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DarthPlagueis TheWise
214
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Posted - 2014.11.01 15:43:00 -
[1] - Quote
After taking a break from Dust for a month and playing that other shooter that just came out it has never been clearer to me how many serious problems could be fixed by changing the way uplinks work.
Rooftop camping. This is ridiculous, it ruins tactical gameplay by turning it into a race for whoever can fly a MLT dropship there first, and do it without accidentally falling off before you place a link. It's nigh impossible to get rid of these uplinks once they are placed. I'm sure everyone can agree it's a frustrating and unnecessary part of the game. It could easily be fixed by placing an upper vertical limit on how high up an uplink can exist, or by making the terrain on top of structures automatically cause the uplink to explode.
Spamming. People were discussing the idea behind this thread a while ago, and someone said you shouldn't be able to just drop uplinks everywhere and then switch suits or die, while the uplinks stay there. Your uplinks should explode when your clone is terminated or you change that suit at a supply depot. This will both promote the use of Logis on the battlefield and make the entire flow of battle more tactic-oriented. Uplinks should also have a resupply function similar to remote explosives.
I really think this is important to the Dust experience.
Bolas deploys tank in strategic location
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Racro 01 Arifistan
501st Knights of Leanbox
440
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Posted - 2014.11.01 15:55:00 -
[2] - Quote
I like this idea.
but I also have another one.
set all equipment active at a time to 1(explosives should be 3. having 5 boundless remotes out is execcive) . that way the only thing different about the equipment is how effective it is.
that way you cant spam uplinks. but you can have 3-4 different types of uplinks and only place those 3-4 said uplinks
same goes for nanohives currently you can have 2 k-2 hives down at the same time and have a decent income of ammo/nades. at proto level you can sit inside 3 of those wiki(or was it ishy) hives. and to top it off you can put down adv or proto rep hives and have 2-3 of those there as well.
jihad jeeps would be less powerful (although still capable of OHK vehicles due to different tieres being used)
could also solve all tiered problems by having that; you place proto nano/uplink, then place a std version, it causes the 1st placed version to ''die''.
Elite Gallenten Soldier
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Spademan
Fatal Absolution General Tso's Alliance
4333
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Posted - 2014.11.01 15:56:00 -
[3] - Quote
I'm just singling one part out, and that's the one about uplinks going after death. What if they disappeared when the user spawns on them? (As well as naturally going when their spawns depleted)
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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DarthPlagueis TheWise
216
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Posted - 2014.11.01 16:00:00 -
[4] - Quote
Racro 01 Arifistan wrote:I like this idea.
but I also have another one.
set all equipment active at a time to 1(explosives should be 3. having 5 boundless remotes out is execcive) . that way the only thing different about the equipment is how effective it is.
that way you cant spam uplinks. but you can have 3-4 different types of uplinks and only place those 3-4 said uplinks
same goes for nanohives currently you can have 2 k-2 hives down at the same time and have a decent income of ammo/nades. at proto level you can sit inside 3 of those wiki(or was it ishy) hives. and to top it off you can put down adv or proto rep hives and have 2-3 of those there as well.
jihad jeeps would be less powerful (although still capable of OHK vehicles due to different tieres being used)
could also solve all tiered problems by having that; you place proto nano/uplink, then place a std version, it causes the 1st placed version to ''die''.
Nah, I think if a Logi is going to devote his life to filling his equipment slot with his uplinks, ESPECIALLY an Amarr Logi, he should be able to "spam" as much as he wants.
It shouldn't be that hard to kill that Logi. If there's one thing I learned from fighting O.H it's that the entire team needs to prioritize killing Logis.
And no Spademan, that wouldn't be enough.
Bolas deploys tank in strategic location
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Llast 326
An Arkhos
5152
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Posted - 2014.11.01 16:04:00 -
[5] - Quote
So if someone dies their uplinks disappear? So how many matches would you see a bunch of Logi suits sitting in the Redline with SR while they soak up the +25 from spawns?
KRRROOOOOOM
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VikingKong iBUN
T.H.I.R.D R.O.C.K
152
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Posted - 2014.11.01 16:07:00 -
[6] - Quote
I choose solution #2. |
DarthPlagueis TheWise
216
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Posted - 2014.11.01 16:08:00 -
[7] - Quote
Llast 326 wrote:So if someone dies their uplinks disappear? So how many matches would you see a bunch of Logi suits sitting in the Redline with SR while they soak up the +25 from spawns?
It wouldn't matter as long as they also found a way to get rid of rooftop camping.
Bolas deploys tank in strategic location
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DarthPlagueis TheWise
217
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Posted - 2014.11.01 16:10:00 -
[8] - Quote
VikingKong iBUN wrote:I choose solution #2.
your not allowed to post in my thread you proto stomping scum
BOTH of my suggestions should be implemented. Either that or bring back 2500 WP orbitals.
Bolas deploys tank in strategic location
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Llast 326
An Arkhos
5152
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Posted - 2014.11.01 16:14:00 -
[9] - Quote
DarthPlagueis TheWise wrote:Llast 326 wrote:So if someone dies their uplinks disappear? So how many matches would you see a bunch of Logi suits sitting in the Redline with SR while they soak up the +25 from spawns? It wouldn't matter as long as they also found a way to get rid of rooftop camping. Not so sure about that. I can drop two uplinks down and get WP of them until they expire this sometimes means through the whole match, and that is without ever putting them on rooftops I only travel on foot. Well placed uplinks can go through entire matches without being found.
Edit: also it seems to be backwards from risk/reward system. The less you risk your suit the greater the reward.
KRRROOOOOOM
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DarthPlagueis TheWise
217
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Posted - 2014.11.01 16:17:00 -
[10] - Quote
Llast 326 wrote: Not so sure about that. I can drop two uplinks down and get WP of them until they expire this sometimes means through the whole match, and that is without ever putting them on rooftops I only travel on foot. Well placed uplinks can go through entire matches without being found.
Again I don't see a problem with that. However I do think active scanners could use a WP reward buff because yes, uplinks and rep tools are the best methods of gaining WP.
You are using your uplinks tactically and that is how they were intended to be when CCP developed this game.
Besides, to sit back and snipe after you do that, with my idea you'd have to place the uplinks in your sniper suit to begin with. Then run all the way back to your sniper spot. Pretty inconvenient.
Bolas deploys tank in strategic location
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John Demonsbane
Unorganized Ninja Infantry Tactics
4380
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Posted - 2014.11.01 16:24:00 -
[11] - Quote
How about we just put ladders on the f*cking towers?
Wtf do you people keep trying to destroy my Amarr logi suit?
(The godfather of tactical logistics)
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Llast 326
An Arkhos
5155
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Posted - 2014.11.01 16:46:00 -
[12] - Quote
John Demonsbane wrote:How about we just put ladders on the f*cking towers?
Wtf do you people keep trying to destroy my Amarr logi suit? SimpleGǪ and effective
KRRROOOOOOM
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John Demonsbane
Unorganized Ninja Infantry Tactics
4381
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Posted - 2014.11.01 16:48:00 -
[13] - Quote
Llast 326 wrote:John Demonsbane wrote:How about we just put ladders on the f*cking towers?
Wtf do you people keep trying to destroy my Amarr logi suit? SimpleGǪ and effective
IKR?
So many people always trying to solve the wrong problem around here...
(The godfather of tactical logistics)
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2099
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Posted - 2014.11.01 16:54:00 -
[14] - Quote
OR...
We cut the total spawns on uplinks and increase the amount carried.
You know, like what has been suggested.
Proof that Rattati/CCP do listen to the playerbase.
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Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
239
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Posted - 2014.11.01 17:14:00 -
[15] - Quote
OR
Minmatar guided rockets!
daddy Rattati lovin' his stati's!
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Bright Cloud
Namtar Elite Gallente Federation
489
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Posted - 2014.11.01 17:22:00 -
[16] - Quote
Shut up you obviously have no idea how honorable it is to sit on a rooftop with 60 armor repping nanohives and a massdriver.
Bright is the opposite of dark! Who would have thought of that?!
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Nothing Certain
Bioshock Rejects
1252
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Posted - 2014.11.01 23:38:00 -
[17] - Quote
No, uplinks are not a problem. It is kind of contradictory to say that putting uplinks on a high location negates tactical play because it IS tactical play, what you mean is it is not tactical play you like, probably because you are a heavy or scout. How is "uplink spam" a problem? Simply because something doesn't fit your play preferences doesn't make it a problem.
Because, that's why.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1064
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Posted - 2014.11.02 01:29:00 -
[18] - Quote
Nothing Certain wrote:No, uplinks are not a problem. It is kind of contradictory to say that putting uplinks on a high location negates tactical play because it IS tactical play, what you mean is it is not tactical play you like, probably because you are a heavy or scout. How is "uplink spam" a problem? Simply because something doesn't fit your play preferences doesn't make it a problem.
actually its cheating, if theres no ladder its not within playable area for infantry.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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DarthPlagueis TheWise
226
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Posted - 2014.11.02 05:21:00 -
[19] - Quote
Oh yeah because perfectly landing a dropship on some convoluted structure inside of the Gallente Research Facility and hoping when you press circle to get out of the dropship that the game doesn't send you falling off the edge because it's hardly big enough to fit a dropship on, or flying high above it and hoping you can manage to skydive onto it...
That's some balanced, tactical play right there. Especially when you're the only ******* person on your team willing to do it, which forces you into that role even if maybe for one ******* match you ACTUALLY want to shoot people with guns instead, but if you don't do it your team will lose.
Because now that assault dropships are flying pieces of paper they can TOTALLY clear a rooftop being camped without being instantly shot down by cheese mode AV. Really nice tactics you've got there.
That **** is only tactical in the way Nyain & Friends tactically zergs the enemy spawn to make sure they can't escape and to clear the wave quickly. Doesn't discount it from being unbalanced, ***** ass ***** tactics.
Bolas deploys tank in strategic location
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Sgt Kirk
Fatal Absolution
8201
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Posted - 2014.11.02 05:40:00 -
[20] - Quote
I have been very displeased with uplinks from the very beginning.
I always wished they spawned you with some kind of drawback to make you think twice before spamming them in the middle of a battle.
CCP holds the Caldari's hand so this doesn't happen again.
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Kensai Dragon
Dust University Ivy League
35
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Posted - 2014.11.02 06:20:00 -
[21] - Quote
Lol, there are many tactics that I don't like which are still valid tactics. Yes, it sucks when the other team has all the rooftops spammed with uplinks. It also sucks when I have 5 ****-poor wannabe Snipers on my team camping out up there. Should we also limit sniper spamming? Most of the pub matches I'm just happy to see someone besides me even trying to get uplinks out there, lol.
The better solution is having some means of getting up there. Or, train into sniper and dropships. There should still be tactical advantage given to holding the high ground.
As far as that magic landing in the gallente facility, it also sucks when that is the only uplinks anywhere near the objective and 6 guys have sights trained on you the moment you spring up.
There's always a counter, just not always an easy counter. |
Apothecary Za'ki
Biomass Positive
1526
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Posted - 2014.11.02 10:20:00 -
[22] - Quote
DarthPlagueis TheWise wrote:After taking a break from Dust for a month and playing that other shooter that just came out it has never been clearer to me how many serious problems could be fixed by changing the way uplinks work.
Rooftop camping. This is ridiculous, it ruins tactical gameplay by turning it into a race for whoever can fly a MLT dropship there first, and do it without accidentally falling off before you place a link. It's nigh impossible to get rid of these uplinks once they are placed. I'm sure everyone can agree it's a frustrating and unnecessary part of the game. It could easily be fixed by placing an upper vertical limit on how high up an uplink can exist, or by making the terrain on top of structures automatically cause the uplink to explode.
Spamming. People were discussing the idea behind this thread a while ago, and someone said you shouldn't be able to just drop uplinks everywhere and then switch suits or die, while the uplinks stay there. Your uplinks should explode when your clone is terminated or you change that suit at a supply depot. This will both promote the use of Logis on the battlefield and make the entire flow of battle more tactic-oriented. Uplinks should also have a resupply function similar to remote explosives.
I really think this is important to the Dust experience. TL;DR is at bottom.
in 1.9 with revamped MCRU this idea could be applied to and blown out of proportion by 1. a tank with an MCRU 2. a DS with an MCRU or 3. ADS with an MCRU.
see the correlation? uplinks are beyond vulnerable and are just asking to be popped, where as MCRU are like an armored uplink with like 4k+ hp and are immune to scouts.
now about the roofcamping.. ADS, snipers on high ground, MD, or even orbitals.. oh.. wait.. sorry orbital cost was nerfed to hell so we cant use them to clear roofs anymore.. so id say change WP cost of OB to 3750(old cost but updated for 6 man squad) or 4000wp.. means OB will be more frequant but not stupidly frequant like they were before the cost nerf that way you can have an OB ready to clean the scum off the roof.. problem solved.
its stupid how vets whined about OB cost and it got changed.. and then they whined about roof campers.. of which was one of the main uses for orbitals was killing the campers.
before the cost nerf battles did feel more frantic and exciting and like a battle should (granted it was somewhat balanced), the panicked rush to get back into position or push while the enemy regrouped to try take hold again.
*sigh*rant over.. back to uplinks, they are useful but fragile, i only ever use 2 or 3 (mainly 2) 1 is the "hotzone" primary drop, the secondary one is a "fallback" so if primary gets popped and we get pushed back we dont get pushed all the way back into a CRU camp-fest or back to spawn to subsequently get redline camped.
now as for uplink spam im somewhat on your side.. the spam needs to stop, maybe limit "max active" uplinks to 3 regardless of metalevel so you can have 1 standard+2adv or 1 adv(1 spare)+2adv.. or at proto.. you could have 3 active(forget the names) or fit with dual "fast" spawning ones so you can drop 2+1 and have 1 spare if one gets popped.. because having.. i think 12 active or something stupid was just too much.
however they should NOT explode when the suit dies as primarly its Logi suit users who drop uplinks and logi suits are squishy as all hell, so counter argument to that could be focus logi and uplinks go poof meaning you can push.. BUT even just being a logi now its even if you spawn at base you can feel all the hostile sights suddenly aiming in your direction.
TL;DR - lower OB cost to counter Roof campers and increase fun/excitment. - nerf uplinks to "max active" of 3 regardless of metalevel (lowers spamming) - uplinks should NOT explode on suit death - MCRUs will be the bigger problem in 1.9 as they will be mobile uplinks with like 5k+ EHP and virtually "unkillable" (depending on fitting/pilot skills)
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
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Cross Atu
OSG Planetary Operations Covert Intervention
3679
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Posted - 2014.11.02 20:19:00 -
[23] - Quote
Alena Ventrallis wrote:OR...
We cut the total spawns on uplinks and increase the amount carried.
You know, like what has been suggested. It's nice to be noticed (For those keeping score at home there is a CPM thread covering logistics and equipment, please read the proposal and provide feedback accordingly)
See a cool idea thread? Mail me the title and I'll take a look =)
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Bright Cloud
Namtar Elite Gallente Federation
498
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Posted - 2014.11.02 21:23:00 -
[24] - Quote
lol uplinks are not going to be the main issue on tuesday. prepare yourself to be perma scanned all day long by a single guy, sitting 200m away from the action and farming WP non stop. Its going to be glorious!
Bright is the opposite of dark! Who would have thought of that?!
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
688
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Posted - 2014.11.02 21:48:00 -
[25] - Quote
Bright Cloud wrote:lol uplinks are not going to be the main issue on tuesday. prepare yourself to be perma scanned all day long by a single guy, sitting 200m away from the action and farming WP non stop. Its going to be glorious!
My double dampened Min Scout with a Proto Cloak will be right behind you with Prof 5 Nova Knives. I will make you day a living hell, the update boring, because the same damn thing will constantly happen to you...
Every Match Every Day
Gal Logis...Prepare to die
Ace Boone's Son
John's Desciple
Danizzle's Friend/ All Min Suits proto/ Bring on the Star Wars Battlefront 3 Dice..
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Kierkegaard Soren
THE HANDS OF DEATH RUST415
531
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Posted - 2014.11.02 23:14:00 -
[26] - Quote
Uplinks should be 1/2/3 (STR/ADV/PRO)-shot consumables, making timing as important as placement when it comes to using them. They should be the short-lived beach head of an assault to take the more permanent, and therefore more strategically important, CRU and Null cannon. A skill should be added that modifies the base spawn amount, and another that Modifies the spawn time, so that uplink deployment is role in of itself that requires careful thought and preparation.
It's entirely doable.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Kierkegaard Soren
THE HANDS OF DEATH RUST415
531
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Posted - 2014.11.02 23:17:00 -
[27] - Quote
Cal scouts and their glitchy as hell hit boxes. Hate them. Frame rate in CQC is also poor, but I understand that's being addressed come patch day. Beyond that, very little else makes me rage these days. How far we have come, eh?
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Hector Carson
BLACK MAGES INC.
66
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Posted - 2014.11.02 23:18:00 -
[28] - Quote
GET RID OF THE UPLINKS
ENOUGH SAID
Scout shoots Sentinel like a BOSS.........with a Bolt Pistol
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Boot Booter
Capital Acquisitions LLC General Tso's Alliance
1018
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Posted - 2014.11.03 03:48:00 -
[29] - Quote
It would be much easier to start by reducing the number of spawns on every uplink, seeing how that affects spam and roof camping, and then preceding from that point. No more drastic changes please |
Powerh8er
The Rainbow Effect
514
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Posted - 2014.11.03 05:23:00 -
[30] - Quote
But how will the guys that are used to spamming uplinks in ambush gonna get their precious warpoints then? |
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