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Iron Wolf Saber
Den of Swords
16937
|
Posted - 2014.09.30 12:50:00 -
[1] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=2384154#post2384154
CCP Rattati wrote: Post Level 5 content with new unlocks
So any thoughts or suggestions? :D
Quick Example:
Scout suit lvl 5 =
Recon = Higher sensors, loses equip. or Black Ops = better cloak durability =/= 2 sidearms only.
Quick Reminder : Keep performance parity relatively the same as the current specialist suits, it is okay to make them much more focused on certain bonuses but we don't need more Z > Y things. Case in point of my example the Recon and Black Ops are inferior snipers to the standard scout.
Now it is your turn! Go!
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
|
CommanderBolt
KILL-EM-QUICK RISE of LEGION
1823
|
Posted - 2014.09.30 12:54:00 -
[2] - Quote
Would love a scout variant that pushed max speed to its limits.
Would love variants of Logis too.
Logi variant A - Inbetween assault and heavy, focused on front line support. Heavy tank, slower movement.
Logi variant B - inbetween scout and assault, focused on supportive ewar and less frontline supportive roles. Lesser tank, faster movement.
Variations of current small turrets - A big example would be burst small missiles for front loaded volley output - would make actual attack runs with ADS viable......
We could come up with so many great ideas for this if this is an actual possibility.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Haerr
1504
|
Posted - 2014.09.30 13:25:00 -
[3] - Quote
Me want it! (Again)
Edit: Wait.
Gursistas Scout Suit. Requires: Caldari Scout level 5 AND Gallente Scout level 5
@ PRO 3/3 highs/lows, Dampening bonus.
Done. Parfait.
Edit2: This will be my favourite thread for a while, I think... |
Haerr
1506
|
Posted - 2014.09.30 13:41:00 -
[4] - Quote
Repair Tool -> Remote Shield Booster Charge up time similar to an active scanner, functions like a vehicle shield booster except the target is another infantry. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3310
|
Posted - 2014.09.30 13:41:00 -
[5] - Quote
Sentinel variants:
Eagle eye: remove resistances. Role bonus:+5 base scan radius/level. 25% reduction to HMG fitting.
3% bonus to scan precision per level. 5% reduction per level to cpu/pg costs of precision/range mods.
Tankhunter: remove resistances: Role bonus: +50% magazine capacity for forge guns. 25% reduction to fitting forge guns.
+1%/level to efficacy of heavy damage mods. 5% reduction to forge gun charge times per level.
Commando variant:
EWAR Jammer: remove damage bonus. Role bonus: 50% increase to enemy profile DB. (Within the enemy's scan radius, not anywhere on the map)
3% penalty to enemy scan precision per level 5% reduction to enemy scan range per level
Demolitions: role bonus: +1 deployable proximity mine/level. +1 carried prox mine/level.
+0.5m to explosive blast radius/level. +5% explosive damage per level vs structures (turrets, CRU, Supply Depot) |
Vulpes Dolosus
molon labe. General Tso's Alliance
2194
|
Posted - 2014.09.30 13:44:00 -
[6] - Quote
I don't really see the point of this.
I'd rather move away from dropsuit skills giving bonuses to their suits and give suits unique bonuses from the skills they need. This is how Eve does it: you can have many different ships requiring the same skill but each receives a different skill bonus from that racial skill. Then T2 ships receive a racial bonus and a class bonus on top of that.
This way you can introduce different roles for different sized suits as T2 and player will just have to meet the requirements of class skill. This is also a good way to reintegrate standard dropsuits by giving them a small bonus from the racial skill.
So it will be structured this way (Min med and logistics suits for example):
Start with Min med suits and med frames. Each level gives the med frame some bonus (probably light weapon fitting or something). The Logistics skill requires Dropsuit Core Upgrades 3 and *bla bla bla*, and each racial logi suit requires lvl3 in the respective racial med suit. The Logi skill and dropsuit skill both will give bonuses to the Logi (module efficacy and fitting, respectively, imo).
SP multipliers should be increased to ensure people don't max out too soon, which may seem rough, but remember that each skill you level applies to multiple suits (racial med would apply to Logi and Assaut and Logi applies to all logi suits). Now, if CCP wants to release a new class or variant, they can either tack them on to an already established class (for example: your Recon class and Scout class can have the same requirements, but get different bonuses from the same skills), or create new classes all together.
EDIT: Also as Haerr said, pirate dropsuits that require several racial suit skills. This could be implemented easier with my idea.
Dust was real! I was there!
My current background
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3310
|
Posted - 2014.09.30 13:47:00 -
[7] - Quote
Vulpes I wish they would. But seeing how the devs will not respond to the thousands of requests that they bonus the dropsuits and not the skills it is evident that they cannot/will not.
Expect more of the current bonus on skills in legion. |
Haerr
1506
|
Posted - 2014.09.30 13:49:00 -
[8] - Quote
Something, something Crusader Suits that can fit Squad Modules! |
Jebus McKing
705
|
Posted - 2014.09.30 13:58:00 -
[9] - Quote
Sisters of Eve logistics suit
Requires: Amarr Logistics V Gallente Logistics V
Logistics bonus: same as logistics now Racial bonus: +5% efficacy of Nanite Injectors per level +5% efficacy of Rep Tools per level +5% efficacy of Triage Nanohive per level
In general, give us some Pirate Faction suits that are kinda a blend between 2 factions like the EVE pirate ships.
Closed beta vet. @JebusMcKing
|
man- bear pig
D3ATH CARD
55
|
Posted - 2014.09.30 14:04:00 -
[10] - Quote
assault varient:
Vanguard
increase grenade count, ammo capacity, and reduction for cpu/pg for damage mods= lose equipment slots
variant B (Guardian? maybe?)
Increase shield/armor depending on race and increase to precision and range=decrease on speed |
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Vulpes Dolosus
molon labe. General Tso's Alliance
2196
|
Posted - 2014.09.30 14:12:00 -
[11] - Quote
Pirate suit thread? Pirate suit thread:
The Easy way: Only 1 tier of suit from each faction (no STD, ADV or PRO). Requires lvl3 in the two respective racial skills (ex. Blood Raider assault requires lvl3 Am and Min assault), receives bonuses from both (including fitting). Proto level PG/CPU/slot count. Absolutely requires unique looking pattern on the dropsuit. Obtained through random salvage only or when looted from PC or FW.
That should do for now.
Dust was real! I was there!
My current background
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Commander Noctus
Gallente Loyalist
84
|
Posted - 2014.09.30 14:51:00 -
[12] - Quote
Marauder (aka: SPARTAN) Post-Assault
Skills: +10% Ammo per Level +15% Reduction to Bastion Equipment fitting.
Loses weak tank (Gal loses shields)
Gains strong tank (Gal gains armor)
Loses one High/Low
Speed of a current Logi
Only class that can fit Bastion equipment.
Bastion Module Feature: Decreases walking speed to 0.5-1.0m/s
Gain massive Damage Reduction to All types.
+70% Resistance from it's Weak Tank (For Gal: Plasma, Laser); +80% Resistence to Strong Tank (Gal: Projectile, Rail, Explosive) Gain 50% Regeneration
Gain 50% Range Increase
Lasts 30 seconds.
Gallente Assault since Jan. 28th, 2013. Touched on every Gallente role since.
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Ripley Riley
Incorruptibles
3437
|
Posted - 2014.09.30 14:51:00 -
[13] - Quote
Iron Wolf Saber wrote:https://forums.dust514.com/default.aspx?g=posts&m=2384154#post2384154 So any thoughts or suggestions? :D Guerrilla High mobility combatant
Prerequisites: Racial Assault V, Dropsuit Biotic Upgrades IV
Retains the assault racial bonus. Assault role bonus is altered: 5% reduction to PG/CPU cost of light weapons, grenades, and biotic modules per level. Guerrilla dropsuits have an increased walk speed, but not sprint speed. They should walk more slowly than scouts, but faster than an Assault dropsuit.
Loses one slot associated to dropsuits' racial tanking style. For example, a Caldari Guerrilla would lose one high slot. Loses sidearm slot.
He imposes order on the chaos of organic evolution...
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
1832
|
Posted - 2014.09.30 14:59:00 -
[14] - Quote
I really do think that mixed suits / Pirate faction types would be an awesome way to make meaningful content without a need for patching and long dev hours (if I understand what the CCP guys can achieve back end)
Requiring 2 racial suit skills etc... great ideas. Even if they cant give them different skins, just alter the current skin in some way. For instance a Caldari / Amarr combination perhaps could use the Caldari assault suit design but use the Amarr colours or vice versa.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
|
Vyzion Eyri
The Southern Legion Final Resolution.
2482
|
Posted - 2014.09.30 15:31:00 -
[15] - Quote
Post Minmatar Logistics: Mechanic
Double efficacy for vehicular repair from repair tools. Loses an equipment slot and a low slot.
And a more wishful one...
Post Dropship V: Logistics dropships
More tank, inbuilt mCRU, no turrets, 6 passenger seats.
> Quis custodiet ipsos custodes?
|
Ripley Riley
Incorruptibles
3440
|
Posted - 2014.09.30 16:59:00 -
[16] - Quote
Iron Wolf Saber wrote:https://forums.dust514.com/default.aspx?g=posts&m=2384154#post2384154 So any thoughts or suggestions? :D Covert Resupply Stealth ammo delivery
Prerequisites: Caldari Scout V, Cloaking Devices IV, Nanocircuitry IV
Retains scout role bonus: +15% reduction to PG/CPU cost of cloak field per level Retains Caldari scout bonus: 3% reduction to scan profile per level Gains: +5% to nanohive max. nanites and +3% to supply rate and repair amount per level Gains: +5% to cloaking duration per level Gains: +5% reduction to PG/CPU cost of nanohives per level
Loses sidearm slot Loses grenade slot Loses Caldari scan radius increase
Reduce CPU/PG; exact numbers will need to be fine tuned, but I am thinking 20% / 10% respectively.
He imposes order on the chaos of organic evolution...
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ACT1ON BASTARD
Amarr Templars Amarr Empire
188
|
Posted - 2014.09.30 20:56:00 -
[17] - Quote
Iron Wolf Saber wrote:https://forums.dust514.com/default.aspx?g=posts&m=2384154#post2384154 CCP Rattati wrote: Post Level 5 content with new unlocks
So any thoughts or suggestions? :D Quick Example: Scout suit lvl 5 = Recon = Higher sensors, loses equip. or Black Ops = better cloak durability =/= 2 sidearms only. Quick Reminder : Keep performance parity relatively the same as the current specialist suits, it is okay to make them much more focused on certain bonuses but we don't need more Z > Y things. Case in point of my example the Recon and Black Ops are inferior snipers to the standard scout. Now it is your turn! Go! (feel free to post links from past ideas) Are you guys actually contemplating this? You should be finishing off the content you already promised us, heavy weapons, pilot suits, contact grenades, and bring back content you took out, corp battles and vehicle variants . Stop it with the pretentious ideas til you finish your last ones. |
Iron Wolf Saber
Den of Swords
16957
|
Posted - 2014.09.30 21:06:00 -
[18] - Quote
ACT1ON BASTARD wrote:Iron Wolf Saber wrote:https://forums.dust514.com/default.aspx?g=posts&m=2384154#post2384154 CCP Rattati wrote: Post Level 5 content with new unlocks
So any thoughts or suggestions? :D Quick Example: Scout suit lvl 5 = Recon = Higher sensors, loses equip. or Black Ops = better cloak durability =/= 2 sidearms only. Quick Reminder : Keep performance parity relatively the same as the current specialist suits, it is okay to make them much more focused on certain bonuses but we don't need more Z > Y things. Case in point of my example the Recon and Black Ops are inferior snipers to the standard scout. Now it is your turn! Go! (feel free to post links from past ideas) Are you guys actually contemplating this? You should be finishing off the content you already promised us, heavy weapons, pilot suits, contact grenades, and bring back content you took out, corp battles and vehicle variants . Stop it with the pretentious ideas til you finish your last ones.
New content requires new code for most of that.
Now content we removed we can try to get back in. I hope all the sticks are there still.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
|
Arkena Wyrnspire
Fatal Absolution
17935
|
Posted - 2014.09.30 21:13:00 -
[19] - Quote
'Strike' assaults.
Significantly increased speed, no sidearm, increased primary HP regeneration rate, reduced secondary HP base/regen and increased weapon damage.
The forums have ruined me.
|
ACT1ON BASTARD
Amarr Templars Amarr Empire
189
|
Posted - 2014.09.30 21:16:00 -
[20] - Quote
Iron Wolf Saber wrote:ACT1ON BASTARD wrote:Iron Wolf Saber wrote:https://forums.dust514.com/default.aspx?g=posts&m=2384154#post2384154 CCP Rattati wrote: Post Level 5 content with new unlocks
So any thoughts or suggestions? :D Quick Example: Scout suit lvl 5 = Recon = Higher sensors, loses equip. or Black Ops = better cloak durability =/= 2 sidearms only. Quick Reminder : Keep performance parity relatively the same as the current specialist suits, it is okay to make them much more focused on certain bonuses but we don't need more Z > Y things. Case in point of my example the Recon and Black Ops are inferior snipers to the standard scout. Now it is your turn! Go! (feel free to post links from past ideas) Are you guys actually contemplating this? You should be finishing off the content you already promised us, heavy weapons, pilot suits, contact grenades, and bring back content you took out, corp battles and vehicle variants . Stop it with the pretentious ideas til you finish your last ones. New content requires new code for most of that. Now content we removed we can try to get back in. I hope all the sticks are there still. I can deal with the other stuff missing but corp battles and vehicle variants are a must. Thatd bring some life into this game. Corp battles are the best game mode(to me way better than pc), and right now new players dont really have a reason to go into vehicles, theres really nothing to them besides a few fits, theyve just been nerfed to hell. If you guys can bring in logi dropships thats all id be playing. Assault dropships are boring now anyways. |
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Killar-12
The Corporate Raiders Top Men.
3318
|
Posted - 2014.09.30 21:17:00 -
[21] - Quote
Vulpes Dolosus wrote:I don't really see the point of this.
I'd rather move away from dropsuit skills giving bonuses to their suits and give suits unique bonuses from the skills they need. This is how Eve does it: you can have many different ships requiring the same skill but each receives a different skill bonus from that racial skill. Then T2 ships receive a racial bonus and a class bonus on top of that.
This way you can introduce different roles for different sized suits as T2 and player will just have to meet the requirements of class skill. This is also a good way to reintegrate standard dropsuits by giving them a small bonus from the racial skill.
So it will be structured this way (Min med and logistics suits for example):
Start with Min med suits and med frames. Each level gives the med frame some bonus (probably light weapon fitting or something). The Logistics skill requires Dropsuit Core Upgrades 3 and *bla bla bla*, and each racial logi suit requires lvl3 in the respective racial med suit. The Logi skill and dropsuit skill both will give bonuses to the Logi (module efficacy and fitting, respectively, imo).
SP multipliers should be increased to ensure people don't max out too soon, which may seem rough, but remember that each skill you level applies to multiple suits (racial med would apply to Logi and Assaut and Logi applies to all logi suits). Now, if CCP wants to release a new class or variant, they can either tack them on to an already established class (for example: your Recon class and Scout class can have the same requirements, but get different bonuses from the same skills), or create new classes all together.
EDIT: Also as Haerr said, pirate dropsuits that require several racial suit skills. This could be implemented easier with my idea. I'd much prefer this
http://evil-guide.tripod.com/
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2167
|
Posted - 2014.09.30 21:20:00 -
[22] - Quote
ACT1ON BASTARD wrote:Iron Wolf Saber wrote:https://forums.dust514.com/default.aspx?g=posts&m=2384154#post2384154 CCP Rattati wrote: Post Level 5 content with new unlocks
So any thoughts or suggestions? :D Quick Example: Scout suit lvl 5 = Recon = Higher sensors, loses equip. or Black Ops = better cloak durability =/= 2 sidearms only. Quick Reminder : Keep performance parity relatively the same as the current specialist suits, it is okay to make them much more focused on certain bonuses but we don't need more Z > Y things. Case in point of my example the Recon and Black Ops are inferior snipers to the standard scout. Now it is your turn! Go! (feel free to post links from past ideas) Are you guys actually contemplating this? You should be finishing off the content you already promised us, heavy weapons, pilot suits, contact grenades, and bring back content you took out, corp battles and vehicle variants . Stop it with the pretentious ideas til you finish your last ones. ^^This
I can't agree more, don't start trying to drum up support for more pie in the sky ideas without delivering on the pie in the sky ideas that you have been promising us for more than 2 years now.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Iron Wolf Saber
Den of Swords
16959
|
Posted - 2014.09.30 21:23:00 -
[23] - Quote
And no I am not contemplating this; I just want to be prepared if someone asks.
If you got threads on reintroducing the SLAV LLAV LDS EHAVs and MHAVs Start a thread up.
Meanwhile I got a pretty good idea on the types of turrets we can bring back in.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
|
ACT1ON BASTARD
Amarr Templars Amarr Empire
189
|
Posted - 2014.09.30 21:28:00 -
[24] - Quote
Iron Wolf Saber wrote:And no I am not contemplating this; I just want to be prepared if someone asks.
If you got threads on reintroducing the SLAV LLAV LDS EHAVs and MHAVs Start a thread up.
Meanwhile I got a pretty good idea on the types of turrets we can bring back in. Sound good. I think only the hulls should be brought back and the turrets. The old modules were too complicated. |
Arkena Wyrnspire
Fatal Absolution
17937
|
Posted - 2014.09.30 21:35:00 -
[25] - Quote
ACT1ON BASTARD wrote: Are you guys actually contemplating this? You should be finishing off the content you already promised us, heavy weapons, pilot suits, contact grenades, and bring back content you took out, corp battles and vehicle variants . Stop it with the pretentious ideas til you finish your last ones.
Greetings.
I am here to educate you on the present state of DUST and what the CPM members can and cannot do.
At the moment, DUST does not have much of a development team. It has a small group headed by a data analyst. This small group does not include the numbers of programmers, artists, etc required to create significant new content. Additionally, delivering this would require a client update, which is restrictive on the already minimal resources available to DUST.
What the dev team cannot do: Return corp battles Create new heavy weapons Code unique properties for things like pilot suits
What the dev team can do: Change numbers in spreadsheets/databases Make new entries in spreadsheets/databases
Now that you are hopefully sufficiently educated on what is possible, let's talk about your misguided bashing of CPM members.
Firstly, you say "You should be finishing off the content you already promised us". You are referring to IWS, a CPM member, as the 'you'. When, precisely, did IWS 'promise' said content? He didn't. A CCP member did, in loose terms that overly-enthusiastic folks such as yourself insist on calling 'promises'.
A CPM member is not an employee of CCP. They do not have power to order employees about or set the dev teams on a specific task.
They are players who just happen to also be advisors. They get to link particularly snazzy threads and collect data from the playerbase about what they want and inform CCP about it. From there, CCP makes the decisions.
What is IWS, a member of this 'CPM', doing here? Collecting data.
What will he do with it? Tell CCP about what people want.
Will he tell CCP to do things they can't do? No.
The forums have ruined me.
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ACT1ON BASTARD
Amarr Templars Amarr Empire
189
|
Posted - 2014.09.30 21:55:00 -
[26] - Quote
Arkena Wyrnspire wrote:ACT1ON BASTARD wrote: Are you guys actually contemplating this? You should be finishing off the content you already promised us, heavy weapons, pilot suits, contact grenades, and bring back content you took out, corp battles and vehicle variants . Stop it with the pretentious ideas til you finish your last ones.
Greetings. I am here to educate you on the present state of DUST and what the CPM members can and cannot do. At the moment, DUST does not have much of a development team. It has a small group headed by a data analyst. This small group does not include the numbers of programmers, artists, etc required to create significant new content. Additionally, delivering this would require a client update, which is restrictive on the already minimal resources available to DUST. What the dev team cannot do:Return corp battles Create new heavy weapons Code unique properties for things like pilot suits What the dev team can do:Change numbers in spreadsheets/databases Make new entries in spreadsheets/databases Now that you are hopefully sufficiently educated on what is possible, let's talk about your misguided bashing of CPM members. Firstly, you say "You should be finishing off the content you already promised us". You are referring to IWS, a CPM member, as the 'you'. When, precisely, did IWS 'promise' said content? He didn't. A CCP member did, in loose terms that overly-enthusiastic folks such as yourself insist on calling 'promises'. A CPM member is not an employee of CCP. They do not have power to order employees about or set the dev teams on a specific task. They are players who just happen to also be advisors. They get to link particularly snazzy threads and collect data from the playerbase about what they want and inform CCP about it. From there, CCP makes the decisions. What is IWS, a member of this 'CPM', doing here? Collecting data. What will he do with it? Tell CCP about what people want. Will he tell CCP to do things they can't do? No. Im aware the cpm`s cant change the direction of the game im aware the devs cant change content like that because they dont own the game, but im wondering if they can bring back content thats already coded. Sorry if i said you to the wrong person,but the cpm`s speak for us so im ultimately talking to rattati. |
Iron Wolf Saber
Den of Swords
16959
|
Posted - 2014.09.30 21:58:00 -
[27] - Quote
Take all of the complaints.
Write them nicely with zero bias
CCP Rattati gets that list of those quite often.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
|
ACT1ON BASTARD
Amarr Templars Amarr Empire
190
|
Posted - 2014.09.30 22:04:00 -
[28] - Quote
Iron Wolf Saber wrote:Take all of the complaints.
Write them nicely with zero bias
CCP Rattati gets that list of those quite often. Yeah and thats your job, we take our anger out on you so rattati doesnt get the stress. |
Iron Wolf Saber
Den of Swords
16959
|
Posted - 2014.09.30 22:09:00 -
[29] - Quote
ACT1ON BASTARD wrote:Iron Wolf Saber wrote:Take all of the complaints.
Write them nicely with zero bias
CCP Rattati gets that list of those quite often. Yeah and thats your job, we take our anger out on you so rattati doesnt get the stress.
Slight Problem.
He frequents the forums;
Just be thankful he doesn't' have mod powers like CCP Logibro.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
|
Blueprint For Murder
Edimmu Warfighters Gallente Federation
1
|
Posted - 2014.09.30 22:10:00 -
[30] - Quote
Weapon slicing/hacking 3% per lever weapon price reduction (This can be used suits/weapons/mods). (RP) Your extensive skill and use with the current item has given you the ability to preform minor repairs/pack ammo/create variants yourself reducing your liability on the shop. This is really just an sp sink and the prices could be raised later. |
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3329
|
Posted - 2014.09.30 22:51:00 -
[31] - Quote
Iron Wolf Saber wrote:
Just be thankful he doesn't' have mod powers like CCP Logibro.
This would probably bite me in the ass sooner or later, but he SHOULD. |
Benjamin Ciscko
Fatal Absolution
3344
|
Posted - 2014.09.30 23:04:00 -
[32] - Quote
reserved
Tanker/Logi/Assault
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Iron Wolf Saber
Den of Swords
16963
|
Posted - 2014.09.30 23:28:00 -
[33] - Quote
Breakin Stuff wrote:Iron Wolf Saber wrote:
Just be thankful he doesn't' have mod powers like CCP Logibro.
This would probably bite me in the ass sooner or later, but he SHOULD.
Naw; I like his smackdowns when he makes em :D
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
3190
|
Posted - 2014.09.30 23:38:00 -
[34] - Quote
Iron Wolf Saber wrote:Breakin Stuff wrote:Iron Wolf Saber wrote:
Just be thankful he doesn't' have mod powers like CCP Logibro.
This would probably bite me in the ass sooner or later, but he SHOULD. Naw; I like his smackdowns when he makes em :D
Me too....always makes my day.
Ideas to come soon.
Hotfix Delta Sentinel eHP Calcs
|
postapo wastelander
Wasteland Desert Rangers
105
|
Posted - 2014.09.30 23:59:00 -
[35] - Quote
Iron Wolf Saber wrote:https://forums.dust514.com/default.aspx?g=posts&m=2384154#post2384154 CCP Rattati wrote: Post Level 5 content with new unlocks
So any thoughts or suggestions? :D Quick Example: Scout suit lvl 5 = Recon = Higher sensors, loses equip. or Black Ops = better cloak durability =/= 2 sidearms only. Quick Reminder : Keep performance parity relatively the same as the current specialist suits, it is okay to make them much more focused on certain bonuses but we don't need more Z > Y things. Case in point of my example the Recon and Black Ops are inferior snipers to the standard scout. Now it is your turn! Go! (feel free to post links from past ideas)
Oki we still not have pilot suit (im not a pilot, but u know).
I actually have this..
What about Matari AA weapon
Damage - High Splash - High / cluster style Ammo - Small / per level Nuber of clusters - Medium / per level RoF - One shot / reload Reload - Sloow Move penalty - can't move when aim
Style i see somewhat like CBU-130 wcmd only "pocketsized" for infantry use against armors.
Look somethink between matari typhoon class ship mutated with simplistic look of patarero-swivel gun.
Reload effect, unlock front top half of weapon, insert cluster rocket, close it and scrub lock on top.
Whole weapon ultra version of mass driver, but only for heavies and with cluster rocket ammunition.
Name HAWC - Heavy Antivehicle Ward Cannon
and thats i think all for now
"The human being was not chosen to be a god..the god himself should become a human being."
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gauntlet44 LbowDeep
Heaven84 Devils General Tso's Alliance
134
|
Posted - 2014.10.01 03:07:00 -
[36] - Quote
heavy pulse laser hmg shooting pulsed laser fire, doesnt do constant fire so no damage increase. keeps the spread lowering on sustained fire but increase starting spread dramatically using laser rifle animation and sound for what comes out the hmg rotating turret animation increase base heat build up per second
also play as strangeland stranger,
larlac theest,
gauntlett5487,
and balacs sixkin
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Blueprint For Murder
Edimmu Warfighters Gallente Federation
2
|
Posted - 2014.10.01 09:18:00 -
[37] - Quote
Commando needs a grenade slot with longer throw distance natural. You can't clear objectives without grenades you could also add grenade dmg perk. Lv 5 - Proff - Throw distance / dmg |
Pokey Dravon
OSG Planetary Operations Covert Intervention
3195
|
Posted - 2014.10.01 18:41:00 -
[38] - Quote
Very rough draft I threw together while at work, dodging my boss looking over my shoulder.
https://docs.google.com/spreadsheets/d/1wbqb8aV7vW31ShMbiKcvTCWaXqkIVoXYepNMQ_VH02U/edit?usp=sharing
Hotfix Delta Sentinel eHP Calcs
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Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
60
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Posted - 2014.10.01 19:54:00 -
[39] - Quote
Haerr wrote:Me want it! (Again)
Edit: Wait.
Gursistas Scout Suit. Requires: Caldari Scout level 5 AND Gallente Scout level 5
@ PRO 3/3 highs/lows, Dampening bonus.
Done. Parfait.
Edit2: This will be my favourite thread for a while, I think...
Pirate faction stuff (that is often a mix of 2 races specialties) sounds so badass for Dust, just as it is for those rare ships in Eve. This is very well thought out, I would REALLY love to see this idea fleshed out further to other dropsuits and pirate factions. Brilliant. |
Kierkegaard Soren
THE HANDS OF DEATH
525
|
Posted - 2014.10.01 20:27:00 -
[40] - Quote
Commando lv5
Commander: medium-strength , long range passive scans that are shared to squad. Squad order issued from a Command suit earn +20% WP. Lower EHP.
Marauder: Low scan profile, faster movement, two equipment slots. Lower EHP, reduced CPU/PG relative to standard suit.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6097
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Posted - 2014.10.01 21:02:00 -
[41] - Quote
All racial variants etc.
Bastion Logistics
+2% dropsuit precision per level +2% rep tool and triage hives efficacy per level +2% efficacy of shield and armour modules per level
Precisely the same as the other logis but it has 1 extra module both high and low, 1 extra equipment slot and 60% extra hp but it can only carry a sidearm. It would also be 1.5m/s slower. This suit would be for defensive use.
Vanguard logistics
+2% biotics module efficacy per level -2% dropuplnk spawn time per level +2% Dropsuit scan range per level
Precisely the same as the other logis but has 1 extra equipment slot and an extra 1.5m/s sprint speed & an extra .40 movement speed. It gains 1 extra high or low but hp remains unchanged. This suit would be offensive.
I dont know how the skills will stack but assuming that they do, then these skills should stack for the ultimate super logi and one is defensive and the other is offensive.
Flash gaps.
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
367
|
Posted - 2014.10.02 04:32:00 -
[42] - Quote
Logistics | Medical Operator<-->Tactical Operator
GÇóMedics gets huge bonuses to Repair Tools, Injectors, Nanohives. Less Slots/CPU/PG in favor of higher base stats. Base Stats would include Higher HP, Higher Regeneration, and Better Dampening. GÇóTacticians get huge bonuses to Remote Explosives, Drop Uplinks, Active Scanners.Less Slots/CPU/PG in favor of higher base stats. Base stats would include a Higher Speed, Higher HP, and Higher Scan stats. |
Aeon Amadi
Fatal Absolution General Tso's Alliance
6600
|
Posted - 2014.10.02 10:45:00 -
[43] - Quote
I see this going over about as well as Placeholder Heavies/Scouts pre-1.8
{ | bittervetmode = 1
I }
== Description ==
This player has reached their breaking point
[[Category: Angry]]
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Haerr
1532
|
Posted - 2014.10.02 14:49:00 -
[44] - Quote
Post level 5 content, eh?
How about things that would require you to have level 5 in TWO skills!
For example: Pirate Suits. |
Iron Wolf Saber
Den of Swords
17001
|
Posted - 2014.10.02 14:51:00 -
[45] - Quote
Aeon Amadi wrote:I see this going over about as well as Placeholder Heavies/Scouts pre-1.8
Unlike those drop suits back then.
This has CCP's support.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6099
|
Posted - 2014.10.02 14:59:00 -
[46] - Quote
One thing that could be considered is that all post proto variants have +1% efficacy bonus to any modules that are fitted alongside their bonuses.
Flash gaps.
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
563
|
Posted - 2014.10.02 22:02:00 -
[47] - Quote
lvl 5 commando
no equipment slot, but gets regenerating ammo, faster movement and sprint speeds, and better armor and shield regen with possibly lower eHP |
Mordecai Snake
Sardaukar Merc Guild General Tso's Alliance
67
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Posted - 2014.10.03 09:55:00 -
[48] - Quote
Heavy Logistics Prerequisite: Logi 5 + Commando 5
Change basic suits to a combination of the specialised suits.
New Medium Prerequisite: Assault 5 + Logi 5
New Heavy Prerequisite: Sentinel 5 + Commando 5 |
Haerr
1543
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Posted - 2014.10.03 11:12:00 -
[49] - Quote
Scout -> Arbiter Sniper Rifle Bonus(es) |
TechMechMeds
KILL-EM-QUICK RISE of LEGION
6114
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Posted - 2014.10.03 18:20:00 -
[50] - Quote
The Chuck Norris
CN0 Minmatar assault model
5 Highs and lows 4 Equipment slots 1 Light weapon slot 1 Heavy weapon slot 1 Sidearm weapon slot 20m/s Movement speed 40m/s sprint speed No shield delay at all 3k Armour and shields 300 Hp/s armour repair rate 300 Hp/s shield recharge rate 1 Db profile 1 Db precision 200 metre scan radius 3000 Melee damage
10% Bonus to all weapon rof per level 10% Bonus to all weapon clip size per level 10% Bonus to melee speed per level
Well that was spiffing.
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Ripley Riley
Incorruptibles
3521
|
Posted - 2014.10.03 18:23:00 -
[51] - Quote
TechMechMeds wrote:The Chuck Norris 1 Light weapon slot 1 Heavy weapon slot 1 Sidearm weapon slot These are unnecessary as the dropsuit's melee damage is 7,000 with a range farther than the horizon. It is the only dropsuit that has a splash radius of 10m on melee attacks.
Also, you forgot his officer cloaking module: CHUK-7000 It doesn't cloak him, so much as it blinds everyone else on the field.
He imposes order on the chaos of organic evolution...
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Spademan
Fatal Absolution General Tso's Alliance
3949
|
Posted - 2014.10.03 22:48:00 -
[52] - Quote
Okay, so I don't know if I'm getting this whole "post level 5 content" thing right, but here it goes: As an assault evolution: The Enforcer. A faster, harder hitting suit with less survivability? Or something like that.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Iron Wolf Saber
Den of Swords
17076
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Posted - 2014.10.03 23:02:00 -
[53] - Quote
Spademan wrote:Okay, so I don't know if I'm getting this whole "post level 5 content" thing right, but here it goes: As an assault evolution: The Enforcer. A faster, harder hitting suit with less survivability? Or something like that.
Basically assault with attack bonuses but no tank? Glass cannon?
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
382
|
Posted - 2014.10.04 07:35:00 -
[54] - Quote
Spademan wrote:Okay, so I don't know if I'm getting this whole "post level 5 content" thing right, but here it goes: As an assault evolution: The Enforcer. A faster, harder hitting suit with less survivability? Or something like that. Honestly, that would be a huge slap in the face to HAV Drivers if you named it that... Especially since such a suit would actually be decent for AV... |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
564
|
Posted - 2014.10.04 09:45:00 -
[55] - Quote
Commando lvl 5
new commando suit with
- only one light weapon slot
- no sidearm slot
- no grenade slot
- much faster movement and sprint speeds
- better regen
- increased racial weapon damage bonus
- ammo regen
basically a super focused dropsuit for those that specialize in mastering a particular light weapon and is purely offensive |
TheD1CK
Dead Man's Game RUST415
1324
|
Posted - 2014.10.04 10:50:00 -
[56] - Quote
Haerr wrote:Post level 5 content, eh?
How about things that would require you to have level 5 in TWO skills!
For example: Pirate Suits.
I really like the idea by VULPES on this.. Pirtate suit salvage !! You would need L3 in either one or two racial variants of that frame (Matari+Amarr Assault L3)
Having these suits work as salvage would keep mercs actively deploying for them Adds some new shinys and Keeps Dusters happy fighting in their empty sandbox
Innapropriate Irrelevence...
Welcome to the Dust Forum, hang around to see why everyone else left :/
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Devadander
Woodgrain Atari
132
|
Posted - 2014.10.04 11:51:00 -
[57] - Quote
Caldari
Operator - Needs cal assault V cardiac V
2% to laser resistance 3% to cardiac mod efficacy 5% to shield recharge rate
No grenade, two equip. Fewer high slots.
Midshipman - cal assault V sidearm core V
2% to sidearm kick reduction 3% to sidearm reload speed 5% to injector health given (or w/e makes the 80% needle 100%)
No light weapon slot. 1 low from STD - PRO.
o7
"Tossin uplinks and runnin fer my life" ~ Gunny blownapart
"Lets group up and push an objective" ~ No blueberry ever
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NextDark Knight
Hellstorm Inc General Tso's Alliance
467
|
Posted - 2014.10.05 11:02:00 -
[58] - Quote
Caldari suit with a bonus to active shield hardened for 10 second burst of 90 percent shield resistance. 120 second cool down and 300,3000 isk a pop.
Over 50 Million SP and almost full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/4
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