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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1052
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Posted - 2014.10.12 19:06:00 -
[1] - Quote
Decided I was finally bored enough to spec into vehicles again after months of being out of that line since 1.7 was released. Went the missile route since I'd never used them before and while I really enjoyed them on the first round, they're a bit... awkward... Sometimes, they want to fire on full auto. I like this, it's cool being able to empty twelve missiles into a target in a split second, but other times, they're just refusing to fire unless I tap the trigger for each burst. I know some of the other turrets have glitches that keep them from firing. Is this one of them? It's all I've got, as the times to fire full and semi auto seem to be completely random.
Nova Knives are best sidearm.
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Atiim
12916
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Posted - 2014.10.12 19:32:00 -
[2] - Quote
Yes, it's a glitch. For some reason it only happens to me when I'm firing at HAVs from far away or a DS.
Though unless the target's standing still I found that semi-auto fire is much more efficient.
The 1st Matari Commando
-HAND
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Cat Merc
Onslaught Inc RISE of LEGION
12589
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Posted - 2014.10.12 19:52:00 -
[3] - Quote
Well duh, Caldari are basically space chinese.
You expect their stuff to work right?
/that'swaisis
Feline overlord of all humans - CAT MERC
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Apothecary Za'ki
Biomass Positive
1018
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Posted - 2014.10.12 19:55:00 -
[4] - Quote
Crimson ShieId wrote:Decided I was finally bored enough to spec into vehicles again after months of being out of that line since 1.7 was released. Went the missile route since I'd never used them before and while I really enjoyed them on the first round, they're a bit... awkward... Sometimes, they want to fire on full auto. I like this, it's cool being able to empty twelve missiles into a target in a split second, but other times, they're just refusing to fire unless I tap the trigger for each burst. I know some of the other turrets have glitches that keep them from firing. Is this one of them? It's all I've got, as the times to fire full and semi auto seem to be completely random. missiles.. are what projectiles should be.. but sadly projectile weapons suck hard because of not enough raw base damage
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
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Lupus Wolf
Minmatar Republic
2
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Posted - 2014.10.12 21:50:00 -
[5] - Quote
Missiles have been my new favorite turret since I skilled into them a few months ago. IMO the semi-auto is best because sometimes the missiles like to go crazy when in full-auto.
Also, the sensation of murdering a militia tank in one volley is enhanced when mashing the trigger like a madman.
Gunnlogis with BLASTERS!?! BLASPHEMY!!! #MissilesFoLyfe
|: Rail/Missile GL< Blaster GL< B Matty< M Matty< Missile GL :|
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KalOfTheRathi
Nec Tributis
1389
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Posted - 2014.10.12 22:39:00 -
[6] - Quote
Weapons on vehicles are broken in Dust514. Different weapons show different aspects of the problem which might well mean they are exhibiting different bugs. The effect to the player is the same. The weapon does not work consistently and occasionally does not work at all.
Rail guns are the worst, personally, because they will empty the magazine overheating the gun to unreachable levels. When it does that there is often no explosion, animation for the user (although others will see one) and no damage is rewarded. Often it seems to be triggered by enabling a module. So, armor tank busting around, gets hit and loses shields. First response is to enable an armor hardener. Then the gun no longer works. Sweet, better hope you have fuel injection and that it isn't cooling down.
Blasters have been Nerf Hammered into uselessness, IMHO, so I rarely will bring one out. Not worth the ISK or the time.
But, back to missiles*. If you tap (and I mean a very sharp, fast tap) the trigger you will most likely get one missile as a result. If you just reloaded the magazine and you have touched a module then you might well empty the clip if you simply pull the trigger. And they are subject to not firing at all, not doing any damage and emptying the magazine as well. A well rounded weapon, brought to you by CCP.
Some of the problem is Unreal Engine 3 and above. If you are running UE3* and require network interactivity you will most likely have a problem. The heavier the load on the systems, either your client or the servers, you will experience a range of problems. None of the UE3* games I have found problems in have the full breadth of CCP's issues in Dust514 however. A truly unique solution to weapon balance.
Also, some of this behavior exhibits itself on the ground as well as you will hear complaints about weapons doing no damage from Mercs. Just sayin, this might well be connected to generic damage model.
I don't play that often anymore so it is unlikely that I would spend any additional energy figuring out the actual problem. CCP doesn't have any plans to fix anything in the PS3 code nor have they ever 'liked' my previous, well stated and polite suggestions.
* I find that tapping repeatedly will have all the missiles in a magazine actually hit the target, be it installation or vehicle. If the missiles just rush out several will miss the target. A case in point is the buffed turrets. AT's will take them out with two magazines if all the missiles hit. A dump of the magazine will ensure you must reload the third time to finish off the turret.
In New Eden no SP is wisely spent.
CCP will Nerf the reason right out from under you.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13481
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Posted - 2014.10.13 01:21:00 -
[7] - Quote
I'd like to think in the next iteration Rails guns have their 600-750m range back, fire one singularly powerful shell every 8.6-10.5 seconds and can two shot another HAV.
I hope that Blasters in their current iteration die a horrible death and instead return as maybe as the 75mm Cannon of Dust 514.
I also hope that Missiles instead fire volleys that can lock on to vehicle targets.
Small Turrets as the Heavy Suppressive Machineguns of Dust, Medium Turrets as the Vehicle Mounted Grenade Launchers, and Large Turrets as proper 88-220mm guns.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Cat Merc
Onslaught Inc RISE of LEGION
12590
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Posted - 2014.10.13 02:12:00 -
[8] - Quote
True Adamance wrote:I'd like to think in the next iteration Rails guns have their 600-750m range back, fire one singularly powerful shell every 8.6-10.5 seconds and can two shot another HAV.
I hope that Blasters in their current iteration die a horrible death and instead return as maybe as the 75mm Cannon of Dust 514.
I also hope that Missiles instead fire volleys that can lock on to vehicle targets.
Small Turrets as the Heavy Suppressive Machineguns of Dust, Medium Turrets as the Vehicle Mounted Grenade Launchers, and Large Turrets as proper 88-220mm guns. I want to see a tank mounted rapid fire plasma cannon.
A strictly within 50m-70m engagement range weapon (Unless you're talking large stationary targets like turrets), but eats a rail for breakfast in terms of DPS :3
Feline overlord of all humans - CAT MERC
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13490
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Posted - 2014.10.13 02:44:00 -
[9] - Quote
Cat Merc wrote:True Adamance wrote:I'd like to think in the next iteration Rails guns have their 600-750m range back, fire one singularly powerful shell every 8.6-10.5 seconds and can two shot another HAV.
I hope that Blasters in their current iteration die a horrible death and instead return as maybe as the 75mm Cannon of Dust 514.
I also hope that Missiles instead fire volleys that can lock on to vehicle targets.
Small Turrets as the Heavy Suppressive Machineguns of Dust, Medium Turrets as the Vehicle Mounted Grenade Launchers, and Large Turrets as proper 88-220mm guns. I want to see a tank mounted rapid fire plasma cannon. A strictly within 50m-70m engagement range weapon (Unless you're talking large stationary targets like turrets), but eats a rail for breakfast in terms of DPS :3
Sounds wonderful but **** that. 70m?
A Tanks main cannon should atleast be able to fire accurately out to 750m.....even my Tiger ******* VI Ausf can do that and its 60000 years inferior in tems of tech.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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LUGMOS
YELLOW JESUS EXP FORCE
663
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Posted - 2014.10.13 05:36:00 -
[10] - Quote
True Adamance wrote:Cat Merc wrote:True Adamance wrote:I'd like to think in the next iteration Rails guns have their 600-750m range back, fire one singularly powerful shell every 8.6-10.5 seconds and can two shot another HAV.
I hope that Blasters in their current iteration die a horrible death and instead return as maybe as the 75mm Cannon of Dust 514.
I also hope that Missiles instead fire volleys that can lock on to vehicle targets.
Small Turrets as the Heavy Suppressive Machineguns of Dust, Medium Turrets as the Vehicle Mounted Grenade Launchers, and Large Turrets as proper 88-220mm guns. I want to see a tank mounted rapid fire plasma cannon. A strictly within 50m-70m engagement range weapon (Unless you're talking large stationary targets like turrets), but eats a rail for breakfast in terms of DPS :3 Sounds wonderful but **** that. 70m? A Tanks main cannon should atleast be able to fire accurately out to 750m.....even my Tiger ******* VI Ausf can do that and its 60000 years inferior in tems of tech. Tigers are the ****. Pretty boss.
But yes, make rail tanks very slow to fire a second shot, but give it a lot of damage. The only problem I would see with that is that if it takes too long, it will allow too much time for repairs to be made, and it will essentially not do anything if there isn't something else to finish the job.
Quafe
A question doesn't always have an answer, but a problem does,
So what is DUST? A problem or a question?
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Cat Merc
Onslaught Inc RISE of LEGION
12598
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Posted - 2014.10.13 06:50:00 -
[11] - Quote
True Adamance wrote:Cat Merc wrote:True Adamance wrote:I'd like to think in the next iteration Rails guns have their 600-750m range back, fire one singularly powerful shell every 8.6-10.5 seconds and can two shot another HAV.
I hope that Blasters in their current iteration die a horrible death and instead return as maybe as the 75mm Cannon of Dust 514.
I also hope that Missiles instead fire volleys that can lock on to vehicle targets.
Small Turrets as the Heavy Suppressive Machineguns of Dust, Medium Turrets as the Vehicle Mounted Grenade Launchers, and Large Turrets as proper 88-220mm guns. I want to see a tank mounted rapid fire plasma cannon. A strictly within 50m-70m engagement range weapon (Unless you're talking large stationary targets like turrets), but eats a rail for breakfast in terms of DPS :3 Sounds wonderful but **** that. 70m? A Tanks main cannon should atleast be able to fire accurately out to 750m.....even my Tiger ******* VI Ausf can do that and its 60000 years inferior in tems of tech. No, they would be able to hit for longer range, but just like the infantry PLC, it's a matter of skill and luck.
Feline overlord of all humans - CAT MERC
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Lupus Wolf
Minmatar Republic
4
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Posted - 2014.10.14 00:10:00 -
[12] - Quote
Cat Merc wrote:True Adamance wrote:I'd like to think in the next iteration Rails guns have their 600-750m range back, fire one singularly powerful shell every 8.6-10.5 seconds and can two shot another HAV.
I hope that Blasters in their current iteration die a horrible death and instead return as maybe as the 75mm Cannon of Dust 514.
I also hope that Missiles instead fire volleys that can lock on to vehicle targets.
Small Turrets as the Heavy Suppressive Machineguns of Dust, Medium Turrets as the Vehicle Mounted Grenade Launchers, and Large Turrets as proper 88-220mm guns. I want to see a tank mounted rapid fire plasma cannon. A strictly within 50m-70m engagement range weapon (Unless you're talking large stationary targets like turrets), but eats a rail for breakfast in terms of DPS :3 As much as I would love to see this much variety in vehicles, I think the whole thing would be more appropriate in a vehicle-based game. Dust is focused on infantry, and as such, most of the players are infantry. Unfortunately, this means the infantry players that despise vehicles heavily outnumber the ones that love them.
If CCP were a more reliable gaming company, I would absolutely buy the sh*t out of a MMO vehicle deathmatch with different tiers and classes and everything. But I doubt we'll be seeing the likes of that anytime soon.
Gunnlogis with BLASTERS!?! BLASPHEMY!!! #MissilesFoLyfe
|: Rail/Missile GL< Blaster GL< B Matty< M Matty< Missile GL :|
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13517
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Posted - 2014.10.14 00:14:00 -
[13] - Quote
Cat Merc wrote:True Adamance wrote:Cat Merc wrote:True Adamance wrote:I'd like to think in the next iteration Rails guns have their 600-750m range back, fire one singularly powerful shell every 8.6-10.5 seconds and can two shot another HAV.
I hope that Blasters in their current iteration die a horrible death and instead return as maybe as the 75mm Cannon of Dust 514.
I also hope that Missiles instead fire volleys that can lock on to vehicle targets.
Small Turrets as the Heavy Suppressive Machineguns of Dust, Medium Turrets as the Vehicle Mounted Grenade Launchers, and Large Turrets as proper 88-220mm guns. I want to see a tank mounted rapid fire plasma cannon. A strictly within 50m-70m engagement range weapon (Unless you're talking large stationary targets like turrets), but eats a rail for breakfast in terms of DPS :3 Sounds wonderful but **** that. 70m? A Tanks main cannon should atleast be able to fire accurately out to 750m.....even my Tiger ******* VI Ausf can do that and its 60000 years inferior in tems of tech. No, they would be able to hit for longer range, but just like the infantry PLC, it's a matter of skill and luck.
That has to be a must...... absolutely pointless if a gun powered by a nuclear fusion reactor to produce the same energy in a single shot as the UK and France use yearly could not project its weapons systems past 200m.
I mean hell even the standard hunting rifle people chase deer around with can do that.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Cat Merc
Onslaught Inc RISE of LEGION
12602
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Posted - 2014.10.14 02:33:00 -
[14] - Quote
True Adamance wrote:Cat Merc wrote:True Adamance wrote:Cat Merc wrote:True Adamance wrote:I'd like to think in the next iteration Rails guns have their 600-750m range back, fire one singularly powerful shell every 8.6-10.5 seconds and can two shot another HAV.
I hope that Blasters in their current iteration die a horrible death and instead return as maybe as the 75mm Cannon of Dust 514.
I also hope that Missiles instead fire volleys that can lock on to vehicle targets.
Small Turrets as the Heavy Suppressive Machineguns of Dust, Medium Turrets as the Vehicle Mounted Grenade Launchers, and Large Turrets as proper 88-220mm guns. I want to see a tank mounted rapid fire plasma cannon. A strictly within 50m-70m engagement range weapon (Unless you're talking large stationary targets like turrets), but eats a rail for breakfast in terms of DPS :3 Sounds wonderful but **** that. 70m? A Tanks main cannon should atleast be able to fire accurately out to 750m.....even my Tiger ******* VI Ausf can do that and its 60000 years inferior in tems of tech. No, they would be able to hit for longer range, but just like the infantry PLC, it's a matter of skill and luck. That has to be a must...... absolutely pointless if a gun powered by a nuclear fusion reactor to produce the same energy in a single shot as the UK and France use yearly could not project its weapons systems past 200m. I mean hell even the standard hunting rifle people chase deer around with can do that. Umm, did you check the ranges of ALL DUST weapons?
An M16 has double the effective range of a railgun.
Feline overlord of all humans - CAT MERC
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13525
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Posted - 2014.10.14 03:04:00 -
[15] - Quote
Cat Merc wrote: Umm, did you check the ranges of ALL DUST weapons?
An M16 has double the effective range of a railgun.
That's logic for you...
So much stuff....... so much wrongness.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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