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1913 DfLo
ScReWeD uP InC
10
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Posted - 2014.10.14 15:56:00 -
[31] - Quote
This could be a lot of fun
ScReWeD uP InC CEO.
Search SUinc and apply. All welcome.
Ex-MOOSE-KNUCKLEz Director
No You Can't Have My ISK
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Apothecary Za'ki
Biomass Positive
1071
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Posted - 2014.10.14 15:57:00 -
[32] - Quote
D4GG3R wrote:You edited it before, I could accuse you of being intoxicated... i was sleepy it was 5 in the morning :P
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Xocoyol Zaraoul
Superior Genetics
2548
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Posted - 2014.10.14 17:29:00 -
[33] - Quote
doc lowroar wrote:Make the players original race choice count for something during the event. If possible bonus and or payout is only offered if playing for your chosen race.
OH HEEEEEEEEEEEEEEEEEEEEEELL NO!
I never had a choice once Beta ended on my "Chosen Race." Due to a glitch, I was forced to be Caldari, never had the option to choose just BLAMO log in still Caldari.
Granted, I'd still probably play Caldari FW, but still it's a matter of principle, what if I want to help the Amarrians?
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13540
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Posted - 2014.10.14 19:00:00 -
[34] - Quote
Apothecary Za'ki wrote:True Adamance wrote:I think something like the most recent Sleeper Research event would be good. Something that directly displays a players dedication to a faction and willingness to sacrifice or do service for that faction.
My suggestion is a LP turn in Event. Not something that directly pits one faction against another but instead would indicate to players and CCP the amount of support each faction has from its membership.
During the 2 week course of this event players have the option to turn in their LP to their chosen Factions LP store. This goes into a total tally for eachs FW faction which is updated after the first down tim, then on the subsequent Fridays until the end of the event. During this time players are free to donate their LP.
Each person who donates 1000 -3000 LP will receive a faction pack containing a set number of racial resources at advanced and prototype level. This pack is so that anyone who participates and contributes receives something.
Higher thresholds are then opened up for more generous donations, each pack compounding for a total reward.
Finally an overall reward is then awarded for the following
1.) The Faction that receives the most support gets a special commemorative reward 2.) The highest donating player/corporation from each faction receives a commemorative reward pack.
Lore wise this could even tie into the Sleeper rewards as this is a representation of each Navies armed forces fighting for districts in which research can take place.
Players can only receive rewards for one faction (the highest LP donated) thus making there no point to donate to other factions. kind of bad ideas as gallente will always recive the highest support as they are the #1 in eve and here in dust sadly so that would just be giving free stuff to the winning team joiners
Then the faction that currently is the most deserving and has the greatest support gets a reward for its players, and we gain statistical information on them.
Personally I cannot stand for another ******* SP event. They are a lazy **** poor way of hosting events.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Apothecary Za'ki
Biomass Positive
1072
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Posted - 2014.10.14 19:30:00 -
[35] - Quote
True Adamance wrote:
Then the faction that currently is the most deserving and has the greatest support gets a reward for its players, and we gain statistical information on them.
Personally I cannot stand for another ******* SP event. They are a lazy **** poor way of hosting events.
well as it stands it was bias from day 1 as other races didnt have their suits.. the Faction war was already 1 sided in eve which carried over to here and let us not forget the reason why people dont want to do faction war.. the onesidedness.. and this makes fw stagnant because no one wants to sign up to the loseing side just to get beat down for 195 or less LP whilst not gaining ANY isk and probably very little salvage.
and they are not "deserveing" they just have raw numbers because people have been going over to their side just to win.. aka "Winning team joiners" and we all know a war cannot be just 1 faction.. and faction war is nto currently a war, its just a meat grinder and ego booster for the dominant side..
So incentiveizing Fw in a bias fashion to bring more people to the loseing side will by direct relation cause more faction war matches to happen which means happy proto-bears and happy cannon-fodder and by proxy.. happy pubbies as they dont have to deal with proto-bears as much in public contracts
that is why i put forth the idea of SP per match win.. an LP gain boot for both sides win or lose.. but a bigger % bonus to the losers so they dont mind loseing as much.
and yes it may be lazy but its the only way we can currenty do events with out client updates or long assed RP related things which probably took a year to plan and implement (see caldari prime/leviathan) .. so its a take what we can get and not what we want.
so take your butthurt bittervet-ness and apply some preparation-H
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One Eyed King
Land of the BIind
4802
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Posted - 2014.10.14 19:36:00 -
[36] - Quote
What if part of the event were to narrow the gap between losing side and winning side?
Give people more in totality, but give enough incentive for people to stick with losing sides.
Granted, it would also help if people could GET IN factional warfare.
You can always tell a Millford Minja
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13540
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Posted - 2014.10.14 19:40:00 -
[37] - Quote
Apothecary Za'ki wrote:True Adamance wrote:
Then the faction that currently is the most deserving and has the greatest support gets a reward for its players, and we gain statistical information on them.
Personally I cannot stand for another ******* SP event. They are a lazy **** poor way of hosting events.
well as it stands it was bias from day 1 as other races didnt have their suits.. the Faction war was already 1 sided in eve which carried over to here and let us not forget the reason why people dont want to do faction war.. the onesidedness.. and this makes fw stagnant because no one wants to sign up to the loseing side just to get beat down for 195 or less LP whilst not gaining ANY isk and probably very little salvage. and they are not "deserveing" they just have raw numbers because people have been going over to their side just to win.. aka "Winning team joiners" and we all know a war cannot be just 1 faction.. and faction war is nto currently a war, its just a meat grinder and ego booster for the dominant side.. So incentiveizing Fw in a bias fashion to bring more people to the loseing side will by direct relation cause more faction war matches to happen which means happy proto-bears and happy cannon-fodder and by proxy.. happy pubbies as they dont have to deal with proto-bears as much in public contracts that is why i put forth the idea of SP per match win.. an LP gain boot for both sides win or lose.. but a bigger % bonus to the losers so they dont mind loseing as much. and yes it may be lazy but its the only way we can currenty do events with out client updates or long assed RP related things which probably took a year to plan and implement (see caldari prime/leviathan) .. so its a take what we can get and not what we want. so take your butthurt bittervet-ness and apply some preparation-H I'll pass. Just sick of this community bastardising FW......
Not everyone wins. Nor should they.
I can write up an RP post in an hour to give context to the event, but if there is to be an event I wholly believe it should be one that highlights and celebrates which faction has the highest support at this current time, be it Gallente or which ever else take the win.
It may even be that the Gallente only have X people willing to donate their LP while Minmatar have twice as many. Per win does that same thing that you seemed to disregard in my suggestion, it rewards the already dominant and does not benefit the losing factions.
If you didn't already know FW typically is a series of checks and balances always determined by player participation, faction with the lower participations earns less LP, has less options in the warzone, and generally is rewarded less for their activities. Thats just how it is.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Thor Odinson42
Molon Labe. General Tso's Alliance
4919
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Posted - 2014.10.14 19:43:00 -
[38] - Quote
CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas?
If all the suits are in the LP store I think that won't be as much of an issue as you'd think.
Maybe it could be a running event where you the factions would increase the incentives if they started losing. We are mercenaries after all.
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Thor Odinson42
Molon Labe. General Tso's Alliance
4919
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Posted - 2014.10.14 19:46:00 -
[39] - Quote
I think that the losing side should get what you currently get paid out (which I think is too much as it is).
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137H4RGIC
Bloodline Rebellion Public.Disorder.
248
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Posted - 2014.10.14 20:26:00 -
[40] - Quote
CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? Take the event to ' other contracts' then they have the option tip join any of the four factions. But once they join, that Locks it in for them. Have an enrollment period which will last about twenty four or forty eight hours. The the war will last for a week or so. Pay out will have a table for was and kills. With a first place award. Just a thought but I missed out on caldari prime. Wished I could see some more fights like that.
EVE players? Good at Dust?! Let the indiscriminate slaughter of PC huggers begin >:)
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Bradric Banewolf
D3ATH CARD RUST415
409
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Posted - 2014.10.14 20:46:00 -
[41] - Quote
Sounds like fun!
"Anybody order chaos?"
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Moorian Flav
276
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Posted - 2014.10.14 20:48:00 -
[42] - Quote
Quote:Any smart simple ideas? Is there any way to temporarily enable only your character's selected faction in FW? After all, your character's selected faction (during the character creation process) has never had an actual result before.
Or when entering FW for the first time within the event period, have a faction picker where whatever faction you picked will be locked for the remainder of the event.
I don't troll; I tell the truth.
I'm also known as "The ANTI-Propaganda Machine".
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postapo wastelander
Wasteland Desert Rangers
212
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Posted - 2014.10.14 20:51:00 -
[43] - Quote
First of all i will be for FIXING FW most of time its basicaly imposible to go in
"Ultimate Loggi since 2012 and Pirmatar Yaaaaaargh."
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Cross Atu
OSG Planetary Operations Covert Intervention
3244
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Posted - 2014.10.14 21:02:00 -
[44] - Quote
CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? My current leaning, and I'm tossing this up for the community to chew on and tell me how to make it better is to have two layers or types of reward present for the event.
For simplicities sake let's name them.
Goal Rewards & Play Rewards
Goal Rewards - These would function like the MCC, likely be faction based, and determined by a collective metric at events end; e.g. most districts taken or most planets held, something macro level of that kind.
Play Rewards - These would function like the weapon naming events, so more like the current sidearm challenge where rewards are earned via taking specific actions in match. This more granular reward set gives players a pay off for efforts invested regardless of the general faction outcome.
Balancing these two rewards could be tricky, however within the context of FacWar I believe an obvious method presents itself. The Goal Rewards could be supplied in something like bonus LP, LP gear, or the like. This further could be somewhat granulated such that even the faction(s) which ultimately rank lowest in the event would still garner some degree of Goal Rewards. The Play Rewards by contrast could offer up extra SP per action (like sidearm kills do currently) a bonus increase to faction standing, or another more granulated reward. This second reward type would likely require a "applies only to your most played faction" clause, or something similar to it, and would be best if the action itself were flexible but directly faction linked - hypothetical example "kill a merc with an LP weapon from your chosen faction" <-- This idea will work much better with fully stocked LP stores... just sayin'
Alright, enough out of me, fellow mercs, what are your thoughts here?
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13541
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Posted - 2014.10.14 21:13:00 -
[45] - Quote
Please have a decent lore aspect to this event.
I mean hell I can write a dozen examples off of the top of my head.
1.) Articio Kor-Azor (current Chamberlain) has uncovered the remains of an ancient heirloom located on Auga that directly leads to the credibility of his Houses claims in a minor territorial dispute with a lesser Holder Family. 2.) The Theological Council have opted to raise a long dead martyr to the title of a Saint, as such they wish to recover the remains from his crypt on Ammamake to consecrate. 3.) Long held Amarrian system Eggelende is suffering from severe and wide spread guerilla attacks by TLF elements, bent on liberating the lawfully taken slaves of the Amarr Empire and hindering system wide operations. 4.) The Amarr have word that one of the Defiants/Bloody Hands of Matar is hidng out on a habitable world in Eyrtjegard, a strike team is readied to bring the man back to the Empire for sentencing and Justice. 5.) The Tash Murkon Household has been expanding it business contracts throughout the cluster, establishing offices in the Republic and State alike, a particular transport carrying sensitive product has been damaged by pirate forces and has crashed planet-side in Huola, the Amarr send a team to reclaim the Heirs lost product. 6.) In an attempt to stem the rising civilian casualties that have recently been reported due to Cloned Soldier intervention Imperial Guard Command has requested its operatives engage in defensive contracts to allow for successful evacuation of civilians after a long campaign in the Bleaklands.
7.) A routine TLF patrol has suddenly escalated into a full blown planetary conflict with the discovery of a former Imperial Research Outpost in Saidosairos, the Amarr seem intent on destroying the evidence of their activities and must be prevented from doing so. 8.) Refugees and Escapee's have broadcast a signal from an Amarrian Stronghold. A daring Raid is undertaken to secure the free peoples of the Republic. 9.) After a mission gone wrong operatives of the TLF are left stranded planet side making a desperate last stand defending against superior Amarrian number's. Victory would crush the Amarrian propaganda machine in this region. Failure could mean the loss of the system. 10.) The TLF is looking at capturing a Speaker of Truth investigating claims of Amarrian atrocities in the regions, in order to get a truthful verdict of the Speaker he must be secured and his findings made public. 11.) In the wake of the "Burn Huola Campaign" Matari forces on the ground have been trying to rebuild and repopulate their worlds, and are being subject to opportunistic attacks by Amarrian forces still able to deploy from hidden positions. Their most recent attack cost the Republic many lives. 12.) The Amarr are using a forward base in Raa to develop HAV. They must be stopped and True Adamance's hopes and dreams dashed to pieces.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Sylwester Dziewiecki
Interregnum.
393
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Posted - 2014.10.14 23:19:00 -
[46] - Quote
CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? Simplest one is to reward both sides.
For example: - Wining one with SP or Standings(per each kill during the event until player reach his cap). - Loosing one with Loyalty Points or some fancy Suits(per each kill during the event until player reach his cap).
Player may participate only in one faction during the event(he have to do 10 matches for one side of FW). Wining factions are those who get more wining battles.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Apothecary Za'ki
Biomass Positive
1076
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Posted - 2014.10.14 23:29:00 -
[47] - Quote
One Eyed King wrote:What if part of the event were to narrow the gap between losing side and winning side?
Give people more in totality, but give enough incentive for people to stick with losing sides.
Granted, it would also help if people could GET IN factional warfare. to get in is not the problem.. the problem is a lack of players for the opposing side meaning not enough enemy's = FW will not run
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Apothecary Za'ki
Biomass Positive
1076
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Posted - 2014.10.14 23:31:00 -
[48] - Quote
Thor Odinson42 wrote:CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? If all the suits are in the LP store I think that won't be as much of an issue as you'd think. Maybe it could be a running event where you the factions would increase the incentives if they started losing. We are mercenaries after all. actually rattati is quite right.. FW dosnt run often because of a lack of partisipants on the loseing side becasue there is not enough incentives to get the underdogs in there.. let alone fight and win
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iKILLu osborne
ripley's believe it or die
405
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Posted - 2014.10.14 23:32:00 -
[49] - Quote
CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? a multiplier, lets say if i won a match for caldari i got a 1000 sp (500 sp if i lose) the next match i would get 2000 for a win (1000 for a loss) , 3000 (1500) etc, but if i change factions to gallente i lose that multiplier for the bonus sp and i would start back at 1000
lp cal scout i demand it
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Apothecary Za'ki
Biomass Positive
1076
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Posted - 2014.10.14 23:32:00 -
[50] - Quote
137H4RGIC wrote:CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? Take the event to ' other contracts' then they have the option tip join any of the four factions. But once they join, that Locks it in for them. Have an enrollment period which will last about twenty four or forty eight hours. The the war will last for a week or so. Pay out will have a table for was and kills. With a first place award. Just a thought but I missed out on caldari prime. Wished I could see some more fights like that. irrelivent as we already ahve the choise to join any of the 4 factions.
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Apothecary Za'ki
Biomass Positive
1076
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Posted - 2014.10.14 23:34:00 -
[51] - Quote
postapo wastelander wrote:First of all i will be for FIXING FW most of time its basicaly imposible to go in how meny times do i have to say this...
/capslockrage
FW DOES NOT RUN BECAUSE OF A LACK OF PEOPLE SIGNING UP ON THE LOSING SIDE!
/ENDCAPSLOCKRAGE
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13542
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Posted - 2014.10.14 23:35:00 -
[52] - Quote
Apothecary Za'ki wrote:137H4RGIC wrote:CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? Take the event to ' other contracts' then they have the option tip join any of the four factions. But once they join, that Locks it in for them. Have an enrollment period which will last about twenty four or forty eight hours. The the war will last for a week or so. Pay out will have a table for was and kills. With a first place award. Just a thought but I missed out on caldari prime. Wished I could see some more fights like that. irrelivent as we already ahve the choise to join any of the 4 factions. But nothing that locks players into their specific faction.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Apothecary Za'ki
Biomass Positive
1076
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Posted - 2014.10.14 23:36:00 -
[53] - Quote
iKILLu osborne wrote:CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? a multiplier, lets say if i won a match for caldari i got a 1000 sp (500 sp if i lose) the next match i would get 2000 for a win (1000 for a loss) , 3000 (1500) etc, but if i change factions to gallente i lose that multiplier for the bonus sp and i would start back at 1000 an interesting idea.. but we already have increasing FW increments based on our FW standings/level.. however.. maybe a bonus flat amount per match participation/win might be an idea for the event.
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Apothecary Za'ki
Biomass Positive
1076
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Posted - 2014.10.14 23:37:00 -
[54] - Quote
True Adamance wrote:Apothecary Za'ki wrote:137H4RGIC wrote:CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? Take the event to ' other contracts' then they have the option tip join any of the four factions. But once they join, that Locks it in for them. Have an enrollment period which will last about twenty four or forty eight hours. The the war will last for a week or so. Pay out will have a table for was and kills. With a first place award. Just a thought but I missed out on caldari prime. Wished I could see some more fights like that. irrelivent as we already ahve the choise to join any of the 4 factions. But nothing that locks players into their specific faction. well there sort of is.. you gain standing for fighting for a faction you increase standings / level and thus the LP payout increases if you fight for some one else / opposing faction you lose standing / levels meaning less LP payout this promotes loyalty while also giving people the CHOICE to switch sides if they do so wish.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13542
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Posted - 2014.10.14 23:47:00 -
[55] - Quote
Apothecary Za'ki wrote:True Adamance wrote:Apothecary Za'ki wrote:137H4RGIC wrote:CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? Take the event to ' other contracts' then they have the option tip join any of the four factions. But once they join, that Locks it in for them. Have an enrollment period which will last about twenty four or forty eight hours. The the war will last for a week or so. Pay out will have a table for was and kills. With a first place award. Just a thought but I missed out on caldari prime. Wished I could see some more fights like that. irrelivent as we already ahve the choise to join any of the 4 factions. But nothing that locks players into their specific faction. well there sort of is.. you gain standing for fighting for a faction you increase standings / level and thus the LP payout increases if you fight for some one else / opposing faction you lose standing / levels meaning less LP payout this promotes loyalty while also giving people the CHOICE to switch sides if they do so wish.
Choice to switch yes.....but they suffer no consequence for their disloyalty.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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iKILLu osborne
ripley's believe it or die
405
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Posted - 2014.10.15 00:13:00 -
[56] - Quote
Apothecary Za'ki wrote:iKILLu osborne wrote:CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? a multiplier, lets say if i won a match for caldari i got a 1000 sp (500 sp if i lose) the next match i would get 2000 for a win (1000 for a loss) , 3000 (1500) etc, but if i change factions to gallente i lose that multiplier for the bonus sp and i would start back at 1000 an interesting idea.. but we already have increasing FW increments based on our FW standings/level.. however.. maybe a bonus flat amount per match participation/win might be an idea for the event. for caldari i would get a 1000 "SP"
lp cal scout i demand it
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Apothecary Za'ki
Biomass Positive
1079
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Posted - 2014.10.15 00:22:00 -
[57] - Quote
CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? fleshed out the event and things thanks to the community feedback and how to get FW running.. take a look.
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Apothecary Za'ki
Biomass Positive
1079
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Posted - 2014.10.15 00:23:00 -
[58] - Quote
iKILLu osborne wrote:Apothecary Za'ki wrote:iKILLu osborne wrote:CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? a multiplier, lets say if i won a match for caldari i got a 1000 sp (500 sp if i lose) the next match i would get 2000 for a win (1000 for a loss) , 3000 (1500) etc, but if i change factions to gallente i lose that multiplier for the bonus sp and i would start back at 1000 an interesting idea.. but we already have increasing FW increments based on our FW standings/level.. however.. maybe a bonus flat amount per match participation/win might be an idea for the event. for caldari i would get a 1000 "SP" check the OP, i rewrote and updated it :)
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Apothecary Za'ki
Biomass Positive
1079
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Posted - 2014.10.15 00:24:00 -
[59] - Quote
True Adamance wrote:
Choice to switch yes.....but they suffer no consequence for their disloyalty.
they do.. a loss in standing and titles we all know how much epeen titles give a person.. and the extra LP is good too
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Apothecary Za'ki
Biomass Positive
1079
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Posted - 2014.10.15 00:26:00 -
[60] - Quote
Cross Atu wrote:CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? My current leaning, and I'm tossing this up for the community to chew on and tell me how to make it better is to have two layers or types of reward present for the event. For simplicities sake let's name them. Goal Rewards & Play RewardsGoal Rewards - These would function like the MCC, likely be faction based, and determined by a collective metric at events end; e.g. most districts taken or most planets held, something macro level of that kind. Play Rewards - These would function like the weapon naming events, so more like the current sidearm challenge where rewards are earned via taking specific actions in match. This more granular reward set gives players a pay off for efforts invested regardless of the general faction outcome. Balancing these two rewards could be tricky, however within the context of FacWar I believe an obvious method presents itself. The Goal Rewards could be supplied in something like bonus LP, LP gear, or the like. This further could be somewhat granulated such that even the faction(s) which ultimately rank lowest in the event would still garner some degree of Goal Rewards. The Play Rewards by contrast could offer up extra SP per action (like sidearm kills do currently) a bonus increase to faction standing, or another more granulated reward. This second reward type would likely require a "applies only to your most played faction" clause, or something similar to it, and would be best if the action itself were flexible but directly faction linked - hypothetical example "kill a merc with an LP weapon from your chosen faction" <-- This idea will work much better with fully stocked LP stores... just sayin' Alright, enough out of me, fellow mercs, what are your thoughts here? Cheers, Cross hay cross check the OP i re wrote it, what do you think
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