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Francois Sanchez
Prima Gallicus
120
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Posted - 2014.10.22 13:10:00 -
[1] - Quote
Hey Rattati the game feels pretty balanced when played normally, however the strafing mechanic is still breaking the game balance, with that you can easily kill an opponent with twice your HPs and a more powerful gun than you. Sometimes you can even face several enemies and just dance in the middle of their fire without taking much damage.
It would be nice to annihilate this technique that doesn't make any sens. That would kill the assault scouts without killing the true ones (even if I think changing the e-war skills to affect module would be good). The ridiculous strafing assault would disappear too. I think that would also roughly balance the commando vs assault, because atm if the assault strafe, he just wins in face to face while doing less damage and having less HP because half the bullets miss him.
To do that I see two possibilities : reducing strafe speed of all suits by roughly 35% or adding an inertia mechanic that would be the best choice, however it may be harder to implement whereas reducing strafe speed by 35% is super easy
What do you think? |
Ripley Riley
Incorruptibles
4011
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Posted - 2014.10.22 13:28:00 -
[2] - Quote
Francois Sanchez wrote:To do that I see two possibilities : reducing strafe speed of all suits by roughly 35% or adding an inertia mechanic that would be the best choice, however it may be harder to implement whereas reducing strafe speed by 35% is super easy. Reducing strafe speed by 35% with be insane for heavy dropsuits. Amarr heavies strafe at 3.6m/s, right? That means they would drop to 2.3m/s. I like where your head it at though... counter-proposal...
- Light dropsuits would have their strafe speeds reduced by 15% (Caldari scout - old value: 5.45m/s, new value: 4.63m/s)
- Medium dropsuits would have their strafe speeds reduced by 10%
- Heavy dropsuits would not have their strafe speeds reduced
My advice to you, playa...
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3837
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Posted - 2014.10.22 13:43:00 -
[3] - Quote
Reducing strafe speeds will not correct the problem.
The problem is inertialess direction change that allows suits to jump from zero to max speed in any dsirection instantly, stop on a dime and do a 180 direction shift with no loss of momentum.
Chasing a strafe is easy, it's when they start that whipping back and forth crap that it gets obnoxious.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Ripley Riley
Incorruptibles
4014
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Posted - 2014.10.22 15:46:00 -
[4] - Quote
Breakin Stuff wrote:Reducing strafe speeds will not correct the problem.
The problem is inertialess direction change that allows suits to jump from zero to max speed in any dsirection instantly, stop on a dime and do a 180 direction shift with no loss of momentum.
Chasing a strafe is easy, it's when they start that whipping back and forth crap that it gets obnoxious. You are right, but the chances of CCP implementing an inertia system for dropsuit movement is next to nothing. What is more likely: throttling strafing speeds or strafing acceleration.
My advice to you, playa...
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Cross Atu
OSG Planetary Operations Covert Intervention
3409
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Posted - 2014.10.22 16:00:00 -
[5] - Quote
Francois Sanchez wrote:adding an inertia mechanic that would be the best choice, Suggestion about doing this forwarded prior to this thread, happy to add another link to the pile however
This is a larger scale change I believe, as you rightly surmise above. As such the usual "time, etc" applies, but it seems like a valuable enough mechanic that I'd really like to see it implemented.
0.02 ISK Cross
EDIT: That being said, a strafing speed based work around is not something that would be bad to have on hand either, plan B and all that
See a cool idea thread? Mail me the title and I'll take a look =)
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TheD1CK
Dead Man's Game RUST415
1373
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Posted - 2014.10.22 16:07:00 -
[6] - Quote
Good points, I would point one issue with slowing Lights/Mediums and not Heavies It would create an imbalance if the Heavy could react as fast as a Scout, movement/turn speed And be pretty unfair that a 1200HP suit can react as fast as a 400HP Light Frame...
I fully agree with the comment on strafing assaults it can be to easy to take on some Heavies with it. Adding an inertia to slow down changes of direction would be good, as long a there was distinct differences between Heavy - Light - Medium turn speed
Innapropriate Irrelevence...
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Ku Shala
The Generals
986
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Posted - 2014.10.22 16:15:00 -
[7] - Quote
counter counter proposal make it impossible to aim while super strafing...
-¦a+ó a+ú-Æa+äla+ä (Caldari Specialist)
Caldari Loyalist
*Assault -Logistics-Sentinal-Scout-Commando Allround CK-0
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3848
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Posted - 2014.10.22 18:37:00 -
[8] - Quote
TheD1CK wrote:Good points, I would point one issue with slowing Lights/Mediums and not Heavies It would create an imbalance if the Heavy could react as fast as a Scout, movement/turn speed And be pretty unfair that a 1200HP suit can react as fast as a 400HP Light Frame...
I fully agree with the comment on strafing assaults it can be to easy to take on some Heavies with it. Adding an inertia to slow down changes of direction would be good, as long a there was distinct differences between Heavy - Light - Medium turn speed
until heavies are long range suppression platforms slowing heavy turns is an idiotic idea and makes them trivial to kill. it's why turn speeds were normalized to begin with
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2100
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Posted - 2014.10.22 18:40:00 -
[9] - Quote
Breakin Stuff wrote:TheD1CK wrote:Good points, I would point one issue with slowing Lights/Mediums and not Heavies It would create an imbalance if the Heavy could react as fast as a Scout, movement/turn speed And be pretty unfair that a 1200HP suit can react as fast as a 400HP Light Frame...
I fully agree with the comment on strafing assaults it can be to easy to take on some Heavies with it. Adding an inertia to slow down changes of direction would be good, as long a there was distinct differences between Heavy - Light - Medium turn speed until heavies are long range suppression platforms slowing heavy turns is an idiotic idea and makes them trivial to kill. it's why turn speeds were normalized to begin with
Normalized perhaps but as it stands the Heavy has an apparent and distinct slower rate of turn compared to the other classes right now.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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TheD1CK
Dead Man's Game RUST415
1374
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Posted - 2014.10.22 18:43:00 -
[10] - Quote
I don't agree that a Heavy should have equal turn speeds to a Scout or Assault... It does not make sense that the Heavy frame is just as mobile with turn speeds There is a difference now but it turn-speeds on Heavies may be an issue if other suits are slowed down
I agree strafing needs to be 'nerfed' but once that is gone, Heavies will need to be looked at As likely the other suits will not be able to deal with it's reaction speed - once strafing is nerfed
Innapropriate Irrelevence...
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3849
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Posted - 2014.10.22 19:20:00 -
[11] - Quote
TheD1CK wrote:I don't agree that a Heavy should have equal turn speeds to a Scout or Assault... It does not make sense that the Heavy frame is just as mobile with turn speeds There is a difference now but it turn-speeds on Heavies may be an issue if other suits are slowed down
I agree strafing needs to be 'nerfed' but once that is gone, Heavies will need to be looked at As likely the other suits will not be able to deal with it's reaction speed - once strafing is nerfed nerfing heavies turn speeds requires changing their role and removing their restriction to CQC. This slow heavy has been done before. It did NOT work out well.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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TheD1CK
Dead Man's Game RUST415
1374
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Posted - 2014.10.22 19:25:00 -
[12] - Quote
Breakin Stuff wrote:TheD1CK wrote:I don't agree that a Heavy should have equal turn speeds to a Scout or Assault... It does not make sense that the Heavy frame is just as mobile with turn speeds There is a difference now but it turn-speeds on Heavies may be an issue if other suits are slowed down
I agree strafing needs to be 'nerfed' but once that is gone, Heavies will need to be looked at As likely the other suits will not be able to deal with it's reaction speed - once strafing is nerfed nerfing heavies turn speeds requires changing their role and removing their restriction to CQC. This slow heavy has been done before. It did NOT work out well.
Indeed.. I am just noting that 'nerfing' strafe speeds for Light/Medium could indirectly buff Heavies. I do not wear a -400ehp suit to have a +1200ehp suit react faster than I can...
Innapropriate Irrelevence...
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3849
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Posted - 2014.10.22 19:42:00 -
[13] - Quote
allow mw to share a secret with you. the only way you can keep ahead of a heavy NOW in a strafe is by abusing the inertia mechanics that cause hit detection to screw up. or you're dealing with a crap fatty. I can keep up with your strafe circles just fine. there's no buff involved.
and your desire to circle heavies shooting them in the side of the head while they are helpless is exactly why the turn speed penalty was removed. if you are in CQC and the heavy gets a bead on you it's intended for you to get ripped.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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TheD1CK
Dead Man's Game RUST415
1375
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Posted - 2014.10.22 20:24:00 -
[14] - Quote
Breakin Stuff wrote:allow mw to share a secret with you. the only way you can keep ahead of a heavy NOW in a strafe is by abusing the inertia mechanics that cause hit detection to screw up. or you're dealing with a crap fatty. I can keep up with your strafe circles just fine. there's no buff involved.
and your desire to circle heavies shooting them in the side of the head while they are helpless is exactly why the turn speed penalty was removed. if you are in CQC and the heavy gets a bead on you it's intended for you to get ripped.
Fully agreed, my point is getting the bead on me should not be as easy as 'turn, blap, turn, blap' This is the toughest suit and the highest dps infantry weapon we are dealing with.. Does it really need more advantages over other suits than that..??
Keep in mind, my views here are based on IF the inertia on Light/Medium suits was nerfed Right now it's already tough to dance out of HMG fire, more restrictions and it will be impossible The Heavy should be the most powerful suit but not an insta-death every time it has LoS..
Innapropriate Irrelevence...
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3851
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Posted - 2014.10.22 21:01:00 -
[15] - Quote
as long as the HMG is a CQC weapon the heavy turn speed cannot be reduced. it is that simple.
the weapon is dictating role, range, engagement and necessity at all points.
Nerf turn speed at all and the HMG goes out the window as a viable weapon, period. There is no middle ground.
and adding inertia won't affect strafing speed. it will make zero-momentum loss moves impossible, which is good because it allows people to ignore hit detection and take zero damage even while going right through a HMG reticle while it's fully ramped up.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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