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DeadlyAztec11
Ostrakon Agency Gallente Federation
5476
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Posted - 2014.10.16 22:17:00 -
[1] - Quote
Am I the only non scout oriented player(Assault) who's fine with scouts?
They don't seem to be any worse than anything else on the battlefield.
The AV creed,
"We don't do it because it's easy; we do it because it's hard!"
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5476
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Posted - 2014.10.16 22:37:00 -
[2] - Quote
DEZKA DIABLO wrote:Their fine, and dont need a nerf, the way to nerf them is to buff assault ewar so scouts need to dampen to hide from assaults, anything else will harm scouts and not give assault suits the buff they need. EWAR should remain in the hands of scouts and logis. That would make Assaults a bit too good at everything. Packing a scanner should be enough.
The AV creed,
"We don't do it because it's easy; we do it because it's hard!"
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5482
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Posted - 2014.10.17 02:43:00 -
[3] - Quote
DEZKA DIABLO wrote:DeadlyAztec11 wrote:DEZKA DIABLO wrote:Their fine, and dont need a nerf, the way to nerf them is to buff assault ewar so scouts need to dampen to hide from assaults, anything else will harm scouts and not give assault suits the buff they need. EWAR should remain in the hands of scouts and logis. That would make Assaults a bit too good at everything. Packing a scanner should headshots . Buff the assault ewar to the scouts old stats, the logi is the support class that needs to be supported. The assault is the frontline, the logi is the middle, its the cheese in the sandwich, and the reason assault suits are getting creamed and scouts are running wild is because a logi is not going to keep scouts in check because by the time they've seen them the scouts have eaten the assault s and half the heavies and the logi is all thats left and thats why the games broke, scouts are fine, buff the assault so that with a precision mod or two most scouts are forced to run a damp and maybe precision mods to now see dampened scouts. If you dont do this and nerf scouts then buff assault suits your gonna create a way bigger problem. Buff the assault ewar first then let it run for a month and you ll find the true direction a fix should move in. I have to disagree. As long as you have your sensitivity at an appropriate place and your aiming is decent an Assault will have an advantage against Scouts in open ground duel. And I think that's enough.
The AV creed,
"We don't do it because it's easy; we do it because it's hard!"
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5482
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Posted - 2014.10.17 02:49:00 -
[4] - Quote
Atiim wrote:I think the HP Scouts can reach is too high, as a Scout I'm supposed to be dead when I'm spotted, but when I've played as a Scout I've noticed on several occasions that my extra HP allowed me to survive many instances where I should've died.
Then, there's the whole perma-scan thing that's unavoidable for anyone who isn't also a Scout... Not all the scouts are meant to be lousy with health.
The Amarr scout is obviously supposed to allow for a highly tanked approach hence it's relatively high amount of lows and starting HP. Also it's bonus to stamina rather than EWAR.
The Gallente is the high stealth one with a good option to hunt hunt.
The Caldari is meant for assassination with the option to stealth.
Minmatar is meant for a glass cannon approach.
Granted they're made for stealth but it's only one thing they're made for. They can be played more than one way just like every other class and it should stay like that.
The AV creed,
"We don't do it because it's easy; we do it because it's hard!"
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