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Bright Cloud
Namtar Elite Gallente Federation
365
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Posted - 2014.10.01 14:14:00 -
[1] - Quote
To reduce the range that you can throw those to 1m. You drop those then allmost at your own feet, its enough of a range to still plant them on vehicles if you get close enough and they would be used properly as a defensive tool rather then just run with a scout, jump and throw the thing at some 1. There are even instances where people could throw them over cover to kill the guy behind it. Reducing the throwing range on those is probs the best way to prevent them beeing missused.
Bright is the opposite of dark! Who would have thought of that?!
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BL4CKST4R
La Muerte Eterna Dark Taboo
3173
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Posted - 2014.10.01 14:24:00 -
[2] - Quote
You seem to be confusing res with drop up links and nanohives. I have yet to see a field of res that not only take away any tactics of using the equipment but also create massive lag.
supercalifragilisticexpialidocious
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Bright Cloud
Namtar Elite Gallente Federation
365
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Posted - 2014.10.01 14:28:00 -
[3] - Quote
BL4CKST4R wrote:You seem to be confusing res with drop up links and nanohives. I have yet to see a field of res that not only take away any tactics of using the equipment but also create massive lag. No my point is that RE's are missused as offensive tools rather then for defensive purpose. You should not be capable to run, jump and throw those things over ridicoulus distances. Their purpose is for defensive play and not bombing the living hell out of the opposition.
Bright is the opposite of dark! Who would have thought of that?!
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
973
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Posted - 2014.10.01 14:38:00 -
[4] - Quote
all noobscouts use REs as grenades, this is VERY BAD. check my sig pls. thanxx.
Please support fair play!
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2167
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Posted - 2014.10.01 14:57:00 -
[5] - Quote
Stay aware of your surroundings, you have no one to blame besides yourself if you get RE'd.
Viable tool for clearing the field of morons, working as intended.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
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Adipem Nothi
Nos Nothi
5400
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Posted - 2014.10.01 14:59:00 -
[6] - Quote
It's already hard to get 'em to stick on moving vehicles. Try it. Very few tankers sit still for you after the 1st RE is placed.
Edit: It now takes 2 to core locus grenades to pop any well-fit MedFrame; 3 to pop a Heavy. REs are used as grenades because grenades are ineffective. Treat the cause, not the symptoms. The best way to fix RE-as-grenade use is to make grenades effective.
Shoot scout with yes.
- Ripley Riley
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Banjo Robertson
Evzones Public.Disorder.
277
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Posted - 2014.10.01 15:00:00 -
[7] - Quote
Bright Cloud wrote:To reduce the range that you can throw those to 1m. You drop those then allmost at your own feet, its enough of a range to still plant them on vehicles if you get close enough and they would be used properly as a defensive tool rather then just run with a scout, jump and throw the thing at some 1. There are even instances where people could throw them over cover to kill the guy behind it. Reducing the throwing range on those is probs the best way to prevent them beeing missused.
The best way to stop RE spam, and RE use in general, is make their scan profile so big everyone can see them on radar. |
One Eyed King
Land of the BIind
4539
|
Posted - 2014.10.01 15:21:00 -
[8] - Quote
The best way is to kill the RE user in the few seconds you have before the RE is detonated, moving out of its range in the meantime.
There are too many counters for REs for them to truly be spam. Its just that some people are lazy and don't want to adapt.
You can always tell a Millford Minja
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BL4CKST4R
La Muerte Eterna Dark Taboo
3175
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Posted - 2014.10.01 16:50:00 -
[9] - Quote
Bright Cloud wrote:BL4CKST4R wrote:You seem to be confusing res with drop up links and nanohives. I have yet to see a field of res that not only take away any tactics of using the equipment but also create massive lag. No my point is that RE's are missused as offensive tools rather then for defensive purpose. You should not be capable to run, jump and throw those things over ridicoulus distances. Their purpose is for defensive play and not bombing the living hell out of the opposition.
I understand your point but I would much rather ccp fix the issues with nanohives and drop up links first.
supercalifragilisticexpialidocious
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Mobius Kaethis
molon labe. General Tso's Alliance
1919
|
Posted - 2014.10.01 16:53:00 -
[10] - Quote
BL4CKST4R wrote:Bright Cloud wrote:BL4CKST4R wrote:You seem to be confusing res with drop up links and nanohives. I have yet to see a field of res that not only take away any tactics of using the equipment but also create massive lag. No my point is that RE's are missused as offensive tools rather then for defensive purpose. You should not be capable to run, jump and throw those things over ridicoulus distances. Their purpose is for defensive play and not bombing the living hell out of the opposition. I understand your point but I would much rather ccp fix the issues with nanohives and drop up links first.
What issues with DU and hives?
Now with more evil.
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shaman oga
Nexus Balusa Horizon
2888
|
Posted - 2014.10.01 16:59:00 -
[11] - Quote
The best way to stop RE spam is to reduce heavy spam and uplink spam on everything above the terrain level.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
LOCK REGIONS
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
973
|
Posted - 2014.10.01 17:19:00 -
[12] - Quote
shaman oga wrote:The best way to stop RE spam is to reduce heavy spam and uplink spam on everything above the terrain level.
solution 4 uplink spam: suit destroyed (changed) = all equipment launched from this suit DOWN. solution 4 heavy spam: only 2 heavy per squad restriction, as vehicle onto ambush.
Damn, RE's is a different problem!!!!
Please support fair play!
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One Eyed King
Land of the BIind
4543
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Posted - 2014.10.01 17:26:00 -
[13] - Quote
John Psi wrote:shaman oga wrote:The best way to stop RE spam is to reduce heavy spam and uplink spam on everything above the terrain level. solution 4 uplink spam: suit destroyed (changed) = all equipment launched from this suit DOWN. solution 4 heavy spam: only 2 heavy per squad restriction, as vehicle onto ambush. Damn, RE's is a different problem!!!! If uplinks disappeared when someone died, you would only encourage AFK when someone has uplinks around because they would be pointless otherwise.
REs aren't a problem. They don't frequently show up in the kill feed disproportionately to other death dealers.
The bleedout detonation was a real issue, but that is gone, and std and advanced REs got their detonation timers increased.
They are in a good spot, they have counters that all mercs are able to engage in.
You can always tell a Millford Minja
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shaman oga
Nexus Balusa Horizon
2890
|
Posted - 2014.10.01 17:30:00 -
[14] - Quote
John Psi wrote:shaman oga wrote:The best way to stop RE spam is to reduce heavy spam and uplink spam on everything above the terrain level. solution 4 uplink spam: suit destroyed (changed) = all equipment launched from this suit DOWN. solution 4 heavy spam: only 2 heavy per squad restriction, as vehicle onto ambush. Damn, RE's is a different problem!!!! Limit heavy would be too harsh, but limit the time before you can switch armor to a supply depot would be a thing.
Uplink spam is different, but i agree, there must be a limit to the number of links a single player can place.
RE are a different thing, but i feel i'm forced to use them everytime big groups of people are camping in a place. I rarely get a single kill when i rush inside camped zones while i get single kills when i place traps. If you get more than one kill with a single RE, imo you are using a legit tactic, because it means that your enemy was camping.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
LOCK REGIONS
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1855
|
Posted - 2014.10.01 18:01:00 -
[15] - Quote
Allow RE to show up on passive scans.
In order to keep them having a tactical use, have it low enough that only people with scan fits can detect them (ie: scout ako)
Allows them to be detected even while they are airborne, but they still have their use for defending objectives.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
974
|
Posted - 2014.10.01 18:05:00 -
[16] - Quote
One Eyed King wrote: If uplinks disappeared when someone died, you would only encourage AFK when someone has uplinks around because they would be pointless otherwise.
Sry, but NO.
What is more evil:
1. 1-2 nooboblueberry, who sit on MCC? 2. 1-2 smart guy, who pelted all, ALL around by equipment?
In addition, in the long run we are talking about a team game where all the AFKers just got squadkick.
And YES GOD DAMN, i must make another video showing no delay on RE's.
Please support fair play!
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Fox Gaden
Immortal Guides
4450
|
Posted - 2014.10.01 18:35:00 -
[17] - Quote
Bright Cloud wrote:To reduce the range that you can throw those to 1m. You drop those then allmost at your own feet, its enough of a range to still plant them on vehicles if you get close enough and they would be used properly as a defensive tool rather then just run with a scout, jump and throw the thing at some 1. There are even instances where people could throw them over cover to kill the guy behind it. Reducing the throwing range on those is probs the best way to prevent them beeing missused. I have only actually seen a RE thrown an excessive distance by a Scout once. He threw it close to 20m. There may have been other occasions where this was done to me and I simply did not see it.
I donGÇÖt count throwing REGÇÖs down stairs or off of buildings to be excessive. Only the Sprint/jump/throw which can toss the RE like a grenade seems excessive to me, but as I said, I have only actually seen that done once.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2168
|
Posted - 2014.10.01 21:02:00 -
[18] - Quote
Fox Gaden wrote:Bright Cloud wrote:To reduce the range that you can throw those to 1m. You drop those then allmost at your own feet, its enough of a range to still plant them on vehicles if you get close enough and they would be used properly as a defensive tool rather then just run with a scout, jump and throw the thing at some 1. There are even instances where people could throw them over cover to kill the guy behind it. Reducing the throwing range on those is probs the best way to prevent them beeing missused. I have only actually seen a RE thrown an excessive distance by a Scout once. He threw it close to 20m. There may have been other occasions where this was done to me and I simply did not see it. I donGÇÖt count throwing REGÇÖs down stairs or off of buildings to be excessive. Only the Sprint/jump/throw which can toss the RE like a grenade seems excessive to me, but as I said, I have only actually seen that done once. If they need to sprint and jump so they can throw the RE like a grenade, then I see no problem whatsoever.
Seriously, people act like REs can be thrown like baseballs.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
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TheEnd762
SVER True Blood Public.Disorder.
641
|
Posted - 2014.10.01 21:30:00 -
[19] - Quote
The best way to stop RE spam is to perma-ban every butthurt whiner who mentions this made-up issue. |
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
974
|
Posted - 2014.10.02 00:44:00 -
[20] - Quote
TheEnd762 wrote:The best way to stop RE spam is to perma-ban every butthurt whiner who mentions this made-up issue.
Nice solution. Keep doing it, we need another one COD!
Please support fair play!
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tander09
KILL-EM-QUICK RISE of LEGION
128
|
Posted - 2014.10.02 02:21:00 -
[21] - Quote
This just proves that the gallente are dumb as bricks...
GALLENTE! YOU WILL PAY FOR BRAINWASHING ME!!!
AMARRIAN4LYFE
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BL4CKST4R
La Muerte Eterna Dark Taboo
3181
|
Posted - 2014.10.02 03:12:00 -
[22] - Quote
tander09 wrote:This just proves that the gallente are dumb as bricks...
supercalifragilisticexpialidocious
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tander09
KILL-EM-QUICK RISE of LEGION
128
|
Posted - 2014.10.02 04:27:00 -
[23] - Quote
BL4CKST4R wrote:tander09 wrote:This just proves that the gallente are dumb as bricks...
SOME gallente are dumb, but you are not.
GALLENTE! YOU WILL PAY FOR BRAINWASHING ME!!!
AMARRIAN4LYFE
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maluble
Art.of.Death VP Gaming Alliance
99
|
Posted - 2014.10.02 04:37:00 -
[24] - Quote
Bright Cloud wrote:BL4CKST4R wrote:You seem to be confusing res with drop up links and nanohives. I have yet to see a field of res that not only take away any tactics of using the equipment but also create massive lag. No my point is that RE's are missused as offensive tools rather then for defensive purpose. You should not be capable to run, jump and throw those things over ridicoulus distances. Their purpose is for defensive play and not bombing the living hell out of the opposition. If your in a group then re's arw needed by a scout to dispatch your group, and if you wana talk bs mechanics how about a heavy with a hmg being able to shoot over something his gun is lower than. |
iKILLu osborne
ripley's believe it or die
353
|
Posted - 2014.10.02 04:50:00 -
[25] - Quote
situational awareness?
flux grenades?
scanner?
eyesight?
hearing equipment drop?
shooting them?
nope none of these are solutions apparently, so we need to nerf re's to the point of where they're unusable.
lp cal scout i demand it
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Vesperz
Inner.Hell
116
|
Posted - 2014.10.02 05:45:00 -
[26] - Quote
iKILLu osborne wrote:situational awareness?
flux grenades?
scanner?
eyesight?
hearing equipment drop?
shooting them?
nope none of these are solutions apparently, so we need to nerf re's to the point of where they're unusable. Mass Drivers, as well as regular grenades work just as well.
Live by honor, kill by stealth.
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Kaze Eyrou
Molon Labe. General Tso's Alliance
690
|
Posted - 2014.10.02 06:37:00 -
[27] - Quote
iKILLu osborne wrote:situational awareness?
flux grenades?
scanner?
eyesight?
hearing equipment drop?
shooting them?
nope none of these are solutions apparently, so we need to nerf re's to the point of where they're unusable. Situational awareness is good for all things, not just R/Es. The biggest problem I see with thrown R/Es is that they teleport after they land.
Flux grenades are something that I carry on all my suits, meant for erasing shields or clearing equipment of deployable nature of any sort.
Scanners work on R/Es already placed. Someone throwing it won't be picked up until it's armed which by that point it too late. Unless you killed the R/E thrower.
Eyesight is great too. Unless they are sitting underneath the null cannon. Which brings you back to scanners? So everyone should run scanners all the time? Which brings you back to flux grenades? What happens when I run out? I don't have a nanohive because I run a scanner. Supply depot which might be blown up might resupply me. But if I'm a blueberry, now you are yelling at me to hack a point.
Hearing equipment drop? Where? <- Sometimes the sound bugs out and the equipment deployment sound isn't played. I lost a tank earlier because 3 remotes were placed on my tank as I was patrolling and got blown up, even though I was listening intently for them. It's a shame I don't have a capture card because this bug happens to me all the time.
Shooting them? Yeah let's shoot those R/Es underneath the null cannon, oh wait...
I'm not opposed to the mechanics or how they are even used in the game, I'm frustrated beyond belief that the game's coding fails and improperly tells where they are (teleporting thrown R/Es), get improperly placed (under null cannons), or the game fails to let me know (no sound effect played). As there will no longer be any proper programming or coding of the core essentials of the game, I'd like to see a tweak done to remotes that will allow them to be better properly countered.
Possible solution 1: Allow passive scans to scan remote explosives. Change scan profile of remotes to 40. Doing so will not allow Heavies and Assaults to pick them up. Scout will pick them up and Logistics to pick them up only if they are maxed out in Precision Enhancement. But having them across the board might not be good so...
Possible solution 2: Allow passive scans. Change scan profile to 46 for standard, 36 for advanced, 28 for proto. Matches up in direct comparison to active scanners (or at least they are supposed to. I forget the exact number for advanced). However, scouts scan easily become the go to suit for countering any and all remotes. The downside of this is scouts might become the only suit you'll ever see in matches every again. Theoretically. Alternatively, we could...
Possible solution 3: Allow passive scans. Leave scan profiles of remotes. Which is like 100 or something, meaning all suits will be able to detect it once they are in range. While this is great for infantry and being able to counter remote-throwing, this renders any element of surprise useless and I believe this nerf to unsuitableness you were talking about.
Anyways, my 2 isk.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
673
|
Posted - 2014.10.02 07:46:00 -
[28] - Quote
I wish I had QQ that I could deploy and detonate from a safe distance
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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TheEnd762
SVER True Blood Public.Disorder.
643
|
Posted - 2014.10.02 07:47:00 -
[29] - Quote
Putting REs on passive scans in any capacity completely gimps them as traps. |
Alena Ventrallis
Vengeance Unbound Dark Taboo
1859
|
Posted - 2014.10.02 11:12:00 -
[30] - Quote
Limit RE throws to 1m.
But give them some magnetism to vehicles like AV grenades have, allowing them to still be stuck to tanks without standing on top of it.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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TheEnd762
SVER True Blood Public.Disorder.
643
|
Posted - 2014.10.02 11:47:00 -
[31] - Quote
Alena Ventrallis wrote:Limit RE throws to 1m.
But give them some magnetism to vehicles like AV grenades have, allowing them to still be stuck to tanks without standing on top of it.
This could work, if tankers (god-tier whiners) don't cry about it. |
shaman oga
Nexus Balusa Horizon
2892
|
Posted - 2014.10.02 11:57:00 -
[32] - Quote
Another thing i would like is to enable friendly fire on them if the enemy make them explode.
Now, FF is enabled only on the player who placed them, if you destroy the RE with him near, he will fall in his own trap, but no one else would be harmed. But I don't think it's possible to enable FF on destruction and not on activation (there would be too many trolls if FF would be enabled)
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
LOCK REGIONS
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BL4CKST4R
La Muerte Eterna Dark Taboo
3183
|
Posted - 2014.10.02 13:07:00 -
[33] - Quote
Actually my active scanner is an effective mine sweeper if it didn't duck so bad scanners would be a great counter to res, along with the scout using them. Any other forms of a counter to res would basically break them because no matter how much you deny it res ARE an offensive tool, if they were defensive we would have anti infantry proximity mines.
supercalifragilisticexpialidocious
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BL4CKST4R
La Muerte Eterna Dark Taboo
3183
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Posted - 2014.10.02 13:09:00 -
[34] - Quote
BL4CKST4R wrote:Actually my active scanner is an effective mine sweeper if it didn't duck so bad scanners would be a great counter to res, along with the scout using them. Any other forms of a nerf to res would basically break them because no matter how much you deny it res ARE an offensive tool, if they were defensive we would have anti infantry proximity mines.
supercalifragilisticexpialidocious
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KEROSIINI-TERO
The Rainbow Effect
1324
|
Posted - 2014.10.02 16:11:00 -
[35] - Quote
Bright Cloud wrote:To reduce the range that you can throw those to 1m. You drop those then allmost at your own feet, its enough of a range to still plant them on vehicles if you get close enough and they would be used properly as a defensive tool rather then just run with a scout, jump and throw the thing at some 1. There are even instances where people could throw them over cover to kill the guy behind it. Reducing the throwing range on those is probs the best way to prevent them beeing missused.
Disagreeing, heavily.
Planting on vehicles is NOT easy, because of - terrain (bumpy glitchy and also uneven, often either the planter or target are on different levels making attaching even more difficult) - Model collision mechanics are not reliable. RE which should contact vehicle won't stick - Model collision mechanics are not reliable. You can not get close enough to target vehicle as you get those invisible bump hits. - RE planting works good only on totally stationary vehicles. Even slow movement makes it quite hard and the abovementioned bumping even harder.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1861
|
Posted - 2014.10.02 18:01:00 -
[36] - Quote
TheEnd762 wrote:Alena Ventrallis wrote:Limit RE throws to 1m.
But give them some magnetism to vehicles like AV grenades have, allowing them to still be stuck to tanks without standing on top of it.
This could work, if tankers (god-tier whiners) don't cry about it. Considering I'm a tanker, I think some of us can be reasonable.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Buwaro Draemon
WarRavens Capital Punishment.
370
|
Posted - 2014.10.02 18:13:00 -
[37] - Quote
Alaika Arbosa wrote:Stay aware of your surroundings, you have no one to blame besides yourself if you get RE'd.
Viable tool for clearing the field of morons, working as intended. No. OP's problem is that scouts are tossing the RE's at ridiculous distance. By the time you see the scout tossing an RE at you 20 meters away, you are already dead since the travel time is long enough for the delay to go off but not long enough for you to react.
I would have supported your statement if OP was complaining about getting killed by an RE he didn't see.
But scouts are using RE's as grenades. In a medium, if timed correctly, an RE can fly about to 10-17 meters. On a scout that's about 20-23 meters that an RE can be tossed. With a higher splash radious and damage, who needs grenades? Delay time works about the same as a grenade.
All the RE's need is a throwing distance adjustment. RE's are a defensive tool. Not offensive. And certainly never meant for jihaading
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2171
|
Posted - 2014.10.02 19:11:00 -
[38] - Quote
Buwaro Draemon wrote:Alaika Arbosa wrote:Stay aware of your surroundings, you have no one to blame besides yourself if you get RE'd.
Viable tool for clearing the field of morons, working as intended. No. OP's problem is that scouts are tossing the RE's at ridiculous distance. By the time you see the scout tossing an RE at you 20 meters away, you are already dead since the travel time is long enough for the delay to go off but not long enough for you to react. I would have supported your statement if OP was complaining about getting killed by an RE he didn't see. But scouts are using RE's as grenades. In a medium, if timed correctly, an RE can fly about to 10-17 meters. On a scout that's about 20-23 meters that an RE can be tossed. With a higher splash radious and damage, who needs grenades? Delay time works about the same as a grenade. All the RE's need is a throwing distance adjustment. RE's are a defensive tool. Not offensive. And certainly never meant for jihaading If they need to sprint and jump and then toss the RE while in the air, I see nothing wrong with the mechanic as it stands.
I stand by my previous statement.
Fake Edit: Don't want jihad jeeps? Lobby CCP to buff AV to where it can kill HAVs in a single magazine or less, otherwise suck it up and deal with the monster that HAVs themselves created.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
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Buwaro Draemon
WarRavens Capital Punishment.
371
|
Posted - 2014.10.02 20:09:00 -
[39] - Quote
Alaika Arbosa wrote:Buwaro Draemon wrote:Alaika Arbosa wrote:Stay aware of your surroundings, you have no one to blame besides yourself if you get RE'd.
Viable tool for clearing the field of morons, working as intended. No. OP's problem is that scouts are tossing the RE's at ridiculous distance. By the time you see the scout tossing an RE at you 20 meters away, you are already dead since the travel time is long enough for the delay to go off but not long enough for you to react. I would have supported your statement if OP was complaining about getting killed by an RE he didn't see. But scouts are using RE's as grenades. In a medium, if timed correctly, an RE can fly about to 10-17 meters. On a scout that's about 20-23 meters that an RE can be tossed. With a higher splash radious and damage, who needs grenades? Delay time works about the same as a grenade. All the RE's need is a throwing distance adjustment. RE's are a defensive tool. Not offensive. And certainly never meant for jihaading If they need to sprint and jump and then toss the RE while in the air, I see nothing wrong with the mechanic as it stands. I stand by my previous statement. Fake Edit: Don't want jihad jeeps? Lobby CCP to buff AV to where it can kill HAVs in a single magazine or less, otherwise suck it up and deal with the monster that HAVs themselves created. No. That's what grenades are for.
And I just don't want to be paranoice when I hear an LAV in the distance while I'm in my Missile Tank anymore ;-;
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2171
|
Posted - 2014.10.02 20:41:00 -
[40] - Quote
Buwaro Draemon wrote:Alaika Arbosa wrote:Buwaro Draemon wrote:Alaika Arbosa wrote:Stay aware of your surroundings, you have no one to blame besides yourself if you get RE'd.
Viable tool for clearing the field of morons, working as intended. No. OP's problem is that scouts are tossing the RE's at ridiculous distance. By the time you see the scout tossing an RE at you 20 meters away, you are already dead since the travel time is long enough for the delay to go off but not long enough for you to react. I would have supported your statement if OP was complaining about getting killed by an RE he didn't see. But scouts are using RE's as grenades. In a medium, if timed correctly, an RE can fly about to 10-17 meters. On a scout that's about 20-23 meters that an RE can be tossed. With a higher splash radious and damage, who needs grenades? Delay time works about the same as a grenade. All the RE's need is a throwing distance adjustment. RE's are a defensive tool. Not offensive. And certainly never meant for jihaading If they need to sprint and jump and then toss the RE while in the air, I see nothing wrong with the mechanic as it stands. I stand by my previous statement. Fake Edit: Don't want jihad jeeps? Lobby CCP to buff AV to where it can kill HAVs in a single magazine or less, otherwise suck it up and deal with the monster that HAVs themselves created. No. That's what grenades are for. And I just don't want to be paranoice when I hear an LAV in the distance while I'm in my Missile Tank anymore ;-; So you're saying we should need to sprint, jump and toss our grenades while in midair to throw them farther than shotgun range?
/facepalm
Also, if you choose to run an HAV, you choose to be paranoid, as a matter of fact, I'll bring back my jihad jeep prep fit (sevr logo bpo with all three varieties of REs) just in case I see you on the other team.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
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Buwaro Draemon
WarRavens Capital Punishment.
371
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Posted - 2014.10.02 20:56:00 -
[41] - Quote
Alaika Arbosa wrote:Buwaro Draemon wrote:Alaika Arbosa wrote:Buwaro Draemon wrote:Alaika Arbosa wrote:Stay aware of your surroundings, you have no one to blame besides yourself if you get RE'd.
Viable tool for clearing the field of morons, working as intended. No. OP's problem is that scouts are tossing the RE's at ridiculous distance. By the time you see the scout tossing an RE at you 20 meters away, you are already dead since the travel time is long enough for the delay to go off but not long enough for you to react. I would have supported your statement if OP was complaining about getting killed by an RE he didn't see. But scouts are using RE's as grenades. In a medium, if timed correctly, an RE can fly about to 10-17 meters. On a scout that's about 20-23 meters that an RE can be tossed. With a higher splash radious and damage, who needs grenades? Delay time works about the same as a grenade. All the RE's need is a throwing distance adjustment. RE's are a defensive tool. Not offensive. And certainly never meant for jihaading If they need to sprint and jump and then toss the RE while in the air, I see nothing wrong with the mechanic as it stands. I stand by my previous statement. Fake Edit: Don't want jihad jeeps? Lobby CCP to buff AV to where it can kill HAVs in a single magazine or less, otherwise suck it up and deal with the monster that HAVs themselves created. No. That's what grenades are for. And I just don't want to be paranoice when I hear an LAV in the distance while I'm in my Missile Tank anymore ;-; So you're saying we should need to sprint, jump and toss our grenades while in midair to throw them farther than shotgun range? /facepalm Also, if you choose to run an HAV, you choose to be paranoid, as a matter of fact, I'll bring back my jihad jeep prep fit (sevr logo bpo with all three varieties of REs) just in case I see you on the other team. No. I'm saying that grenades are meant to be thrown over long distances as they are offensive. CCP's role for the RE was to be defensive and trap role. But the throwing distance on the RE's makes them better than grenades. There is something wrong there. And sprinting and jumping doesn't justify it. The throwing distance needs to be dumbed down a little.
Infact, because you are trying your hardest to defend a scrub tactic, I wouldn't mind if CCP makes the RE's useless again. Just because I know it will tick you off.
And bring it buddy! Just because I'm paranoid about hearing an LAV doesn't mean I will stay petrified. I'm deadly accurate with my Missiles
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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KEROSIINI-TERO
The Rainbow Effect
1325
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Posted - 2014.10.03 00:08:00 -
[42] - Quote
Buwaro Draemon wrote: No. OP's problem is that scouts are tossing the RE's at ridiculous distance. By the time you see the scout tossing an RE at you 20 meters away, you are already dead since the travel time is long enough for the delay to go off but not long enough for you to react.
I would have supported your statement if OP was complaining about getting killed by an RE he didn't see.
But scouts are using RE's as grenades. In a medium, if timed correctly, an RE can fly about to 10-17 meters. On a scout that's about 20-23 meters that an RE can be tossed. With a higher splash radious and damage, who needs grenades? Delay time works about the same as a grenade.
All the RE's need is a throwing distance adjustment. RE's are a defensive tool. Not offensive. And certainly never meant for jihaading
Nope, activation delay increase is what REs need to minimise their grenade use.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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