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Unrequited Love
Edimmu Warfighters Gallente Federation
1
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Posted - 2014.10.24 03:30:00 -
[1] - Quote
I am still a relatively new player to Dust 514 been playing off and on for a little bit now. This is my first true shooter.
I am terrible. I suck at aiming, run right into firefights, and am still struggling to learn the nuances of the game. I'm that guy you have all been killing.
I have noticed that very few players shoot at tanks and the drop ships, so I have put most of my XP into swarmers.
I have still yet to register a single tank kill but my whole point is it has felt good, empowering if you will, to force them to deal with me or even have to retreat, when firefights with soldiers just get me dead.
I want to help my team win so i can make money and figured since I have such trouble killing anyone with my assault rifle that good swarmers would help my team win more often.
But all that has done is cause me to stay broke. Trying to win to get credits is making me broke. What gives?
I feel like quiting.
I'm not bitter.
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postapo wastelander
Wasteland Desert Rangers
297
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Posted - 2014.10.24 03:34:00 -
[2] - Quote
Unrequited Love wrote:I am still a relatively new player to Dust 514 been playing off and on for a little bit now. This is my first true shooter.
I am terrible. I suck at aiming, run right into firefights, and am still struggling to learn the nuances of the game. I'm that guy you have all been killing.
I have noticed that very few players shoot at tanks and the drop ships, so I have put most of my XP into swarmers.
I have still yet to register a single tank kill but my whole point is it has felt good, empowering if you will, to force them to deal with me or even have to retreat, when firefights with soldiers just get me dead.
I want to help my team win so i can make money and figured since I have such trouble killing anyone with my assault rifle that good swarmers would help my team win more often.
But all that has done is cause me to stay broke. Trying to win to get credits is making me broke. What gives?
I feel like quiting.
Dont worry boyo, just first of all stuck with mlt BPOs (starter suits) and put all upcoming skills in to suit (shields, armor, engineering stuff etc.). Weapons leave for later, you will see it will be just better and better. We all had that hardtime when we start, but when you make first basic suit of yours yoz will feel that improvement. BTW dont forget on login screen put SP on active
"Ultimate Pirmatar, Logi extraordinaire and fabulous Tinker since 2012"
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Ivy Zalinto
Second-Nature
380
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Posted - 2014.10.24 03:35:00 -
[3] - Quote
If you need someone to show you the ropes, contact me in game. Ill run with you when Im online and know a fair bit about the game =)
Let me know
Dedicated Stealth Scout.
Pay attention to your surroundings or your getting 2 in the back of the head.
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MEDICO RITARDATO
Dead Man's Game RUST415
303
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Posted - 2014.10.24 03:54:00 -
[4] - Quote
Unrequited Love wrote:
I have noticed that very few players shoot at tanks and the drop ships, so I have put most of my XP into swarmers.
.
CCP why do you hate shield?
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2330
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Posted - 2014.10.24 03:57:00 -
[5] - Quote
Honestly, AV is a really difficult role to play as a noob (I'd imagine). You don't know the maps as well, (no offense) you probably don't know how to fit a proper suit (or can't since you might not have the highest skills), your DPS won't be optimal so it will be much more difficult to take out top tier vehiclesGǪ not to mention you're not very helpful when you're on a poor vehicle map or there are just no vehicles. Perhaps you just need more time to learn the nuances of vehicle and infantry combat as well as SP to make fits.
Honestly, I think a logistics suit might be more up your alley for now, especially if you're like me with terrible gun game :). It's really easy, even solo. Just plop on a repair tool and follow a heavy suit around (and try not to get shot). Once you get a true logistics suit you can make a links suit to spam links (very important in domination), then change suits/respawn with hives and a repair tool. You'll get tons of WP even if you're on a losing team.
Not only that, but you can also branch into assault suits pretty easily from there once you get a better handle on the game and combat.
I've had matches where I go 0 - +5 or so but net like +4k WP. All those WP mean you score higher on the leader board which in turn means more ISK.
It might also benefit you to join a noob-friendly corp. Dust University is pretty good, or so I've heard (though I think they can be a little strict). Immortal Guides is another I think. Molon's been trying to develop a new player help group but I'm not sure how that's developing. You can join Molon's public chat "#SandBox" (no quotes) and LFS (looking for squad) if you want to as well [If someone wants to add more noob-friendly CCs, I'd appreciate it]. There are people who want you to succeed! (I'll try to send you some ISK later tonight).
www.protofits.com <--- FYI, use this fitting tool to test out suits you're interested in without investing the SP, see what SP/skills you'll need to fit what suits, and just general theorycrafting.
Best of luck! Hope to see you're name killing my ADS soon! o7
Dust was there! I was real!
Dear diary, Rattati senpai noticed me today~
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Joseph Ridgeson
WarRavens Capital Punishment.
2069
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Posted - 2014.10.24 03:58:00 -
[6] - Quote
As a new player, the best things you can do is:
1. Don't get ANYTHING above level 1 if you want to try it out. You may go "Oh, I like X so I am going to get it to 5" but the same amount of points could have been used getting more than 20 skills to level 1 to try it out.
2. Don't get ANYTHING above level 3. Level 3 is advanced gear, which is the 'best' bang for buck. It costs about a third the amount to get to advanced compared to Prototype.
3. Passive skills. Engineering and Electronics are skills that no matter what you do will be really damn essential.
4. Join DUST Uni. Great group of people to shoot other people with. Also willing to give out advice.
For just making money, keep playing and use militia gear. A full on Militia suit shouldn't cost more than 3,000 or so per death. In a game of ambush or domination, you will make at the very least 120,000. If you can manage not to die 40 times, you make money. It just comes down to slowly learning how to play and don't immediately jump into the most expensive stuff ever. Even once you do get a few million under your belt, it is best not to go super expensive. My favorite fit is a basic Caldari assault with a basic weapon, advanced shield extenders, basic plate, and compact nanohive. Costs me about 10k because I use a BPO but it would cost you 14k. It has close to 800 EHP. Providing someone does not die 10 times, they can run this pretty strong fit forever.
Of course, the Frontline suit is a lot weaker but also free. You can add some modules to it to give it a little boost for probably less than a 1,000.
Good luck. If you keep with it, it will get better.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Hakyou Brutor
Second-Nature
1445
|
Posted - 2014.10.24 04:01:00 -
[7] - Quote
Unrequited Love wrote:I feel like quiting. Basically my entire DUST experience. Except for the people... I met a lot of good people. |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1291
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Posted - 2014.10.24 04:11:00 -
[8] - Quote
this is a really tuff FPS especially for it being your first. a lot of players have years of FPS to fall back on. your going to have to just stick with it, you will get better. take moment by moment, learn from each death, ask, what could i have done differently, and the next time your in that position you will know what to expect. so much is knowing where and where not to be at..
after so long you play a map over again you know where these spots are. if you got killed before it probably can happen again. if you see corpses piling up that area is under heavy fire, equipping a needle can give you a kind of intel in that way. if you are being sniped you need to go as low as you can as where the water would run, get off the high ground. AV is a good choice right now just don't let others tell you how to play if it's fun for you then go for it.
AKA Zirzo Valcyn
AFKing since 2012
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Son-Of A-Gun
Onslaught Inc RISE of LEGION
1345
|
Posted - 2014.10.24 04:13:00 -
[9] - Quote
Isk payouts are dependent on where you place on the leader board. the higher you place the more isk you get. Placing high on the leader boards is dependent on how many war point you have. If all you are doing is running around unsuccessfully trying to kill vehicles. then you are not going to be making very much money.
my suggestion to you would be to either start learning how to get more kills in battle or star playing more of a support roll. to play more of a support roll you might want to start skilling into either scout or logi. You can still play the anti-vehicle roll and support at the same time, very well actually.
If you are wanting to do your AVing with a swarm launcher and you can get yourself into at least Lv 1 scout or logi then you could set up something like this
Scout fit:
Swarm launcher Sub machine gun
(repair tool nanite injector)
this will earn you a lot of war points when you are not trying to kill vehicles. All you got to do is revive the dead and repair your teammates. It's really pretty easy/low risk stuff. Unless you get crazy with it and try to medic in a hot zone/ middle of a fire fight.
or
(Drop uplink Nanohive)
Very low risk here for a scout. all you will be doing is resupplying the front line (where ever the biggest battle at the moment is) and trying to find safe but strategic places to drop your uplinks near the front line.
logi:
Pretty much the same idea only you can fit more equipment on your suit at one time, but it is quite a bit slower than the scout, which makes front line work more difficult/dangerous. But the up side of going logi over scout is that by skilling for logi you now have easy access (skill points wise) to the assault suit, which is a really good thing if you ever get your gun game up to par. There is just one other draw back with going logi, and that is, most logis don't have a sidearm slot, so if you are carrying a swarm launcher then you will have no way to defend yourself against ground troops or practice your gun game for that matter. the exception to the is the Amarr logi. It is the only logi that caries a sidearm.
If you are going to go this way with it, I would suggest that you use the submachine gun as your sidearm. it is a good weapon that has a decent amount of ammo.
hope I helped you out good luck.
{:)}{3GÇó>
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Son-Of A-Gun
Onslaught Inc RISE of LEGION
1345
|
Posted - 2014.10.24 04:28:00 -
[10] - Quote
Also important to remember this: whatever suit class you decide to choose, DO NOT skill past Lv 3 of the basic suit for that class, Exp:
"Gallente Light Dropsuits" >>> Lv 3
"Gallente Scout Dropsuits" >>> Lv 5
if you skill past Lv 3 in the first one, you'll be wasting skill points. don't do it!
{:)}{3GÇó>
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
118
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Posted - 2014.10.24 04:36:00 -
[11] - Quote
Most important thing you can do early on is get something like an assault suit to level 1 (or just the role you want to play), get the weapon paired to that assault to 1, then get appropriate defensive modules for it to advanced, then get the suit to advanced, then work on core skills like armor and shield upgrades, electronics and engineering etc.
This game can be very, very frustrating but it is honestly one of the better shooters I've played - there are very few situations where you feel 'helpless'. Find a good playgroup and you'll have a lot of fun.
Weep not poor children, For life is this way, Murdering beauty and passion.
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xavier zor
G.L.O.R.Y Dark Taboo
106
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Posted - 2014.10.24 04:51:00 -
[12] - Quote
Just apply to Nyain San. They are all about anti-vehicle
scout ck.0 here!
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Joel II X
Molon Labe. General Tso's Alliance
4017
|
Posted - 2014.10.24 04:55:00 -
[13] - Quote
Just for using actual Anti-Vehicle weapons against, well, VEHICLES make you better than half the playerbase.
Skill into grenades, though. If you're fighting tanks up close and personal, Flux Grenades can wipe off enemy shields to open up for your Swarms (which are stronger against armor than shields). AV Grenades are nice and have a homing function dependant on the blast radius. AV Grenades, also, deal more armor damage than shields, so keep that in mind.
I suggest squadding up with a few guys to learn the ropes. Ivy is a pretty good player and he knows his AV. Hit him up in-game, or others that are trying to lend a hand.
I'd help you myself, but I don't like swarms. I'm more of a Plasma Cannon type of guy. |
Henrietta Unknown
Nox Lupos
411
|
Posted - 2014.10.24 05:10:00 -
[14] - Quote
Basics: Enter the name Immortal Guides into the searchbar for chatrooms. They have well-informed instructors (Fox Gaden) who will tell you what you need to know and more. If you apply to Immortal Guides, you will receive many mails with notes on how to be successful at this game.
For starters, ask yourself: Do you like to shoot from a distance, or up close. I imagine close, because of your aim. Choose either Assault Rifle or Combat Rifle. Buy militia versions of them. Then choose either Gallente or Minmatar Assault suit for Assault Rifle/Combat Rifle.
If you're a killer from a distance (not a sniper), choose Amarr or Caldari Assault. Skill into Scrambler Rifle for Amarr, or Rail Rifle for Caldari. These weapons need you to be more precise, and are harder to use.
If you dedicate yourself to AV, choose either militia swarm launcher or forge gun to fit, but I recommend you start off knowing how to kill infantry before starting on vehicles. So you can back yourself up if they attack you in your AV fit.
One suit option that you might take is the Commando. All Commandos can have two light weapons, so you can put a rifle AND a swarm launcher. I recommend Minmatar Commando for this, since you can run with bonuses on the Combat Rifle and SL. However, you need to skill into heavy frame minmatar up to 3, so save up SP (500,000). The Commando has sucky hP and a big hitbox, so be careful though.
Give the Magsex some love.
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One Eyed King
Land of the BIind
4975
|
Posted - 2014.10.24 05:30:00 -
[15] - Quote
They have given you some pretty good advice so far.
I would stress using Starter fits to earn cash (run ambush if you are hard up for cash, it will be frustrating, but the matches are so quick, its the fastest way to earn cash, otherwise stick to Skirmish), and putting your SP into Core Skills like Shields, Armor etc, at least to level 3, and certainly level 5 for Engineering and Electronics.
A few points I would make, that perhaps I overlooked someone else pointing out.
1) Play Skirmish, unless you are desperate for ISK. There are many things you can do (see below) to help your team while not needing to have gun game or be a slayer.
2) Drop Uplinks. Skill them up to 3. Place them near the objectives, but not too near (about 100m). Place them in behind small mounds or any topography that would slightly obscure them, and place them far apart from one another. This is a FANTASTIC way to score some WP and SP with lower skill requirements and providing a valuable service if done correctly. Just don't spam them in easy to find places, or you will simply negate your efforts.
Set up some basic fits each with a different Advanced Uplink, so you can set two Uplinks for each objective. It increases the odds that one will survive, plus it will give any teammates spawning in.
3) Hack. Hack points, installations, CRUs, anything you can. No gun game required.
4) Lastly, perhaps most importantly (?), hook up with the Learning Coalition. They are a dedicated group of learning corps that will help find your path. They can give you in game tips, and watch your back while you learn the ropes.
I would say playing this game as your first shooter is like jumping in the deep end for your first swim. It doesn't really hold your hand, and can be frustrating, even for experienced players. If you need to take a break, do so. I have several times, and you always come back to more SP to spend. This game is unique among shooters, and will provide you with fun that can't be found anywhere else if you can wade through the frustration.
You can always tell a Millford Minja
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Apothecary Za'ki
Biomass Positive
1337
|
Posted - 2014.10.24 05:57:00 -
[16] - Quote
Unrequited Love wrote:I am still a relatively new player to Dust 514 been playing off and on for a little bit now. This is my first true shooter.
I am terrible. I suck at aiming, run right into firefights, and am still struggling to learn the nuances of the game. I'm that guy you have all been killing.
I have noticed that very few players shoot at tanks and the drop ships, so I have put most of my XP into swarmers.
I have still yet to register a single tank kill but my whole point is it has felt good, empowering if you will, to force them to deal with me or even have to retreat, when firefights with soldiers just get me dead.
I want to help my team win so i can make money and figured since I have such trouble killing anyone with my assault rifle that good swarmers would help my team win more often.
But all that has done is cause me to stay broke. Trying to win to get credits is making me broke. What gives?
I feel like quiting.
no one shoots at tanks because you need certain weapons to combat them swarm launchers, forge guns, remote explosives, proximity explosives, flaylock, other vehicles...
isk will be tight till you get the skills you need/want as you wont have to buy them again(unless you make an alt) and try to have soem cheap/effective suits so you can run Eco for a while till you have enough iskies.. i can run standard/adv fairly constantly.. proto is expencive unless your in an Epeen planetary/protostomp corperation where they make far too much isk
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
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Vlad Rostok
SAM-MIK General Tso's Alliance
12
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Posted - 2014.10.24 06:21:00 -
[17] - Quote
Unrequited Love wrote:I am still a relatively new player to Dust 514 been playing off and on for a little bit now. This is my first true shooter.
I am terrible. I suck at aiming, run right into firefights, and am still struggling to learn the nuances of the game. I'm that guy you have all been killing.
I have noticed that very few players shoot at tanks and the drop ships, so I have put most of my XP into swarmers.
I have still yet to register a single tank kill but my whole point is it has felt good, empowering if you will, to force them to deal with me or even have to retreat, when firefights with soldiers just get me dead.
I want to help my team win so i can make money and figured since I have such trouble killing anyone with my assault rifle that good swarmers would help my team win more often.
But all that has done is cause me to stay broke. Trying to win to get credits is making me broke. What gives?
I feel like quiting.
You have received a fair amount of decent advice in the replies above and a little bit of troll advice. Hopefully you can discern between the two.
Now, I'm going to make a couple of assumptions before I make a suggestion of the very first thing you should do, before any of the other suggestions.
Assumption 1: You are playing Dust 514 on a reasonably late model HDTV Assumption 2: Your PS3 is connected to your TV with an HDMI cable Assumption 3: You are playing Dust 514 at 1080p
If any or all of the above three assumptions are incorrect, then disregard the rest of this paragraph: From your PS3 menu, go into display settings and unselect 1080p. You should use no better than 720p; you may even try 480p, if the aspect ratio isn't too hinky. Bottom line is, the lower the better.
You can, of course, continue to play at 1080p resolution and enjoy the beautiful graphics that are Dust 514 but you will be putting yourself at a significant disadvantage.
The next thing I suggest that you do is adjust the sensitivity of your controller in the Dust > Neocom > Settings menu. You may have to play a little bit with these until you find the settings that are about right for you. Sensitivity too low and your avatar won't react fast enough; sensitivity too high and you'll be spinning around making yourself motion sick. If you truly haven't played FPS before, you might want to start with settings in the 20-25 range for X & Y and maybe 25-30 for X & Y in ADS (aim down sights).
If you're going to stick with this game, you must realize and accept that the game will change. CCP makes little tweaks and adjustments to the way things work in this game on a regular basis; these can result in fairly major changes to a playstyle you may have become accustomed to.
I started this game in the midst of Uprising 1.3 and it was brutal. Insta-death every time you spawned. No idea where to go or what to do. It helps to learn the maps. There aren't that many, although the sockets (installation types) vary sometimes. Many of the more hardcore types stopped playing the game, especially after the Eve fanfest earlier this year. Not sure what time zone you're in, but it might be better to pick your playing time earlier in the afternoon (also select the battle server for your region; don't use automatic) as the more eager to kill lots of noob types tend to come out later in the evening.
I'll stop here, but there is much more to learn - which weapons affect armor, and which shields; what passive skills (Dropsuit Upgrade tree) do; how to build a decent suit fitting.
Last thing: you found the forums (not many do); be sure to check out Dust game play videos on youtube. There are literally hundreds of examples of what to do (and what not to do) in this game. Just keep in mind that tactics work differently depending upon the game build that you are watching.
When I was ready to give up, some understanding mercs took me in and bade me not to. Good luck. |
Cross Atu
OSG Planetary Operations Covert Intervention
3456
|
Posted - 2014.10.24 06:34:00 -
[18] - Quote
Unrequited Love wrote:I am still a relatively new player to Dust 514 been playing off and on for a little bit now. This is my first true shooter.
I am terrible. I suck at aiming, run right into firefights, and am still struggling to learn the nuances of the game. I'm that guy you have all been killing.
I have noticed that very few players shoot at tanks and the drop ships, so I have put most of my XP into swarmers.
I have still yet to register a single tank kill but my whole point is it has felt good, empowering if you will, to force them to deal with me or even have to retreat, when firefights with soldiers just get me dead.
I want to help my team win so i can make money and figured since I have such trouble killing anyone with my assault rifle that good swarmers would help my team win more often.
But all that has done is cause me to stay broke. Trying to win to get credits is making me broke. What gives?
I feel like quiting.
Finding squad mates to play with who will watch your back while you are AV helps a great deal. Also, use of a LAV to relocate as needed is very useful.
These are just a couple of small things to help out, looks like the others here have covered things in a lot more detail.
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2122
|
Posted - 2014.10.24 06:46:00 -
[19] - Quote
Mate if you want to kill tanks, spec into remote explosives, stick a ton of them on the front of an LAV and then go drive at full speed into the side of said tank.
BOOM!
Alternatively there are the swarms and also the forge gun. In my opinion the forge gun is a little more powerful than swarms however it does have drawbacks to using it.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Leadfoot10
Molon Labe. General Tso's Alliance
1821
|
Posted - 2014.10.24 13:23:00 -
[20] - Quote
With the amount of SP that many players have, a person just starting the game is in a huge hole.
My best advice would be to get a microphone and find a good group to play with (consider joining an active corp) and learn from them.
Not only will you learn, but you'll find your AV efforts (and frankly, any effort) to be more successful in a group. |
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Coleman Gray
Opus Arcana Covert Intervention
1246
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Posted - 2014.10.24 13:34:00 -
[21] - Quote
No one found the game easy when they started, keep at it!
Original Commando, before all you posers just saying
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CharacterNameWasTaken
G0DS AM0NG MEN General Tso's Alliance
137
|
Posted - 2014.10.24 13:47:00 -
[22] - Quote
join a corp preferably immortal guides as they wipl teach you everything you need to know then join a more specialized learning corp for whateved suit you like. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3895
|
Posted - 2014.10.24 13:51:00 -
[23] - Quote
AV is thw hardest role to learn. Even though people rant about swarms being easy mode the cold fact is that heavy suit AV is more universally efficient.
Your three choices for AV are swarms, plasna cannon and Forge Guns.
Swarms are the simplest to learn, hardest to get the timing down. It also requires a well-fit dropsuit to be successful. Any dropsuit can be an acceptable platform for swarms. Don't buy into the BS that the minmatar commando is the only worthwhile suit for the job. It's a bald-faced lie.
Plasma Cannon is the hardest to learn but utterly hilarious. It can also be used with great effect on infantry. It's kinda like a rocket launcher. Gallente suits work best here, with a very slight edge to the gallente commando.
Forge guns are the most efficient AV in DUST currently. It does require good aim and patience to learn. It is also the most narrow path. You have to use a sentinel suit or heavy frame to use it and the heavy frames don't have the resilience of a sentinel.
In all cases if you are looking to be dedicated AV as your chosen role take a last look at that KDR stat and remove it from your mind as important. Your value to your team is measured in how badly you can make enemy vehicle drivers panic or die.
I don't recommend skilling heavily into swarms because they are useless against infantry.
Until you get past 15 million SP AV is DUST 514 hard mode. You aren't going to get rich like some players. You play AV because you enjoy watching vehicles explode, period.
Find a corp, squad up and learn.
The best way to learn is to play assault, get something to advanced and then branch out into the role that most appeals. This creates a home point you can always fall back on as needed and lets you see how everything works in the game before you dive into the shark tank wearing a chum suit.
Good luck and good hunting.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Denchlad 7
Dead Man's Game
860
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Posted - 2014.10.24 13:56:00 -
[24] - Quote
Perseverence is key.
My K/D was as low as 0.62 when I started. But after about 6 months and I had learned all the mechanics, and found some good guys to play with, it increased. Roughly on 2.05 now.
Apply to Dust University. They will help you a lot.
The Connoisseur of Weapons. 19/19 L5 P2.
66-3 with Dual-Miltia Bolt Pistols. OP? OP.
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SgtMajSquish MLBJ
Consolidated Dust
203
|
Posted - 2014.10.24 13:57:00 -
[25] - Quote
Joseph Ridgeson wrote:As a new player, the best things you can do is:
1. Don't get ANYTHING above level 1 if you want to try it out. You may go "Oh, I like X so I am going to get it to 5" but the same amount of points could have been used getting more than 20 skills to level 1 to try it out.
2. Don't get ANYTHING above level 3. Level 3 is advanced gear, which is the 'best' bang for buck. It costs about a third the amount to get to advanced compared to Prototype.
3. Passive skills. Engineering and Electronics are skills that no matter what you do will be really damn essential.
4. Join DUST Uni. Great group of people to shoot other people with. Also willing to give out advice.
For just making money, keep playing and use militia gear. A full on Militia suit shouldn't cost more than 3,000 or so per death. In a game of ambush or domination, you will make at the very least 120,000. If you can manage not to die 40 times, you make money. It just comes down to slowly learning how to play and don't immediately jump into the most expensive stuff ever. Even once you do get a few million under your belt, it is best not to go super expensive. My favorite fit is a basic Caldari assault with a basic weapon, advanced shield extenders, basic plate, and compact nanohive. Costs me about 10k because I use a BPO but it would cost you 14k. It has close to 800 EHP. Providing someone does not die 10 times, they can run this pretty strong fit forever.
Of course, the Frontline suit is a lot weaker but also free. You can add some modules to it to give it a little boost for probably less than a 1,000.
Good luck. If you keep with it, it will get better. This guy knows what he is talking about. I have 25mil sp but not a single proto grade suit as i am an omni-merc. Proto grade equipment and bonuses will help a basic to adv suit survive longer. Play with other people. I have no idea how much i have emphasized this. Squad vision will help your survival which goes along woth my next point. As far as passive skills(drop suit upgrades) i focused on the shield and armor upgrades first then the subgroups of electronics which enhance the ability to detect and to be detected
Legion
Coming Soon(TM)
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Duke Noobiam
Molon Labe. General Tso's Alliance
213
|
Posted - 2014.10.24 14:27:00 -
[26] - Quote
Dust was also my first PVP FPS.
You're in for a rough ride while you learn the basic tactics of PVP FPS all the while becoming familiar with the complexity of this specific game.
Try not to worry about your KDR, even experienced FPS players have a bad KDR when they start this game.
If you stick to it and have the right frame of mind, this game will give you hundreds/thousands of hours of enjoyment.
How do you kill that which has no life?
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Derpty Derp
Dead Man's Game RUST415
575
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Posted - 2014.10.24 14:30:00 -
[27] - Quote
Unrequited Love wrote: good swarmers would help my team win more often.
There's no such thing as a good swarmer... You should have gone into forge guns. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3900
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Posted - 2014.10.24 14:36:00 -
[28] - Quote
Derpty Derp wrote:Unrequited Love wrote: good swarmers would help my team win more often.
There's no such thing as a good swarmer... You should have gone into forge guns. Shut up. Quit forcing your prejudices on new players. Let them form their own unique, irrational hatreds.
For example, I hate my teammates, and ensure they die at every opportunity.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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STYLIE77
KILL-EM-QUICK RISE of LEGION
201
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Posted - 2014.10.24 16:46:00 -
[29] - Quote
Ivy Zalinto wrote:If you need someone to show you the ropes, contact me in game. Ill run with you when Im online and know a fair bit about the game =)
Let me know
As for your weapon specs, swarms "can" be good but they need to be used in their namesake. Swarm launchers. Personally, I can attest that my dropship is forced to move away from locations when a few swarms come out to play. They knock my gunner around and toss the ship on unsteady paths so I have to move. However if your going to use them, after the above listed things I would highly suggest investing in a good sidearm and learn to use it.
Cheers, ~Ivy
Agreed with above.
Proto swarms was my second weapon I skilled into after the Assault Rifle.
You must get to high ground with your swarm and you can get your finishing shots off at the vehicle as they run for cover.
You will die to scouts constantly.
The key is timing.
Don't pop off shots right when you first see the target.
Those only serve as warning shots and they will avoid and evade you.
Make sure you are in a spot that you can evade the aggressive tankers that will push towards you as well as AV grenades, which are great for the LAV heavies and tanks that push towards you.
Reload speed is essential to get that last kill shot off on a vehicle that is running off.
Remember you are getting +75 for damage so even if they leave, you are keeping their area of map control limited and are being rewarded for your hard work.
With out swarms serving as a deterrent, vehicles can easily dominate maps and have kill counts of 20+ .
If not yet proto, skill into damage mods to push your damage to the next tier.
Get advanced nanohives for armor repping when pinned down by blaster fire.
Never fire in the middle of a road or on open ground.
ALWAYS be next to cover, in this way you can take cover while reloading or even get a lock while they do not have a clear line of sight on you.
Aim High or to the far right or left while aiming high to ensure your shots clear uneven ground or obstacles in your missile flight path. I down many LAV's in this way as they always try to hit a corner to evade your killshot.
So get your lock, then quickly aim up in the air opposite of the vehicles path.
Next hotfix swarms turn radius will be nerfed further from 80 degrees to 70 degrees so you must aim accordingly to compensate.
Finally, get at least advanced in a good side arm. SMG is always good due to the healthy amount of ammo you can carry.
That's all I got other than try to work near the bulk of your friendly players as they can serve as a buffer vs scouts that see swarms and forgers as easy prey.
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STYLIE77
KILL-EM-QUICK RISE of LEGION
201
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Posted - 2014.10.24 16:47:00 -
[30] - Quote
Derpty Derp wrote:Unrequited Love wrote: good swarmers would help my team win more often.
There's no such thing as a good swarmer... You should have gone into forge guns.
Lol... say that to my Minmando's face brah. |
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