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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Maiden selena MORTIMOR
Amarr Templars Amarr Empire
226
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Posted - 2014.09.29 01:06:00 -
[31] - Quote
CCP Rattati wrote:DeadlyAztec11 wrote:I Left Dust about a week before we learned it was doomed to development limbo. So the question is: does it behoove me to come back to this?
Has this game gotten better since then or not?
Normally I would simply hop on and check it out myself, but unfortunately the updates take forever to occur.
Also, OSTRAKON#2014 Wholeheartedly yes, my ragequitting is currently almost exclusively caused by my own inabilities, rather than the game itself, as it used to And your the only one
Aztec the game is still trash just smells nicer
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Ripley Riley
Incorruptibles
3420
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Posted - 2014.09.29 02:02:00 -
[32] - Quote
Maiden selena MORTIMOR wrote:And your the only one
Aztec the game is still trash just smells nicer You're* Enjoying any game is partially subjective. Let OP come back and try Dust post-hotfix delta. It's the most balanced, most fun Dust has ever been for me.
...unless OP is an ADS pilot who was curbstomping the world before he quit His experiences will be... different... than when he left.
Operative 1125 Lokaas wrote:It was good up until this past week with hotfix delta. Now it is back to uprising 1.0 sh*t levels. Seems the more things change, the more they stay the same. We're right back to the same complaints. Holy **** I have never seen so much nonsense in one post before. Gotdayum.
Even the "haters" acknowledge that Dust is 1000% better now than at launch.
He imposes order on the chaos of organic evolution...
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5389
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Posted - 2014.09.29 03:51:00 -
[33] - Quote
Ripley Riley wrote: Even the "haters" acknowledge that Dust is 1000% better now than at launch.
Personally I thought Dust was better at launch than it was in later iterations. I don't know, it just felt RIGHT. The game felt high paced, twitchy, close quarters, dynamic, and long distance fighting felt natural instead of forced.
Learn to separate the morals from the Muhla.
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Ripley Riley
Incorruptibles
3420
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Posted - 2014.09.29 03:54:00 -
[34] - Quote
DeadlyAztec11 wrote:Personally I thought Dust was better at launch than it was in later iterations. I don't know, it just felt RIGHT. The game felt high paced, twitchy, close quarters, dynamic, and long distance fighting felt natural instead of forced. Some folks like very low TTK in their fps games... May I suggest one of the modern military shooters for that gratifying "wh-what just-I was running and now I'm dead... Cool" feeling.
He imposes order on the chaos of organic evolution...
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Maken Tosch
DUST University Ivy League
9588
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Posted - 2014.09.29 04:39:00 -
[35] - Quote
Scotty still has occasional hangovers but now the majority of the matches have very-balanced team composition so that you're finally facing players of your own caliber based on performance (Mu) rather than having lopsided matches.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
643
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Posted - 2014.09.29 08:41:00 -
[36] - Quote
DeadlyAztec11 wrote:Ripley Riley wrote: Even the "haters" acknowledge that Dust is 1000% better now than at launch.
Personally I thought Dust was better at launch than it was in later iterations. I don't know, it just felt RIGHT. The game felt high paced, twitchy, close quarters, dynamic, and long distance fighting felt natural instead of forced.
Remember tanks going 60-0 in ambush? Yeah, those were the days
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5390
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Posted - 2014.09.29 12:58:00 -
[37] - Quote
Pseudogenesis wrote:DeadlyAztec11 wrote:Ripley Riley wrote: Even the "haters" acknowledge that Dust is 1000% better now than at launch.
Personally I thought Dust was better at launch than it was in later iterations. I don't know, it just felt RIGHT. The game felt high paced, twitchy, close quarters, dynamic, and long distance fighting felt natural instead of forced. Remember tanks going 60-0 in ambush? Yeah, those were the days Swarm Launchers killing tanks in 5 seconds. Those were the days.
Learn to separate the morals from the Muhla.
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Atiim
12591
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Posted - 2014.09.29 13:02:00 -
[38] - Quote
DeadlyAztec11 wrote:Pseudogenesis wrote:DeadlyAztec11 wrote:Ripley Riley wrote: Even the "haters" acknowledge that Dust is 1000% better now than at launch.
Personally I thought Dust was better at launch than it was in later iterations. I don't know, it just felt RIGHT. The game felt high paced, twitchy, close quarters, dynamic, and long distance fighting felt natural instead of forced. Remember tanks going 60-0 in ambush? Yeah, those were the days Swarm Launchers killing tanks in 5 seconds. Those were the days. 2.5s with maxed skills and you could lock from redline to redline.
Heck, Dropships may as well not have had a flight ceiling back then.
The 1st Matari Commando
-HAND
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Ripley Riley
Incorruptibles
3422
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Posted - 2014.09.29 13:04:00 -
[39] - Quote
DeadlyAztec11 wrote:Swarm Launchers killing tanks in 5 seconds. Those were the days. Hahahaha I unloaded an advanced swarm launcher clip into a HAV last night and barely broke shields. The pilot sped off, circled the map once, then came back with full shields and continued like nothing happened.
HAVs are still beastly, it just takes two - three mercs to wreck them instead of five or six like back in 1.0.
He imposes order on the chaos of organic evolution...
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5389
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Posted - 2014.09.29 13:13:00 -
[40] - Quote
Atiim wrote:DeadlyAztec11 wrote: Swarm Launchers killing tanks in 5 seconds. Those were the days.
2.5s with maxed skills and you could lock from redline to redline. Heck, Dropships may as well not have had a flight ceiling back then. Whatever you say stranger.
Learn to separate the morals from the Muhla.
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Brahma El Indio
KILL-EM-QUICK RISE of LEGION
173
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Posted - 2014.09.29 13:14:00 -
[41] - Quote
DeadlyAztec11 wrote:I Left Dust about a week before we learned it was doomed to development limbo. So the question is: does it behoove me to come back to this?
Has this game gotten better since then or not?
LOLNO |
Derpty Derp
Dead Man's Game
481
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Posted - 2014.09.29 13:21:00 -
[42] - Quote
Ripley Riley wrote:DeadlyAztec11 wrote:Swarm Launchers killing tanks in 5 seconds. Those were the days. Hahahaha I unloaded an advanced swarm launcher clip into a HAV last night and barely broke shields. The pilot sped off, circled the map once, then came back with full shields and continued like nothing happened. HAVs are still beastly, it just takes two - three mercs to wreck them instead of five or six like back in 1.0.
Meanwhile I 2 shotted a Madruga with a forge gun... |
Dimitri Rascolovitch
The Immortal Knights
231
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Posted - 2014.09.29 13:26:00 -
[43] - Quote
Derpty Derp wrote:Ripley Riley wrote:DeadlyAztec11 wrote:Swarm Launchers killing tanks in 5 seconds. Those were the days. Hahahaha I unloaded an advanced swarm launcher clip into a HAV last night and barely broke shields. The pilot sped off, circled the map once, then came back with full shields and continued like nothing happened. HAVs are still beastly, it just takes two - three mercs to wreck them instead of five or six like back in 1.0. Meanwhile I 2 shotted a Madruga with a forge gun...
AFGs and OFGs are for real av heavies
Burst HMG is OP use it. I do
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John ShepardIII
DUST University
724
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Posted - 2014.09.29 13:29:00 -
[44] - Quote
CCP Rattati wrote:DeadlyAztec11 wrote:I Left Dust about a week before we learned it was doomed to development limbo. So the question is: does it behoove me to come back to this?
Has this game gotten better since then or not?
Normally I would simply hop on and check it out myself, but unfortunately the updates take forever to occur.
Also, OSTRAKON#2014 Wholeheartedly yes, my ragequitting is currently almost exclusively caused by my own inabilities, rather than the game itself, as it used to I like Dust still. Well mainly the PCs which they should add passive Isk back for having districts
The True Shepard.
Helping noobs everywhere
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Ripley Riley
Incorruptibles
3423
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Posted - 2014.09.29 13:31:00 -
[45] - Quote
Derpty Derp wrote:Meanwhile I 2 shotted a Madruga with a forge gun... Madrugar fitted with standard modules will have 7230 eHP. A Caldari sentienl with three proto heavy damage mods + proto kaala forge gun* does 1866 damage per shot. That means it would take 4 direct hits to drop the HAV... and that's without the armor hardener activated, assuming the HAV stays perfectly still.
Take that same HAV and fit proto modules to it and stretch that out to 6 shots.
*: by the way, this is in no way a realistic fit. It's hilariously terribad.
TL;DR - the numbers say you are full of it.
He imposes order on the chaos of organic evolution...
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Dimitri Rascolovitch
The Immortal Knights
232
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Posted - 2014.09.29 13:31:00 -
[46] - Quote
John ShepardIII wrote:CCP Rattati wrote:DeadlyAztec11 wrote:I Left Dust about a week before we learned it was doomed to development limbo. So the question is: does it behoove me to come back to this?
Has this game gotten better since then or not?
Normally I would simply hop on and check it out myself, but unfortunately the updates take forever to occur.
Also, OSTRAKON#2014 Wholeheartedly yes, my ragequitting is currently almost exclusively caused by my own inabilities, rather than the game itself, as it used to I like Dust still. Well mainly the PCs which they should add passive Isk back for having districts
so yall can go back to permalocking the dists and printing isk, i think not
Burst HMG is OP use it. I do
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John ShepardIII
DUST University
724
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Posted - 2014.09.29 13:35:00 -
[47] - Quote
Dimitri Rascolovitch wrote:John ShepardIII wrote:CCP Rattati wrote:DeadlyAztec11 wrote:I Left Dust about a week before we learned it was doomed to development limbo. So the question is: does it behoove me to come back to this?
Has this game gotten better since then or not?
Normally I would simply hop on and check it out myself, but unfortunately the updates take forever to occur.
Also, OSTRAKON#2014 Wholeheartedly yes, my ragequitting is currently almost exclusively caused by my own inabilities, rather than the game itself, as it used to I like Dust still. Well mainly the PCs which they should add passive Isk back for having districts so yall can go back to permalocking the dists and printing isk, i think not At least back then owning districts meant something, and it would get a lot of retired vets back too
The True Shepard.
Helping noobs everywhere
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Dimitri Rascolovitch
The Immortal Knights
232
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Posted - 2014.09.29 13:37:00 -
[48] - Quote
John ShepardIII wrote:Dimitri Rascolovitch wrote:John ShepardIII wrote:CCP Rattati wrote:DeadlyAztec11 wrote:I Left Dust about a week before we learned it was doomed to development limbo. So the question is: does it behoove me to come back to this?
Has this game gotten better since then or not?
Normally I would simply hop on and check it out myself, but unfortunately the updates take forever to occur.
Also, OSTRAKON#2014 Wholeheartedly yes, my ragequitting is currently almost exclusively caused by my own inabilities, rather than the game itself, as it used to I like Dust still. Well mainly the PCs which they should add passive Isk back for having districts so yall can go back to permalocking the dists and printing isk, i think not At least back then owning districts meant something, and it would get a lot of retired vets back too yeah owning a dist meant you could abuse the system and have infinite free isk
Burst HMG is OP use it. I do
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John ShepardIII
DUST University
724
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Posted - 2014.09.29 13:43:00 -
[49] - Quote
Yeah but people would go HAM attacking each other and if you lost or took a district it meant so much more than it does now.
The True Shepard.
Helping noobs everywhere
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Immortal John Ripper
24890
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Posted - 2014.09.29 14:04:00 -
[50] - Quote
DeadlyAztec11 wrote:CharacterNameWasTaken wrote:seeiously jgr seriously? Yes, John General Ripper is indeed cereal. fruit loop status confirmed.
Hey I just met you, and this is crazy
Now heres my number : 192.168.0.6:5555
Ping me maybe?
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General John Ripper
24890
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Posted - 2014.09.29 14:04:00 -
[51] - Quote
DeadlyAztec11 wrote:CharacterNameWasTaken wrote:seeiously jgr seriously? Yes, John General Ripper is indeed cereal. fruit loop status confirmed.
Hey I just met you, and this is crazy
Now heres my number : 192.168.0.6:5555
Ping me maybe?
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5389
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Posted - 2014.09.29 14:06:00 -
[52] - Quote
John ShepardIII wrote: Yeah but people would go HAM attacking each other and if you lost or took a district it meant so much more than it does now.
It's like comparing a nickel to 4 pennies.
Learn to separate the morals from the Muhla.
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John ShepardIII
DUST University
724
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Posted - 2014.09.29 14:47:00 -
[53] - Quote
More advantages for bringing back passive Isk. Plus it'll get all the scrubs out if PC
The True Shepard.
Helping noobs everywhere
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Vell0cet
Vengeance Unbound Dark Taboo
2299
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Posted - 2014.09.29 15:12:00 -
[54] - Quote
It's worth the download (you can do it overnight). The kill feed is full of a huge variety of weapons now. Matches are much more balanced so they often come down to the last few clones on each side, or the last few bars of armor on the MCC. The game certainly isn't perfect, but it's the best it's ever been. A good fight in DUST is more satisfying than any other FPS out there, between the combat, strategy, tactics, infinite variety of fits, the risk/reward, deaths causing real loss, etc.
Plus you should have a decent chunk of SP to spend.
Best PvE idea ever!
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Sequal Rise
Les Desanusseurs
83
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Posted - 2014.09.29 15:16:00 -
[55] - Quote
The game asn't change at all, still the same ***** playing tanked cloaked scout with shotguns and re's, camping on a roof with RR and rushing you with vehicles. It doesn't worth any come back.
Sorry for my bad english ^^
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Thor Odinson42
Molon Labe. General Tso's Alliance
4766
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Posted - 2014.09.29 15:24:00 -
[56] - Quote
John ShepardIII wrote: Yeah but people would go HAM attacking each other and if you lost or took a district it meant so much more than it does now.
If they changed it so the excess clones didn't get automatically sold to where they'd get destroyed then it would at least make someone log on and sell the excess clones or utilize the clones for an attack it would help.
I don't believe the passive ISK should generate the type of ISK that it did before though.
But you are correct, the lack of a reason to hold more than a few districts takes the drama away from PC.
Level 4 Forum Warrior
PSN: wbrom42
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SoTa Senpai
Ametat Security Amarr Empire
194
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Posted - 2014.09.29 15:39:00 -
[57] - Quote
This thread made me want to log on again <3
But the reason to play - PC - is gone. I understand CCP needed to find some way to regulate the ISK better in the higher tier players, but cutting supply completely was wrong.
Instead, they should of found a way to motivate more people to participate in PC and give them a way to enter PC without breaking there banks trying.
It should be obtaining that second district that your wallet should start to see the things to come when war breaks out.
They really need to add back passive ISK and add more clone packs. And also make it so corps with no district get a 50% off clone packs. |
DeadlyAztec11
Ostrakon Agency Gallente Federation
5389
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Posted - 2014.09.29 15:42:00 -
[58] - Quote
Sequal Rise wrote:The game asn't change at all, still the same ***** playing tanked cloaked scout with shotguns and re's, camping on a roof with RR and rushing you with vehicles. It doesn't worth any come back. Fair enough.
BO2 and Fifa should keep me entertained. Advanced Warfare is just around the corner anyways.
Learn to separate the morals from the Muhla.
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Orphan Shadow
Waiting For Deployment
123
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Posted - 2014.09.29 15:59:00 -
[59] - Quote
DeadlyAztec11 wrote:Sequal Rise wrote:The game asn't change at all, still the same ***** playing tanked cloaked scout with shotguns and re's, camping on a roof with RR and rushing you with vehicles. It doesn't worth any come back. Fair enough. BO2 and Fifa should keep me entertained. Advanced Warfare is just around the corner anyways. I remember you pretty well, Aztec, from your posting. AV balance is better than ever, sidearms have been refreshed, assaults got a nice rework, and development under Rattati is better than it was at any time prior. I for one would really appreciate reading your take on the AV changes. Reinstall and come blow some stuff up.
I think people that struggle the most with DUST are folks who can only do one or two things well (and forum splurging doesn't count). You either need to run with a squad, or be prepared to run multiple counters as needed. If you can't do that, you will DIAF. On a possibly unrelated note, the number of Spanish speaking players is UP, and the number of Americans with 420 in their name is DOWN. Our Tryhardasaurus Rex population has been thinned as well. This means better fights, plain and simple.
Hope to see you on the battlefield again sometime, Aztec. We'll save a Wyrkomi with your name on it. ;-) |
Bethhy
Ancient Exiles.
2436
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Posted - 2014.09.29 16:10:00 -
[60] - Quote
CCP Rattati wrote:DeadlyAztec11 wrote:I Left Dust about a week before we learned it was doomed to development limbo. So the question is: does it behoove me to come back to this?
Has this game gotten better since then or not?
Normally I would simply hop on and check it out myself, but unfortunately the updates take forever to occur.
Also, OSTRAKON#2014 Wholeheartedly yes, my ragequitting is currently almost exclusively caused by my own inabilities, rather than the game itself, as it used to
Until you switch to equipment and get sprint glitched...Get shot and get a movement delay.. Get shot through walls.
Try and find a ladder or any use of the amazing high sky boxes in DUST is near pointless... Multi level playability is non existent unless you have a dropship and get on area's with invisible walls and are liek 2 feet floating in the air ontop of the structure rather then walking on it.
Until you drive an LAV... and it rolls more then nearly anything ever in the existence of humanity.....hits a tiny bump in the road and flips end for end.
Until you use a dropship and goto fly it... and realize you got this BIG ASS dropship in the middle of your view blocking everything.
Until you try and run around on the Terrain and get stuck in random spots... Cant vault over rails with invisible walls.. Cant take a small step over an obstacle or even jump over it in a heavy suit.
Until you spawn in an endless get spawn camped and killed before screen even fully loads.....all through the day.
Until you join a match playing 1-3 months and get put up against full squads of players playing 2 years+
Until you use ther terrible clunky, slow and unresponsive aiming system.
Advertises Mouse and Playstation Move... But both of them are ABSOLUTELY TERRIBLE.
Until you try and figure out ANY STORY WHAT SO EVER TO THE GAME.
Until you try and make sense WHAT THE HELL IS A "Dust 514"
An Angry Joe review would be 1 hour 30 mins of ranting non stop.
DUST is an example of LAZZZZZY.... In ever sense of the word... The Core Mechanics are terrible... The Map design is terrible.. The Shooting mechanics are terrible....
DUST has EVE's content and fitting system with EVE's sense of loosing an item each time you die. DUST as in a game itself has done NOTHING but tease the general playerbase with a competitive edge of your seat gun fights in Chromosome then dumb down the basic gameplay to CoD stupid levels while still never explaining the game ever.
Even worse is people put their names on this game and CCP staked their reputation on this game and then offered no support to actually build a competent game... Just launch the game out of Beta because they where selling Aurum and items in beta and got sued. And it just went downhill from there.
To now where they just have Rattati shifting small numbers around here and there... for soon to be an entire year... Instead of adding or fixing game mechanics that are known industry wide as terrible. |
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