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Thread Statistics | Show CCP posts - 2 post(s) |
Right-wing Extremist
Nos Nothi
1397
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Posted - 2014.09.29 02:19:00 -
[1] - Quote
Rattati, are you aware that these are accurate enough and have low enough dispersion to kill a sprinting assault with over 700 hp at a distance of 130m?
Is this how they were intended to function? I thought installations were supposed to be hard-to-crack AV turrets, not hard-for-vehicles-to-crack AI turrets.
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
42
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Posted - 2014.09.29 09:58:00 -
[2] - Quote
50% of academy kills are by a single berry using a blaster installation, it needs dispersion and lower damage, absolutely wrecks shield vehicles. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3271
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Posted - 2014.09.29 10:04:00 -
[3] - Quote
abdullah muzaffar wrote:50% of academy kills are by a single berry using a blaster installation, it needs dispersion and lower damage, absolutely wrecks shield vehicles.
It's supposed to wreck shield vehicles.
But the blaster turrets are easy to circumvent and neutralize if you are using cover and smart movement. Forge guns can destroy them in 8 shots from an assault. |
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CCP Rattati
C C P C C P Alliance
8257
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Posted - 2014.09.29 10:35:00 -
[4] - Quote
This is relevant to my interests (in a tangent)
Are the Missile and Rail Installations actually targeting and attacking Vehicles within 75 m. Internal testing does not show that they do.
Please expand on the Large Blaster, is the AI attacking out of 75 metres, unprovoked?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Extraneus Tenebrarum
CaUsE-4-CoNcErN
89
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Posted - 2014.09.29 10:42:00 -
[5] - Quote
CCP Rattati wrote:This is relevant to my interests (in a tangent)
Are the Missile and Rail Installations actually targeting and attacking Vehicles within 75 m. Internal testing does not show that they do.
Please expand on the Large Blaster, is the AI attacking out of 75 metres, unprovoked?
I have seen vehicles parked next to an installation and they dont get shot |
501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
616
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Posted - 2014.09.29 10:47:00 -
[6] - Quote
CCP Rattati wrote:This is relevant to my interests (in a tangent)
Are the Missile and Rail Installations actually targeting and attacking Vehicles within 75 m. Internal testing does not show that they do.
Please expand on the Large Blaster, is the AI attacking out of 75 metres, unprovoked?
I drove a tank in an Ambush yesterday because the enemy called out two. We did battle on the map with the overhang ledge and tower. I camped next to a Large Rail Gun installation while on fire, shot it, and watched it turn towards my location (10 meters from it), and not even fire at me. I proceeded to watch that happen 3 times as I overheated and reloaded, before blowing it up. I was never destroyed.
Large Blaster Installations are extremely lethal to infantry however.
CEO of GODS AMONG MEN/ Code name: Kronos
Friendships are forged by war, enemies by peace
Stars Wars Fan4ever, BFront3
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abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
43
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Posted - 2014.09.29 10:57:00 -
[7] - Quote
Large railguns dont fire when shot or near, it'd be quite op if it did, as a single person manning one can deny tanks space |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3273
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Posted - 2014.09.29 11:57:00 -
[8] - Quote
Unmanned blaster turrets will attack infantry unprovoked. This is not 100% but it happens in the 90 degree arc of wherever the barrel of the cannon "patrols"
Rail turrets do not attack infantry.
Yhey attack vehicles within that 90 degree default arc where the gun points. |
Bright Cloud
Namtar Elite Gallente Federation
359
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Posted - 2014.09.29 12:22:00 -
[9] - Quote
CCP Rattati wrote:This is relevant to my interests (in a tangent)
Are the Missile and Rail Installations actually targeting and attacking Vehicles within 75 m. Internal testing does not show that they do.
Please expand on the Large Blaster, is the AI attacking out of 75 metres, unprovoked?
I can confirm that Large missiles/Rails do not attack vehicles when they come within range. Ive seen alot of tanks just drive up to those things and just destroy them with no resistance from the AI.
Bright is the opposite of dark! Who would have thought of that?!
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Adipem Nothi
Nos Nothi
5332
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Posted - 2014.09.29 12:48:00 -
[10] - Quote
I've yet to observe an unmanned Rail Installation engage a vehicle. Blaster Installations appear to target vehicles in range and infantry when provoked. Can't speak for Missile Installation behavior.
Shoot scout with yes.
- Ripley Riley
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Halla Murr
Skullbreakers 3dge of D4rkness.
2
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Posted - 2014.09.29 13:13:00 -
[11] - Quote
CCP Rattati wrote:(1)Are the Missile and Rail Installations actually targeting and attacking Vehicles within 75 m. Internal testing does not show that they do.
(2)Please expand on the Large Blaster, is the AI attacking out of 75 metres, unprovoked?
(1) Missile Installations seem to be operating fine - vehicles get show at within range and maintain fire until out of range/line of sight blocked for a short while; infantry get shot at if they shoot it first. Rail Installations, however, are pretty useless. I was flying a Python (before delta) and hovered about 20m away firing at it and comfortably within it's elevation - it did not fire at me once. I have never been shot at by an unmanned Rail Installation, nor have I ever seen anyone else suffer the same.
(2) I've not seen that happen. I've seen it engage vehicles within the 75m 'wake up' range and continue to fire until out of effective range. I'd surmise that the OP clipped it with a shot unknowingly at extreme range. |
Fox Gaden
Immortal Guides
4398
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Posted - 2014.09.29 13:39:00 -
[12] - Quote
Extraneus Tenebrarum wrote:CCP Rattati wrote:This is relevant to my interests (in a tangent)
Are the Missile and Rail Installations actually targeting and attacking Vehicles within 75 m. Internal testing does not show that they do.
Please expand on the Large Blaster, is the AI attacking out of 75 metres, unprovoked?
I have seen vehicles parked next to an installation and they dont get shot I have had Installations shoot at my LAV often enough. If I can get my LAV parked right up against it sometimes I can get under the gun, so that my LAV does not get blown up while I am hacking. It does not always work through.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
229
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Posted - 2014.09.29 14:50:00 -
[13] - Quote
Fox Gaden wrote:Extraneus Tenebrarum wrote:CCP Rattati wrote:This is relevant to my interests (in a tangent)
Are the Missile and Rail Installations actually targeting and attacking Vehicles within 75 m. Internal testing does not show that they do.
Please expand on the Large Blaster, is the AI attacking out of 75 metres, unprovoked?
I have seen vehicles parked next to an installation and they dont get shot I have had Installations shoot at my LAV often enough. If I can get my LAV parked right up against it sometimes I can get under the gun, so that my LAV does not get blown up while I am hacking. It does not always work through. Ditto I've had a rail turret track and go after my lav by itself but I can drive up to it sit with it looking at me in my tank shoot it..The turret will turn and focus in me then my the time another round Is fired the turret has started turning away like I'm not there second hits it's turns to me without firing turns away 3rd round hits it turns back then without firing turns away..in the time it takes for my large rail gun to lo fire and deal dmg..The turret has forgot all about me..they do not even i knowledge your tank unless you are 1 shooting at it or 2 shooting at a enemy tank while right next to it..but even then it never fires just looks at me then turns away
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Stefan Stahl
Seituoda Taskforce Command
757
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Posted - 2014.09.29 17:56:00 -
[14] - Quote
Just confirming that blaster, rail and missile turrets go after NDS within 75 meters on their own. |
S-PANZA
Expert Intervention Caldari State
70
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Posted - 2014.09.29 18:36:00 -
[15] - Quote
CCP Rattati wrote:This is relevant to my interests (in a tangent)
Are the Missile and Rail Installations actually targeting and attacking Vehicles within 75 m. Internal testing does not show that they do.
Please expand on the Large Blaster, is the AI attacking out of 75 metres, unprovoked?
In the present state , installations arent targeting anything unprovoked. As far as the OP on Large Blasters... theyre not that effective against infantry, if your persistent with it , yes you can kill infantry with it but seemigly they have a lot of dispersion vs infantry. |
Right-wing Extremist
Nos Nothi
1408
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Posted - 2014.09.29 19:25:00 -
[16] - Quote
CCP Rattati wrote:This is relevant to my interests (in a tangent)
Are the Missile and Rail Installations actually targeting and attacking Vehicles within 75 m. Internal testing does not show that they do.
Please expand on the Large Blaster, is the AI attacking out of 75 metres, unprovoked?
Rails don't shoot my tanks even if I'm sitting next to them - unless they're manned. I know a fix for that is coming.
Missile installations I'm not sure - I tend to stay away and destroy them from outside of 250m. Crossing the bridge on Border Gulch I THINK I've been shot at by them, but I couldn't tell if they were manned or not - lolscan range on my tank alt with all of his SP in vehicles, none in ewar.
The large blaster is shooting at you inside of a certain range, fairly close, without provocation. That doesn't bother me so much as the fact that, when manned, you can't get within 150m of the thing as infantry without getting shredded. The accuracy/dispersion on a tank-mounted Ion Cannon can't kill a heavy suit at 50m reliably. Why can the same class of gun on a turret installation fire as accurately as a scrambler rifle with tank blaster damage vs Infantry?
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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Right-wing Extremist
Nos Nothi
1408
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Posted - 2014.09.29 19:28:00 -
[17] - Quote
S-PANZA wrote:CCP Rattati wrote:This is relevant to my interests (in a tangent)
Are the Missile and Rail Installations actually targeting and attacking Vehicles within 75 m. Internal testing does not show that they do.
Please expand on the Large Blaster, is the AI attacking out of 75 metres, unprovoked?
In the present state , installations arent targeting anything unprovoked. As far as the OP on Large Blasters... theyre not that effective against infantry, if your persistent with it , yes you can kill infantry with it but seemigly they have a lot of dispersion vs infantry. 3 different matches, twice in ambush once in skirm, killed by manned Large Blaster Installation outside of 120m. The longest was 128m. If the dispersion was where it should be, I might've gotten hit by one or two shots, but not the steady stream of fire that put me down in under 2 seconds at full sprint each time. A Blaster tank can't do it, the installation shouldn't either?
unless the installation is supposed to be that much better?
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
284
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Posted - 2014.09.29 19:37:00 -
[18] - Quote
CCP Rattati wrote:This is relevant to my interests (in a tangent)
Are the Missile and Rail Installations actually targeting and attacking Vehicles within 75 m. Internal testing does not show that they do.
Please expand on the Large Blaster, is the AI attacking out of 75 metres, unprovoked?
I think I can contribute to this issue, and report some of the variables that are causing lots of assumptions witt players. I have played the Charlie and Delta updated maps, and have both hacked and manned Installations, and also watched them behave when the AI is challanged by approaching vehicles. The matter of getting consistent behavior from these Installations is NOT as easy as just re-programming their AI and Rules of Engagement.
If a vehicle approaches an Installation that's on "Auto" (not player-manned), the Installation WILL track the vehicle and engage the vehicle for as long as it falls inside the (75m?) engagement range.
...But at a distance, neither the dropship nor a HAV driver can easily confirm that the Installation is actually manned or on Auto (it's too easy to assume the Installation was broken and ignoring her vehicle for no reason).
...I am not sure anyone has scripted WHETHER the Installation will fire on your vehicle when it has a clear line of fire on ANY tiny corner of your vehicle falls, or only when the rendered-center of your vehicle (the portion that gives us a scan ID on our HUD) is in clear line of sight. (a human player will fire on any tip of your vehicle she can bite on---an AI Installation, may be waiting for the torso-shot).
... The NEW-AI Installation (especially the Rail) is still limited by the OLD-rotation speed and elevatedecline limts that remind me of previous Uprising patches. Even when I try to manually operate a Rail Installation, it is quite easy for moving LAV's and laterally-racing HAVs to pass through without me being able to get crosshairs on them. I HAVE to have the Installation turned in their direction well ahead of them closing to a 75m range (an Installation's AI does NOT at all plan "lead"---it currently has to rely on luck that its gun will be pointed in your vacinity when your vehilce happens to fall into the 75m range.
...I am not sure anyone has scripted if the Installation should persist in tracking your vehicle when 1) your vehicle's line of sight is blocked by buildings, 2) there was another vehicle that the Installation was tracking before yours came into scan-range, 3) after your vehcile continues to loiter outside the Installation's elevation or declination limits, and 4) there are four vehicles buzzing inside the Installation's scan-range.
I've seen all the above incidents occuring, and seen the Installation simply NOT open fire in those situations. I can imagine the Installation on Auto either has no idea what to do in those instances, or may have been programmed with responses we players haven't been given all the boring details about.
As I tried to detail in my Installation change proposals, the rotation/RoF profile of the Installation WHEN ON AUTO may have to be increased a little (but kept significantly dumbed down WHEN ON MANUAL), in order to get the performance results you're looking for, Rattati.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Sgt Kirk
Fatal Absolution
7677
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Posted - 2014.09.29 21:45:00 -
[19] - Quote
I like that Large Blasters are lethal the Infantry, have them be the only Large Blaster that is.
Something's wrong when you regret
Things that haven't happened yet
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KEROSIINI-TERO
The Rainbow Effect
1321
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Posted - 2014.09.29 22:21:00 -
[20] - Quote
CCP Rattati wrote:This is relevant to my interests (in a tangent)
Are the Missile and Rail Installations actually targeting and attacking Vehicles within 75 m. Internal testing does not show that they do.
Please expand on the Large Blaster, is the AI attacking out of 75 metres, unprovoked?
Okay, some things:
The OP is talking about L Blaster installation being different than L Blaster HAV turret. That installation can fire full auto with extreme accuracy over 100+ m, there is no detectable dispersion. That is why L Blaster installations currently slaughter tons of mercs. Really, Rattati, test it - see the accurate kill power even on range 100-120m.
L Blaster installation vs vehicles AI: These engage dropships quite well, and they really work as DS deterrent. Which is a bit surprising. May be affected by that superb accuracy. AI engages tanks to my recollection.
L Rail installation: AI won't retaliate at range vs tanks. This is well-tested info. At close range, it seems that AI does not engage, but I'm not sure aboyt that.
L Msl installation: Seems to be working as intended vs both DSs and tanks. (retatilation ok and autoengange at short range)
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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CCP Rattati
C C P C C P Alliance
8293
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Posted - 2014.09.30 00:40:00 -
[21] - Quote
Interesting, so the AI changes we tried in Charlie, more or less failed
And dust players, being crafty, certainly did not raise the red flag, most good
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1227
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Posted - 2014.09.30 02:05:00 -
[22] - Quote
CCP Rattati wrote:This is relevant to my interests (in a tangent)
Are the Missile and Rail Installations actually targeting and attacking Vehicles within 75 m. Internal testing does not show that they do.
Please expand on the Large Blaster, is the AI attacking out of 75 metres, unprovoked?
I seen two turrets of two different colors , sit 5 m from each other and not fire one shot between the two .
Is that how they should behave ???
I for one would like turrets to be a better and bigger player on the battlefield but that's just me , I can't understand the people complaining about dying or vehicles that are destroyed from a turret of the enemy , they should have more situational and battlefield awareness and check the mini maps more to figure out positional changes in the landscape .
I guess that's too much like doing real work in order to win and maintain control of the map .
I would like to see turrets and AI of them made stronger .
How can people ask for PVE and you already have to " tone down " the AI on the turrets , so that these same players wouldn't complain about how powerful a fracking unmanned turret is ?
The two I seen sitting 5 m from each other , should have been ripping each other to shreds but what happens , when that doesn't happen ???
Is that they way that they are programmed ?
How long will easy mode last ?
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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a brackers
molon labe. General Tso's Alliance
82
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Posted - 2014.09.30 12:30:00 -
[23] - Quote
CCP Rattati wrote:This is relevant to my interests (in a tangent)
Are the Missile and Rail Installations actually targeting and attacking Vehicles within 75 m. Internal testing does not show that they do.
Please expand on the Large Blaster, is the AI attacking out of 75 metres, unprovoked?
From what I've found no they do not attack within 75m, please fix the fact that blasters will continue to target vehicles indefinately. (If I fly my python over a Blaster turret near the enemy, I need to recall my ship. Flying to the other side of the map or max cieling doesn't help, even breaking los doesn't help, it will continue to track me through the building and be shooting when I come out the other side. Even getting an infantry teammate to shoot it doesn't help, as soon as he dies or breaks los it goes back to attacking me. Therefore the only way out is for infantry to hack (almost impossible if turret is near enemy controlled area) or destroy it (impossible as rof nerf means we now do less damage then the shield reps). I cannot therefore help my team push any enemy letter as they all have turrets near.
Proto dropship pilot
The sandbox shooter
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Racro 01 Arifistan
501st Knights of Leanbox
418
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Posted - 2014.09.30 13:59:00 -
[24] - Quote
cqan the balancing facot of the blaster installation be that it cant move and as such has better accuracy than the vehicle turret. so that it can respond to threats that attempt to destroy it.
being that its stationary its fiar that it gets a chance to kill things that attempt to kill it.
like how missile/railgun turrets can easly defend themselves from av threats due to their burst/alpha damages and range.
Elite Gallenten Soldier
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manboar thunder fist
Dead Man's Game
143
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Posted - 2014.09.30 15:49:00 -
[25] - Quote
The blaster turret is absolutely lethal against dropships, auto target, high aiming turret that deals high damage very fast and takes minutes to kill
INFACT turrets are pretty much impossible to kill if there is any av present, and if there is a turret present, AV are ridiculously hard to kill....
There is no way to get around this situation unless you lower Blaster turret accuracy and adjust upward auto aim mechanics.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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KEROSIINI-TERO
The Rainbow Effect
1322
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Posted - 2014.09.30 20:55:00 -
[26] - Quote
CCP Rattati wrote:Interesting, so the AI changes we tried in Charlie, more or less failed And dust players, being crafty, certainly did not raise the red flag, most good
Still that all being said, I feel the turrets and turret gameplay is better than before.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Stefan Stahl
Seituoda Taskforce Command
758
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Posted - 2014.09.30 21:09:00 -
[27] - Quote
KEROSIINI-TERO wrote:Still that all being said, I feel the turrets and turret gameplay is better than before. They're totally awesome, to be honest. From a dropship perspective there's a continuously changing battlefield as different installations are hacked. I have to constantly recalculate which installation has what alignment, what type it is and where it has line of sight on me while combining that with known positions of AVers (as an NDS, one AVer or installation isn't a big problem, two are though).
On the ground installations help to create some territory control, which Dust had been missing because the maps are too large for our maximum player count.
So to me this has been a hugely positive change. |
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