CELESTA AUNGM
Kang Lo Directorate Gallente Federation
284
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Posted - 2014.09.29 19:37:00 -
[1] - Quote
CCP Rattati wrote:This is relevant to my interests (in a tangent)
Are the Missile and Rail Installations actually targeting and attacking Vehicles within 75 m. Internal testing does not show that they do.
Please expand on the Large Blaster, is the AI attacking out of 75 metres, unprovoked?
I think I can contribute to this issue, and report some of the variables that are causing lots of assumptions witt players. I have played the Charlie and Delta updated maps, and have both hacked and manned Installations, and also watched them behave when the AI is challanged by approaching vehicles. The matter of getting consistent behavior from these Installations is NOT as easy as just re-programming their AI and Rules of Engagement.
If a vehicle approaches an Installation that's on "Auto" (not player-manned), the Installation WILL track the vehicle and engage the vehicle for as long as it falls inside the (75m?) engagement range.
...But at a distance, neither the dropship nor a HAV driver can easily confirm that the Installation is actually manned or on Auto (it's too easy to assume the Installation was broken and ignoring her vehicle for no reason).
...I am not sure anyone has scripted WHETHER the Installation will fire on your vehicle when it has a clear line of fire on ANY tiny corner of your vehicle falls, or only when the rendered-center of your vehicle (the portion that gives us a scan ID on our HUD) is in clear line of sight. (a human player will fire on any tip of your vehicle she can bite on---an AI Installation, may be waiting for the torso-shot).
... The NEW-AI Installation (especially the Rail) is still limited by the OLD-rotation speed and elevatedecline limts that remind me of previous Uprising patches. Even when I try to manually operate a Rail Installation, it is quite easy for moving LAV's and laterally-racing HAVs to pass through without me being able to get crosshairs on them. I HAVE to have the Installation turned in their direction well ahead of them closing to a 75m range (an Installation's AI does NOT at all plan "lead"---it currently has to rely on luck that its gun will be pointed in your vacinity when your vehilce happens to fall into the 75m range.
...I am not sure anyone has scripted if the Installation should persist in tracking your vehicle when 1) your vehicle's line of sight is blocked by buildings, 2) there was another vehicle that the Installation was tracking before yours came into scan-range, 3) after your vehcile continues to loiter outside the Installation's elevation or declination limits, and 4) there are four vehicles buzzing inside the Installation's scan-range.
I've seen all the above incidents occuring, and seen the Installation simply NOT open fire in those situations. I can imagine the Installation on Auto either has no idea what to do in those instances, or may have been programmed with responses we players haven't been given all the boring details about.
As I tried to detail in my Installation change proposals, the rotation/RoF profile of the Installation WHEN ON AUTO may have to be increased a little (but kept significantly dumbed down WHEN ON MANUAL), in order to get the performance results you're looking for, Rattati.
Universe of good wishes for the 49, especially CCP Eterne...
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