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Bax Zanith
198
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Posted - 2014.09.29 17:38:00 -
[1] - Quote
This isn't a qq thread. Some threads i've been reading recently was arguments about scouts, and how there so much better at assaulting than the assault class. More importantly i've been watching Mat Pat's game theory videos on youtube. That cuppuled with some of judge's videos gave me an idea. Rather than scream at one another "this is OP, your a scrub!" Or "this is perfectly fine, your a scrub!" Why not try to analyze both classes, and use hard cold math and logic to find out if the scout really is better at assaulting than the assault class.
The only problem is; math isn't my forta, it's dull to me, and I was never good at it. So this thread is essentially crowed sourcing. With the help of you guys, we might be able to put this argument to rest. My first question to the forum is what specific data do I need to look into, what factors of both classes do I need to look at and consider?
I have an idea where to kind of start out, probably the most obvious things. I was going to compare raw stats of each race's assault and scout suits with each other (EX; ammar scout stats vs. Amarr assault stats.), organizing them by level. Then compare slot numbers.
This isn't to prove scouts are op, this is to answer the question "is the scout class really better at assaulting than the assault class?" Helpful and constrictive replies would be appreciated.
They didn't die from the cold without
They died from the cold within.
- James Patrick Kinney
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
970
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Posted - 2014.09.29 18:57:00 -
[2] - Quote
You want to define the roles, set their goals/objectives into stone before even looking at the math. Once you've got that, take into consideration the things most valued in that role given the current maps of Dust and what is allowed. Things such as HP possibilities, versatility, staying power, etc.
Nova Knives are best sidearm.
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Thor Odinson42
Molon Labe. General Tso's Alliance
4778
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Posted - 2014.09.29 18:59:00 -
[3] - Quote
It's the EWAR
It really starts and ends there.
Level 4 Forum Warrior
PSN: wbrom42
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Operative 1125 Lokaas
True Companion Planetary Requisitions
419
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Posted - 2014.09.29 19:07:00 -
[4] - Quote
There is only one thing that matters with cloaked scouts. It is that it changes the game. It changes the game to even more of a who shoots first, sneaky sneak arena rumble.
I hate that. This game was already going down that road and now it has arrived at its destination.
I'm ok with DUST becoming that due to it not going any further with significant development. DUST has always had the arena rumble aspect. I would hope Legion could begin as more of a tactical, ground warfare shooter.
Map size would go a long way to do that.
THIS IS THE VOICE OF RÁN
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John ShepardIII
DUST University
729
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Posted - 2014.09.29 19:12:00 -
[5] - Quote
I prefer the assault than the scout
The True Shepard.
Helping noobs everywhere. *Lvl .7 Forum Warrior
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Haerr
1490
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Posted - 2014.09.29 19:17:00 -
[6] - Quote
Bax Zanith wrote:The only problem is; math isn't my forta, it's dull to me.. You're a RACIST man! |
CamClarke
0uter.Heaven
147
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Posted - 2014.09.29 19:27:00 -
[7] - Quote
I believe the main problem lies in that the Scout has so many tools and advantages over the Assault that their few disadvantages are entirely negated and then some. Below is a general list of pros and cons for Scouts and Assaults
Scouts have to their advantage: Lower scan profile Better scan precision Better passive scan range Easy access to effective cloaking Superior strafing Superior flanking Superior chasing Superior escaping Smaller hitbox that can often lead to false positive hits More stamina More stamina regen Faster shield regen (the armor-based Amarr Scout is even superior to the Caldari Assault here) Higher jumping height for getting over railings/certain areas of walls Two equipment slots Superior racial bonuses that put them head and shoulders above any class besides Sentinels Access to certain specialty weapons that are most effective on a Scout No problems with handling common Assault-type weaponry Highly effective in almost every situation
Scouts have to their disadvantage: Lower average EHP Uh...
Assaults have to their advantage: Comparatively high average eHP No problems handling common Assault-type weaponry Serve as an effective distraction for flanking forces
Assaults have to their disadvantage: Can't jump over many railings, those that can be jumped are inconsistent with when they will allow you to pass, must jump perfectly Poor scan precision, many enemies can be TACNET-invisible even undampened Poor scan range, enemies are on top of you before they show up on TACNET if they show up at all Poor scan profile, many enemies can pick you up on their TACNET and act accordingly No access to effective cloaking, making it easy for unseen enemies to pick you off at range Overall inadequate mobility for escape from even Sentinels Overall inadequate mobility for chasing anything faster than a Commando or Sentinel Second lowest number of equipment slots, tied with Commando Generally inferior racial bonuses that often do little to nothing to enhance their role A larger hitbox that often has few to no hit detection issues No specialty weapons that can be utilized by them better than any other class
I may add more as I think of them. |
One Eyed King
Land of the BIind
4483
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Posted - 2014.09.29 19:53:00 -
[8] - Quote
You are welcome to stop by the Barbershop for any Scout analysis.
There can be surly moments, so beware, but otherwise we do try as much as possible to be rational and there is plenty of maths.
You can always tell a Millford Minja
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Riruodo
Kirkinen Risk Control Caldari State
271
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Posted - 2014.09.29 19:59:00 -
[9] - Quote
well, I could give my opinion here... but then everyone would hate me for it... oh well.
I don't think scouts should have two equipment slots. that's it. everything else is fine with scouts.
Utena Tenjou is my prince in shining armor.
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Forlorn Destrier
Havok Dynasty
2766
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Posted - 2014.09.29 21:49:00 -
[10] - Quote
Bax Zanith wrote:This isn't a qq thread. Some threads i've been reading recently was arguments about scouts, and how there so much better at assaulting than the assault class. More importantly i've been watching Mat Pat's game theory videos on youtube. That cuppuled with some of judge's videos gave me an idea. Rather than scream at one another "this is OP, your a scrub!" Or "this is perfectly fine, your a scrub!" Why not try to analyze both classes, and use hard cold math and logic to find out if the scout really is better at assaulting than the assault class.
The only problem is; math isn't my forta, it's dull to me, and I was never good at it. So this thread is essentially crowed sourcing. With the help of you guys, we might be able to put this argument to rest. My first question to the forum is what specific data do I need to look into, what factors of both classes do I need to look at and consider?
I have an idea where to kind of start out, probably the most obvious things. I was going to compare raw stats of each race's assault and scout suits with each other (EX; ammar scout stats vs. Amarr assault stats.), organizing them by level. Then compare slot numbers.
This isn't to prove scouts are op, this is to answer the question "is the scout class really better at assaulting than the assault class?" Helpful and constrictive replies would be appreciated.
Spelling is also not your forte (note the use of the letter "e" and not the letter "a"). Also, coupled, not cuppuled.
I am the Forgotten Warhorse, the Lord of Lightning
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Adipem Nothi
Nos Nothi
5343
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Posted - 2014.09.29 21:59:00 -
[11] - Quote
When it comes to frontline slaying, it is my belief that:
AM Assault >> AM Scout MN Assault >> MN Scout CA Assault >> CA Scout GA Assault > GA Scout
Shoot scout with yes.
- Ripley Riley
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One Eyed King
Land of the BIind
4488
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Posted - 2014.09.29 22:00:00 -
[12] - Quote
Forlorn Destrier wrote:Bax Zanith wrote:This isn't a qq thread. Some threads i've been reading recently was arguments about scouts, and how there so much better at assaulting than the assault class. More importantly i've been watching Mat Pat's game theory videos on youtube. That cuppuled with some of judge's videos gave me an idea. Rather than scream at one another "this is OP, your a scrub!" Or "this is perfectly fine, your a scrub!" Why not try to analyze both classes, and use hard cold math and logic to find out if the scout really is better at assaulting than the assault class.
The only problem is; math isn't my forta, it's dull to me, and I was never good at it. So this thread is essentially crowed sourcing. With the help of you guys, we might be able to put this argument to rest. My first question to the forum is what specific data do I need to look into, what factors of both classes do I need to look at and consider?
I have an idea where to kind of start out, probably the most obvious things. I was going to compare raw stats of each race's assault and scout suits with each other (EX; ammar scout stats vs. Amarr assault stats.), organizing them by level. Then compare slot numbers.
This isn't to prove scouts are op, this is to answer the question "is the scout class really better at assaulting than the assault class?" Helpful and constrictive replies would be appreciated. Spelling is also not your forte (note the use of the letter "e" and not the letter "a"). Also, coupled, not cuppuled.
The least you could have done was given some feedback on the actual topic too...
You can always tell a Millford Minja
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Bax Zanith
198
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Posted - 2014.09.29 22:14:00 -
[13] - Quote
Crimson ShieId wrote:You want to define the roles, set their goals/objectives into stone before even looking at the math. Once you've got that, take into consideration the things most valued in that role given the current maps of Dust and what is allowed. Things such as HP possibilities, versatility, staying power, etc. your absolutely right, but i fear it may be far easier said then done. What is the goal and objective of the scout and assault roles? This question is best left for CCP to answer, I'm sure i could find the answer by digging deep into the forums, and finding dev posts that might describe what they had in mind for the two roles, but it may take more time to search than i can give. Regardless i'll start searching and hope i find it.
also, i would of replied sooner, but i started the thread just before getting to my college campus.
They didn't die from the cold without
They died from the cold within.
- James Patrick Kinney
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One Eyed King
Land of the BIind
4494
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Posted - 2014.09.29 22:24:00 -
[14] - Quote
Bax Zanith wrote:Crimson ShieId wrote:You want to define the roles, set their goals/objectives into stone before even looking at the math. Once you've got that, take into consideration the things most valued in that role given the current maps of Dust and what is allowed. Things such as HP possibilities, versatility, staying power, etc. your absolutely right, but i fear it may be far easier said then done. What is the goal and objective of the scout and assault roles? This question is best left for CCP to answer, I'm sure i could find the answer by digging deep into the forums, and finding dev posts that might describe what they had in mind for the two roles, but it may take more time to search than i can give. Regardless i'll start searching and hope i find it. also, i would of replied sooner, but i started the thread just before getting to my college campus. I think that it would make sense if the roles were that scouts were squishy assassins and Assaults were good at regen and sustained fights when using cover.
This would give sentinals the role of being infantry tanks, but without sufficient regen by themselves to take on lots of enemies without taking cover or being able to take multiple waves of enemies and being able to regen completely without logi help.
Commandos.... idk. They are kind of the step child of the bunch in terms of roles right now.
You can always tell a Millford Minja
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Forlorn Destrier
Havok Dynasty
2766
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Posted - 2014.09.29 22:40:00 -
[15] - Quote
One Eyed King wrote:Forlorn Destrier wrote:Bax Zanith wrote:This isn't a qq thread. Some threads i've been reading recently was arguments about scouts, and how there so much better at assaulting than the assault class. More importantly i've been watching Mat Pat's game theory videos on youtube. That cuppuled with some of judge's videos gave me an idea. Rather than scream at one another "this is OP, your a scrub!" Or "this is perfectly fine, your a scrub!" Why not try to analyze both classes, and use hard cold math and logic to find out if the scout really is better at assaulting than the assault class.
The only problem is; math isn't my forta, it's dull to me, and I was never good at it. So this thread is essentially crowed sourcing. With the help of you guys, we might be able to put this argument to rest. My first question to the forum is what specific data do I need to look into, what factors of both classes do I need to look at and consider?
I have an idea where to kind of start out, probably the most obvious things. I was going to compare raw stats of each race's assault and scout suits with each other (EX; ammar scout stats vs. Amarr assault stats.), organizing them by level. Then compare slot numbers.
This isn't to prove scouts are op, this is to answer the question "is the scout class really better at assaulting than the assault class?" Helpful and constrictive replies would be appreciated. Spelling is also not your forte (note the use of the letter "e" and not the letter "a"). Also, coupled, not cuppuled. The least you could have done was given some feedback on the actual topic too...
No, the least I could have done was to say "Bacon" and left it at that
I am the Forgotten Warhorse, the Lord of Lightning
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One Eyed King
Land of the BIind
4496
|
Posted - 2014.09.29 22:52:00 -
[16] - Quote
Forlorn Destrier wrote:One Eyed King wrote:Forlorn Destrier wrote:Bax Zanith wrote:This isn't a qq thread. Some threads i've been reading recently was arguments about scouts, and how there so much better at assaulting than the assault class. More importantly i've been watching Mat Pat's game theory videos on youtube. That cuppuled with some of judge's videos gave me an idea. Rather than scream at one another "this is OP, your a scrub!" Or "this is perfectly fine, your a scrub!" Why not try to analyze both classes, and use hard cold math and logic to find out if the scout really is better at assaulting than the assault class.
The only problem is; math isn't my forta, it's dull to me, and I was never good at it. So this thread is essentially crowed sourcing. With the help of you guys, we might be able to put this argument to rest. My first question to the forum is what specific data do I need to look into, what factors of both classes do I need to look at and consider?
I have an idea where to kind of start out, probably the most obvious things. I was going to compare raw stats of each race's assault and scout suits with each other (EX; ammar scout stats vs. Amarr assault stats.), organizing them by level. Then compare slot numbers.
This isn't to prove scouts are op, this is to answer the question "is the scout class really better at assaulting than the assault class?" Helpful and constrictive replies would be appreciated. Spelling is also not your forte (note the use of the letter "e" and not the letter "a"). Also, coupled, not cuppuled. The least you could have done was given some feedback on the actual topic too... No, the least I could have done was to say "Bacon" and left it at that I think you underestimate the value of Bacon, such that even its mention provides the image and hope of future Bacon.
You can always tell a Millford Minja
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Forlorn Destrier
Havok Dynasty
2766
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Posted - 2014.09.29 22:56:00 -
[17] - Quote
One Eyed King wrote:Forlorn Destrier wrote:One Eyed King wrote:Forlorn Destrier wrote:Bax Zanith wrote:This isn't a qq thread. Some threads i've been reading recently was arguments about scouts, and how there so much better at assaulting than the assault class. More importantly i've been watching Mat Pat's game theory videos on youtube. That cuppuled with some of judge's videos gave me an idea. Rather than scream at one another "this is OP, your a scrub!" Or "this is perfectly fine, your a scrub!" Why not try to analyze both classes, and use hard cold math and logic to find out if the scout really is better at assaulting than the assault class.
The only problem is; math isn't my forta, it's dull to me, and I was never good at it. So this thread is essentially crowed sourcing. With the help of you guys, we might be able to put this argument to rest. My first question to the forum is what specific data do I need to look into, what factors of both classes do I need to look at and consider?
I have an idea where to kind of start out, probably the most obvious things. I was going to compare raw stats of each race's assault and scout suits with each other (EX; ammar scout stats vs. Amarr assault stats.), organizing them by level. Then compare slot numbers.
This isn't to prove scouts are op, this is to answer the question "is the scout class really better at assaulting than the assault class?" Helpful and constrictive replies would be appreciated. Spelling is also not your forte (note the use of the letter "e" and not the letter "a"). Also, coupled, not cuppuled. The least you could have done was given some feedback on the actual topic too... No, the least I could have done was to say "Bacon" and left it at that I think you underestimate the value of Bacon, such that even its mention provides the image and hope of future Bacon.
I'm hungry now.
I am the Forgotten Warhorse, the Lord of Lightning
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The Master Race
Immortal Guides
47
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Posted - 2014.09.29 23:16:00 -
[18] - Quote
Sustainability would be nice, but when a scout is able to avoid combat all together the scout would still win the day which mean ewar would still a problem. There are a ton of ways to fix these conditions.. I like the idea of scout bonus change to cloak db bonus, the natural suit bonus taken away, and the cpu/pg cost of cloak dropped, that way you're only cloaked while cloaked unless damped. Meaning there would be little time to linger strike then gtfo or most likely die.
Other classes could then use cloak, but would not be able to hide from scouts do to their natural and suit precision bonuses nor commandos from assaults or scouts. Now while mods can be used to subvert these restrictions speed is always a huge factor even more so when playing with cloak.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Bradric Banewolf
D3ATH CARD
363
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Posted - 2014.09.29 23:37:00 -
[19] - Quote
CamClarke wrote:I believe the main problem lies in that the Scout has so many tools and advantages over the Assault that their few disadvantages are entirely negated and then some. Below is a general list of pros and cons for Scouts and Assaults
Scouts have to their advantage: Lower scan profile Better scan precision Better passive scan range Easy access to effective cloaking Superior strafing Superior flanking Superior chasing Superior escaping Smaller hitbox that can often lead to false positive hits More stamina More stamina regen Faster shield regen (the armor-based Amarr Scout is even superior to the Caldari Assault here) Higher jumping height for getting over railings/certain areas of walls Two equipment slots Superior racial bonuses that put them head and shoulders above any class besides Sentinels and are always effective Access to certain specialty weapons that are most effective on a Scout No problems with handling common Assault-type weaponry Highly effective in almost every situation
Scouts have to their disadvantage: Lower average EHP Slightly reliant on positioning Uh...
Assaults have to their advantage: Comparatively high average eHP No problems handling common Assault-type weaponry Serve as an effective distraction for flanking forces, but anything used right can too.
Assaults have to their disadvantage: Can't jump over many railings, those that can be jumped are inconsistent with when they will allow you to pass, must jump perfectly Poor scan precision, many enemies can be TACNET-invisible even undampened Poor scan range, enemies are on top of you before they show up on TACNET if they show up at all Poor scan profile, many enemies can pick you up on their TACNET and act accordingly No access to effective cloaking, making it easy for unseen enemies to pick you off at range Overall inadequate mobility for escape from even Sentinels Overall inadequate mobility for chasing anything faster than a Commando or Sentinel Second lowest number of equipment slots, tied with Commando Generally inferior racial bonuses that often do little to nothing to enhance their role A larger hitbox that often has few to no hit detection issues No specialty weapons that can be utilized by them better than any other class (Amarr Assault + ScR excluded) Often reliant on positioning
I may add more as I think of them.
Well when you put it this way I feel I have been playing on nightmare mode jeez?! Yeah I agree, and had to proto my scout to compete sadly?! Don't get me wrong I still run assault, more out of stubbornness and the fact that I've already spent the points, but either my scout or commando does all roles better with better bonuses?! My commando can swarm, snipe, and assault all while having better protection, damage output, and serving multiple support roles while defending itself with a full size rifle. Hell the only reason I protoed the sub was to protect my assault swarmer fit.
My scout.... well hell where do we start lol! What can't you do with that fit? Assaults are only safe at range with dps?!
"Anybody order chaos?"
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Boot Booter
Pure Evil.
930
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Posted - 2014.09.30 00:08:00 -
[20] - Quote
I think there are two main reasons that contribute to the issue, if you can call it that.
The way eWar functions Scanned enemy positions from passive scan should not be displayed on the hud. It makes passive scans like a wallhack. Maybe this should be active scanners niche.
Scout regen >> Assault regen Like you said, amarr scout has greater shield regen than Caldari Assault. I believe scouts should be much closer to assaults in this category. At least to the point where shield based assault suits have greater shield regen than armor based scouts. I think that just makes more sense.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Bax Zanith
199
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Posted - 2014.09.30 00:41:00 -
[21] - Quote
I've completed comparing the stats and slots of the Amarr scout and assault suits from standard to prototype, tho this data is currently meaningless until i can solidly define the parameters of each role. Next up will be the Caldari's suits, I'll get started on those stats tomorrow.
They didn't die from the cold without
They died from the cold within.
- James Patrick Kinney
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Bax Zanith
199
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Posted - 2014.10.01 00:51:00 -
[22] - Quote
I guess this would be a bump... sorry about that. I figured I should share some updates in my math quest to anyone who might be interested. I finished the Caldari segment of the scout vs assault stats and slots, next is Gallente.
I'm finding some interesting trends, disproving one myth i'v seen on the forums. But this information means nothing without answering the question; "What are the parameters of the assault and scout classes?" It would seem i'm not going to find that answer hidden in the depths of the forums, I'm going to have to search the rest of the internet now, scrutinizing articles, blogs, news entries, and what have you to hopefully find something where a developer talks about ether of the two classes.
They didn't die from the cold without
They died from the cold within.
- James Patrick Kinney
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benandjerrys
NECROM0NGERS
16
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Posted - 2014.10.01 02:33:00 -
[23] - Quote
The Master Race wrote:Sustainability would be nice, but when a scout is able to avoid combat all together the scout would still win the day which mean ewar would still a problem. There are a ton of ways to fix these conditions.. I like the idea of scout bonus change to cloak duration, the natural suit bonus taken away, and the cpu/pg cost of cloak dropped.
Buff cloaked db to 0 and nerf the duration everyone could then use cloak for a short time allowing a assault team to strike and move small distances un-noticed.
A scanner buff (Proximity scanner excluded) could and should be used to burn cloak users.
You mean like... how it WORKS in eve come on now |
Bax Zanith
199
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Posted - 2014.10.02 01:29:00 -
[24] - Quote
I'v completed stat comparisons for Gallente assault and scout suits, its still the same rather interesting trends... i wonder if the minmatar will brake the mold...
at any rate, I've spent most of my morning, and time after college classes looking for something that describes the function of the assault role, as well as being a primary source. Well, countless blogs and news articles have all contained this one paragraph written by CCP;
Quote:The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient versatility for mission-specific alterations.
Assault dropsuits are intended for standard combat operations or those in which objectives are likely to change at a momentGÇÖs notice. Able to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear, this is the most adaptable suit on the battlefield.
The in game description for the suit in the market place. Why didn't i find this sooner? The better question is who reads item descriptions? This is most primary source I could find, being a description written by CCP. I also found this one quote from Musta Tornius's new player guide;
Quote:This role adheres to your typical assault archetype: itGÇÖs the all-round combat operative best suited to making the initial breach. Naturally itGÇÖs the middle ground in eHP and mobility between light and heavy frames. The racial bonuses generally make up for the weapon classes main drawbacks making them more effective when in the hands of the right suit. It has a light and sidearm weapon slot, grenade slot and an equipment slot.
going off of these two descriptions, we can assume that the assault role... well, assaults. Rushing in and taring the defending team's defense to shreds, witch means the suit built for assaulting should have;
excellent protection - needs to stand up to a gun fight.
good mobility - needs to get from one objective to another, and flank enemy parties.
sufficient versatility - capable of preforming a host of specific functions. (Not at once, mind you.)
would you the forums say I'm on the right track? Do you think I pined the assault role exactly, or do i need to dig deeper? (if that's even possible.)
They didn't die from the cold without
They died from the cold within.
- James Patrick Kinney
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The Master Race
Immortal Guides
53
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Posted - 2014.10.02 09:14:00 -
[25] - Quote
benandjerrys wrote:The Master Race wrote:Sustainability would be nice, but when a scout is able to avoid combat all together the scout would still win the day which mean ewar would still a problem. There are a ton of ways to fix these conditions.. I like the idea of scout bonus change to cloak duration, the natural suit bonus taken away, and the cpu/pg cost of cloak dropped.
Buff cloaked db to 0 and nerf the duration everyone could then use cloak for a short time allowing a assault team to strike and move small distances un-noticed.
A scanner buff (Proximity scanner excluded) could and should be used to burn cloak users. You mean like... how it WORKS in eve come on now
I have not played eve yet so I will take your work for it and say yes.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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