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Atiim
12695
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Posted - 2014.10.04 02:38:00 -
[1] - Quote
Vehicle Damage yielding WP was a mechanic that was put into place allows AVers to have a payout and end-game statistics which was proportional with their contribution.
Before then, you'd only get WP if you got the kill. This mechanic was terrible because it means that someone who destroyed 3 ADSs & 3 HAVs would only receive 825 WP, while vehicles could get 1-2k due to WP received from both kills and destroying Installations (along with other vehicles).
Though 1V=1AV is as much a reason to remove this mechanic as Parliament's existence being a reason to purchase vanilla ice cream over strawberry shortcakes.
The 1st Matari Commando
-HAND
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Atiim
12695
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Posted - 2014.10.04 02:42:00 -
[2] - Quote
Juno Tristan wrote: Then surely AV has the advantage
AV has the disadvantage of being forced to engage in points where the vehicle decides to engage, while the vehicle can choose any practical location on the map to engage, and at anytime.
Along with that, Pilots are resilient to AP weapons, which severely reduces the amount of threats they have to deal with. These such advantages will never be obtained by AVers.
The 1st Matari Commando
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Atiim
12697
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Posted - 2014.10.04 03:27:00 -
[3] - Quote
Jun0n Tristan wrote: If a tank/ADS is worth the same on a the field as AV, because otherwise you would have a player number advantage, why should they then get more WP than the tank/ads? given that WP can be used to get obitals it gives the advantage to the AV
Tank kills 6 gets 300 WP, AV kills 6 gets 825
Except those 6 kills were significantly easier to obtain than the AVer, and were received in a much shorter time span than the AVer (killing someone w/Small Missiles is way faster and easier than destroying a vehicle).
Also, AV doesn't get more WP than Pilots. Large Turrets are Anti-Vehicle, and also yield WP for Damage which leads to the same WP income as an AVer (more so because your likely to kill some Infantry on the side)
If you find that this is not the case, then you should blame yourself for being a useless scrub who's not contributing to your team the way CCP designed you to.
Jun0n Tristan wrote:Are we saying that WP should be given out for altruistic/undesirable roles such as logi repping? (because you don't get to shoot at things!) WP is given out for repairing with Logistics units; heck, that's arguably the most profitable method in terms of WP income. Albeit that is subjective, as there are many people find repairing others to be enjoyable (such as myself).
The 1st Matari Commando
-HAND
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Atiim
12698
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Posted - 2014.10.04 03:32:00 -
[4] - Quote
Jun0n Tristan wrote:Atiim wrote:Juno Tristan wrote: Then surely AV has the advantage
AV has the disadvantage of being forced to engage in points where the vehicle decides to engage, while the vehicle can choose any practical location on the map to engage, and at anytime. Along with that, Pilots are resilient to AP weapons, which severely reduces the amount of threats they have to deal with. These such advantages will never be obtained by AVers. Are rooftop forges no longer a thing? Forge Gunners on a rooftop are highly susceptible to Sniper Rifles and even RRs in some cases. Though this assertion isn't valid, as it assumes that every AVer is a FG user while discussing a mechanic which effects all AVers.
If you find that FGs on the high ground are bothering you, just OHK them with a Charge Sniper Rifle. The only suit that could possibly survive a Headshot would be a Sentinel gk.0, which you can just kill with Small Missiles.
The 1st Matari Commando
-HAND
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Atiim
12703
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Posted - 2014.10.04 13:12:00 -
[5] - Quote
Juno Tristan wrote: Does it take the same amount of SP to run the best AV fit compared to best Vehicles fit? maybe
but
Does the best AV fit SP also offer overlap with the best AI fit? yes
Do vehicle skills apply in any other context? No
It doesn't matter if they overlap other roles, as you still need those skills to be proficient in the AV role. As for vehicle skills, yes they do. Your Anti-Vehicle skills completely overlap with Anti-Personnel skills.
For example, any skills put into 20GJ Railguns (an AV weapon) can be effectively used against Infantry when placed on side doors of ADSs, STD Dropships, HAVs, and/or LAVs.
The 1st Matari Commando
-HAND
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Atiim
12703
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Posted - 2014.10.04 13:16:00 -
[6] - Quote
Juno Tristan wrote: your point was tanks dictate the engagement at any practical location at any time, I am saying this is not the case.
Roof top forges are a valid mechanic
Can an AVer attack a Pilot whilst they're in the redline/flight ceiling? Can an AVer attack a Pilot whilst they're all the way across the map
If you're trying to say that's not the case, then you're doing a terrible job of it. As for Rooftop forges being a valid mechanic, they aren't the only AV mechanic, making your point null as you're referring to all AV weapons/mechanics.
The 1st Matari Commando
-HAND
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Atiim
12705
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Posted - 2014.10.04 13:48:00 -
[7] - Quote
Juno Tristan wrote:Atiim wrote:Juno Tristan wrote: your point was tanks dictate the engagement at any practical location at any time, I am saying this is not the case.
Roof top forges are a valid mechanic
Can an AVer attack a Pilot whilst they're in the redline/flight ceiling? Can an AVer attack a Pilot whilst they're all the way across the map If you're trying to say that's not the case, then you're doing a terrible job of it. As for Rooftop forges being a valid mechanic, they aren't the only AV mechanic, making your point null as you're referring to all AV weapons/mechanics. please re-read No need, my assertions already refute the one you've supplied.
The 1st Matari Commando
-HAND
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Atiim
12726
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Posted - 2014.10.05 00:01:00 -
[8] - Quote
CharacterNameWasTaken wrote:swarms ar for pussies real men use particle cannons and forges. Yes, because parking atop a hill with 7000+ eHP and a Particle Cannon is hard-mode and totally not cowardly. And camping with a Tanked Sentinel atop a tower ensuring that nothing but a maxed Sniper or OB can kill you?
Totally hard mode, and how "real men" AV right?
The 1st Matari Commando
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