Finn Colman
Immortal Guides
48
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Posted - 2014.11.02 21:37:00 -
[1] - Quote
My take on the KDR aspect of this topic:
1st: I've heard time and time again how KDR is a very poor measure of player skill in DUST.
Perhaps they should have "D" stand for downs, add "T" for terminations (that is, when you have been terminated), and "K" will remain as kills.
If the downs-count-as-kills thing annoys people it would be as easy as adding "I" for incapacitation, and leave "K" to only meaning the clones that someone has fully eliminated from a battle.
Honestly, is it that hard to think of such a simple solution to appease those who care about their KDR (or possibly in this case, KTR/ ITR/ IDR).
The little Min with the little voice.
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Finn Colman
Immortal Guides
48
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Posted - 2014.11.04 17:00:00 -
[2] - Quote
I think that requesting revives being required to get picked up is not really the best option, mostly because of these two reasons, newberries will likely not figure this out without a bit of either struggle, attention--don't make me laugh by telling me that new players in any game are very attentive, or willingness to look for help outside of the game (i.e. guides on forums, asking questions online, etc.); and how many other games do this?
Essentially, I'm most concerned about how this will cause some trouble with new players. This would need to told to them is a way where they are forced to read/listen to it, and are guaranteed to encounter it.
A bleedout option has, however been in quite a few games and will be much easier for new players to understand, and for most people to remember when they really don't want to be picked up.
I feel like there does need to be an option for someone to refuse a revive in one way or another, sorry but some of couldn't care less about our K/D and -1 D would really not do much for them relating to this issue. I'm certainly not against -1 D on pickup, but this only fixes part of the problem for KD kiddies, or possibly just an assault who needs a good KD to get into the corp they want.
I'm a strong supporter of the addition of other performance measuring stats, as I have said previously along with quite a few others, K/D is not always relevant to a person's playstyle.
As it was brought up before in this discussion was that if we had an "accept/deny" system then a logi could end up putting themselves in a potentially risky situation for nothing.
Just to restate my position: Have a bleedout option, not required requests for help, nor accept/deny. Give the hardcore assaults and KD kiddies their -1 D on pickup.
The little Min with the little voice.
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