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Thread Statistics | Show CCP posts - 0 post(s) |
Bright Cloud
Namtar Elite Gallente Federation
386
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Posted - 2014.10.07 14:51:00 -
[1] - Quote
We have the "special contracts" category on the matchfinder so why dont you try to test 32v32 there? Give the participants a extra amount of ISK and SP. Ofcourse you need to double the vehicle quota aswell. See it as a testrun for PC changes and see how the community reacts there. The maps certainly are large enough to support those player numbers.
Bright is the opposite of dark! Who would have thought of that?!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3436
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Posted - 2014.10.07 15:04:00 -
[2] - Quote
If the dust team could pull this off they would be hailed as heroes. |
Bright Cloud
Namtar Elite Gallente Federation
386
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Posted - 2014.10.07 15:10:00 -
[3] - Quote
Breakin Stuff wrote:If the dust team could pull this off they would be hailed as heroes. They can change the max playrecount up or down at will. For example the squad cup was aswell under special contracts and the player limit was 12 (6vs6). So they surely can test 32vs32.
Bright is the opposite of dark! Who would have thought of that?!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3439
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Posted - 2014.10.07 15:28:00 -
[4] - Quote
Bright Cloud wrote:Breakin Stuff wrote:If the dust team could pull this off they would be hailed as heroes. They can change the max playrecount up or down at will. For example the squad cup was aswell under special contracts and the player limit was 12 (6vs6). So they surely can test 32vs32.
If they can pull it off without having the server try to kill itself or the lag to go insane they will be hailed as heroes.
or making my PS3 kill itself. |
Soraya Xel
Abandoned Privilege Top Men.
4004
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Posted - 2014.10.07 15:29:00 -
[5] - Quote
Breakin Stuff wrote:or making my PS3 kill itself.
There's hotlines you can call for that. Is your PS3 feeling depressed?
Seriously though, Breakin is highlighting the real issue.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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PO0KY
Virtual Syndicate
1086
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Posted - 2014.10.07 15:29:00 -
[6] - Quote
Might wanna start with 24v24.
I'm so helpful.
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Halla Murr
Skullbreakers
10
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Posted - 2014.10.07 15:52:00 -
[7] - Quote
20 vs 20 would go a long way also. 24 vs 24 would be ideal, in my mind.
Is it really that much more strain than two battles going on at once?
Main of Kallas Hallytyr. ADS, Logistics, Scout, Commando and Assault.
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Moochie Cricket
Fatal Absolution General Tso's Alliance
757
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Posted - 2014.10.07 16:27:00 -
[8] - Quote
I have been in a few battles that were 24v24 way back in the day. Happened randomly and seemed like secret testing.
GLORY TO THE STATE
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Bright Cloud
Namtar Elite Gallente Federation
390
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Posted - 2014.10.07 16:47:00 -
[9] - Quote
Soraya Xel wrote:Breakin Stuff wrote:or making my PS3 kill itself. There's hotlines you can call for that. Is your PS3 feeling depressed? Seriously though, Breakin is highlighting the real issue. Sorry but 32vs32 has never beeing tested not even in closed beta. It wouldnt hurt to give it a shot does it? Well not more then the random PS3 freezing thats happening anyway. If the feedback for it is bad you can scrap it, if it is good then you could introduce it to PC/FW. Just look at the skirmish maps. They are huge and surely are ment for more then just 16vs16 fights. It would give average corps with huge amounts of memmbers a meaning to mass attack elite corps which are usually smaller.
Bright is the opposite of dark! Who would have thought of that?!
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1934
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Posted - 2014.10.07 16:47:00 -
[10] - Quote
That is a good point. We have the special contracts section of the battle finder, why not have different sized contracts in there. Start with 18 v 18 and if the PS3s don't melt ramp up to 24 v 24 and eventually 32 v 32. If CCP notices lots of people dropping out of the battles it would probably indicate freezing PS3s which would tell them what the machines can actually handle.
Come on CCP let us test larger battles in hotfix ernie.
Now with more evil.
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Xocoyol Zaraoul
Superior Genetics
2537
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Posted - 2014.10.07 18:05:00 -
[11] - Quote
Yup, I'd personally suggest slowly upping it by 2 players (one for each side) slowly.
16 VS 16 used to be sensible when squads were limited to 4, but now with 6 people per squad you can't even argue about "making uneven max squads."
Even 17 VS 17 would be wonderful.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Soraya Xel
Abandoned Privilege Top Men.
4037
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Posted - 2014.10.07 18:32:00 -
[12] - Quote
Bright Cloud wrote:Sorry but 32vs32 has never beeing tested not even in closed beta.
I would not assume "has not been tested publicly" equates to "has not been tested". Namely, since if it is tested, and leads to Bad Things Happening(TM) like melted PS3s, they won't push it out to live servers. The fact that the website used to say DUST 514 supported 24 vs. 24, and that never happened, to me generally means they thought it would work to up the player count, and it didn't.
I don't know for sure what has or hasn't been tested, but "testing" is something that is done internally. Not on consumer PS3s.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Bright Cloud
Namtar Elite Gallente Federation
391
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Posted - 2014.10.07 19:02:00 -
[13] - Quote
Soraya Xel wrote:Bright Cloud wrote:Sorry but 32vs32 has never beeing tested not even in closed beta. I would not assume "has not been tested publicly" equates to "has not been tested". Namely, since if it is tested, and leads to Bad Things Happening(TM) like melted PS3s, they won't push it out to live servers. The fact that the website used to say DUST 514 supported 24 vs. 24, and that never happened, to me generally means they thought it would work to up the player count, and it didn't. I don't know for sure what has or hasn't been tested, but "testing" is something that is done internally. Not on consumer PS3s. So why did we have then a closed beta? To milk peoples wallets?
Bright is the opposite of dark! Who would have thought of that?!
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Atiim
12815
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Posted - 2014.10.07 19:07:00 -
[14] - Quote
I'm all for it, but the playerbase couldn't handle it.
They'll just put an entire city's worth of equipment down whilst spamming explosives everywhere and wonder why their framerate just dropped below 10.
The 1st Matari Commando
-HAND
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Cross Atu
OSG Planetary Operations Covert Intervention
3160
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Posted - 2014.10.07 19:09:00 -
[15] - Quote
Bright Cloud wrote:We have the "special contracts" category on the matchfinder so why dont you try to test 32v32 there? Give the participants a extra amount of ISK and SP. Ofcourse you need to double the vehicle quota aswell. See it as a testrun for PC changes and see how the community reacts there. The maps certainly are large enough to support those player numbers. I would love to see larger battles. That being said I would love to see higher frame rates even more. As such I think the one should happen before the other. Or more bluntly, if larger battles cannot be turned on without even lower framerates then the baseline for framerates needs to be higher than what it currently is. (All of this is my own personal opinion as a player and should not be confused with a CCP response in any way).
See a cool idea thread? Mail me the title and I'll take a look =)
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1904
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Posted - 2014.10.07 19:33:00 -
[16] - Quote
Bright Cloud wrote:Soraya Xel wrote:Bright Cloud wrote:Sorry but 32vs32 has never beeing tested not even in closed beta. I would not assume "has not been tested publicly" equates to "has not been tested". Namely, since if it is tested, and leads to Bad Things Happening(TM) like melted PS3s, they won't push it out to live servers. The fact that the website used to say DUST 514 supported 24 vs. 24, and that never happened, to me generally means they thought it would work to up the player count, and it didn't. I don't know for sure what has or hasn't been tested, but "testing" is something that is done internally. Not on consumer PS3s. So why did we have then a closed beta? To milk peoples wallets? Closed beta was to catch bugs and balance the game. Nothing can find bugs or exploits quicker than the player base.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Cavani1EE7
Murphys-Law
309
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Posted - 2014.10.07 19:42:00 -
[17] - Quote
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
Take a bow
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Heimdallr69
Nyain San General Tso's Alliance
3771
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Posted - 2014.10.07 19:47:00 -
[18] - Quote
Soo 60 vs 60? Yes.
Removed inappropriate content - CCP Logibro
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Bradric Banewolf
D3ATH CARD
381
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Posted - 2014.10.07 21:28:00 -
[19] - Quote
Bright Cloud wrote:Soraya Xel wrote:Bright Cloud wrote:Sorry but 32vs32 has never beeing tested not even in closed beta. I would not assume "has not been tested publicly" equates to "has not been tested". Namely, since if it is tested, and leads to Bad Things Happening(TM) like melted PS3s, they won't push it out to live servers. The fact that the website used to say DUST 514 supported 24 vs. 24, and that never happened, to me generally means they thought it would work to up the player count, and it didn't. I don't know for sure what has or hasn't been tested, but "testing" is something that is done internally. Not on consumer PS3s. So why did we have then a closed beta? To milk peoples wallets?
What ^^^^ he said!
To add to that they test all this fotm OP weapon crap on us, or is that just for kicks? We know we're the guinea pigs we just wanna have fun in epic battles. Start small. 20 v 20!
"Anybody order chaos?"
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Bright Cloud
Namtar Elite Gallente Federation
394
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Posted - 2014.10.07 21:54:00 -
[20] - Quote
Cavani1EE7 wrote:HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA China called they want their wall back.
Bright is the opposite of dark! Who would have thought of that?!
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2173
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Posted - 2014.10.07 22:13:00 -
[21] - Quote
Start slow, go to 18 v 18 (so each side can have 3 full squads).
See how well that goes for a month or three and then maybe try 24v24, though I think that should be the cap (at least until they want to bring it up to 72v72).
In any case, keep it divisible by 6.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
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Terry Webber
Molon Labe. General Tso's Alliance
447
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Posted - 2014.10.07 22:43:00 -
[22] - Quote
I don't think CCP will let us test anything over 16vs16 unless they test it themselves. But I do want bigger battles. |
Apothecary Za'ki
Biomass Positive
979
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Posted - 2014.10.07 23:20:00 -
[23] - Quote
Bright Cloud wrote:We have the "special contracts" category on the matchfinder so why dont you try to test 32v32 there? Give the participants a extra amount of ISK and SP. Ofcourse you need to double the vehicle quota aswell. See it as a testrun for PC changes and see how the community reacts there. The maps certainly are large enough to support those player numbers. i would try 18v18 first (+4 cap) that way a nice round number of 3 squads can fit cause 2 squads+4 randoms was sucky.. i think the ps3 could easily handle that much. and raise the vehicle cap by +1 and maybe clones by 10 on ambush, 20-25 on skirmish and maybe 40-50 on dom.
[[LogiBro in Training]]
Level 2 Forum Pariah
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Apothecary Za'ki
Biomass Positive
979
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Posted - 2014.10.07 23:22:00 -
[24] - Quote
Alaika Arbosa wrote:Start slow, go to 18 v 18 (so each side can have 3 full squads).
See how well that goes for a month or three and then maybe try 24v24, though I think that should be the cap (at least until they want to bring it up to 72v72).
In any case, keep it divisible by 6. i agree.. would probably need a pc or ps4 port to handle more then 24 though.. might be pushing it at 18v18 but we would need to add +1 vehicle cap and slightly more clones on the clone cap on ambush, skirmish and domination.
[[LogiBro in Training]]
Level 2 Forum Pariah
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Derpty Derp
Dead Man's Game RUST415
500
|
Posted - 2014.10.07 23:30:00 -
[25] - Quote
Maybe ditch all the small maps first, could you even fit 64 players in some of those maps? |
Bright Cloud
Namtar Elite Gallente Federation
398
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Posted - 2014.10.08 00:29:00 -
[26] - Quote
Derpty Derp wrote:Maybe ditch all the small maps first, could you even fit 64 players in some of those maps? On skirmish maps you surely could. Just look at it that most objectives outside of a compound are either undefended or you maybe only encounter 1 guy around it and the other 15 are on the socket.
Bright is the opposite of dark! Who would have thought of that?!
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1049
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Posted - 2014.10.08 00:41:00 -
[27] - Quote
I would love increased number of teamates
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Maken Tosch
DUST University Ivy League
9689
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Posted - 2014.10.08 00:58:00 -
[28] - Quote
Mobius Kaethis wrote:That is a good point. We have the special contracts section of the battle finder, why not have different sized contracts in there. Start with 18 v 18 and if the PS3s don't melt ramp up to 24 v 24 and eventually 32 v 32. If CCP notices lots of people dropping out of the battles it would probably indicate freezing PS3s which would tell them what the machines can actually handle.
Come on CCP let us test larger battles in hotfix ernie.
I agree completely. Start small and then work our way up.
18vs18 is a very good start since that will mean we would have 3 full squads per team rather than two and two-thirds squads on both teams.
But I think there is a problem and I don't think it has anything to do with PS3 potentially dying to this. The maps are designed mostly for the 16vs16 matches. This will likely require readjusting the redline which I'm not really sure if it's possible to adjust with a hotfix without resorting to a client-side update.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2174
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Posted - 2014.10.08 01:43:00 -
[29] - Quote
Maken Tosch wrote:Mobius Kaethis wrote:That is a good point. We have the special contracts section of the battle finder, why not have different sized contracts in there. Start with 18 v 18 and if the PS3s don't melt ramp up to 24 v 24 and eventually 32 v 32. If CCP notices lots of people dropping out of the battles it would probably indicate freezing PS3s which would tell them what the machines can actually handle.
Come on CCP let us test larger battles in hotfix ernie. I agree completely. Start small and then work our way up. 18vs18 is a very good start since that will mean we would have 3 full squads per team rather than two and two-thirds squads on both teams. But I think there is a problem and I don't think it has anything to do with PS3 potentially dying to this. The maps are designed mostly for the 16vs16 matches. This will likely require readjusting the redline which I'm not really sure if it's possible to adjust with a hotfix without resorting to a client-side update. I seriously doubt that the four extra players on the map that 18v18 would create would make any of the maps feel crowded.
I doubt that overcrowding would become an issue until at least 30v30 or more.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
|
Bright Cloud
Namtar Elite Gallente Federation
400
|
Posted - 2014.10.08 15:02:00 -
[30] - Quote
MAG had up to 256 players on a single map. Why cant dust have 32vs32 (64 players)? If you tell me that more then 32 players would melt the console you are blatantly lying. And the worst thing that could happend is that the PS3 locks up which it allready does every now and then for unknown reasons. Hell on some skirmish maps i need to search for minutes to actually find somebody to shot at. And look it from the PC match side of things: more players= more kills= faster clone depletion= more ISK generated for the winning team (and more salvage ofcourse)
Bright is the opposite of dark! Who would have thought of that?!
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Soraya Xel
Abandoned Privilege Top Men.
4072
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Posted - 2014.10.08 15:07:00 -
[31] - Quote
Bright Cloud wrote:MAG had up to 256 players on a single map. Why cant dust have 32vs32 (64 players)? If you tell me that more then 32 players would melt the console you are blatantly lying. And the worst thing that could happend is that the PS3 locks up which it allready does every now and then for unknown reasons.
Largely because MAG is a completely different game, so the amounts of resources it uses for different things is very different. Having not played MAG myself, nor knowing what engine it's built on, my guess is that MAG uses very little additional resources per player. DUST has a lot of complicated (and in some cases, overcomplicated) mechanics that can add a lot of performance overhead.
Additionally, multiple players have reported excessive issues with older builds of DUST hastening the deaths of their consoles. I do not know whether or not there is any merit to those claims, but it's worthwhile to note that releasing an update that can break PS3s would be a bad idea.
CCP intended the game to have more players on each side than it does, so I have to assume there is a good reason they do not allow 32v32. It's not like they don't want to do it.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1937
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Posted - 2014.10.08 15:24:00 -
[32] - Quote
Soraya Xel wrote:Bright Cloud wrote:MAG had up to 256 players on a single map. Why cant dust have 32vs32 (64 players)? If you tell me that more then 32 players would melt the console you are blatantly lying. And the worst thing that could happend is that the PS3 locks up which it allready does every now and then for unknown reasons. Largely because MAG is a completely different game, so the amounts of resources it uses for different things is very different. Having not played MAG myself, nor knowing what engine it's built on, my guess is that MAG uses very little additional resources per player. DUST has a lot of complicated (and in some cases, overcomplicated) mechanics that can add a lot of performance overhead. Additionally, multiple players have reported excessive issues with older builds of DUST hastening the deaths of their consoles. I do not know whether or not there is any merit to those claims, but it's worthwhile to note that releasing an update that can break PS3s would be a bad idea. CCP intended the game to have more players on each side than it does, so I have to assume there is a good reason they do not allow 32v32. It's not like they don't want to do it.
Well, could you inquire for us? A simple I'll look into it would be amazing.
The reason people say the oldee builds melted PS3s was that you got a gard freeze after ever 2-3 matches. The theory at the time was that performing that many hard resets caused the PS3's to die. I always theorized that it could kill the HD but not the rest of the PS3. Know one really knows though of course.
Now with more evil.
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Bright Cloud
Namtar Elite Gallente Federation
400
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Posted - 2014.10.08 17:04:00 -
[33] - Quote
Older builds had nothing to do with playercounts. The maps itself where the problem. Most common prime example is the gallente research facility where the framerate drops alot while on other maps it runs smooth regardless if only 6 people are there or 32. And there was aswell a specific map that was literally unplayable once youve gone to certain areas.
Bright is the opposite of dark! Who would have thought of that?!
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6128
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Posted - 2014.10.08 17:14:00 -
[34] - Quote
Soraya Xel wrote:Bright Cloud wrote:Sorry but 32vs32 has never beeing tested not even in closed beta. I would not assume "has not been tested publicly" equates to "has not been tested". Namely, since if it is tested, and leads to Bad Things Happening(TM) like melted PS3s, they won't push it out to live servers. The fact that the website used to say DUST 514 supported 24 vs. 24, and that never happened, to me generally means they thought it would work to up the player count, and it didn't. I don't know for sure what has or hasn't been tested, but "testing" is something that is done internally. Not on consumer PS3s.
Would trimming the map edges down a fair bit make 24v24 doable?.
I really wouldn't mind if we had an oldschool painted wall map edge if we could have 24v24.
I have a proto Amarr scout char and you try to tell me that they are balanced?.
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Soraya Xel
Abandoned Privilege Top Men.
4073
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Posted - 2014.10.08 17:25:00 -
[35] - Quote
I don't know, TechMechMeds. Painted wall map edges would bring back some memories. o_o I can ask if anyone knows where the heart of the bloat in DUST's limitations is, don't know if I'll get an answer, or an answer I can share.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Bright Cloud
Namtar Elite Gallente Federation
400
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Posted - 2014.10.08 17:36:00 -
[36] - Quote
Soraya Xel wrote:I don't know, TechMechMeds. Painted wall map edges would bring back some memories. o_o I can ask if anyone knows where the heart of the bloat in DUST's limitations is, don't know if I'll get an answer, or an answer I can share. The maps itself are too huge. I mean the parts of the maps which are actually not really accessible. Like get on manus peak and you can see ground for miles and even some sockets in the distance. That are wasted resources which are in the redline. The playground itself is allready big enough to play on but the excessive areas which are in the redline are overkill cause those need to be loaded aswell.
Bright is the opposite of dark! Who would have thought of that?!
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6128
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Posted - 2014.10.08 18:23:00 -
[37] - Quote
Bright Cloud wrote:Soraya Xel wrote:I don't know, TechMechMeds. Painted wall map edges would bring back some memories. o_o I can ask if anyone knows where the heart of the bloat in DUST's limitations is, don't know if I'll get an answer, or an answer I can share. The maps itself are too huge. I mean the parts of the maps which are actually not really accessible. Like get on manus peak and you can see ground for miles and even some sockets in the distance. That are wasted resources which are in the redline. The playground itself is allready big enough to play on but the excessive areas which are in the redline are overkill cause those need to be loaded aswell.
I just reached nirvana by reading your sig.
My life is complete lol.
I have a proto Amarr scout char and you try to tell me that they are balanced?.
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Vell0cet
Vengeance Unbound Dark Taboo
2346
|
Posted - 2014.10.08 18:57:00 -
[38] - Quote
I see this as being more of a Legion thing. One good aspect of having huge teams is that it's easier to balance each side, as outliers are smoothed out and don't stick out as badly. I hope we can get 64 v 64 (or more) in Legion.
Best PvE idea ever!
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Billy Jr
Kameira Lodge Amarr Empire
22
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Posted - 2014.10.08 20:10:00 -
[39] - Quote
Bright Cloud wrote:MAG had up to 256 players on a single map. Why cant dust have 32vs32 (64 players)? If you tell me that more then 32 players would melt the console you are blatantly lying. And the worst thing that could happend is that the PS3 locks up which it allready does every now and then for unknown reasons. Hell on some skirmish maps i need to search for minutes to actually find somebody to shot at. And look it from the PC match side of things: more players= more kills= faster clone depletion= more ISK generated for the winning team (and more salvage ofcourse) Because Zipper knew how to utilize the PS3 to make such a spectacular thing happen. CCP doesn't and likely never will. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2178
|
Posted - 2014.10.08 20:35:00 -
[40] - Quote
Vell0cet wrote:I see this as being more of a Legion thing. One good aspect of having huge teams is that it's easier to balance each side, as outliers are smoothed out and don't stick out as badly. I hope we can get 64 v 64 (or more) in Legion. I hope we get 1024v1024 in Legion.
There needs to be at least the potential for battles of that scale.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
|
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
1947
|
Posted - 2014.10.08 20:37:00 -
[41] - Quote
Cross Atu wrote:Bright Cloud wrote:We have the "special contracts" category on the matchfinder so why dont you try to test 32v32 there? Give the participants a extra amount of ISK and SP. Ofcourse you need to double the vehicle quota aswell. See it as a testrun for PC changes and see how the community reacts there. The maps certainly are large enough to support those player numbers. I would love to see larger battles. That being said I would love to see higher frame rates even more. As such I think the one should happen before the other. Or more bluntly, if larger battles cannot be turned on without even lower framerates then the baseline for framerates needs to be higher than what it currently is. (All of this is my own personal opinion as a player and should not be confused with a CCP response in any way).
I absolutely want to see larger battles and much much higher frame rates.
I have hope that Legion will be made because I know my PC would easily handle dust at 60+FPS maxed out. Honestly most of dust is played at what seems to be about 24 fps, and at times when it really starts to chug the framerate can get a lot lower than that.
I am glad to see the absolute very worst of the framerate issues are now a thing of the past (Old days PC and old days FW) though they still drop much too low even in normal pub matches.
Come on Legion, being on PC (Or a better modern console) alone would alleviate the FPS problems for sure and thus would enable much higher player counts. 24v24, 32v32, any more CCP?
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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The-Errorist
SVER True Blood
826
|
Posted - 2014.10.10 18:16:00 -
[42] - Quote
Alaika Arbosa wrote:Start slow, go to 18 v 18 (so each side can have 3 full squads).
See how well that goes for a month or three and then maybe try 24v24, though I think that should be the cap . . .
In any case, keep it divisible by 6. This sounds reasonable.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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