LAVALLOIS Nash
QcGOLD
270
|
Posted - 2014.10.15 16:08:00 -
[1] - Quote
CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas?
Tier the prize system according to contribution:
(Best prizes): Top 100 players in each faction
(good prizes): Top 1,000 players in each faction
(participation/token prizes): Everyone else
(Overall win prize): Nothing too amazing, awarded to all participants of the winning faction.
That way, good players will spread out. Instead of all joining one faction, some will say "Well those guys are going to be the top in Gallente, so if we go Minimatar we got a better chance at the top prizes". At the same time, it encourages a bit of flexibility. I might want to play Caldari all event, but if I got jump into a few Amarr games, ill qualify for the token Amarr prize. ill also bank a bit of boosted Amarr LP pay for the few games i divert.
Of course, the numbers can be adjusted so that its competitive. Measure contribution by total amount of faction standing accumulated during the event. (Factional standing, not LP)
The problem with "locking" someone to only one faction is that in the off peak hours they might not have much games. A better way would be to combine my suggested prize system with a incentives system. Factions with slow momentum could get supply drops to all their members along with a encouragement note (Minimatar is doing a push today! Here are 10 mass drivers and 10 repair tools). Could also receive a extra LP bonus ontop of the other one for certain periods. "This weekend is the Amarr offensive! The Empire is paying mercenaries 15% extra LP today to fight for it!" ect ,ect.
I guess you could run the event over the course of a month. |
LAVALLOIS Nash
QcGOLD
270
|
Posted - 2014.10.15 16:47:00 -
[2] - Quote
Apothecary Za'ki wrote: the top/good people would simply be the proto stompers or players useing glitches and OP or heavly powerful suits.. basically itlly just be scouts and heavys in the top scrub corps who get the goods while the rest of us get pooped on.. i rather give every one somethign for actually fighing for their chosen faction.. and some extras like LP and SP on top
Well under the prize system I suggested, 400 people would be eligible for prizes 1,2 and 3, and 4,000 people would be eligible for prizes 2 and 3. Thats plenty of room to get a good reward. Also, by using factional standing as the metric, proto stompers couldn't switch factions, because they would lose standing in the faction they had just been playing for. It ensures the top players will stick to their factions, and most medium players will too, but casuals and low tier players can move around here and there and will still get rewarded for participating.
Its only a question of prizes as incentives. If you make Prize 1 a package of officer weapons, most average players wont care too much on missing out on it, but most top tier players will aim for it. Then you make prize 2 a nice package of factional themed items. Prize 3 could just be a few random basic things, like modules, sidearms, equipment, ect.
Also, dont forget, we are mercenaries. We can prop up pan-galatic empires for ideological reasons if we want, but we can also turn on them for ISK reasons if we choose to. That factor should never be written out of the equation. We aren't conscripts with a pledge of allegiance; We are soldiers of fortune. |