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Thread Statistics | Show CCP posts - 0 post(s) |
Soraya Xel
Abandoned Privilege Top Men.
4004
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Posted - 2014.10.07 15:29:00 -
[1] - Quote
Breakin Stuff wrote:or making my PS3 kill itself.
There's hotlines you can call for that. Is your PS3 feeling depressed?
Seriously though, Breakin is highlighting the real issue.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
4037
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Posted - 2014.10.07 18:32:00 -
[2] - Quote
Bright Cloud wrote:Sorry but 32vs32 has never beeing tested not even in closed beta.
I would not assume "has not been tested publicly" equates to "has not been tested". Namely, since if it is tested, and leads to Bad Things Happening(TM) like melted PS3s, they won't push it out to live servers. The fact that the website used to say DUST 514 supported 24 vs. 24, and that never happened, to me generally means they thought it would work to up the player count, and it didn't.
I don't know for sure what has or hasn't been tested, but "testing" is something that is done internally. Not on consumer PS3s.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
4072
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Posted - 2014.10.08 15:07:00 -
[3] - Quote
Bright Cloud wrote:MAG had up to 256 players on a single map. Why cant dust have 32vs32 (64 players)? If you tell me that more then 32 players would melt the console you are blatantly lying. And the worst thing that could happend is that the PS3 locks up which it allready does every now and then for unknown reasons.
Largely because MAG is a completely different game, so the amounts of resources it uses for different things is very different. Having not played MAG myself, nor knowing what engine it's built on, my guess is that MAG uses very little additional resources per player. DUST has a lot of complicated (and in some cases, overcomplicated) mechanics that can add a lot of performance overhead.
Additionally, multiple players have reported excessive issues with older builds of DUST hastening the deaths of their consoles. I do not know whether or not there is any merit to those claims, but it's worthwhile to note that releasing an update that can break PS3s would be a bad idea.
CCP intended the game to have more players on each side than it does, so I have to assume there is a good reason they do not allow 32v32. It's not like they don't want to do it.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
4073
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Posted - 2014.10.08 17:25:00 -
[4] - Quote
I don't know, TechMechMeds. Painted wall map edges would bring back some memories. o_o I can ask if anyone knows where the heart of the bloat in DUST's limitations is, don't know if I'll get an answer, or an answer I can share.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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