Kaze Eyrou
Molon Labe. General Tso's Alliance
690
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Posted - 2014.10.02 06:37:00 -
[1] - Quote
iKILLu osborne wrote:situational awareness?
flux grenades?
scanner?
eyesight?
hearing equipment drop?
shooting them?
nope none of these are solutions apparently, so we need to nerf re's to the point of where they're unusable. Situational awareness is good for all things, not just R/Es. The biggest problem I see with thrown R/Es is that they teleport after they land.
Flux grenades are something that I carry on all my suits, meant for erasing shields or clearing equipment of deployable nature of any sort.
Scanners work on R/Es already placed. Someone throwing it won't be picked up until it's armed which by that point it too late. Unless you killed the R/E thrower.
Eyesight is great too. Unless they are sitting underneath the null cannon. Which brings you back to scanners? So everyone should run scanners all the time? Which brings you back to flux grenades? What happens when I run out? I don't have a nanohive because I run a scanner. Supply depot which might be blown up might resupply me. But if I'm a blueberry, now you are yelling at me to hack a point.
Hearing equipment drop? Where? <- Sometimes the sound bugs out and the equipment deployment sound isn't played. I lost a tank earlier because 3 remotes were placed on my tank as I was patrolling and got blown up, even though I was listening intently for them. It's a shame I don't have a capture card because this bug happens to me all the time.
Shooting them? Yeah let's shoot those R/Es underneath the null cannon, oh wait...
I'm not opposed to the mechanics or how they are even used in the game, I'm frustrated beyond belief that the game's coding fails and improperly tells where they are (teleporting thrown R/Es), get improperly placed (under null cannons), or the game fails to let me know (no sound effect played). As there will no longer be any proper programming or coding of the core essentials of the game, I'd like to see a tweak done to remotes that will allow them to be better properly countered.
Possible solution 1: Allow passive scans to scan remote explosives. Change scan profile of remotes to 40. Doing so will not allow Heavies and Assaults to pick them up. Scout will pick them up and Logistics to pick them up only if they are maxed out in Precision Enhancement. But having them across the board might not be good so...
Possible solution 2: Allow passive scans. Change scan profile to 46 for standard, 36 for advanced, 28 for proto. Matches up in direct comparison to active scanners (or at least they are supposed to. I forget the exact number for advanced). However, scouts scan easily become the go to suit for countering any and all remotes. The downside of this is scouts might become the only suit you'll ever see in matches every again. Theoretically. Alternatively, we could...
Possible solution 3: Allow passive scans. Leave scan profiles of remotes. Which is like 100 or something, meaning all suits will be able to detect it once they are in range. While this is great for infantry and being able to counter remote-throwing, this renders any element of surprise useless and I believe this nerf to unsuitableness you were talking about.
Anyways, my 2 isk.
Closed Beta Vet // Logi Bro // @KazeEyrou
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