Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
161
|
Posted - 2014.10.05 21:31:00 -
[1] - Quote
Would it be possible to make some numbers to make it to where suits such as:
Scouts who want to Tank with +700 not possible. Such as increased PG/CPU of plating only on scouts ?
To solve for Heavy with RR or any Light Weapon :
Putting the RR or any Light Weapon on a Heavy suit, the RR would have increased CPU/PG on the Heavy Suit ?
Or to put it in somewhat better terms, any Class such as a scout, heavy or any other class, not doing the intended role will suffer increased CPU/PG of the item they wish to fit not intended for the suit.
I'm not aware of any other problems as of the moment, but would this be Possible ?
- Pain is weakness leaving the body.
|
valad II
NoGameNoLife
215
|
Posted - 2014.10.05 21:37:00 -
[2] - Quote
Apocalyptic Destroyer wrote:Would it be possible to make some numbers to make it to where suits such as:
Scouts who want to Tank with +700 not possible. Such as increased PG/CPU of plating only on scouts ?
To solve for Heavy with RR or any Light Weapon :
Putting the RR or any Light Weapon on a Heavy suit, the RR would have increased CPU/PG on the Heavy Suit ?
Or to put it in somewhat better terms, any Class such as a scout, heavy or any other class, not doing the intended role will suffer increased CPU/PG of the item they wish to fit not intended for the suit.
I'm not aware of any other problems as of the moment, but would this be Possible ?
There is no need for such limitations. Learn to counter better. |
Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
161
|
Posted - 2014.10.05 21:39:00 -
[3] - Quote
Tell that to the +700 Armor Cloaked scouts that Shotgun you in the face. I'm not talking about a 10% increase to CPU/PG maybe like 5% or 3%
- Pain is weakness leaving the body.
|
valad II
NoGameNoLife
216
|
Posted - 2014.10.05 21:45:00 -
[4] - Quote
Apocalyptic Destroyer wrote:Tell that to the +700 Armor Cloaked scouts that Shotgun you in the face. I'm not talking about a 10% increase to CPU/PG maybe like 5% or 3%
That would require unnecessary work from CCP to write code to differentiate between which suit is applying what plates or weapons.
700+ armor scounts have no dampening. They wont see you coming for them. Become a scout hunter. Some damp, precision enhancers, remotes, watch their pattern and lay and wait. |
Vell0cet
Vengeance Unbound Dark Taboo
2335
|
Posted - 2014.10.05 21:47:00 -
[5] - Quote
I think this is a bad solution because it violates the modular nature of fittings.
A better approach would be to re-work how plates modify speed. Give each suit size a mass stat: light frames have low mass, mediums have medium and heavies have high mass. Plates would add mass to the suit. Speed would be based on mass. So putting plates on a scout would significantly increase the mass and really slow them down, likewise plating out a heavy won't be as severe because they're already have a lot of mass.
I also think shield extenders should have a penalty to signature, making you easier to detect. Perhaps we could add a shield version of the feroscale plates which give less HP but don't increase your signature.
With this system scouts will have to make serious sacrifices (to speed and stealth) if they want to fit a lot of buffer modules. You could still plate out a scout, but you're going to move slower than an assault, or stack shield extenders, but then you'll be easy to spot on scans.
Best PvE idea ever!
|
Prinny Waters
Immortal Guides
1
|
Posted - 2014.10.05 21:48:00 -
[6] - Quote
Sentinels having a light weapon is not a problem. Sure, they are ridiculously durable but it is not like having a rail rifle is better than an HMG, just a different option. Punishing them for picking a weapon that is not legitimately stronger than their unique choices is pretty messed up.
Scouts having so much health is not a problem that could be solved by making defensive modules harder to fit. The root of that problem is they are the masters of ewar while also being the best cloakers. Their solid health simply makes it difficult for other suit types to punish them once you find 'em. |
Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
162
|
Posted - 2014.10.05 21:50:00 -
[7] - Quote
The Mass Idea is nice, There just needs to be a solution for this.
- Pain is weakness leaving the body.
|
Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
607
|
Posted - 2014.10.05 21:55:00 -
[8] - Quote
valad II wrote:Apocalyptic Destroyer wrote:Tell that to the +700 Armor Cloaked scouts that Shotgun you in the face. I'm not talking about a 10% increase to CPU/PG maybe like 5% or 3% That would require unnecessary work from CCP to write code to differentiate between which suit is applying what plates or weapons. 700+ armor scounts have no dampening. They wont see you coming for them. Become a scout hunter. Some damp, precision enhancers, remotes, watch their pattern and lay and wait. The only way they will not see you coming is if you are a scout.
Your argument is to counter a 700 eHP scout, use a scout.
Fail.
HP modules should be % based. This way they add the same relative TTK to every suit.
"We are not ever going to respec weaponry and dropsuit command because the majority of our Aurum gear falls within those
|
valad II
NoGameNoLife
217
|
Posted - 2014.10.05 21:58:00 -
[9] - Quote
Crimson Cerberes wrote:valad II wrote:Apocalyptic Destroyer wrote:Tell that to the +700 Armor Cloaked scouts that Shotgun you in the face. I'm not talking about a 10% increase to CPU/PG maybe like 5% or 3% That would require unnecessary work from CCP to write code to differentiate between which suit is applying what plates or weapons. 700+ armor scounts have no dampening. They wont see you coming for them. Become a scout hunter. Some damp, precision enhancers, remotes, watch their pattern and lay and wait. The only way they will not see you coming is if you are a scout. Your argument is to counter a 700 eHP scout, use a scout. Fail. HP modules should be % based. This way they add the same relative TTK to every suit.
Same relative TTK to every suit= Fail. |
Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
610
|
Posted - 2014.10.05 22:05:00 -
[10] - Quote
valad II wrote:Crimson Cerberes wrote:valad II wrote:Apocalyptic Destroyer wrote:Tell that to the +700 Armor Cloaked scouts that Shotgun you in the face. I'm not talking about a 10% increase to CPU/PG maybe like 5% or 3% That would require unnecessary work from CCP to write code to differentiate between which suit is applying what plates or weapons. 700+ armor scounts have no dampening. They wont see you coming for them. Become a scout hunter. Some damp, precision enhancers, remotes, watch their pattern and lay and wait. The only way they will not see you coming is if you are a scout. Your argument is to counter a 700 eHP scout, use a scout. Fail. HP modules should be % based. This way they add the same relative TTK to every suit. Same relative TTK to every suit= Fail. Yeah how so?
Please enlighten me. Is it because scouts and logis would remain frail (as their base stats say they should be), or is it because sentinels would probably need to be tweaked to make it all balanced?
Listen, small hitbox should mean small HP, this is something even someone as crutch-reliant as you should be able to understand.
Also you still haven't addressed the fact that your counter is the counter, a proven idiotic argument.
"We are not ever going to respec weaponry and dropsuit command because the majority of our Aurum gear falls within those
|
|
valad II
NoGameNoLife
217
|
Posted - 2014.10.05 22:14:00 -
[11] - Quote
Crimson Cerberes wrote:valad II wrote:Crimson Cerberes wrote:valad II wrote:Apocalyptic Destroyer wrote:Tell that to the +700 Armor Cloaked scouts that Shotgun you in the face. I'm not talking about a 10% increase to CPU/PG maybe like 5% or 3% That would require unnecessary work from CCP to write code to differentiate between which suit is applying what plates or weapons. 700+ armor scounts have no dampening. They wont see you coming for them. Become a scout hunter. Some damp, precision enhancers, remotes, watch their pattern and lay and wait. The only way they will not see you coming is if you are a scout. Your argument is to counter a 700 eHP scout, use a scout. Fail. HP modules should be % based. This way they add the same relative TTK to every suit. Same relative TTK to every suit= Fail. Yeah how so? Please enlighten me. Is it because scouts and logis would remain frail (as their base stats say they should be), or is it because sentinels would probably need to be tweaked to make it all balanced? Listen, small hitbox should mean small HP, this is something even someone as crutch-reliant as you should be able to understand. Also you still haven't addressed the fact that your counter is the counter, a proven idiotic argument.
I am not the one crying and whining like lil bitczhes about scouts. Either counter with Ewar mods or go play Skylanders. Pretty fun game.
LOL thats cute, saying it is crutch reliant when I use counters to what the enemy is running. Let me guess you are a heavy and getting shotgunned.
You seem to know it all. What is the counter to 700+ HP scouts? What about 250+ Cloaked & dampened scouts? Very easy questions. Like throwing you a softball. Go ahead slugger knock it outta the park. |
Dingleburt Bangledack
268
|
Posted - 2014.10.05 22:23:00 -
[12] - Quote
Apocalyptic Destroyer wrote:Tell that to the +700 Armor Cloaked scouts that Shotgun you in the face. I'm not talking about a 10% increase to CPU/PG maybe like 5% or 3% Considering the fact that a 700 Armor Scout is slow as hell and has no dampening, getting shotgunned in the face by one of them is entirely your fault. Now, from the back? Ok, that can be a little frustrating but... the hell are you doing running around by yourself? |
Cody Sietz
Evzones Public.Disorder.
4035
|
Posted - 2014.10.05 23:05:00 -
[13] - Quote
Limited by client side updates.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
168
|
Posted - 2014.10.06 03:57:00 -
[14] - Quote
Dingle, I just demolished your whole "Is well hung" squad. you suck.
- Pain is weakness leaving the body.
|
Dingleburt Bangledack
270
|
Posted - 2014.10.06 04:08:00 -
[15] - Quote
Apocalyptic Destroyer wrote:Dingle, I just demolished your whole "Is well hung" squad. you suck. OK.
Can't seem to remember a single time I or my corp ever claimed to be good, so... What's your point? |
LOOKMOM NOHANDS
Warpoint Sharx
1
|
Posted - 2014.10.06 08:28:00 -
[16] - Quote
Apocalyptic Destroyer wrote:Would it be possible to make some numbers to make it to where suits such as:
Scouts who want to Tank with +700 not possible. Such as increased PG/CPU of plating only on scouts ?
To solve for Heavy with RR or any Light Weapon :
Putting the RR or any Light Weapon on a Heavy suit, the RR would have increased CPU/PG on the Heavy Suit ?
Or to put it in somewhat better terms, any Class such as a scout, heavy or any other class, not doing the intended role will suffer increased CPU/PG of the item they wish to fit not intended for the suit.
I'm not aware of any other problems as of the moment, but would this be Possible ?
For heavies they attempted this when decreasing pg/cpu and adding the fitting bonus of heavies to heavy weapons. It was actually somewhat successful in my opinion, now if you want a light weapon on your heavy you are going to give up some significant fitting ability.
Scouts are a little more tricky thanks to ewar mod fitting costs requiring current numbers and changing the numbers of other mods would mess up other suits. A massive increase to the movement penalty on armor plates and a suit based skill bonus to offset it on assaults, heavies, and commandos would do great for knocking out super tanked scouts as well as lowering logistics fighting ability to really make the assault suit stand out better for its role.
Also scouts should have their second equipment slot removed. |
Monkey MAC
Rough Riders..
3544
|
Posted - 2014.10.06 10:17:00 -
[17] - Quote
valad II wrote:Apocalyptic Destroyer wrote:Tell that to the +700 Armor Cloaked scouts that Shotgun you in the face. I'm not talking about a 10% increase to CPU/PG maybe like 5% or 3% That would require unnecessary work from CCP to write code to differentiate between which suit is applying what plates or weapons. 700+ armor scounts have no dampening. They wont see you coming for them. Become a scout hunter. Some damp, precision enhancers, remotes, watch their pattern and lay and wait.
He doesn't need dampening, the only people who can see him and not be seen are eWAR scouts with 200 eHP, who get 1 dhot by an Ion Pistol. Yeah that's really not going go help.
If a scout has more eHP than an Assault using 4/6 of his slots for tanking, he should not also get his passive speed, not get his passive eWAR and not get his passive regeneration. Period.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
saxonmish
Fatal Absolution General Tso's Alliance
523
|
Posted - 2014.10.06 10:20:00 -
[18] - Quote
I wouldnt mind this tbh, i'll just run a brick tanked min assault with over 1000 ehp instead of my scout :)
SAXON ON A MISH - My Youtube Channel :)
|
Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
174
|
Posted - 2014.10.08 00:17:00 -
[19] - Quote
Bump
- Pain is weakness leaving the body.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |