Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Juno Tristan
Inner.Hell
85
|
Posted - 2014.10.04 00:09:00 -
[1] - Quote
IF 1 AV = 1 V
Shouldn't the payoffs from killing each other also be equal? |
Apothecary Za'ki
Biomass Positive
936
|
Posted - 2014.10.04 00:13:00 -
[2] - Quote
yes we should get points becasue its easy to kill a player but hard to kill a vehicle if your the only one takeing the damn tank on.
we used to have points before but they were turned off due to people rep farming them or something in the old days..
then it was revized and brought back in bravo i think.. no points for reps just damage destruction and assist*
*assist points need to be buffed as we only get 25WP for a 150 WP(iirc) kill.. we should get half like we do when assist killing players
[[LogiBro in Training]]
Level 2 Forum Pariah
|
Thurak1
Psygod9
1015
|
Posted - 2014.10.04 00:41:00 -
[3] - Quote
It still normally takes teamwork to take out a tank. Unless of course its a really lousy tank or a really lousy pilot in a decent tank. I think repers should be active modules myself having them auto on takes some skill out of the equation.
I think its a pretty fair system as it is now. I have to punch through shields to start getting points so its not like every shot gets me points.
|
RemingtonBeaver
Molon Labe. General Tso's Alliance
1012
|
Posted - 2014.10.04 01:14:00 -
[4] - Quote
I can solo scrub tankers and pilots. Anyone with any skill however can get the hell out of my line of sight or lock on range.
AV players used to get nothing for WP and being an AV player was thankless job. It has to be rewarded, it isn't easy mode. |
Juno Tristan
Inner.Hell
85
|
Posted - 2014.10.04 01:16:00 -
[5] - Quote
The return of vehicle damage was due to the OP nature of vehicles when 1.7 (or was it 1.8) dropped
but if this is the delta balance
Soraya Xel wrote: One player needs to be able to kill one player. If an AV and an ADS meet somewhere, they should each be capable of killing the other. And the AV should probably have a bit of an advantage, since their primary (or sole, in the case of swarms) role is to kill vehicles, whereas the ADS is much more versatile. And while the ADS has the chance to flee, the swarm launcher often does not.
Then surely AV has the advantage |
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1012
|
Posted - 2014.10.04 01:17:00 -
[6] - Quote
No if a tank runs away like a coward and comes back with full health i should be able to farm wp of of it
Pokemon master!
Death to all Swarm scrubs
CCP please buff AScR and normal AR :(
|
Juno Tristan
Inner.Hell
86
|
Posted - 2014.10.04 01:53:00 -
[7] - Quote
Zindorak wrote:No if a tank runs away like a coward and comes back with full health i should be able to farm wp of of it
So you'd stay and get killed? |
danthrax martin
Butcher's Nails
141
|
Posted - 2014.10.04 02:00:00 -
[8] - Quote
Juno Tristan wrote:Zindorak wrote:No if a tank runs away like a coward and comes back with full health i should be able to farm wp of of it So you'd stay and get killed? Who says we would die? Of at first I don't succeed, I move position or run right at him.
Pro Galmando - Gal Sentinel
Suicidal A/V Moron
|
Atiim
12695
|
Posted - 2014.10.04 02:38:00 -
[9] - Quote
Vehicle Damage yielding WP was a mechanic that was put into place allows AVers to have a payout and end-game statistics which was proportional with their contribution.
Before then, you'd only get WP if you got the kill. This mechanic was terrible because it means that someone who destroyed 3 ADSs & 3 HAVs would only receive 825 WP, while vehicles could get 1-2k due to WP received from both kills and destroying Installations (along with other vehicles).
Though 1V=1AV is as much a reason to remove this mechanic as Parliament's existence being a reason to purchase vanilla ice cream over strawberry shortcakes.
The 1st Matari Commando
-HAND
|
Atiim
12695
|
Posted - 2014.10.04 02:42:00 -
[10] - Quote
Juno Tristan wrote: Then surely AV has the advantage
AV has the disadvantage of being forced to engage in points where the vehicle decides to engage, while the vehicle can choose any practical location on the map to engage, and at anytime.
Along with that, Pilots are resilient to AP weapons, which severely reduces the amount of threats they have to deal with. These such advantages will never be obtained by AVers.
The 1st Matari Commando
-HAND
|
|
hfderrtgvcd
614
|
Posted - 2014.10.04 02:43:00 -
[11] - Quote
Agreed as long as you can't leave a vehicle if it has below 30% health.
You can't fight in here! This is the war room.
|
Jun0n Tristan
Edimmu Warfighters Gallente Federation
0
|
Posted - 2014.10.04 03:15:00 -
[12] - Quote
Atiim wrote:
Before then, you'd only get WP if you got the kill. This mechanic was terrible because it means that someone who destroyed 3 ADSs & 3 HAVs would only receive 825 WP, while vehicles could get 1-2k due to WP received from both kills and destroying Installations (along with other vehicles).
Though 1V=1AV is as much a reason to remove this mechanic as Parliament's existence being a reason to purchase vanilla ice cream over strawberry shortcakes.
If a tank/ADS is worth the same on a the field as AV, because otherwise you would have a player number advantage, why should they then get more WP than the tank/ads? given that WP can be used to get obitals it gives the advantage to the AV
Tank kills 6 gets 300 WP, AV kills 6 gets 825
Are we saying that WP should be given out for altruistic/undesirable roles such as logi repping? (because you don't get to shoot at things!) |
Jun0n Tristan
Edimmu Warfighters Gallente Federation
0
|
Posted - 2014.10.04 03:18:00 -
[13] - Quote
Atiim wrote:Juno Tristan wrote: Then surely AV has the advantage
AV has the disadvantage of being forced to engage in points where the vehicle decides to engage, while the vehicle can choose any practical location on the map to engage, and at anytime. Along with that, Pilots are resilient to AP weapons, which severely reduces the amount of threats they have to deal with. These such advantages will never be obtained by AVers.
Are rooftop forges no longer a thing? |
Atiim
12697
|
Posted - 2014.10.04 03:27:00 -
[14] - Quote
Jun0n Tristan wrote: If a tank/ADS is worth the same on a the field as AV, because otherwise you would have a player number advantage, why should they then get more WP than the tank/ads? given that WP can be used to get obitals it gives the advantage to the AV
Tank kills 6 gets 300 WP, AV kills 6 gets 825
Except those 6 kills were significantly easier to obtain than the AVer, and were received in a much shorter time span than the AVer (killing someone w/Small Missiles is way faster and easier than destroying a vehicle).
Also, AV doesn't get more WP than Pilots. Large Turrets are Anti-Vehicle, and also yield WP for Damage which leads to the same WP income as an AVer (more so because your likely to kill some Infantry on the side)
If you find that this is not the case, then you should blame yourself for being a useless scrub who's not contributing to your team the way CCP designed you to.
Jun0n Tristan wrote:Are we saying that WP should be given out for altruistic/undesirable roles such as logi repping? (because you don't get to shoot at things!) WP is given out for repairing with Logistics units; heck, that's arguably the most profitable method in terms of WP income. Albeit that is subjective, as there are many people find repairing others to be enjoyable (such as myself).
The 1st Matari Commando
-HAND
|
Atiim
12698
|
Posted - 2014.10.04 03:32:00 -
[15] - Quote
Jun0n Tristan wrote:Atiim wrote:Juno Tristan wrote: Then surely AV has the advantage
AV has the disadvantage of being forced to engage in points where the vehicle decides to engage, while the vehicle can choose any practical location on the map to engage, and at anytime. Along with that, Pilots are resilient to AP weapons, which severely reduces the amount of threats they have to deal with. These such advantages will never be obtained by AVers. Are rooftop forges no longer a thing? Forge Gunners on a rooftop are highly susceptible to Sniper Rifles and even RRs in some cases. Though this assertion isn't valid, as it assumes that every AVer is a FG user while discussing a mechanic which effects all AVers.
If you find that FGs on the high ground are bothering you, just OHK them with a Charge Sniper Rifle. The only suit that could possibly survive a Headshot would be a Sentinel gk.0, which you can just kill with Small Missiles.
The 1st Matari Commando
-HAND
|
Juno Tristan
Inner.Hell
88
|
Posted - 2014.10.04 03:39:00 -
[16] - Quote
Atiim wrote:Jun0n Tristan wrote:Atiim wrote:Juno Tristan wrote: Then surely AV has the advantage
AV has the disadvantage of being forced to engage in points where the vehicle decides to engage, while the vehicle can choose any practical location on the map to engage, and at anytime. Along with that, Pilots are resilient to AP weapons, which severely reduces the amount of threats they have to deal with. These such advantages will never be obtained by AVers. Are rooftop forges no longer a thing? Forge Gunners on a rooftop are highly susceptible to Sniper Rifles and even RRs in some cases. Though this assertion isn't valid, as it assumes that every AVer is a FG user while discussing a mechanic which effects all AVers. If you find that FGs on the high ground are bothering you, just OHK them with a Charge Sniper Rifle. The only suit that could possibly survive a Headshot would be a Sentinel gk.0, which you can just kill with Small Missiles.
your point was tanks dictate the engagement at any practical location at any time, I am saying this is not the case.
Roof top forges are a valid mechanic |
Soraya Xel
Abandoned Privilege Top Men.
3942
|
Posted - 2014.10.04 04:38:00 -
[17] - Quote
I said I think 1 V should equal 1 AV. Because a player should equal another player.
Doesn't mean the game actually is that way. Vehicles still do (and presumably still will) continue to outperform infantry in lots of ways. It's just a little more reasonable now in the case of the ADS, bit closer to the other vehicles which are also still all better than infantry. ;)
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Iron Wolf Saber
Den of Swords
17088
|
Posted - 2014.10.04 04:49:00 -
[18] - Quote
its more like 1.5 AV = 1 V effort has to be seriously put in to down most heavier vehicles.
As to question the OP the answer is yes; pure avers will not be scoring as mnay infantry kills as most anti infantry fits could. I mean the last time I saw 20+ vehicles in a match was yesterday where a redicously terrible HAV squadron couldn't even kill a single missile tank on skirmish.
The idea is to value all roles more equally wp wise on the field as WP mutates into Sp and ISK payouts and most AV fits are typically more expensive.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
|
H0riz0n Unlimit
Dead Man's Game RUST415
166
|
Posted - 2014.10.04 08:08:00 -
[19] - Quote
Soraya Xel wrote:I said I think 1 V should equal 1 AV. Because a player should equal another player.
Doesn't mean the game actually is that way. Vehicles still do (and presumably still will) continue to outperform infantry in lots of ways. It's just a little more reasonable now in the case of the ADS, bit closer to the other vehicles which are also still all better than infantry. ;) Are you carl marx? So if i got 24 mil sp in vehicles and you 2 mil sp in AV you are equal to me? So why those people who finish academy join match and face s squad of protostomper? I m non talking about matchmaking, i m just sayng that some players are more equal than others :)
I've seen things that people have never seen : New officier weapon
|
Soraya Xel
Abandoned Privilege Top Men.
3946
|
Posted - 2014.10.04 08:12:00 -
[20] - Quote
H0riz0n Unlimit wrote:So if i got 24 mil sp in vehicles and you 2 mil sp in AV you are equal to me?
Do you know how much SP is invested in my infantry suit? It's comparable. And I still die to you a lot faster.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
|
Juno Tristan
Inner.Hell
88
|
Posted - 2014.10.04 08:45:00 -
[21] - Quote
Soraya Xel wrote:H0riz0n Unlimit wrote:So if i got 24 mil sp in vehicles and you 2 mil sp in AV you are equal to me? Do you know how much SP is invested in my infantry suit? It's comparable. And I still die to you a lot faster.
Does it take the same amount of SP to run the best AV fit compared to best Vehicles fit? maybe
but
Does the best AV fit SP also offer overlap with the best AI fit? yes
Do vehicle skills apply in any other context? No
|
Juno Tristan
Inner.Hell
88
|
Posted - 2014.10.04 08:48:00 -
[22] - Quote
hfderrtgvcd wrote:Agreed as long as you can't leave a vehicle if it has below 30% health.
Hell yes, starter fit FTW |
H0riz0n Unlimit
Dead Man's Game RUST415
166
|
Posted - 2014.10.04 09:29:00 -
[23] - Quote
Juno Tristan wrote:Soraya Xel wrote:H0riz0n Unlimit wrote:So if i got 24 mil sp in vehicles and you 2 mil sp in AV you are equal to me? Do you know how much SP is invested in my infantry suit? It's comparable. And I still die to you a lot faster. Does it take the same amount of SP to run the best AV fit compared to best Vehicles fit? maybe but Does the best AV fit SP also offer overlap with the best AI fit? yes Do vehicle skills apply in any other context? No Exactly, sentinel can be used with hmg, commando and assault can be used as anti infantry, a tank is just a tank, if it is difficult to kill you make Jlav, if it is in red line is a scrub, while Av has all the excuse . Anyway you will not reach 24 milion Sp in AV unless you are vehicolist too
I've seen things that people have never seen : New officier weapon
|
Apothecary Za'ki
Biomass Positive
940
|
Posted - 2014.10.04 11:38:00 -
[24] - Quote
RemingtonBeaver wrote:I can solo scrub tankers and pilots. Anyone with any skill however can get the hell out of my line of sight or lock on range.
AV players used to get nothing for WP and being an AV player was thankless job. It has to be rewarded, it isn't easy mode. proto AV vs militia tanks/dropships dosnt count.. thats like kicking puppies
[[LogiBro in Training]]
Level 2 Forum Pariah
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3387
|
Posted - 2014.10.04 12:00:00 -
[25] - Quote
Juno Tristan wrote:Soraya Xel wrote:H0riz0n Unlimit wrote:So if i got 24 mil sp in vehicles and you 2 mil sp in AV you are equal to me? Do you know how much SP is invested in my infantry suit? It's comparable. And I still die to you a lot faster. Does it take the same amount of SP to run the best AV fit compared to best Vehicles fit? maybe but Does the best AV fit SP also offer overlap with the best AI fit? yes Do vehicle skills apply in any other context? No
Doesn't matter. Sentinel/heavy frame is MANDATORY to use the forge for AV.
It's not nearly as critical for ganking infantry. You can use any suit to kill infantry.
Your tank can kill both vehicles and infantry so stating that sentinels don't count because they can be used to kill infantry is an idiotic and misleading argument.
Use valid numbers.
My AV sentinel has over 25 million cranked into it SP-wise because support skills and modules are critical.
If you count the OTHER THREE sentinels at 5(all of which are AV viable) that number bypasses 32 million. If you count my commando armor and the AV variety there I have over 35 million SP invested in "murder the tank" variety. Anti infantry is a secondary specialization and has receive a much lower SP priority. |
H0riz0n Unlimit
Dead Man's Game RUST415
166
|
Posted - 2014.10.04 12:46:00 -
[26] - Quote
On my alt i have 36 milion sp and have 4 different role at full proto, on tanker i have 26 milion and the only thing i have that is not vehicle is an adv reptool, i cant use vehicle ability for all the dropsuits i dont have, you can
I've seen things that people have never seen : New officier weapon
|
Denchlad 7
Dead Man's Game
671
|
Posted - 2014.10.04 13:11:00 -
[27] - Quote
AV is far more balanced against vehicles.
Change it to 50 WP for Vehicle Damage. 75 is a bit much, when its 50 WP for an infantry kill. 50 WP makes more sense, when you compare say a Sentinel with 1500eHP to a Madrugar with 5200eHP. as killing that tank would work out as killing about 4 Sentinels, eHP wise.
The Connoisseur of Weapons. 19/19 L5 P1.
"GET BACK HERE YOU SCRUB" - Lorelei Zee 2014
|
Atiim
12703
|
Posted - 2014.10.04 13:12:00 -
[28] - Quote
Juno Tristan wrote: Does it take the same amount of SP to run the best AV fit compared to best Vehicles fit? maybe
but
Does the best AV fit SP also offer overlap with the best AI fit? yes
Do vehicle skills apply in any other context? No
It doesn't matter if they overlap other roles, as you still need those skills to be proficient in the AV role. As for vehicle skills, yes they do. Your Anti-Vehicle skills completely overlap with Anti-Personnel skills.
For example, any skills put into 20GJ Railguns (an AV weapon) can be effectively used against Infantry when placed on side doors of ADSs, STD Dropships, HAVs, and/or LAVs.
The 1st Matari Commando
-HAND
|
Dust User
KILL-EM-QUICK RISE of LEGION
770
|
Posted - 2014.10.04 13:14:00 -
[29] - Quote
Yea let's nerf WP so there's even less orbitals. |
Atiim
12703
|
Posted - 2014.10.04 13:16:00 -
[30] - Quote
Juno Tristan wrote: your point was tanks dictate the engagement at any practical location at any time, I am saying this is not the case.
Roof top forges are a valid mechanic
Can an AVer attack a Pilot whilst they're in the redline/flight ceiling? Can an AVer attack a Pilot whilst they're all the way across the map
If you're trying to say that's not the case, then you're doing a terrible job of it. As for Rooftop forges being a valid mechanic, they aren't the only AV mechanic, making your point null as you're referring to all AV weapons/mechanics.
The 1st Matari Commando
-HAND
|
|
Apothecary Za'ki
Biomass Positive
941
|
Posted - 2014.10.04 13:37:00 -
[31] - Quote
i for one am happy with the level of AV vs V currently.. id be happy to see the reintroduction of the other higher tier / adv tier of vehicles again so we can see how they fare against current AV and then tweek here balance there.. et viola! much vehicles to be used abused and screwed.
[[LogiBro in Training]]
Level 2 Forum Pariah
|
Juno Tristan
Inner.Hell
88
|
Posted - 2014.10.04 13:45:00 -
[32] - Quote
Atiim wrote:Juno Tristan wrote: your point was tanks dictate the engagement at any practical location at any time, I am saying this is not the case.
Roof top forges are a valid mechanic
Can an AVer attack a Pilot whilst they're in the redline/flight ceiling? Can an AVer attack a Pilot whilst they're all the way across the map If you're trying to say that's not the case, then you're doing a terrible job of it. As for Rooftop forges being a valid mechanic, they aren't the only AV mechanic, making your point null as you're referring to all AV weapons/mechanics.
please re-read |
Atiim
12705
|
Posted - 2014.10.04 13:48:00 -
[33] - Quote
Juno Tristan wrote:Atiim wrote:Juno Tristan wrote: your point was tanks dictate the engagement at any practical location at any time, I am saying this is not the case.
Roof top forges are a valid mechanic
Can an AVer attack a Pilot whilst they're in the redline/flight ceiling? Can an AVer attack a Pilot whilst they're all the way across the map If you're trying to say that's not the case, then you're doing a terrible job of it. As for Rooftop forges being a valid mechanic, they aren't the only AV mechanic, making your point null as you're referring to all AV weapons/mechanics. please re-read No need, my assertions already refute the one you've supplied.
The 1st Matari Commando
-HAND
|
Juno Tristan
Inner.Hell
88
|
Posted - 2014.10.04 13:56:00 -
[34] - Quote
Denchlad 7 wrote:AV is far more balanced against vehicles.
Change it to 50 WP for Vehicle Damage. 75 is a bit much, when its 50 WP for an infantry kill. 50 WP makes more sense, when you compare say a Sentinel with 1500eHP to a Madrugar with 5200eHP. as killing that tank would work out as killing about 4 Sentinels, eHP wise.
it's that you can rack them up pretty quickly as well since most vehicles have a higher repair/recharge rate
slap a few proxs down and you've got yourself 200-350wp |
CharacterNameWasTaken
G0DS AM0NG MEN General Tso's Alliance
112
|
Posted - 2014.10.04 14:28:00 -
[35] - Quote
RemingtonBeaver wrote:I can solo scrub tankers and pilots. Anyone with any skill however can get the hell out of my line of sight or lock on range.
AV players used to get nothing for WP and being an AV player was thankless job. It has to be rewarded, it isn't easy mode. um swarms are scrub mode av. If you have that bad of aim that your gun has to acually lock on you need to get good. Remember swarms ar for pussies real men use particle cannons and forges. |
CharacterNameWasTaken
G0DS AM0NG MEN General Tso's Alliance
112
|
Posted - 2014.10.04 14:33:00 -
[36] - Quote
Atiim wrote:Juno Tristan wrote:Atiim wrote:Juno Tristan wrote: your point was tanks dictate the engagement at any practical location at any time, I am saying this is not the case.
Roof top forges are a valid mechanic
Can an AVer attack a Pilot whilst they're in the redline/flight ceiling? Can an AVer attack a Pilot whilst they're all the way across the map If you're trying to say that's not the case, then you're doing a terrible job of it. As for Rooftop forges being a valid mechanic, they aren't the only AV mechanic, making your point null as you're referring to all AV weapons/mechanics. please re-read No need, my assertions already refute the one you've supplied. even though thay made no sense what so ever just some butthurt scrub ranting because his op weapon will only get points for kills. If they take away the damage then anti tankers wont get damage points either so wtf do you have to complain about. Anyway get goid and stop with your swarms you *****. |
CharacterNameWasTaken
G0DS AM0NG MEN General Tso's Alliance
112
|
Posted - 2014.10.04 14:43:00 -
[37] - Quote
H0riz0n Unlimit wrote:On my alt i have 36 milion sp and have 4 different role at full proto, on tanker i have 26 milion and the only thing i have that is not vehicle is an adv reptool, i cant use vehicle ability for all the dropsuits i dont have, you can what? So dropsuits have more tiers than tanks or any vehicle for that matter. LAV highest tier: std HAV highest tier: std DS/ADS highest tiers:std. You think we dont want higher tier vehicles back now that av is completely op against vehicles? Every tanker and pilot wants at least the old modules back but no av says no so no but av wants buff so yes vehicles wang buff so no av wants vehicle nerf so yes vehicles want buff so no. See how that when faggots ***** enough they can get married well in this situation av aee the faggots and making vehicles unusable is their form of marrying. |
Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1238
|
Posted - 2014.10.04 14:52:00 -
[38] - Quote
Thurak1 wrote: I think repers should be active modules myself having them auto on takes some skill out of the equation.
I understand what you are saying Thurak but " taking some skill out of the equation " , is the last thing needed now ... you already have players bash HAV pilots talking about " win buttons " and " It takes no skill to use them " , just like they say about those who use the swarms " just point and click " but these players clearly don't know what they are talking about when they make such comments .
But I believe that the " dummy downing " of vehicles are part of the reason that HAV usage as well as LAV is just so bland now .
Having to activate a mod to me , creates a sense of interaction with the vehicle that's being piloted and at the same time creates a heightened sense of awareness in order to do so , like when to activate what mod at what time to be the most beneficial .
I understand what you are saying though Thurak and this is no way a knock to your opinion but I just get tired of seeing those comments ( not by you but the example that I gave ) and the bland nature of vehicles at the moment .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
|
Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1238
|
Posted - 2014.10.04 15:08:00 -
[39] - Quote
I like the system as it is now and it's far better then it was , all they need to do is get the WP's right for equipping the mobile CRU's and the next tier vehicles and things would be much more interesting .
Yes we need to have WP's for vehicle damage , it helps the environment and the health of the game as well .
That should be a no brainer .
Like I said before , they need the next tier vehicles to weed out those who have no skill into vehicles , so there's an actual difference between militia and standard to advanced ... for those who have a investment in vehicles and proto and advanced weapons against militia and standard is just not going to cut it .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
|
Sclompton Face-Smasher
uptown456
125
|
Posted - 2014.10.04 15:12:00 -
[40] - Quote
CharacterNameWasTaken wrote: even though thay made no sense what so ever just some butthurt scrub ranting because his op weapon will only get points for kills. If they take away the damage then anti tankers wont get damage points either so wtf do you have to complain about. Anyway get goid and stop with your swarms you *****.
He makes sense if YOU then you will notice he's saying redline tanks and ADS that run there (not saying it's scrubish-if ya got ta run then run!) If AV can't hit in the thick of battle, using the forge, then they have to get to a vantage point at a safe distance away from anti-infantry while getting a shot on said vehicule and also same with swarms althoughthey have a better chance to be in the thick of the anti-infantry crowd since they have a lock on ran than a charge and aim.
As for the point of being all the way across the map, No AV infantry can hit any further than 350m, if that's the correct number.
So learn to read more if your going to complain and accuse someone else of not doing so themselves.
Couldn't get the quotes right so going to edit it shorter.
Playstyle: Scout~Passionate In-bred Sniper~Support~Enemy finder
Weapon: Pro SG~SR~SMG~NK~ScR
|
|
Everything Dies
LIFE IS KILLING ME
997
|
Posted - 2014.10.04 15:20:00 -
[41] - Quote
Am I the only person finding it funny that you get MORE points for damaging an LAV than actually destroying one?
Mike Patton is the greatest singer in music. Proof
|
CharacterNameWasTaken
G0DS AM0NG MEN General Tso's Alliance
112
|
Posted - 2014.10.04 15:47:00 -
[42] - Quote
Sclompton Face-Smasher wrote:CharacterNameWasTaken wrote: even though thay made no sense what so ever just some butthurt scrub ranting because his op weapon will only get points for kills. If they take away the damage then anti tankers wont get damage points either so wtf do you have to complain about. Anyway get goid and stop with your swarms you *****.
He makes sense if YOU then you will notice he's saying redline tanks and ADS that run there (not saying it's scrubish-if ya got ta run then run!) If AV can't hit in the thick of battle, using the forge, then they have to get to a vantage point at a safe distance away from anti-infantry while getting a shot on said vehicule and also same with swarms althoughthey have a better chance to be in the thick of the anti-infantry crowd since they have a lock on ran than a charge and aim. As for the point of being all the way across the map, No AV infantry can hit any further than 350m, if that's the correct number. So learn to read more if your going to complain and accuse someone else of not doing so themselves. Couldn't get the quotes right so going to edit it shorter. and the range of a rg is about 350 give or take and it has a pinpoint dot that you have to get exactly right to hit something. Swarms just get the target in a huge box and get to lock on to their target no bif deal oh and forges nust have a higher chance to hit their target but its the same as a rail right |
Adipem Nothi
Nos Nothi
5471
|
Posted - 2014.10.04 15:48:00 -
[43] - Quote
1 AV =/= 1 V
Shoot scout with yes.
- Ripley Riley
|
Sclompton Face-Smasher
uptown456
126
|
Posted - 2014.10.04 16:32:00 -
[44] - Quote
CharacterNameWasTaken wrote:Sclompton Face-Smasher wrote:CharacterNameWasTaken wrote: even though thay made no sense what so ever just some butthurt scrub ranting because his op weapon will only get points for kills. If they take away the damage then anti tankers wont get damage points either so wtf do you have to complain about. Anyway get goid and stop with your swarms you *****.
He makes sense if YOU then you will notice he's saying redline tanks and ADS that run there (not saying it's scrubish-if ya got ta run then run!) If AV can't hit in the thick of battle, using the forge, then they have to get to a vantage point at a safe distance away from anti-infantry while getting a shot on said vehicle and also same with swarms although they have a better chance to be in the thick of the anti-infantry crowd since they have a lock on rather than a charge and aim. As for the point of being all the way across the map, No AV infantry can hit any further than 350m, if that's the correct number. So learn to read more if your going to complain and accuse someone else of not doing so themselves. Couldn't get the quotes right so going to edit it shorter. and the range of a rg is about 350 give or take and it has a pinpoint dot that you have to get exactly right to hit something. Swarms just get the target in a huge box and get to lock on to their target no big deal oh and forges must have a higher chance to hit their target but its the same as a rail right
It's natural for any anti-infantry to shoot want to kill the swarm launcher first before anyone else when they see shots just like a sniper that's still aiming down his sights because it's an easy target right? Also by the way you do know that FG has the 4 arrow cursor target rather than the dot on a large RG turret right? And do you also know that if the target moves even a little bit off targeted shot area (depends or where their aiming for and size, also speed) then the shot that you took 8 seconds for (breach), 4 I think (standard), and about 2 seconds (assault) goes to sh!t right? If so then think carefully about your next answer.
Playstyle: Scout~Passionate In-bred Sniper~Support~Enemy finder
Weapon: Pro SG~SR~SMG~NK~ScR
|
CharacterNameWasTaken
G0DS AM0NG MEN General Tso's Alliance
113
|
Posted - 2014.10.04 17:14:00 -
[45] - Quote
Sclompton Face-Smasher wrote:CharacterNameWasTaken wrote:Sclompton Face-Smasher wrote:CharacterNameWasTaken wrote: even though thay made no sense what so ever just some butthurt scrub ranting because his op weapon will only get points for kills. If they take away the damage then anti tankers wont get damage points either so wtf do you have to complain about. Anyway get goid and stop with your swarms you *****.
He makes sense if YOU then you will notice he's saying redline tanks and ADS that run there (not saying it's scrubish-if ya got ta run then run!) If AV can't hit in the thick of battle, using the forge, then they have to get to a vantage point at a safe distance away from anti-infantry while getting a shot on said vehicle and also same with swarms although they have a better chance to be in the thick of the anti-infantry crowd since they have a lock on rather than a charge and aim. As for the point of being all the way across the map, No AV infantry can hit any further than 350m, if that's the correct number. So learn to read more if your going to complain and accuse someone else of not doing so themselves. Couldn't get the quotes right so going to edit it shorter. and the range of a rg is about 350 give or take and it has a pinpoint dot that you have to get exactly right to hit something. Swarms just get the target in a huge box and get to lock on to their target no big deal oh and forges must have a higher chance to hit their target but its the same as a rail right It's natural for any anti-infantry to shoot want to kill the swarm launcher first before anyone else when they see shots just like a sniper that's still aiming down his sights because it's an easy target right? Also by the way you do know that FG has the 4 arrow cursor target rather than the dot on a large RG turret right? And do you also know that if the target moves even a little bit off targeted shot area (depends or where their aiming for and size, also speed) then the shot that you took 8 seconds for (breach), 4 I think (standard), and about 2 seconds (assault) goes to sh!t right? If so then think carefully about your next answer. i know that and i also said that the forge shot is bigger than rail shots so it makes sense that that is what theire reticle si and the same thing happens to rails and forges dont overheat so anyway who the **** shoots infantry with either? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3390
|
Posted - 2014.10.04 17:54:00 -
[46] - Quote
Breach has a base charge of 6 seconds.
basic 4
assault 3.
Gastun's: 2.5 seconds per shot
so at level 5 you get...
Breach: 4.5 seconds per shot
Regular: 3 seconds per shot
Assault: 2.25 seconds per shot.
Gastun's: 1.875 seconds
The more you know...
The less you care. |
Sclompton Face-Smasher
uptown456
126
|
Posted - 2014.10.04 18:29:00 -
[47] - Quote
CharacterNameWasTaken wrote:i know that and i also said that the forge shot is bigger than rail shots so it makes sense that that is what theire reticle si and the same thing happens to rails and forges dont overheat so anyway who the **** shoots infantry with either? I would if I got shot on a hacker or my fatty suit is not suited run all the way to a supply when I don't know when lucky vehicule is going to come through ( I always save at least 7 shots)
Playstyle: Scout~Passionate In-bred Sniper~Support~Enemy finder
Weapon: Pro SG~SR~SMG~NK~ScR
|
Sclompton Face-Smasher
uptown456
126
|
Posted - 2014.10.04 18:32:00 -
[48] - Quote
Breakin Stuff wrote:Breach has a base charge of 6 seconds.
basic 4
assault 3.
Gastun's: 2.5 seconds per shot
so at level 5 you get...
Breach: 4.5 seconds per shot
Regular: 3 seconds per shot
Assault: 2.25 seconds per shot.
Gastun's: 1.875 seconds
The more you know...
The less you care. So basic drops to assault at level 5 which I got. Good stuff!
Playstyle: Scout~Passionate In-bred Sniper~Support~Enemy finder
Weapon: Pro SG~SR~SMG~NK~ScR
|
RemingtonBeaver
Molon Labe. General Tso's Alliance
1028
|
Posted - 2014.10.04 23:44:00 -
[49] - Quote
CharacterNameWasTaken wrote:RemingtonBeaver wrote:I can solo scrub tankers and pilots. Anyone with any skill however can get the hell out of my line of sight or lock on range.
AV players used to get nothing for WP and being an AV player was thankless job. It has to be rewarded, it isn't easy mode. um swarms are scrub mode av. If you have that bad of aim that your gun has to acually lock on you need to get good. Remember swarms ar for pussies real men use particle cannons and forges.
You've obviously never watched me work. I'm a forge gunner. I spec'd into swarms to have some area denial with a minnmando. It's to deter not to destroy. When I destroy a vehicle with swarms, it's because they're a bad pilot/tanker. When I destroy a vehicle with my forge it's because I wanted it rekt. |
Atiim
12726
|
Posted - 2014.10.05 00:01:00 -
[50] - Quote
CharacterNameWasTaken wrote:swarms ar for pussies real men use particle cannons and forges. Yes, because parking atop a hill with 7000+ eHP and a Particle Cannon is hard-mode and totally not cowardly. And camping with a Tanked Sentinel atop a tower ensuring that nothing but a maxed Sniper or OB can kill you?
Totally hard mode, and how "real men" AV right?
The 1st Matari Commando
-HAND
|
|
Alena Ventrallis
Vengeance Unbound Dark Taboo
1876
|
Posted - 2014.10.05 06:49:00 -
[51] - Quote
Soraya Xel wrote:H0riz0n Unlimit wrote:So if i got 24 mil sp in vehicles and you 2 mil sp in AV you are equal to me? Do you know how much SP is invested in my infantry suit? It's comparable. And I still die to you a lot faster. I feel this isn't a proper representation of the role.
You may invest a similar amount of so (I won't lie, I think vehicles take more) but you also gain far more bonuses than a vehicle pilot for comparable so investment.
For instance, your dropsuit electronics/engineering yeilds more CPU/pg, my comparable vehicle skills do not. Your weapon operation skill yeilds a bonus to charge time/lock on, my vehicle turret skill does not.
I think this is where the idea of tanks need I g more sp than av comes from. It may take a comparable amount of raw sp (again, I don't think it does) but assuming it does, your 20 million so as an AV gives you far more bonuses than my 20 million as a tNker. Meaning I must invest more so than you to get a similar amount of bonuses.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
|
CharacterNameWasTaken
G0DS AM0NG MEN General Tso's Alliance
113
|
Posted - 2014.10.05 15:01:00 -
[52] - Quote
Atiim wrote:CharacterNameWasTaken wrote:swarms ar for pussies real men use particle cannons and forges. Yes, because parking atop a hill with 7000+ eHP and a Particle Cannon is hard-mode and totally not cowardly. And camping with a Tanked Sentinel atop a tower ensuring that nothing but a maxed Sniper or OB can kill you? Totally hard mode, and how "real men" AV right? who.said i park on hills **** that im always mobile to kill tanks get your **** straight ***. And yeah it is harder than drpy der i got the red box in my box no i aait 3 seconds and hot damn now they locked on derp de der |
Boot Booter
Pure Evil. Capital Punishment.
930
|
Posted - 2014.10.05 15:19:00 -
[53] - Quote
Uhm.. Don't vehicles get points for damaging other vehicles?
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
Everything Dies
LIFE IS KILLING ME
999
|
Posted - 2014.10.05 17:12:00 -
[54] - Quote
Atiim wrote:CharacterNameWasTaken wrote:swarms ar for pussies real men use particle cannons and forges. Yes, because parking atop a hill with 7000+ eHP and a Particle Cannon is hard-mode and totally not cowardly. And camping with a Tanked Sentinel atop a tower ensuring that nothing but a maxed Sniper or OB can kill you? Totally hard mode, and how "real men" AV right?
I have proto swarms, forges and rail turrets. Swarms were the first one that I reached proto with, but these days I rarely use them. The speed with which I can get off 4 shots with a cannon makes the other AV weapons obsolete unless you're in a building/enclosed area. It is what it is.
Mike Patton is the greatest singer in music. Proof
|
|
|
|
Pages: 1 2 :: [one page] |