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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3837
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Posted - 2014.10.22 13:43:00 -
[1] - Quote
Reducing strafe speeds will not correct the problem.
The problem is inertialess direction change that allows suits to jump from zero to max speed in any dsirection instantly, stop on a dime and do a 180 direction shift with no loss of momentum.
Chasing a strafe is easy, it's when they start that whipping back and forth crap that it gets obnoxious.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3848
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Posted - 2014.10.22 18:37:00 -
[2] - Quote
TheD1CK wrote:Good points, I would point one issue with slowing Lights/Mediums and not Heavies It would create an imbalance if the Heavy could react as fast as a Scout, movement/turn speed And be pretty unfair that a 1200HP suit can react as fast as a 400HP Light Frame...
I fully agree with the comment on strafing assaults it can be to easy to take on some Heavies with it. Adding an inertia to slow down changes of direction would be good, as long a there was distinct differences between Heavy - Light - Medium turn speed
until heavies are long range suppression platforms slowing heavy turns is an idiotic idea and makes them trivial to kill. it's why turn speeds were normalized to begin with
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3849
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Posted - 2014.10.22 19:20:00 -
[3] - Quote
TheD1CK wrote:I don't agree that a Heavy should have equal turn speeds to a Scout or Assault... It does not make sense that the Heavy frame is just as mobile with turn speeds There is a difference now but it turn-speeds on Heavies may be an issue if other suits are slowed down
I agree strafing needs to be 'nerfed' but once that is gone, Heavies will need to be looked at As likely the other suits will not be able to deal with it's reaction speed - once strafing is nerfed nerfing heavies turn speeds requires changing their role and removing their restriction to CQC. This slow heavy has been done before. It did NOT work out well.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3849
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Posted - 2014.10.22 19:42:00 -
[4] - Quote
allow mw to share a secret with you. the only way you can keep ahead of a heavy NOW in a strafe is by abusing the inertia mechanics that cause hit detection to screw up. or you're dealing with a crap fatty. I can keep up with your strafe circles just fine. there's no buff involved.
and your desire to circle heavies shooting them in the side of the head while they are helpless is exactly why the turn speed penalty was removed. if you are in CQC and the heavy gets a bead on you it's intended for you to get ripped.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3851
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Posted - 2014.10.22 21:01:00 -
[5] - Quote
as long as the HMG is a CQC weapon the heavy turn speed cannot be reduced. it is that simple.
the weapon is dictating role, range, engagement and necessity at all points.
Nerf turn speed at all and the HMG goes out the window as a viable weapon, period. There is no middle ground.
and adding inertia won't affect strafing speed. it will make zero-momentum loss moves impossible, which is good because it allows people to ignore hit detection and take zero damage even while going right through a HMG reticle while it's fully ramped up.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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