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Francois Sanchez
Prima Gallicus
124
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Posted - 2014.11.04 22:46:00 -
[1] - Quote
I've messed around with basically all my scout fits using a cloak (yes I run some of them without it and it works fine), and here are my impressions.
I think you did a great job with the cloak delay, now you can shoot only when fully decloaked which is completely legit, and you didn't make the delay to large so that using the cloak doesn't become a penalty. Great job.
However I liked much less the scan radius reduction, even if it actually bumped up my K/D with suits not fully damped (full kincats yeah). The original idea seems good, but 85% is way too much, you're penalizing the true scouts and pushing people to run light assaults which is what most people are complaining about. Here is why I say that. What's the advntage of an ewar dedicated scout over a brick tanked one? He can see the brick tanked one without being seen. However with that ridiculous scan radius (4.5meters so 2-3 steps), the ewar scout sees nothing more than the other one. If he decloaks to detect the brick, the brick will see him too and kill him thanks to its much higher HP. That's a first thing. Then when you're a true scout, you're freaking fragile, so when you want to stabb somebody, it's important to know if there is a guy with a big gun right behind him. What happens is that you jump in, get the kill (or not) and die. So what do you do? You put more HP modules to have a chance to survive, once again this change is pushing people to stack HP.
Now let's talk about the use of a range amplifier. A min scout with one complex range amplifier has a bit less than 45 meters scan radius which turns into... 6.75. So the min scout still doesn't see anything. In this game meters are small, and a cloaked scout hacking a CRU can't even notice the heavy spawning on the other side...
Precision enhancers also become useless for scouts as they only make a difference when trying to detect another scout. As you can detect the guy when he's within 5 meters, you're already dead. That's what happened during the last game I played, I used my super fast Min scout (so only kincats). I fought in the new Caldari thing (awesome btw) all game long and I didn't die once whereas there were permanently two Gallente and one Amarr scouts, so suits that should scan me. But they were cloaked, so they did not. Each time I was spotting them with my eyes, flanking them and killing them. Each time they were reacting when I was right behind them, too late to avoid my knives. Yesterday that would have never happened. I would have got massacred (well I would have taken a fit with two damps to not get slaughtered but you got the idea).
I agree that seeing everything while cloaked is OP, but not seeing a heavy right next to you is ridiculous. You should change the scan penalty to 60% so that a scout dedicating his fit to ewar can still get benefit of the sacrifice he has to make.
Also you could give more interest to the proto cloak by reducing the scan radius penalty between tiers, for example : STD : -70% ADV : -60% PRO : -50%
Please Rattati tell me what you think about this |
Francois Sanchez
Prima Gallicus
130
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Posted - 2014.11.05 15:39:00 -
[2] - Quote
Just a little up because I'd like Rattati to see this one. |
Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
143
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Posted - 2014.11.05 19:41:00 -
[3] - Quote
I experienced a very big influx of slayer scouts on the first day of the patch. Unsure if the trend will continue. I am a Minmatar nova knife scout. |
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
424
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Posted - 2014.11.05 19:52:00 -
[4] - Quote
I find it very refreshing to read about how scouts are having the same problems with scouts that everyone else is having with scouts. Do please, Tell me more.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Lynn Beck
Delta Vanguard 6
2185
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Posted - 2014.11.05 20:38:00 -
[5] - Quote
Stop using the clack to assault.
I do just fine in a base health quafe fitted with 2 precision 2 damp.
The idea is to use the cloak to run away or to traverse open terrain(where radius is useless anyways) Using the cloak as an assault tool is against its intended use and nets you more deaths.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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Leadfoot10
Molon Labe. General Tso's Alliance
2016
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Posted - 2014.11.05 20:50:00 -
[6] - Quote
EZ fix. Just pop into cover and come out of cloak every few seconds. It's a mere annoyance. |
Leadfoot10
Molon Labe. General Tso's Alliance
2016
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Posted - 2014.11.05 20:52:00 -
[7] - Quote
Francois Sanchez wrote:I agree that seeing everything while cloaked is OP, but not seeing a heavy right next to you is ridiculous.
Yet you're presumably just fine for the heavy to not see the scout right next to them?
Do you see the double standard?
I kind of like the change, but there are workarounds (see post above).
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Leadfoot10
Molon Labe. General Tso's Alliance
2016
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Posted - 2014.11.05 20:54:00 -
[8] - Quote
Lastly, I think the cloak delay is not long enough. It doesn't really do much other than let the other player have a chance to see the scout before they die to a knife or remote or shotgun. It's so fast there's still no time for a human to react (0.3s), much less when the advantage a high-ping player has is factored into the equation |
CamClarke
KILL-EM-QUICK RISE of LEGION
224
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Posted - 2014.11.05 21:06:00 -
[9] - Quote
As much as I hate Scouts, I have an Amarr Scout (if you can't beat 'em join 'em) and am in agreement that 85% might have been too much. 65% would be a little more reasonable, as that knocks non-Caldari Scouts with Range 5 to 10.5m passive (Caldari gets 15.75m), just barely over the range of a Range 0 Assault (Caldari just over the range of a Range 5 Assault). Scouts will still be very nearsighted without being totally blind while cloaked.
And yes, the cloak delay is not even close to enough. It should be 1 full second delay at minimum. |
Francois Sanchez
Prima Gallicus
134
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Posted - 2014.11.05 21:19:00 -
[10] - Quote
Leadfoot10 wrote:Francois Sanchez wrote:I agree that seeing everything while cloaked is OP, but not seeing a heavy right next to you is ridiculous. Yet you're presumably just fine for the heavy to not see the scout right next to them? Do you see the double standard? I kind of like the change, but there are workarounds (see post above).
An assault can sit next to a sentinel and scan it without being scanned, so I would find normal that my scout with half the Assault HP can see the sentinel The sentinel doesn't see anything, that's the trade for its HP and powerful gun, to me it's fair. |
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kickin six
Royal Uhlans Amarr Empire
24
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Posted - 2014.11.06 04:07:00 -
[11] - Quote
Yesterday I was like 20m from a cloaked player, scanned him with the best scanners and boosts available and he didn't register. Is that what this is all about? Now I can't scan a cloaked player but I can still clearly see him. Thanks. |
Francois Sanchez
Prima Gallicus
134
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Posted - 2014.11.06 10:52:00 -
[12] - Quote
If the guy was using enough dampeners it's normal |
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