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TheD1CK
Dead Man's Game
1288
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Posted - 2014.09.28 16:10:00 -
[1] - Quote
I'll be brief because I just want to see the forums opinion on this..
With the rise in weaponry DMG we are making it much easier to wipe out dropsuits in all roles I think that before we go any further with buffs/nerfs we should review the Aim Assist mechanic Balancing weapons around the current system is risky because CCP do half your targeting for you.
Bolt Pistol/Breach ScP are perfect examples.. right now they are both too strong But IMO if we had no AA then the high DMG of these weapons would be needed
How do mercs feel about AA in it's current state?
Innapropriate Irrelevence...
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
1801
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Posted - 2014.09.28 16:39:00 -
[2] - Quote
AA is no where near as bad as it once was to be fair, that being said I personally think that aim assist is a sin. Does it not defeat the point of the game?
So yea I hate AA personally. I don't even find it all that helpful in some situations when using the controller, however it is not as strong in the game right now as it has been in the past so I am somewhat content.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Adipem Nothi
Nos Nothi
5315
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Posted - 2014.09.28 17:05:00 -
[3] - Quote
TheD1CK wrote:
1. With the rise in weaponry DMG we are making it much easier to wipe out dropsuits in all roles
2. How do mercs feel about AA in it's current state?
1. DMG increases are an absolutely necessary response to Uprising's HP growth. HP ceilings for all frame types have doubled (if not tripled) since Chromosome. In my opinion, a win or loss should be decided by more than the HP gap between two combatants.
2. I do not find the current Aim Assist levels to be obnoxious. In my opinion, improvements to strafe mechanics should be explored prior to a general dialing down of AA.
Shoot scout with yes.
- Ripley Riley
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3266
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Posted - 2014.09.28 17:33:00 -
[4] - Quote
Adipem Nothi wrote:TheD1CK wrote:
1. With the rise in weaponry DMG we are making it much easier to wipe out dropsuits in all roles
2. How do mercs feel about AA in it's current state?
1. DMG increases are an absolutely necessary response to Uprising's HP growth. HP ceilings for all frame types have doubled (if not tripled) since Chromosome. In my opinion, a win or loss should be decided by more than the HP gap between two combatants. 2. I do not find the current Aim Assist levels to be obnoxious. In my opinion, improvements to strafe mechanics should be explored prior to a general dialing down of AA.
If Rattati can fix the momentum transfer issues then we could dial aim assist down to a very light touch.
Or remove it. |
TheD1CK
Dead Man's Game
1291
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Posted - 2014.09.28 18:27:00 -
[5] - Quote
I cannot be sure of which update it was, but I think it was around Uprising 1.5 where we had no AA If memory serves me (usually it does not ) It was because CCP were working on it or something like that
IMO that was one of the best times in Dust combat, SP advantages meant less, accuracy meant kills
With the current HP on suits and the High DMG on weapons I think we could go back to that quite easily It would be a major balancing factor for hipfire spam rifles and make achieving sidearm headshots that bit trickier. Well i look forward to more feedback, so just a note to mercs replying could you state in reply -
- If you think AA should be kept as is or should it be 'nerfed' OR removed
Personally I think it is cheap and the game would be more enjoyable without it, though not all may feel that way
- CCP Rattati if you find yourself browsing this thread, please leave a reply on your opinion on AA.
Innapropriate Irrelevence...
Welcome to the Dust Forum, hang around to see why everyone else left :/
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abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
41
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Posted - 2014.09.28 19:03:00 -
[6] - Quote
+1 hate knowing that i am always at an extreme disadvantage at cqc compared to aa users, every encounter with a heavy has had me lose, they move to the left, i miss, i move to the right, they track me perfectly. ttk with aa is too low right now, removing it would balance shotguns and hmgs, although strafing would have to be nerfed first |
Jebus McKing
lol Proto
695
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Posted - 2014.09.28 19:32:00 -
[7] - Quote
To be honest I think Dust already has one of the less noticeable AA systems compared to other console FPSs (*cough* lolBattlefield *cough*).
I know a lot of (MAG) vets want it to be toned down more or even completely removed. But who profits from such a change?
Such a change would only make it even harder for many people (new to Dust or console FPSs in general) to play (and enjoy) the game and give those who have already spent years playing with such an inferior input method like a gamepad an almost god-like status.
So, no, I don't think it should be toned down or removed completely. But I think there are some weapons which are in need of a tweak. (Does the HMG even have AA? Thought it was disabled for HMGs as it is for PLC, MD, FG, etc.)
Then again it happens just as many times that you miss a shot even though you were perfectly on target as it happens that you hit even though your aiming was completely off. So I think there is a different problem that does not have anything to do with AA; probably lag compensation etc.
Overall I don't see a reason to radically change AA at this time. (And I think it is unlikely that big changes are happening. Also Legion on PC certainly won't have any AA.)
@JebusMcKing
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Leadfoot10
Molon Labe. General Tso's Alliance
1582
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Posted - 2014.09.28 21:27:00 -
[8] - Quote
AA isn't the problem, I don't think.
The fact that light weapons and sidearms have been normalized towards the top end of the scale has resulted in TTK getting a bit too low, IMO.
Nothing an overall damage nerf couldn't fix pretty quick. |
Wasten
Anti Her0s
18
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Posted - 2014.09.28 21:37:00 -
[9] - Quote
you use aim assist,, LOL |
BL4CKST4R
La Muerte Eterna Dark Taboo
3168
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Posted - 2014.09.29 02:13:00 -
[10] - Quote
Leadfoot10 wrote:AA isn't the problem, I don't think.
The fact that light weapons and sidearms have been normalized towards the top end of the scale has resulted in TTK getting a bit too low, IMO.
Nothing an overall damage nerf couldn't fix pretty quick.
Ttk has gone up most weapons haven't gotten a significant damage buff in a while, but the hp of suits has been going up.
supercalifragilisticexpialidocious
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John Demonsbane
Unorganized Ninja Infantry Tactics
4111
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Posted - 2014.09.29 02:32:00 -
[11] - Quote
Sorry, Dust's AA (aim assist) has never been that big of a deal. They just happened to add it at a time when the hit detection was recently so broken the MD was the FOTM because you couldn't hit anyone with any other weapon! The rest is all tinfoil hattery.
Suddenly, bullets started actually hitting, people who were used to being able to out strafe the games physics were getting killed and were like wut? My l33t skilz are not working! Therez only 1 possibel explanation: lolaimbot.
Honesttly, it's more of a sticky reticule than hardcore AA (auto AIM). Let me introduce you to the Destiny beta AA, or battlefield as already mentioned. GTA 4 had a crazy AA, it was nearly impossible to get headshots in multiplayer because the AA would actually fight you and pull the sight down to their chest.
I think it's hip fire accuracy you may be talking about.
(The godfather of tactical logistics)
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KA24DERT
TeamPlayers Negative-Feedback
641
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Posted - 2014.09.29 05:10:00 -
[12] - Quote
I'd say just remove aim assist.
I started playing with a DS3 a few days ago and it's just silly. I can hip fire spray&pray and bullets that would normally miss with a mouse feel like they're magnetized to the nearest red in my reticule.
It IS a huge deal and it warps the design of the game. It counters dispersion and makes the real-world DPS of every weapon absurdly high, which is why most dropsuits melt in under 1 second of sustained fire from almost any rifle in the game. It also diminishes the advantage of skilled players who have practiced and learned precision-aiming.
TTK in this game would rise to sane levels instantly if aim assist were removed, and we'd be able to have gun battles again instead of blap-fests.
Also for the record, the ONLY way to turn off aim assist is to use a mouse, or to duel against a BLUE in Planetary Conquest or Faction Warfare. |
TheD1CK
Dead Man's Game
1294
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Posted - 2014.09.29 09:53:00 -
[13] - Quote
Wasten wrote:you use aim assist,, LOL
I gamed without AA on DS3 up until the the profiency changes, it became more hassle so I said **** this You can critic all you like but 90% of DS3 users use AA and have to , as if they did not they would lose the majority of fights against those that do or KB/M ... so most use AA rather than lose ISK
The only mercs not using it are the KB/M users (but half of them have tweaked inputs) so are they any better?
Yes AA may not be as bad as it was (that does not make it OK) every merc here should know the game does the majority of your tracking specifically when Hipfiring, and that is really lame...
Dust is not Battlefield/COD/Destiny...
When KB/M was 'nerfed' a good while back, AA for DS3 should have been removed, In Dust mercs lose ISK Every time they die.... Is it really fair that whatever you call it (Aim Assist/Bullet Magnetism) kills them for you?
Innapropriate Irrelevence...
Welcome to the Dust Forum, hang around to see why everyone else left :/
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3271
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Posted - 2014.09.29 10:01:00 -
[14] - Quote
The sensitivity and control setup on the DS3 is nothing short of horrific. I have played Destiny on both the PS3 and PS4. The difference between the controllers is instantly noticable. The DS3 control is bordering on nonfunctional, but I would almost consider giving up the KB/M (as horrid as it is) were I able to pair it (the DS4) with my PS3 and use it for DUST.
As it stands I find the DS3 sluggish as hell and even as gimped as it is find the KB/M more usable. The DS3 benefits from aim assist because it sucks.
Kb/m users do not benefit from AAat all.
The hilarious thing is that even if the kb/m did benefit, none of the weapons I use a lot are on the AA list. |
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
963
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Posted - 2014.09.29 10:49:00 -
[15] - Quote
TheD1CK wrote:I'll be brief because I just want to see the forums opinion on this..
Some links:
Aim assist + Strafe Mechanic Hotfix Charlie Suggestion: Side Strafing
Please support fair play!
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1010
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Posted - 2014.09.29 11:22:00 -
[16] - Quote
I don't care about it but i think its perfcetly fine
Pokemon master!
Death to all Swarm scrubs
CCP please buff AScR and normal AR :(
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Happy Violentime
OMFGZOMBIESRUN
823
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Posted - 2014.09.29 12:33:00 -
[17] - Quote
With the sidearm buff why are people still complaining about Flaylocks being useless?
Simple answer the Flaylock has no AA that's why Rattati is increasing the 'no skill required' splash radius
AA needs to be removed from the 'golden guns' - wanna one shot me with that Bolt Pistol? then aim for it.
I can jump off a warehouse roof and OHK someone with a headshot on the way down just by vaguely looking in their direction and holding the trigger.
Now either that's because:
a) I'm ******* awesome b) The game just auto killed that guy from me
It's definitely not because I aimed for it.
I can't comment on the Ion Pistol - but the Bolt and Scrambler pistols are just crutch easy mode scrub weapons in their present format. |
TheD1CK
Dead Man's Game
1295
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Posted - 2014.09.29 13:06:00 -
[18] - Quote
Happy Violentime wrote:With the sidearm buff why are people still complaining about Flaylocks being useless?
Simple answer the Flaylock has no AA that's why Rattati is increasing the 'no skill required' splash radius
AA needs to be removed from the 'golden guns' - wanna one shot me with that Bolt Pistol? then aim for it.
I can jump off a warehouse roof and OHK someone with a headshot on the way down just by vaguely looking in their direction and holding the trigger.
Now either that's because:
a) I'm ******* awesome b) The game just auto killed that guy from me
It's definitely not because I aimed for it.
I can't comment on the Ion Pistol - but the Bolt and Scrambler pistols are just crutch easy mode scrub weapons in their present format.
10/10 almost convinced it's because your ******* awesome I have ran Bolt Pistol since release, it was decent, now it is obscene and I have to wash my hands after use
This is exactly what I want - You want OHK, DO IT YOURSELF Having AA is a bad feature, especially with high DMG weapons Look at the Rail Rifle, the main OP feature is if I hipfire, AA lands most of the shots
Keep the feedback coming, hopefully CCP will share their opinion on this There is a mixed list of replys, so try keep on topic....
To Aim Assist OR not to Aim Assist that is the question
Innapropriate Irrelevence...
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
1804
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Posted - 2014.09.29 13:33:00 -
[19] - Quote
Putin, send in the nukes to AA land. Scorched Earth!
AA is most noticeable in the short to mid range. I would love to see how things would change if AA was actually removed.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Fox Gaden
Immortal Guides
4398
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Posted - 2014.09.29 14:04:00 -
[20] - Quote
Aim Assist was never as big a factor as people claimed. Many people think that Aim Assist was toned down, but what actually happened is that people learned to strafe more effectively. Pre-Aim Assist small stutter strafes were effective, but these stutter strafes that everyone had learned did not move you far enough to break the aim assist lock, so people assumed that Aim Assist defeated strafing, when in reality you only needed wider strafes. All the top PC players learned this quickly, while the rest of the community took a few months to learn to strafe again.
The advantage that Aim Assist gives you is no greater than the inertia free strafing that the keyboard gives you, where you switch from full speed in one direction to full speed in the other direction without pausing or slowing. This can be somewhat emulated by rolling the joystick on the DS3 around the outside perimeter, but that still causes a slowdown in lateral movement as you roll the joystick past the front or back edge of the movement perimeter.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4399
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Posted - 2014.09.29 14:09:00 -
[21] - Quote
Perhaps it would help to put things in perspective if we made a list of which weapons don't have Aim Assist currently. I know the Sniper Rifle does not have it. Does the Rail Rifle in ADS mode have it?
Sniper Rifle Flaylock Pistol Mass Driver GǪ
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
1807
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Posted - 2014.09.29 14:12:00 -
[22] - Quote
Fox Gaden wrote:Perhaps it would help to put things in perspective if we made a list of which weapons don't have Aim Assist currently. I know the Sniper Rifle does not have it. Does the Rail Rifle in ADS mode have it?
Sniper Rifle Flaylock Pistol Mass Driver GǪ
Add to that list - Forge Gun, Plasma cannon.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
49
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Posted - 2014.09.29 15:09:00 -
[23] - Quote
I say tone down the Aim Assist considerably. It's very hard to track fast targets with low frame rates BUT with Aim Assist and Hip Fire mode, you cannot miss if you are shooting in their general direction. This really really hurts people trying to use mouse and keyboard. Many weapons are not balanced with aim assist in mind. when you can fit most of the sprite of your ennemy in your hipfire crosshairs because they are further away, it actually becomes easier instead of harder to hit them.
I'd like to see hip fire Aim Assist reduced considerably, there is NEVER reason to aim down sights except to shoot off a LAV turret user or something exceptional like that. |
Happy Violentime
OMFGZOMBIESRUN
824
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Posted - 2014.09.29 16:08:00 -
[24] - Quote
Breakin Stuff wrote:The sensitivity and control setup on the DS3 is nothing short of horrific. I have played Destiny on both the PS3 and PS4. The difference between the controllers is instantly noticable. The DS3 control is bordering on nonfunctional, but I would almost consider giving up the KB/M (as horrid as it is) were I able to pair it (the DS4) with my PS3 and use it for DUST.
As it stands I find the DS3 sluggish as hell and even as gimped as it is find the KB/M more usable. The DS3 benefits from aim assist because it sucks.
Kb/m users do not benefit from AAat all.
The hilarious thing is that even if the kb/m did benefit, none of the weapons I use a lot are on the AA list.
You've always been able to use the DS4 with a wired connection to the PS3 - a recent PS3 update gave the DS4 the ability to be used wirelessly.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3285
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Posted - 2014.09.29 16:13:00 -
[25] - Quote
Happy Violentime wrote:Breakin Stuff wrote:The sensitivity and control setup on the DS3 is nothing short of horrific. I have played Destiny on both the PS3 and PS4. The difference between the controllers is instantly noticable. The DS3 control is bordering on nonfunctional, but I would almost consider giving up the KB/M (as horrid as it is) were I able to pair it (the DS4) with my PS3 and use it for DUST.
As it stands I find the DS3 sluggish as hell and even as gimped as it is find the KB/M more usable. The DS3 benefits from aim assist because it sucks.
Kb/m users do not benefit from AAat all.
The hilarious thing is that even if the kb/m did benefit, none of the weapons I use a lot are on the AA list. You've always been able to use the DS4 with a wired connection to the PS3 - a recent PS3 update gave the DS4 the ability to be used wirelessly.
I got one with my PS4 and I'm too cheap to buy a non-dedicated one. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3285
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Posted - 2014.09.29 16:15:00 -
[26] - Quote
CommanderBolt wrote:Fox Gaden wrote:Perhaps it would help to put things in perspective if we made a list of which weapons don't have Aim Assist currently. I know the Sniper Rifle does not have it. Does the Rail Rifle in ADS mode have it?
Sniper Rifle Flaylock Pistol Mass Driver GǪ
Add to that list - Forge Gun, Plasma cannon. HMG doesn't benefit from AA, shotguns don't, laser rifles don't, there's a few weapons.
If it isn't a battle rifle or a pistol (excluding the flaylock) you can safely assume AA doesn't work on it. |
TheD1CK
Dead Man's Game
1296
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Posted - 2014.09.29 19:06:00 -
[27] - Quote
Breakin Stuff wrote:CommanderBolt wrote:Fox Gaden wrote:Perhaps it would help to put things in perspective if we made a list of which weapons don't have Aim Assist currently. I know the Sniper Rifle does not have it. Does the Rail Rifle in ADS mode have it?
Sniper Rifle Flaylock Pistol Mass Driver GǪ
Add to that list - Forge Gun, Plasma cannon. HMG doesn't benefit from AA, shotguns don't, laser rifles don't, there's a few weapons. If it isn't a battle rifle or a pistol (excluding the flaylock) you can safely assume AA doesn't work on it.
If that is correct all the more reason to remove it from the others. No wonder it's Rifle514 when CCP leave AA on one light weapon type
Innapropriate Irrelevence...
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KA24DERT
TeamPlayers Negative-Feedback
644
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Posted - 2014.09.29 21:09:00 -
[28] - Quote
Fox Gaden wrote:...The advantage that Aim Assist gives you is no greater than the inertia free strafing that the keyboard gives you, where you switch from full speed in one direction to full speed in the other direction without pausing or slowing...
Keyboard has inertia, super strafing is an urban legend.
I've tested both and from my client's perspective there is no difference in strafe direction switching between keyboard and DS3. The inertia actually eats up the milliseconds of advantage the keyboard has as far as A->D->A vs Left->Right->Left for the DS3.
Even if the keyboard had some sort of movement buff(which it doesn't), that buff sure as hell is not as good as a buff where your crosshairs can MISS your target and your bullets still HIT them... in a game where the main mechanic is aiming and shooting.
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