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DeadlyAztec11
Ostrakon Agency Gallente Federation
5476
|
Posted - 2014.10.16 22:17:00 -
[1] - Quote
Am I the only non scout oriented player(Assault) who's fine with scouts?
They don't seem to be any worse than anything else on the battlefield.
The AV creed,
"We don't do it because it's easy; we do it because it's hard!"
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benandjerrys
NECROM0NGERS
39
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Posted - 2014.10.16 22:23:00 -
[2] - Quote
Well the delay to shoot that they are talking about is a conservative nerf nothing too crazy. |
Joel II X
Molon Labe. General Tso's Alliance
3839
|
Posted - 2014.10.16 22:23:00 -
[3] - Quote
My heavy friend thinks scouts are fine.
That makes a grand total of 2 of you. |
DEZKA DIABLO
THE FOOTCLAN
712
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Posted - 2014.10.16 22:27:00 -
[4] - Quote
Their fine, and dont need a nerf, the way to nerf them is to buff assault ewar so scouts need to dampen to hide from assaults, anything else will harm scouts and not give assault suits the buff they need.
DONT EVER COMPLAIN, USE CAPS LOCK OR POINT OUT WHAT BROKEN WITH OUR GAME OR WE WILL DEFINITELY BAN YOUR ASS FOR 6 MONTHS
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5476
|
Posted - 2014.10.16 22:37:00 -
[5] - Quote
DEZKA DIABLO wrote:Their fine, and dont need a nerf, the way to nerf them is to buff assault ewar so scouts need to dampen to hide from assaults, anything else will harm scouts and not give assault suits the buff they need. EWAR should remain in the hands of scouts and logis. That would make Assaults a bit too good at everything. Packing a scanner should be enough.
The AV creed,
"We don't do it because it's easy; we do it because it's hard!"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13613
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Posted - 2014.10.16 22:39:00 -
[6] - Quote
Yeah seriously **** scouts.
Gimme my damn tanks.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3685
|
Posted - 2014.10.16 22:41:00 -
[7] - Quote
True Adamance wrote:Yeah seriously **** scouts.
Gimme my damn tanks.
give him his damn tanks.
I don't have anything particularly interesting to shoot at otherwise. |
Pushing Charlie
Elite Intergalactic Mercenaries
287
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Posted - 2014.10.16 22:41:00 -
[8] - Quote
I don't know
Knight Soiaire
I BELIEVE!
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Magnus Amadeuss
Bragian Order Amarr Empire
1175
|
Posted - 2014.10.16 22:44:00 -
[9] - Quote
How does everyone feel about the permascan? If people were constantly notified like the active scanner there would be an uproar I am sure.
I mean people hated it when it was active scanners, now scouts can cover 3-4 times the area, constantly, without notification, while firing/cloaked/whatever.
Fixing EWAR
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Kalante Schiffer
YOU GOT OWNED BY A CHRONIC FAPPER
780
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Posted - 2014.10.16 22:46:00 -
[10] - Quote
DeadlyAztec11 wrote:DEZKA DIABLO wrote:Their fine, and dont need a nerf, the way to nerf them is to buff assault ewar so scouts need to dampen to hide from assaults, anything else will harm scouts and not give assault suits the buff they need. EWAR should remain in the hands of scouts and logis. That would make Assaults a bit too good at everything. Packing a scanner should be enough. An assault should never have the need to place a scanner thats the logi's job.
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7 Djin
The Hundred Acre Hood
19
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Posted - 2014.10.16 22:53:00 -
[11] - Quote
DeadlyAztec11 wrote:So I here scouts are getting nerfed in 1.9. So are scouts really that bad? Am I the only non scout oriented player(Assault) who's fine with scouts?
They don't seem to be any worse than anything else on the battlefield.
YES YES YES YES YES, I could go on. Scout nerf is necessary if this game is to live. 1.9 is not even the perfect time to do it. Tomorrow would be more poignant. |
One Eyed King
Land of the BIind
4835
|
Posted - 2014.10.16 23:06:00 -
[12] - Quote
NERF: Weapon use after decloak
- 2 steps back
BUFF: Goodbye Sprint Glitch!
+ 10 steps forward
Net result: BUFF
You can always tell a Millford Minja
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Apothecary Za'ki
Biomass Positive
1148
|
Posted - 2014.10.16 23:11:00 -
[13] - Quote
DeadlyAztec11 wrote:So I here scouts are getting nerfed in 1.9. So are scouts really that bad? Am I the only non scout oriented player(Assault) who's fine with scouts?
They don't seem to be any worse than anything else on the battlefield. yes even with the dely on decloak to shoot they are too too powerful in meny area which combined together makes them OP
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
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Lloyd Orfay
Commando Perkone Caldari State
68
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Posted - 2014.10.16 23:11:00 -
[14] - Quote
DeadlyAztec11 wrote:So I here scouts are getting nerfed in 1.9. So are scouts really that bad? Am I the only non scout oriented player(Assault) who's fine with scouts?
They don't seem to be any worse than anything else on the battlefield.
*High amount of suit slots at an early time *Mid high amount of PG/CPU *Logi mimicking with their PG/CPU and equipment slots *Can increase their lethality multifold by using cloak or their low profiles alongside a certain variety of equipment *Best regen compared to all other suits *Absolutely no functions that bind them to a team, or make them take on the actual role of a scout. *Later on major tanking ability. Players are either too complacent because they get enough kills to not care about scouts or there's a case of delusional alongside ebola going around
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1287
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Posted - 2014.10.16 23:12:00 -
[15] - Quote
no but we're dealing with a nerf happy dev so nothing is immune to nerf.. if i run a proto min logi with the right squad no scout even approaches us.. the solo slayer tryhard voice is loud tho, and if he deems something OP then rattati is his goto guy for a shoulder to cry on.
AKA Zirzo Valcyn
AFKing since 2012
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1287
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Posted - 2014.10.16 23:16:00 -
[16] - Quote
DEZKA DIABLO wrote:Their fine, and dont need a nerf, the way to nerf them is to buff assault ewar so scouts need to dampen to hide from assaults, anything else will harm scouts and not give assault suits the buff they need.
yea been saying the same thing for a while.. assault needs to be the one with the precision/range enhancements, bam- there's the role for assault- the guy who detects the scout.. this is basic MMORPG 101 stuff..
AKA Zirzo Valcyn
AFKing since 2012
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DEZKA DIABLO
THE FOOTCLAN
713
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Posted - 2014.10.16 23:16:00 -
[17] - Quote
DeadlyAztec11 wrote:DEZKA DIABLO wrote:Their fine, and dont need a nerf, the way to nerf them is to buff assault ewar so scouts need to dampen to hide from assaults, anything else will harm scouts and not give assault suits the buff they need. EWAR should remain in the hands of scouts and logis. That would make Assaults a bit too good at everything. Packing a scanner should headshots . Buff the assault ewar to the scouts old stats, the logi is the support class that needs to be supported. The assault is the frontline, the logi is the middle, its the cheese in the sandwich, and the reason assault suits are getting creamed and scouts are running wild is because a logi is not going to keep scouts in check because by the time they've seen them the scouts have eaten the assault s and half the heavies and the logi is all thats left and thats why the games broke, scouts are fine, buff the assault so that with a precision mod or two most scouts are forced to run a damp and maybe precision mods to now see dampened scouts.
If you dont do this and nerf scouts then buff assault suits your gonna create a way bigger problem. Buff the assault ewar first then let it run for a month and you ll find the true direction a fix should move in.
DONT EVER COMPLAIN, USE CAPS LOCK OR POINT OUT WHAT BROKEN WITH OUR GAME OR WE WILL DEFINITELY BAN YOUR ASS FOR 6 MONTHS
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Iron Wolf Saber
Den of Swords
17310
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Posted - 2014.10.16 23:17:00 -
[18] - Quote
Just the cloaks.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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Cody Sietz
Evzones Public.Disorder.
4065
|
Posted - 2014.10.16 23:19:00 -
[19] - Quote
Na, just drop passive scans and or change bonus to only apply to modules.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Hakyou Brutor
Second-Nature
1392
|
Posted - 2014.10.16 23:24:00 -
[20] - Quote
noe bro scount op
if has a clack then scount shoukdnt shot none!1!!one! |
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1288
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Posted - 2014.10.16 23:25:00 -
[21] - Quote
introduce a new mod that's a "receiver"- allows that player to recieve a transmitted scan from his scout squaddie.. higher levels allow him to receive scan from a scout who's farther away..
or.. require the scout to equip a transmitter mod if he wants his squad to recieve the intel, or both.
the ability to share passive scan should not be totally removed just a choice is made and someone or there buddy has to give up a slot for the shared ewar..
AKA Zirzo Valcyn
AFKing since 2012
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Atiim
12996
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Posted - 2014.10.16 23:38:00 -
[22] - Quote
I think the HP Scouts can reach is too high, as a Scout I'm supposed to be dead when I'm spotted, but when I've played as a Scout I've noticed on several occasions that my extra HP allowed me to survive many instances where I should've died.
Then, there's the whole perma-scan thing that's unavoidable for anyone who isn't also a Scout...
The 1st Matari Commando
-HAND
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Hakyou Brutor
Second-Nature
1393
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Posted - 2014.10.16 23:39:00 -
[23] - Quote
Atiim wrote:I think the HP Scouts can reach is too high, as a Scout I'm supposed to be dead when I'm spotted, but when I've played as a Scout I've noticed on several occasions that my extra HP allowed me to survive many instances where I should've died.
Then, there's the whole perma-scan thing that's unavoidable for anyone who isn't also a Scout... yea nerf scounts
thx 4 bakup attimm |
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1096
|
Posted - 2014.10.17 00:07:00 -
[24] - Quote
No people just need to git gud. C'mon why is it everything that i use gets nerfed. Scr,ads and now possibly scouts
Pokemon master and Tekken Lord
Gk0 Scout yay :)
Pls fix SCR CCP
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Ivy Zalinto
Bobbit's Hangmen
373
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Posted - 2014.10.17 00:16:00 -
[25] - Quote
Everyone has said buff and nerf scouts in all sorts of ways.
Ive been happy with scout for a long time; before the cloak was even introduced...The only thing I have issue with is now my suit has 3 low slots instead of two which messes with my ocd...Cant keep builds under 15 k now!- @_@
I have access to proto and yet i try and build for cheap suits...go figure...
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler pistols are still lethal.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5482
|
Posted - 2014.10.17 02:43:00 -
[26] - Quote
DEZKA DIABLO wrote:DeadlyAztec11 wrote:DEZKA DIABLO wrote:Their fine, and dont need a nerf, the way to nerf them is to buff assault ewar so scouts need to dampen to hide from assaults, anything else will harm scouts and not give assault suits the buff they need. EWAR should remain in the hands of scouts and logis. That would make Assaults a bit too good at everything. Packing a scanner should headshots . Buff the assault ewar to the scouts old stats, the logi is the support class that needs to be supported. The assault is the frontline, the logi is the middle, its the cheese in the sandwich, and the reason assault suits are getting creamed and scouts are running wild is because a logi is not going to keep scouts in check because by the time they've seen them the scouts have eaten the assault s and half the heavies and the logi is all thats left and thats why the games broke, scouts are fine, buff the assault so that with a precision mod or two most scouts are forced to run a damp and maybe precision mods to now see dampened scouts. If you dont do this and nerf scouts then buff assault suits your gonna create a way bigger problem. Buff the assault ewar first then let it run for a month and you ll find the true direction a fix should move in. I have to disagree. As long as you have your sensitivity at an appropriate place and your aiming is decent an Assault will have an advantage against Scouts in open ground duel. And I think that's enough.
The AV creed,
"We don't do it because it's easy; we do it because it's hard!"
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5482
|
Posted - 2014.10.17 02:49:00 -
[27] - Quote
Atiim wrote:I think the HP Scouts can reach is too high, as a Scout I'm supposed to be dead when I'm spotted, but when I've played as a Scout I've noticed on several occasions that my extra HP allowed me to survive many instances where I should've died.
Then, there's the whole perma-scan thing that's unavoidable for anyone who isn't also a Scout... Not all the scouts are meant to be lousy with health.
The Amarr scout is obviously supposed to allow for a highly tanked approach hence it's relatively high amount of lows and starting HP. Also it's bonus to stamina rather than EWAR.
The Gallente is the high stealth one with a good option to hunt hunt.
The Caldari is meant for assassination with the option to stealth.
Minmatar is meant for a glass cannon approach.
Granted they're made for stealth but it's only one thing they're made for. They can be played more than one way just like every other class and it should stay like that.
The AV creed,
"We don't do it because it's easy; we do it because it's hard!"
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Imp Smash
Molon Labe. General Tso's Alliance
252
|
Posted - 2014.10.17 03:58:00 -
[28] - Quote
I don't think scouts fitting options are unfair. I don't think they need an ewar nerf. I don't think other classes need an ewar buff.
I can even live without a change to the cloak mechanism. Cloaks are dropping way faster than intended and allowing for guns but it's not too bad to be honest.
The only problem that needs addressing on scouts is how they take damage. A scout should not stand in one place side stepping back and forth through an umoving laserbeam and take 0 damage. It shows poor hit detection/netcode |
X7 lion
Mikramurka Shock Troop Minmatar Republic
335
|
Posted - 2014.10.17 04:04:00 -
[29] - Quote
The only real nerf scouts need is there ability to stealth and stack armour if you plate up you should lose E-war stats
Do not contribute to malice what can be explained by ignorance.
being contradictory is not the same as being offensive.
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Leadfoot10
Molon Labe. General Tso's Alliance
1726
|
Posted - 2014.10.17 04:08:00 -
[30] - Quote
I think that they should somehow move the slayers -- up front, in your face -- from the scout suits and into assault suits.
The sneaky pre-1.8 scout playstyle needs to remain viable though.
There are simply too many slayers in scout suits at the expense of assault (and logi and commando) suits, IMO, and this ratio is even more extreme in PC (the majority of players are heavies & scouts with a logi or two thrown in in tight places.) |
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Cody Sietz
Evzones Public.Disorder.
4066
|
Posted - 2014.10.17 13:42:00 -
[31] - Quote
DeadlyAztec11 wrote:Atiim wrote:I think the HP Scouts can reach is too high, as a Scout I'm supposed to be dead when I'm spotted, but when I've played as a Scout I've noticed on several occasions that my extra HP allowed me to survive many instances where I should've died.
Then, there's the whole perma-scan thing that's unavoidable for anyone who isn't also a Scout... Not all the scouts are meant to be lousy with health. The Amarr scout is obviously supposed to allow for a highly tanked approach hence it's relatively high amount of lows and starting HP. Also it's bonus to stamina rather than EWAR. The Gallente is the high stealth one with a good option to hunt. The Caldari is meant for assassination with the option to stealth. Minmatar is meant for a glass cannon approach.
Granted they're made for stealth but it's only one thing they're made for. They can be played more than one way just like every other class and it should stay like that. I would have agreed before they gave the Amarr scout a great eWar bonus, but now it's a level playing field.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Sergeant Sazu
Crux Special Tasks Group Gallente Federation
148
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Posted - 2014.10.17 14:51:00 -
[32] - Quote
I know the majority of the community is against what they call "arbitrary fitting limitations", but here's an idea:
-Remove the Scout's ability to add HP via modules (Shield Extenders, any kind of Armor Plating)
-Raise base eHP to be around 300 with max skills. (With Amarr and Minmatar adjusted accordingly to their usual deviation from the median)
This way, all Scouts are semi-flimsy and will be forced to play carefully. Thus making them actual scouts.
Just an idea, I'm open to amendments or total rejections.
"Whoops! Sorry bro, my finger slipped on the trigger... 11 times."
[31.6m SP - Next skill: Repair Tool Operation 5]
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Blueprint For Murder
Immortal Guides
122
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Posted - 2014.10.17 15:22:00 -
[33] - Quote
I am glad they are doing something I would much rather see them made side arm only or maybe unable to sprint while cloaked, but hopefully what they have planned will make a difference. I play sidearm scout with no cloak it is still my most proficient fit the suit stats easily beat out my pro assault and I break out the heavy for cqc point D.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Fox Gaden
Immortal Guides
4582
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Posted - 2014.10.17 16:51:00 -
[34] - Quote
Active, directional, short direction scans should be shared on the Tac-Net.
Passive, continuous, omnidirectional scans should not be shared on the Tac-Net. When running as an HMG Sentinel and I see on my radar the Shotgun Scout sneaking up behind me in time to turn around and spray him in the face, I know that something is not right! Of course taking passive scans off the Tac-Net is more of a buff to Scouts than a Nerf.
I like the trade-off of Cloaking reducing Scan radius. It makes sense, and should not be game breaking for Scouts.
I donGÇÖt really care so much about the proposed fire delay after decloaking, but I think the intent of the Cloak was to let you get to strategic positions, rather than to provide cover during an attack, so I am fine with that delay.
I do not like Scouts that have a small hit box, are fast, and have extremely high HP. I think if they stack enough Armor Plate to have Assault level Health, they should be reduced to Assault speeds and jump heights as well. They would still have the small hit box.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4582
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Posted - 2014.10.17 16:54:00 -
[35] - Quote
Blueprint For Murder wrote: I would much rather see them made side arm only Who exactly did you think the Shotgun was designed for?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Commander Shepard III
Second-Nature
50
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Posted - 2014.10.17 17:01:00 -
[36] - Quote
The only changes that have to happen to scouts is to fix the bit detection (especially when cloaked) and don't let scouts have a **** load of life while being fast
Property of John ShepardIII
CEO of Second-Nature
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RayRay James
Vengeance Unbound Dark Taboo
539
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Posted - 2014.10.17 17:16:00 -
[37] - Quote
Apothecary Za'ki wrote:DeadlyAztec11 wrote:So I here scouts are getting nerfed in 1.9. So are scouts really that bad? Am I the only non scout oriented player(Assault) who's fine with scouts?
They don't seem to be any worse than anything else on the battlefield. yes even with the dely on decloak to shoot they are too too powerful in meny area which combined together makes them OP
You say that they'll be still OP with the delay to shoot after decloak but they haven't even said how long the delay will be, so how can you know? |
Leadfoot10
Molon Labe. General Tso's Alliance
1730
|
Posted - 2014.10.17 17:48:00 -
[38] - Quote
RayRay James wrote:Apothecary Za'ki wrote:DeadlyAztec11 wrote:So I here scouts are getting nerfed in 1.9. So are scouts really that bad? Am I the only non scout oriented player(Assault) who's fine with scouts?
They don't seem to be any worse than anything else on the battlefield. yes even with the dely on decloak to shoot they are too too powerful in meny area which combined together makes them OP You say that they'll be still OP with the delay to shoot after decloak but they haven't even said how long the delay will be, so how can you know?
I don't think the delay will really play much of a role in toning down the scout's dominance.
Because every good scout I know approaches people from behind the vast majority of the time even if they are cloaked.
So, I think adding some delay is the right thing to do (for other reasons related to how some exploit the cloak), but it will not be enough to balance scouts against other suits.
Removing the direction a player is facing from passive scans would help, as would making scouts who evade all scans squishier and scouts that stack HP slower. |
Magnus Amadeuss
Bragian Order Amarr Empire
1184
|
Posted - 2014.10.17 17:50:00 -
[39] - Quote
RayRay James wrote:Apothecary Za'ki wrote:DeadlyAztec11 wrote:So I here scouts are getting nerfed in 1.9. So are scouts really that bad? Am I the only non scout oriented player(Assault) who's fine with scouts?
They don't seem to be any worse than anything else on the battlefield. yes even with the dely on decloak to shoot they are too too powerful in meny area which combined together makes them OP You say that they'll be still OP with the delay to shoot after decloak but they haven't even said how long the delay will be, so how can you know? yI made a topic about it, CCP rattati claimed a 0.33sec delay... so yeah.
Fixing EWAR
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Ripley Riley
Incorruptibles
3906
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Posted - 2014.10.17 18:04:00 -
[40] - Quote
DeadlyAztec11 wrote:So I hear scouts are getting nerfed in 1.9. So are scouts really that bad? Am I the only non scout oriented player(Assault) who's fine with scouts? They don't seem to be any worse than anything else on the battlefield. Scouts are outperforming other dropsuits. I am confident in that fact. Superior passive scans, movement speeds, L/S/G slots, two equipment slots, and cloaking. They trade some of their initial eHP for all of that; if they fit a dual tank then that negative is cancelled out.
Yes, they are bad. They do too much really well, and not enough poorly.
My advice to you, playa...
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
867
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Posted - 2014.10.17 18:12:00 -
[41] - Quote
Cody Sietz wrote:Na, just drop passive scans and or change bonus to only apply to modules.
Hnnnngggggggg unscanable burst hmgs.
Hnnnnnngggggghhhhh wallhack assaults
Hhhhnnnnnmnmgggggghhh actually viable falcon punch calmandozs.
Huurrrff!
Give me ammo types or give me burst RRs! Death is irrelevant.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
867
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Posted - 2014.10.17 18:19:00 -
[42] - Quote
Soldner VonKuechle wrote:Cody Sietz wrote:Na, just drop passive scans and or change bonus to only apply to modules. Hnnnngggggggg unscanable burst hmgs. Hnnnnnngggggghhhhh wallhack assaults Hhhhnnnnnmnmgggggghhh actually viable falcon punch calmandozs. Huurrrff!
Unless you legitimately mean build the scout suit bonusii to increase the efficacy if EWAR modules placed into it.
Gotta be more specific in the details bud. I think I blew an o ring on that one
Give me ammo types or give me burst RRs! Death is irrelevant.
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Blueprint For Murder
Immortal Guides
123
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Posted - 2014.10.17 19:11:00 -
[43] - Quote
Fox Gaden wrote:Blueprint For Murder wrote: I would much rather see them made side arm only Who exactly did you think the Shotgun was designed for?
Assaults/commandos that want to hold a door or breach and clear a room. I used one on my min commando when I first started playing CR/shotgun pretty op.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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