|
Author |
Thread Statistics | Show CCP posts - 8 post(s) |
MINA Longstrike
Kirjuun Heiian
1491
|
Posted - 2014.10.30 17:20:00 -
[1] - Quote
Fox Gaden wrote:I support making the Assault Rail Rifle into a viable close to mid range weapon, as an urban warfare viable alternative to the Rail Rifle for people heavily invested in Rail Rifle Operation.
I'd be up for that if the AR isn't able to shoot more than 20m and kicks wildly when shot for more than 7 rounds in a row and if the combat rifle became uncontrollable after two bursts and the scrambler overheated after three shots.
Maybe then you'll see how ridiculous your notion of 'balance' is.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
MINA Longstrike
Kirjuun Heiian
1495
|
Posted - 2014.10.31 22:01:00 -
[2] - Quote
Fox Gaden wrote:MINA Longstrike wrote:Fox Gaden wrote:I support making the Assault Rail Rifle into a viable close to mid range weapon, as an urban warfare viable alternative to the Rail Rifle for people heavily invested in Rail Rifle Operation. I'd be up for that if the AR isn't able to shoot more than 20m and kicks wildly when shot for more than 7 rounds in a row and if the combat rifle became uncontrollable after two bursts and the scrambler overheated after three shots. Maybe then you'll see how ridiculous your notion of 'balance' is. I tried the RR after reading your QQ posts, but it was not even bad enough for me to replace it on my Logi fit , despite not having a sidearm to fall back on.
You seem to be mistaken as to what QQ actually is. Leadfoot posted tests he did on hipfire. Combat rifles get 5 pixels of kick, Assault rifles get about 5 degrees, SCR's are much like combat rifles and functionally don't kick. Assault rails get 60 degrees of kick + left to right. Rails get 120 degrees of kick.
That is not balance Fox, and you're an idiot if you claim that it is.
I've asked multiple times for what I think the relevant metric on the rail rifle is - What range are kills happening at, because it is a known fact that the rail rifle drastically outranges a lot of other guns and many people would happily sacrifice the 20-25% more dps they'd get from an AR to get 40m more range on a rail.
As I've said, nerfing the close quarters isn't the right thing to do, the rail needs a range nerf.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
MINA Longstrike
Kirjuun Heiian
1495
|
Posted - 2014.11.01 03:47:00 -
[3] - Quote
CCP Rattati wrote:Planetary conquest analysis up next week.
That should be helpful, I know it's annoying to be prodded again but can/will/are you able to do an analytic on range?
I also play MechWarrior: online and one of the problems that they experience in that is that long range missiles are incredibly powerful and dominating in lower Elo brackets but in higher skill brackets they go practically unused in favor of more skill oriented higher dps weapons.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
MINA Longstrike
Kirjuun Heiian
1503
|
Posted - 2014.11.01 16:59:00 -
[4] - Quote
Fox Gaden wrote:I call your posts QQ because you make it sound far worse than it actually is.
You have to hold the trigger through the expenditure of an entire clip to get 120 degrees of kick, and that is without any attempt to compensate. What competent player would empty an entire clip in one burst?
Most of the kills I get with the RR are in the 30m to 40m rang. A rang nerf would not change that any more than the hip fire kick would. However, the hip fire kick does make it weaker at very close rang, which means there is a tradeoff to picking the RR now. Every weapon should have a tradeoff. When one weapon is good in every situation, then there is no reason to ever use anything else.
It is your opinion that I make it sound worse than it actually is. I don't really. I still see people empty entire magazines while hipfiring the rail rifle, with frequency. I will agree that weapons should have tradeoffs, however the rail rifle already has the tradeoff of doing the lowest DPS by a pretty significant margin - it shouldn't also have the 'tradeoff' of being impossible to control when hipfired.
Unless the other guns have to make similar 'tradeoffs' like the blaster being unable to shoot further than 20m. I'm being facetious about this to make a point fox, a point that maybe you don't understand. There is a much larger set of factors affecting the rail rifles usability than any other gun and there is little substantiated reasoning for it beyond 'it was popular so we decided to nerf the crap out of it'
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
|
|
|