Doshneil Antaro
Dem Durrty Boyz General Tso's Alliance
292
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Posted - 2014.11.06 19:10:00 -
[1] - Quote
CCP Rattati wrote:Everyone,
post 1.9 there have been a lot of calls for EWAR changes and I am all for another spin, anything to shake up the meta.
Can't do Passive Scan sharing with Squad removal is impossible without extensive refactoring work of the whole scan system Same applies to precision falloff - this is even more complex
Supposed to do I am happy with Squad members only getting intel assists, otherwise we are promoting spam
So let's focus on what can be done.
Easy to do Remove all directional information about the enemy - Enemies can be pure circles without the arrow
Could do Commando should have better sig profile (-5) than Sentinel, Sentinel has better precision (+5) - skirmisher vs point defense Assault should have better sig profile (-5) than Logi, Logi has better precision (+5) Plot twist: Extenders and Plates add signature profile Spy uplinks - std only heavies, adv only mediums+, pro scouts+, this is to be able to use "motion sensors" to set up a defense in PC Reduce ultra range of Active Scanners by 50% - no reason for a fully skilled logi to see the whole battle field Put all frames at same passive ranges at 15, otherwise amplifiers are just too good for scouts and useless for others STD Active scanner only sees STD Deployables, and so forth, Proximity AV Mines - get much better if they can't be seen, same with uplinks. Reduce Scan duration across the board Hand in hand - Gallogi/Cloak and Stealth Scout changes - can be isolated Focused Scanner should be set at share with Squad only
And more, these were the basic premise. Combined with the Orbital EMP strikes, this could get very interesting indeed.
Math I didn't go all out and do every combination, but was playing with these scenarios
1) "what if an Assault is running lvl 5 skills" 1) "what if an Assault is running lvl 5 skills and a single complex dampener"
Both of them should have a good incentive to do, 1) should beat a lazy scout with no EWAR and STD Active Scanners, and 2) should beat an ADV active scanner. The key is to not jump to "everyone is a lvl 5proto Gallogi" and design from there.
I believe that most of these make sense and would make EWAR a lot less binary, even if binary in nature, and allow for awesome gameplay that makes skilling properly into roles pay off. I agree with most of these minus a few. 1. Scan duration. Active scanners are inferior to passives. The qq comes from " you have been scanned". Passives are always on, cheaper to fit, but do not display such a message. Combined with the scout suit the passives also create a situation were all suits can be seen as well as hide from vs active of seeing anything but a scout minus gal logi. I advocated for the nerf for the old scans and felt that trade off off directional scanning combined with the vulnerability of using it and still giving the scout a pass was a decent balance. If the duration is shortened and your other ewar changes go through, than more people will skill and you passives without the message being displayed. This will generate little to no qq, but is worse for the game.
2. Spy uplink. I like this idea but due to equipment spam would like to see it or any other deployable put on hold until you fix the spam issue that has been discussed.
At the end of the day I am happy with the direction that this game is headed, and am thankful of CCP turning this game around from where it was. It is a breath of fresh air that they are now listening to players with welll thought out ideas and are addressing long term concerns. If I had to offer CCP one bit of advice it would be to think outside of the box more and try to see how any purposed change will effect the game as a whole and weigh it vs the players concerns. Don't just bend over and submit to the qq if the solution hurts the game on the whole and exasperates the concerns of the players that were against it.
Sage /thread
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