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valad II
NoGameNoLife
215
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Posted - 2014.10.05 21:37:00 -
[1] - Quote
Apocalyptic Destroyer wrote:Would it be possible to make some numbers to make it to where suits such as:
Scouts who want to Tank with +700 not possible. Such as increased PG/CPU of plating only on scouts ?
To solve for Heavy with RR or any Light Weapon :
Putting the RR or any Light Weapon on a Heavy suit, the RR would have increased CPU/PG on the Heavy Suit ?
Or to put it in somewhat better terms, any Class such as a scout, heavy or any other class, not doing the intended role will suffer increased CPU/PG of the item they wish to fit not intended for the suit.
I'm not aware of any other problems as of the moment, but would this be Possible ?
There is no need for such limitations. Learn to counter better. |
valad II
NoGameNoLife
216
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Posted - 2014.10.05 21:45:00 -
[2] - Quote
Apocalyptic Destroyer wrote:Tell that to the +700 Armor Cloaked scouts that Shotgun you in the face. I'm not talking about a 10% increase to CPU/PG maybe like 5% or 3%
That would require unnecessary work from CCP to write code to differentiate between which suit is applying what plates or weapons.
700+ armor scounts have no dampening. They wont see you coming for them. Become a scout hunter. Some damp, precision enhancers, remotes, watch their pattern and lay and wait. |
valad II
NoGameNoLife
217
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Posted - 2014.10.05 21:58:00 -
[3] - Quote
Crimson Cerberes wrote:valad II wrote:Apocalyptic Destroyer wrote:Tell that to the +700 Armor Cloaked scouts that Shotgun you in the face. I'm not talking about a 10% increase to CPU/PG maybe like 5% or 3% That would require unnecessary work from CCP to write code to differentiate between which suit is applying what plates or weapons. 700+ armor scounts have no dampening. They wont see you coming for them. Become a scout hunter. Some damp, precision enhancers, remotes, watch their pattern and lay and wait. The only way they will not see you coming is if you are a scout. Your argument is to counter a 700 eHP scout, use a scout. Fail. HP modules should be % based. This way they add the same relative TTK to every suit.
Same relative TTK to every suit= Fail. |
valad II
NoGameNoLife
217
|
Posted - 2014.10.05 22:14:00 -
[4] - Quote
Crimson Cerberes wrote:valad II wrote:Crimson Cerberes wrote:valad II wrote:Apocalyptic Destroyer wrote:Tell that to the +700 Armor Cloaked scouts that Shotgun you in the face. I'm not talking about a 10% increase to CPU/PG maybe like 5% or 3% That would require unnecessary work from CCP to write code to differentiate between which suit is applying what plates or weapons. 700+ armor scounts have no dampening. They wont see you coming for them. Become a scout hunter. Some damp, precision enhancers, remotes, watch their pattern and lay and wait. The only way they will not see you coming is if you are a scout. Your argument is to counter a 700 eHP scout, use a scout. Fail. HP modules should be % based. This way they add the same relative TTK to every suit. Same relative TTK to every suit= Fail. Yeah how so? Please enlighten me. Is it because scouts and logis would remain frail (as their base stats say they should be), or is it because sentinels would probably need to be tweaked to make it all balanced? Listen, small hitbox should mean small HP, this is something even someone as crutch-reliant as you should be able to understand. Also you still haven't addressed the fact that your counter is the counter, a proven idiotic argument.
I am not the one crying and whining like lil bitczhes about scouts. Either counter with Ewar mods or go play Skylanders. Pretty fun game.
LOL thats cute, saying it is crutch reliant when I use counters to what the enemy is running. Let me guess you are a heavy and getting shotgunned.
You seem to know it all. What is the counter to 700+ HP scouts? What about 250+ Cloaked & dampened scouts? Very easy questions. Like throwing you a softball. Go ahead slugger knock it outta the park. |
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