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TheD1CK
Dead Man's Game RUST415
1373
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Posted - 2014.10.22 16:07:00 -
[1] - Quote
Good points, I would point one issue with slowing Lights/Mediums and not Heavies It would create an imbalance if the Heavy could react as fast as a Scout, movement/turn speed And be pretty unfair that a 1200HP suit can react as fast as a 400HP Light Frame...
I fully agree with the comment on strafing assaults it can be to easy to take on some Heavies with it. Adding an inertia to slow down changes of direction would be good, as long a there was distinct differences between Heavy - Light - Medium turn speed
Innapropriate Irrelevence...
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TheD1CK
Dead Man's Game RUST415
1374
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Posted - 2014.10.22 18:43:00 -
[2] - Quote
I don't agree that a Heavy should have equal turn speeds to a Scout or Assault... It does not make sense that the Heavy frame is just as mobile with turn speeds There is a difference now but it turn-speeds on Heavies may be an issue if other suits are slowed down
I agree strafing needs to be 'nerfed' but once that is gone, Heavies will need to be looked at As likely the other suits will not be able to deal with it's reaction speed - once strafing is nerfed
Innapropriate Irrelevence...
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TheD1CK
Dead Man's Game RUST415
1374
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Posted - 2014.10.22 19:25:00 -
[3] - Quote
Breakin Stuff wrote:TheD1CK wrote:I don't agree that a Heavy should have equal turn speeds to a Scout or Assault... It does not make sense that the Heavy frame is just as mobile with turn speeds There is a difference now but it turn-speeds on Heavies may be an issue if other suits are slowed down
I agree strafing needs to be 'nerfed' but once that is gone, Heavies will need to be looked at As likely the other suits will not be able to deal with it's reaction speed - once strafing is nerfed nerfing heavies turn speeds requires changing their role and removing their restriction to CQC. This slow heavy has been done before. It did NOT work out well.
Indeed.. I am just noting that 'nerfing' strafe speeds for Light/Medium could indirectly buff Heavies. I do not wear a -400ehp suit to have a +1200ehp suit react faster than I can...
Innapropriate Irrelevence...
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TheD1CK
Dead Man's Game RUST415
1375
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Posted - 2014.10.22 20:24:00 -
[4] - Quote
Breakin Stuff wrote:allow mw to share a secret with you. the only way you can keep ahead of a heavy NOW in a strafe is by abusing the inertia mechanics that cause hit detection to screw up. or you're dealing with a crap fatty. I can keep up with your strafe circles just fine. there's no buff involved.
and your desire to circle heavies shooting them in the side of the head while they are helpless is exactly why the turn speed penalty was removed. if you are in CQC and the heavy gets a bead on you it's intended for you to get ripped.
Fully agreed, my point is getting the bead on me should not be as easy as 'turn, blap, turn, blap' This is the toughest suit and the highest dps infantry weapon we are dealing with.. Does it really need more advantages over other suits than that..??
Keep in mind, my views here are based on IF the inertia on Light/Medium suits was nerfed Right now it's already tough to dance out of HMG fire, more restrictions and it will be impossible The Heavy should be the most powerful suit but not an insta-death every time it has LoS..
Innapropriate Irrelevence...
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