Imp Smash wrote:Gavr1lo Pr1nc1p wrote:Imp Smash wrote:OP post makes no sense.
You want to balance scouts (implying that you think they are imbalanced) by making every other suit weaker EXCEPT the scout (loss of the scout's info feed).
So, by that I assume that you feel scouts are Under powered and need a buff? ONLY scouts know where the enemy is and scouts themselves stay invisible yet with very high combat abilities.
I don't even....
This could be the most ignorant post Ive seen. Scouts are not overpowered from any standpoint other than that they provide shared passives, which makes them commonly used. They are also not underpowered.
In PC's, scouts are used for passives, and heavies for slaying. Taking away shared passives means assaults and scouts and heavies and commandos all slaying together because they are on a balanced playing field.
Ignorant means lacking knowledge on the subject. I understand the subject. The problem (that you have) is that I don't agree with your reasoning.
Your are proposing a change that 'literally' is a buff to scouts as the problem with them now is not that they can see things -- but that they can see things and kill things (pretty much anything) with nigh impunity. If the scout couldn't slay everything then the ability to see things and communicate it to the rest of the team wouldn't be much of a problem (in my opinion.) The ability to slay everything is based on factors such as cloak, difficulty/impossibility of detection, and actual strait up front line combat efficacy due to hitbox/lag/brokenhitdetection.
You are attempting to further solidify the 'slayer scout' role which CCP is actively trying to reverse. That is my opinion. You may call it stupid because you don't agree (and if you don't want to look stupid yourself providing a rationale for your disagreement works
wonders) but you can't call it ignorant.
Fair enough.
My claim that your post is ignorant is redacted.
However, I wholeheartedly disagree that a scout being able to slay is a problem.
Is slaying as a Sentinel a problem? No.
Is slaying as a Commando a problem? No.
Why should the scout be different?
Where the Heavy has high HP and DPS to allow it to slay, the scout relies on eWAR and speed to allow it to slay.
Thats balance right there, and there is absolutely no problem with it whatsoever.
The problem arises when the scout can slay equally as well as other classes (which is fine on its own), AND can provide his primary slaying "strength" to the rest of his squad. Im referring to eWAR detection. In the hands of anything but a low HP scout, having that good of scans is unbalanced. Theres no way around that, IMHO.