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Banjo Robertson
Evzones Public.Disorder.
305
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Posted - 2014.11.08 16:05:00 -
[1] - Quote
So why do forge guns still have a splash radius if they have zero splash damage? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4692
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Posted - 2014.11.08 16:09:00 -
[2] - Quote
Impact visual effects.
And the assault variant still has splash damage.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Supernus Gigas
The Cooked Goose Coalition
919
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Posted - 2014.11.08 16:29:00 -
[3] - Quote
Better question yet, why did they even remove the splash damage?
It seemed like one of those out of the blue changes CCP likes to make for no reason.
It's not that big of a problem really, as you usually had to rely on direct hits to kill infantry as is, but I don't really see why it needed removal.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVING CLONE BURGERS TONIGHT, BOYS!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4696
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Posted - 2014.11.08 16:32:00 -
[4] - Quote
Supernus Gigas wrote:Better question yet, why did they even remove the splash damage?
It seemed like one of those out of the blue changes CCP likes to make for no reason.
It's not that big of a problem really, as you usually had to rely on direct hits to kill infantry as is, but I don't really see why it needed removal.
too easy to pull area denial on outdoor hack points.
park a sentinel on a hive and you can eliminate any chance of a hack in domination and in a few areas of skirmish maps.
that and to discourage forge sniping, which seems to be the primary function of the weapon if you go by the most common uses of it.
it's why the forge gun charge timers were increased back in the day. it wasn't because they were OP against vehicles.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Apothecary Za'ki
Biomass Positive
1709
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Posted - 2014.11.08 16:32:00 -
[5] - Quote
Supernus Gigas wrote:Better question yet, why did they even remove the splash damage?
It seemed like one of those out of the blue changes CCP likes to make for no reason.
It's not that big of a problem really, as you usually had to rely on direct hits to kill infantry as is, but I don't really see why it needed removal.
because whiners will whine.
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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DUST Fiend
Onslaught Inc RISE of LEGION
14957
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Posted - 2014.11.08 16:32:00 -
[6] - Quote
Supernus Gigas wrote:Better question yet, why did they even remove the splash damage?
It seemed like one of those out of the blue changes CCP likes to make for no reason.
It's not that big of a problem really, as you usually had to rely on direct hits to kill infantry as is, but I don't really see why it needed removal.
Forum crybabies
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
Bitter Vet extraordinaire
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Apothecary Za'ki
Biomass Positive
1709
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Posted - 2014.11.08 16:33:00 -
[7] - Quote
Breakin Stuff wrote:Supernus Gigas wrote:Better question yet, why did they even remove the splash damage?
It seemed like one of those out of the blue changes CCP likes to make for no reason.
It's not that big of a problem really, as you usually had to rely on direct hits to kill infantry as is, but I don't really see why it needed removal.
too easy to pull area denial on outdoor hack points. park a sentinel on a hive and you can eliminate any chance of a hack in domination and in a few areas of skirmish maps. that and to discourage forge sniping, which seems to be the primary function of the weapon if you go by the most common uses of it. it's why the forge gun charge timers were increased back in the day. it wasn't because they were OP against vehicles. forge sniping dosnt rely on splash damage anyway.
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Sergeant Sazu
Nanite Systems
169
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Posted - 2014.11.08 16:33:00 -
[8] - Quote
You still get the 4 red hit markers when the no-damage splash hits you. It's pretty much a warning not to stand still and take evasive measures.
"Go, Militia Swarms!"
1272 damage! It's super effective!
[33.0m SP - Next skill: Nova Knives Operation 5]
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4696
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Posted - 2014.11.08 16:33:00 -
[9] - Quote
Apothecary Za'ki wrote:Supernus Gigas wrote:Better question yet, why did they even remove the splash damage?
It seemed like one of those out of the blue changes CCP likes to make for no reason.
It's not that big of a problem really, as you usually had to rely on direct hits to kill infantry as is, but I don't really see why it needed removal.
because whiners will whine. See my post above.
None of the forge gunners who have mastered the weapon lost much of anything with splash lost. Almost all of my forge kills are bodyshots anyway, so my ability to kill with it wasn't notably decreased.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Banjo Robertson
Evzones Public.Disorder.
306
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Posted - 2014.11.08 16:36:00 -
[10] - Quote
I guess the visual is the important thing they wanted to keep then? hmm, I still woudlnt mind if they just removed the splash radius from the variants that do not get splash damage, just kinda makes sense.
I knew a few people who attached a sticker of a dot on the center of their tv which is where the center of your aim would be to help aim forge guns and no scope snipe hehe |
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4696
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Posted - 2014.11.08 16:41:00 -
[11] - Quote
Banjo Robertson wrote:I guess the visual is the important thing they wanted to keep then? hmm, I still woudlnt mind if they just removed the splash radius from the variants that do not get splash damage, just kinda makes sense.
I knew a few people who attached a sticker of a dot on the center of their tv which is where the center of your aim would be to help aim forge guns and no scope snipe hehe
CCP put a reticle wobble that can throw off AFG aim to counter that. the effect used to give me an eyestrain headache trying to aim.
Turns out my glasses/contacts were off just enough to cause the problem.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Thumb Green
Raymond James Corp
1683
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Posted - 2014.11.08 16:47:00 -
[12] - Quote
Breakin Stuff wrote:Supernus Gigas wrote:Better question yet, why did they even remove the splash damage?
It seemed like one of those out of the blue changes CCP likes to make for no reason.
It's not that big of a problem really, as you usually had to rely on direct hits to kill infantry as is, but I don't really see why it needed removal.
too easy to pull area denial on outdoor hack points.park a sentinel on a hive and you can eliminate any chance of a hack in domination and in a few areas of skirmish maps. that and to discourage forge sniping, which seems to be the primary function of the weapon if you go by the most common uses of it. it's why the forge gun charge timers were increased back in the day. it wasn't because they were OP against vehicles. If that were the case then they should have removed the splash damage from the AFG and left it on the Breach (not many would be willing to wait on the charge to use it for keeping people off the objective) cause the AFG sitting on hives is the best (besides officers) for denying access to the objective. And splash hasn't been effective for sniping since they bumped up the charge time and reduced the splash range; just as easy to hit them directly as it is to catch them in the splash now so it's just quicker to do that than try to splash them to death.
I'm surprised Maynard hasn't been assassinated yet.
Join us in our Pumpkin Crushing
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4696
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Posted - 2014.11.08 16:56:00 -
[13] - Quote
Thumb Green wrote:Breakin Stuff wrote:Supernus Gigas wrote:Better question yet, why did they even remove the splash damage?
It seemed like one of those out of the blue changes CCP likes to make for no reason.
It's not that big of a problem really, as you usually had to rely on direct hits to kill infantry as is, but I don't really see why it needed removal.
too easy to pull area denial on outdoor hack points.park a sentinel on a hive and you can eliminate any chance of a hack in domination and in a few areas of skirmish maps. that and to discourage forge sniping, which seems to be the primary function of the weapon if you go by the most common uses of it. it's why the forge gun charge timers were increased back in the day. it wasn't because they were OP against vehicles. If that were the case then they should have removed the splash damage from the AFG and left it on the Breach (not many would be willing to wait on the charge to use it for keeping people off the objective) cause the AFG sitting on hives is the best (besides officers) for denying access to the objective. And splash hasn't been effective for sniping since they bumped up the charge time and reduced the splash range; just as easy to hit them directly as it is to catch them in the splash now so it's just quicker to do that than try to splash them to death.
Honestly the whole forge line needs a rework.
the breach isn't useful for AV and overkill for infantry
the standard has less Alpha AND DPS than the assault.
Screw it. Will look at stats and propose a fix.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2504
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Posted - 2014.11.08 17:03:00 -
[14] - Quote
Breakin Stuff wrote:Thumb Green wrote:Breakin Stuff wrote:Supernus Gigas wrote:Better question yet, why did they even remove the splash damage?
It seemed like one of those out of the blue changes CCP likes to make for no reason.
It's not that big of a problem really, as you usually had to rely on direct hits to kill infantry as is, but I don't really see why it needed removal.
too easy to pull area denial on outdoor hack points.park a sentinel on a hive and you can eliminate any chance of a hack in domination and in a few areas of skirmish maps. that and to discourage forge sniping, which seems to be the primary function of the weapon if you go by the most common uses of it. it's why the forge gun charge timers were increased back in the day. it wasn't because they were OP against vehicles. If that were the case then they should have removed the splash damage from the AFG and left it on the Breach (not many would be willing to wait on the charge to use it for keeping people off the objective) cause the AFG sitting on hives is the best (besides officers) for denying access to the objective. And splash hasn't been effective for sniping since they bumped up the charge time and reduced the splash range; just as easy to hit them directly as it is to catch them in the splash now so it's just quicker to do that than try to splash them to death. Honestly the whole forge line needs a rework. the breach isn't useful for AV and overkill for infantry the standard has less Alpha AND DPS than the assault. Screw it. Will look at stats and propose a fix. Breach is best used with another AVer (swarmer most likely). It does huge amounts of alpha and the other can whittle down what's left. Two breaches could probably alpha anything but a well fit tank.
Regular are good of you're bad with the assault (I am guilty of this).
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Joel II X
Bacon with a bottle of Quafe
4435
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Posted - 2014.11.08 17:09:00 -
[15] - Quote
Supernus Gigas wrote:Better question yet, why did they even remove the splash damage?
It seemed like one of those out of the blue changes CCP likes to make for no reason.
It's not that big of a problem really, as you usually had to rely on direct hits to kill infantry as is, but I don't really see why it needed removal.
Rooftop forge sniping |
vlad stoich
NOGAMENOLIFE
218
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Posted - 2014.11.08 17:13:00 -
[16] - Quote
DUST Fiend wrote:Supernus Gigas wrote:Better question yet, why did they even remove the splash damage?
It seemed like one of those out of the blue changes CCP likes to make for no reason.
It's not that big of a problem really, as you usually had to rely on direct hits to kill infantry as is, but I don't really see why it needed removal.
Forum crybabies
Where did your respec video go on youtube?
I really miss that shite. Any chance you could repost it? I must of watched that thing atleast a hundred times. |
Eruditus 920
Nemo Malus Felix
749
|
Posted - 2014.11.08 18:03:00 -
[17] - Quote
Apothecary Za'ki wrote:Supernus Gigas wrote:Better question yet, why did they even remove the splash damage?
It seemed like one of those out of the blue changes CCP likes to make for no reason.
It's not that big of a problem really, as you usually had to rely on direct hits to kill infantry as is, but I don't really see why it needed removal.
because whiners will whine.
Yep and I can prove it.
Hey Apoth, whaddaya think of SG scouts?
"Stay gold, Ponyboy..."
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KEROSIINI-TERO
The Rainbow Effect
1497
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Posted - 2014.11.08 19:45:00 -
[18] - Quote
Breakin Stuff wrote:Supernus Gigas wrote:Better question yet, why did they even remove the splash damage?
It seemed like one of those out of the blue changes CCP likes to make for no reason.
It's not that big of a problem really, as you usually had to rely on direct hits to kill infantry as is, but I don't really see why it needed removal.
too easy to pull area denial on outdoor hack points. park a sentinel on a hive and you can eliminate any chance of a hack in domination and in a few areas of skirmish maps. that and to discourage forge sniping, which seems to be the primary function of the weapon if you go by the most common uses of it. it's why the forge gun charge timers were increased back in the day. it wasn't because they were OP against vehicles.
Forge sniping and forge objective covering dominate because of instagib direct hit.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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NextDark Knight
Molon Labe. General Tso's Alliance
570
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Posted - 2014.11.08 20:00:00 -
[19] - Quote
Cause tryhards think the direct kill is cool..
The splash damange on the Forge was a great weapon for clearning out tons of equipment for killing scout running in your direction. No more...
They also removed the splash from the rail turret.. why even have a freaking tank then.
Over 60+ Million SP and full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/Xbox.
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Supernus Gigas
The Cooked Goose Coalition
921
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Posted - 2014.11.08 20:39:00 -
[20] - Quote
NextDark Knight wrote:Cause tryhards think the direct kill is cool..
The splash damange on the Forge was a great weapon for clearning out tons of equipment for killing scout running in your direction. No more...
They also removed the splash from the rail turret.. why even have a freaking tank then.
Speaking of equipment, I actually see one way the splash removal was good.
It used to be that when I spawn camped uplinks with my FG like a ****, the splash would often destroy the uplink in the process.
But now I can kill merc after merc until they either get a clue or it get's destroyed by other means.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVING CLONE BURGERS TONIGHT, BOYS!
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Pocket Rocket Girl
Psygod9
88
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Posted - 2014.11.08 20:49:00 -
[21] - Quote
Supernus Gigas wrote:Better question yet, why did they even remove the splash damage?
It seemed like one of those out of the blue changes CCP likes to make for no reason.
It's not that big of a problem really, as you usually had to rely on direct hits to kill infantry as is, but I don't really see why it needed removal.
because people QQ so hard about being sniped by forge guns
The Little Girl with the HMG
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Cody Sietz
Evzones Public.Disorder.
4105
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Posted - 2014.11.08 20:55:00 -
[22] - Quote
Cause it's cool, now go back to DS2.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
189
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Posted - 2014.11.08 22:18:00 -
[23] - Quote
Supernus Gigas wrote:Better question yet, why did they even remove the splash damage?
It seemed like one of those out of the blue changes CCP likes to make for no reason.
It's not that big of a problem really, as you usually had to rely on direct hits to kill infantry as is, but I don't really see why it needed removal.
It was removed due to the fact that higher tier forge guns could kill people based off of splash damage and NOT from a direct hit.
Do people try to do research at all when they don't know about game changes? |
Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
189
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Posted - 2014.11.08 22:21:00 -
[24] - Quote
Forge guns still have splash damage on certain variants(and with that they can still be used to kill infantry and not vehicles. Even without but the splash damage still makes it more easy to do so.) |
Diablos Prime
duna corp
0
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Posted - 2015.01.20 06:08:00 -
[25] - Quote
Banjo Robertson wrote:So why do forge guns still have a splash radius if they have zero splash damage? Great question, I have wondered that myself. I am also curious why the forge gun is the only weapon that gets the proto tier weapons with major drawbacks. One of them is a charge weapon that can not hold a charge so you have to be good with your charge timing. One has great damage but you can not move so you are a sitting ducking with a huge target of the glowing from the gun as you charge.
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Operative 1174 Uuali
Y.A.M.A.H
366
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Posted - 2015.01.20 06:22:00 -
[26] - Quote
Apothecary Za'ki wrote:Supernus Gigas wrote:Better question yet, why did they even remove the splash damage?
It seemed like one of those out of the blue changes CCP likes to make for no reason.
It's not that big of a problem really, as you usually had to rely on direct hits to kill infantry as is, but I don't really see why it needed removal.
because whiners will whine.
And scrubs will whine more for their OP weapon.
I'm better than laser focused; I'm hybrid focused.
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Breakin Stuff
Internal Error. Negative-Feedback
6620
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Posted - 2015.01.20 09:55:00 -
[27] - Quote
Diablos Prime wrote:Banjo Robertson wrote:So why do forge guns still have a splash radius if they have zero splash damage? Great question, I have wondered that myself. I am also curious why the forge gun is the only weapon that gets the proto tier weapons with major drawbacks. One of them is a charge weapon that can not hold a charge so you have to be good with your charge timing. One has great damage but you can not move so you are a sitting ducking with a huge target of the glowing from the gun as you charge. Threadomancy is a cardinal sin.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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