dominance, then it can't have a turnspeed limit, otherwise everything will simply orbit them and shoot them in the side of the head. The only difference from the Chrome era would be that heavies will just take longer to helplessly die to people doing that. With that said, Breakin also has an excellent thread on evicting HMG heavies from CQB and making them long-range fire support instead. Check it out here.
I agree with you. We can't have mercs winning frontal assaults vs HMG heavies simply by orbiting them. I concede, but we should still try to find a way to address the "insta-spin-and-win" maneuver; it plays a major part in why Scouts HP tank.
Perhaps a back stab multiplier would prove a better solution. |
Vitantur Nothus
Nos Nothi
131
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Posted - 2014.11.11 15:38:00 -
[4] - Quote
Aiwha Bait wrote:Kain Spero wrote:The cloak nerf didn't actually work.
Edit: As in there is no delay between decloak and shooting. 3/10 of a second is very quick. I'm sure it's there, it's just too quick for you to notice. ;) That said, I've never run p*ssy cloaks, but I do run Amarr scout.
1. Thought the delay the supposed to be increased to 2 seconds. 2. Assault Lite is far easier and poses a far greater problem than sneaking. |
Vitantur Nothus
Nos Nothi
134
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Posted - 2014.11.11 17:58:00 -
[5] - Quote
Aiwha Bait wrote:Mejt0 wrote:Aiwha Bait wrote:Kain Spero wrote:The cloak nerf didn't actually work.
Edit: As in there is no delay between decloak and shooting. 3/10 of a second is very quick. I'm sure it's there, it's just too quick for you to notice. ;) That said, I've never run p*ssy cloaks, but I do run Amarr scout. It's not about delay but range decrease. Also saying that cloaks are for pussies is like saying you are p*ssy cus you are using eqiupment. No, that's not the same thing at all. Using cloaks to turn invisible and shoot somebody in the back, and then cloaking back up, for the sake of running away, is what makes it a p*ssy piece of equipment and makes a p*ssy player. I'm all about using equipment. I love it. I love my ammo and rep hives. I love being a logi. I never said using any kind of equipment was being a p*ssy. I just stated that cloaks are for pussies.
This post strikes me as both profane and sexist. My sensibilities are deeply offended.
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Vitantur Nothus
Nos Nothi
138
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Posted - 2014.11.11 18:46:00 -
[6] - Quote
@ Aiwha Bait
I take it back. I sincerely feel guilty for reporting you. Even if I had gotten the Magnus points, I don't think I'd have felt right about it. If by some chance you do get moderated, please point out in your appeal that I retracted my complaint.
PS: This doesn't mean you're any less wrong. |
Vitantur Nothus
Nos Nothi
139
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Posted - 2014.11.12 01:07:00 -
[7] - Quote
Roger dodger. Fingering the problem is a 'bit easier than fingering the solution.
Another option may be to wildly increase dispersion while hipfiring (i.e. the old rail rifle nerf). This way a Heavy can aim-down-sights and decimate targets in front of him, but would be properly screwed when properly flanked. |
Vitantur Nothus
Nos Nothi
139
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Posted - 2014.11.12 12:31:00 -
[8] - Quote
Victor Moody Stahl wrote:What really gets my goat these days though is the idiot scouts who thinks that they have every right to charge straight at me and win, when I can see them from 30 meters away. This is, in my experiencing, something that seems to be happening more often too. A scout with a shotgun or knives, who starts at least twenty or thirty meters away from me, and in my sight, should not win that engagement. Absolutely. These Scouts should die 99.9% of the time. And (IMHO) a Scout with Shotgun or Knives who's standing on your heels should have similar odds. |
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