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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Rattati
C C P C C P Alliance
8209
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Posted - 2014.09.28 07:06:00 -
[1] - Quote
Inquisitive players,
here is the list of changes that were deployed with Hotfix Delta, as well as proposed tweaks to Hotfix Delta to be deployed on Tuesday.
Scrambler Rifles - Increased Minimum Hipfire Kick per Shot Scrambler Rifles - Increased Maximum Kick Hipfire Kick per Shot Scrambler Rifles - Fire Delay set from 0.12 to 0.10, new effective ROF of 600 All Assault Scrambler Rifles - Reduced Max Dispersion
Gallente Rifles (Breach, Burst, Tactical, Assault) - Reduced ADS Kick Tactical Assault Rifles - Decreased Minimum Hipfire Kick per Shot Tactical Assault Rifles - Increased Maximum Kick Hipfire Kick per Sho Tactical Assault Rifles - Reduced Hipfire Dispersion Tactical Assault Rifles - Fire Delay set from 0.12 to 0.10, new effective ROF of 600 Breach Assault Rifles - Reduced ADS Dispersion Breach Assault Rifles -Damage increased by 14% Burst Assault Rifles - Damage increased by 2% Burst Assault Rifles - Reduced Hipfire Kick Growth per Consecutive Shot
Combat Rifles - Increased Wait Time to zero Dispersion Combat Rifles - Increased Max Dispersion Assault Combat Rifles - Damage increased by 4%
Rail Rifles - Increased Hipfire Kick Growth per Consecutive Shot
Hotfix Delta GÇô Post Data review Tweaks and Fixes Rifles Assault Scrambler Rifles back to old ROF of 705, interval from 0.01 to 0.085 STD Assault Scrambler Rifle Effective Range to 8800 Increased Rail Rifle Hipfire Dispersion Shots per Burst for Burst Assault Rifles changed to 4 from 3
Sidearms Bolt Pistol ROF from 150 to 135, Fire Delay to 0.444 from 0.4 Breach Scrambler Pistol Damage to 150 - 157.5 (STD/ADV) Ion Pistol Damage to 55-57.75-60.64 (STD/ADV/PRO) Specialist Flaylock to 3 shots per Clip from 2 shots per Clip Flaylock Missile Radius to 1.75m
Heavy Weapons Burst HMG Damage - 5% increase
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Kierkegaard Soren
THE HANDS OF DEATH
524
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Posted - 2014.09.28 07:30:00 -
[2] - Quote
Great stuff. Quick question: you mentioned a STD assault scram; are we getting one of those in the near future?
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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CCP Rattati
C C P C C P Alliance
8211
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Posted - 2014.09.28 07:40:00 -
[3] - Quote
Kierkegaard Soren wrote:Great stuff. Quick question: you mentioned a STD assault scram; are we getting one of those in the near future? Fixed OP and no.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Kierkegaard Soren
THE HANDS OF DEATH
524
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Posted - 2014.09.28 07:45:00 -
[4] - Quote
You ruined Christmas . (But thanks for the clarification).
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1827
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Posted - 2014.09.28 08:00:00 -
[5] - Quote
I am away from my ps3 currently. Increased rail rifle kick. Can you tell me a percentage increase, so I can properly gauge it in my mind?
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Tech De Ra
Electronic Sports League
908
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Posted - 2014.09.28 09:54:00 -
[6] - Quote
Quote:Ion Pistol Damage to 55-57.75-60.64 (STD/ADV/PRO)
Good god thats a 10-20% damage increase
Prime League champion
SGL Sidearm champion
Fanfest '14 All star champion
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Francois Sanchez
What The French Red Whines.
116
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Posted - 2014.09.28 10:22:00 -
[7] - Quote
To me all those choice are good except the breach scrambler pistol one, it is indeed too powerful atm, but bringing it back to where it was before delta seems excessive, why not giving it something like 157.5/165? |
Tech De Ra
Electronic Sports League
908
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Posted - 2014.09.28 10:39:00 -
[8] - Quote
Francois Sanchez wrote:To me all those choice are good except the breach scrambler pistol one, it is indeed too powerful atm, but bringing it back to where it was before delta seems excessive, why not giving it something like 157.5/165?
150 is still 22 damage higher than pre-delta stats
Prime League champion
SGL Sidearm champion
Fanfest '14 All star champion
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Evan Gotabor
Prima Gallicus
95
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Posted - 2014.09.28 11:04:00 -
[9] - Quote
Then I guess "assaults dropships are in good place", am I wrong ?
Prima Gallicus diplomat. Contact Hubert De LaBatte or me if you have business to do with us.
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Tech De Ra
Electronic Sports League
908
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Posted - 2014.09.28 11:38:00 -
[10] - Quote
Evan Gotabor wrote:Then I guess "assaults dropships are in good place", am I wrong ?
Quote:Detailed Rifle Changes
You're in the wrong thread at the very least
Prime League champion
SGL Sidearm champion
Fanfest '14 All star champion
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BL4CKST4R
La Muerte Eterna Dark Taboo
3159
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Posted - 2014.09.28 12:17:00 -
[11] - Quote
DMG increase to burst hmg :o
supercalifragilisticexpialidocious
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CCP Rattati
C C P C C P Alliance
8215
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Posted - 2014.09.28 12:34:00 -
[12] - Quote
BL4CKST4R wrote:DMG increase to burst hmg :o
Its efficiency dropped quite drastically following Delta, we want to bring it to a place between Charlie and Delta.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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BL4CKST4R
La Muerte Eterna Dark Taboo
3162
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Posted - 2014.09.28 12:51:00 -
[13] - Quote
CCP Rattati wrote:BL4CKST4R wrote:DMG increase to burst hmg :o Its efficiency dropped quite drastically following Delta, we want to bring it to a place between Charlie and Delta.
Fair enough
supercalifragilisticexpialidocious
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6594
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Posted - 2014.09.28 13:34:00 -
[14] - Quote
CCP Rattati wrote:Kierkegaard Soren wrote:Great stuff. Quick question: you mentioned a STD assault scram; are we getting one of those in the near future? Fixed OP and no.
Is there any consideration toward a future return of standard variants such as those? If not, could you explain your thoughts/reasoning?
{ | bittervetmode = 1
I }
== Description ==
This player has reached their breaking point
[[Category: Angry]]
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Jebus McKing
lol Proto
694
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Posted - 2014.09.28 13:40:00 -
[15] - Quote
CCP Rattati wrote:Inquisitive players,
here is the list of changes that were deployed with Hotfix Delta, as well as proposed tweaks to Hotfix Delta to be deployed on Tuesday.
Multiple small tweaks to parameters noone understands
Can we increase the clipsize of the TacAR a bit?
Currently the ACR has the lowest damage/clip of all the rifles (not including the TacAR) at ~1484 per clip. But the Min Assault bonus boosts this quite a bit.
Now the TacAR only has ~1310 damage/clip with no bonus to increase that damage.
Can we increase that clipsize to at least 20, (it will still have the lowest damage/clip of all the rifles) for a damage/clip of ~1456?
I think this change would make it much easier to use while not overpowering it.
I don't know what your data says, but I still have the feeling the TacAR could still need a very slight buff like that to make it perform on the same level as the other rifles.
@JebusMcKing
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manboar thunder fist
Dead Man's Game
142
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Posted - 2014.09.28 13:56:00 -
[16] - Quote
ion pistol doesn't need a damage increase. you will break it.
Assault dropship changes?
The incubus w rails is very ineffective atm
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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BatKing Deltor
Abandoned Privilege Top Men.
885
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Posted - 2014.09.28 15:36:00 -
[17] - Quote
just to varify, does the hipfire kick apply to all rail rifles including the assault RR or just the base variants?
Lynn Beck - "He has everything on his main. needs a vehicle? he has his Batking. Infantry? his Batking."
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Y-BLOCK
BioCyberDevelopment
22
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Posted - 2014.09.28 17:01:00 -
[18] - Quote
Hotfix Delta GÇô Post Data review Tweaks and Fixes Rifles
When will these changes be implemented? & what about the Scrambler Rifle overheating issue?
Now that You've Tasted my Mutton.. How do you Like it!?!
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Tectonic Fusion
2248
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Posted - 2014.09.28 17:14:00 -
[19] - Quote
manboar thunder fist wrote:ion pistol doesn't need a damage increase. you will break it.
Assault dropship changes?
The incubus w rails is very ineffective atm The Ion Pistol is slightly subpar compared to the other sidearms. This will make it in line.
(GIF)
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Heimdallr69
Nyain San General Tso's Alliance
3730
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Posted - 2014.09.28 17:17:00 -
[20] - Quote
Y-BLOCK wrote:Hotfix Delta GÇô Post Data review Tweaks and Fixes Rifles
When will these changes be implemented? & what about the Scrambler Rifle overheating issue? The assault scrambler needs to be brought back to where it was before the overheat nerf. Otherwise it will continue to be useless.
Removed inappropriate content - CCP Logibro
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The Eristic
Dust 90210
650
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Posted - 2014.09.28 19:22:00 -
[21] - Quote
CCP Rattati wrote:Fixed OP and no.
Why not? Amarr loyalists who want to run basic scouts are in great need of it.
Also, consider lowering Breach Scrambler Pistol CPU. It's totally OTT and makes no sense compared to the other Scrambler Pistols and sidearms.
Reality is the original Rorschach.
Verily! So much for all that.
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Freinchutz Sniper
Blood Garden Nation
0
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Posted - 2014.09.28 19:29:00 -
[22] - Quote
The Eristic wrote:
Also, consider lowering Breach Scrambler Pistol CPU. It's totally OTT and makes no sense compared to the other Scrambler Pistols and sidearms.
That's because it's better than other sidearms.Try using a breach Scrambler Pistol and you'll see that the CPU cost makes sense. |
CLONE ALPHA 001
G.L.O.R.Y Dark Taboo
34
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Posted - 2014.09.28 22:04:00 -
[23] - Quote
"Bolt Pistol ROF from 150 to 135, Fire Delay to 0.444 from 0.4"
so if i am reading this right you are decreasing the rate of fire and also decreasing the charge up time? or is this an increase to charge time ? |
Jebus McKing
lol Proto
698
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Posted - 2014.09.28 22:27:00 -
[24] - Quote
CLONE ALPHA 001 wrote:"Bolt Pistol ROF from 150 to 135, Fire Delay to 0.444 from 0.4" so if i am reading this right you are decreasing the rate of fire and also decreasing the charge up time? or is this an increase to charge time ? edit in this thread https://forums.dust514.com/default.aspx?g=posts&t=176136 you said " Bolt Pistol Fire Interval to 0.5 from 0.44444 " whats going on here please explain to me in plain english what you are doing to the bolt pistol as i am now confused! thankyou
CCP Rattati wrote:Multiple small tweaks to parameters noone understands
I'd like to know it too, but I guess it'll be easier to understand if we experience it for ourselves on tuesday. If that nerf is too much I think they can re-buff it easily.
@JebusMcKing
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CLONE ALPHA 001
G.L.O.R.Y Dark Taboo
35
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Posted - 2014.09.28 22:30:00 -
[25] - Quote
Jebus McKing wrote:CLONE ALPHA 001 wrote:"Bolt Pistol ROF from 150 to 135, Fire Delay to 0.444 from 0.4" so if i am reading this right you are decreasing the rate of fire and also decreasing the charge up time? or is this an increase to charge time ? edit in this thread https://forums.dust514.com/default.aspx?g=posts&t=176136 you said " Bolt Pistol Fire Interval to 0.5 from 0.44444 " whats going on here please explain to me in plain english what you are doing to the bolt pistol as i am now confused! thankyou CCP Rattati wrote:Multiple small tweaks to parameters noone understands I'd like to know it too, but I guess it'll be easier to understand if we experience it for ourselves on tuesday. If that nerf is too much I think they can re-buff it easily.
yeh but i'm still confused as to what the exact changes are looks like a 10% decrease to ROF and a 10% decrease to fire delay / charge up time is my maths correct? also im talking about the bolt pistol not rifles i see in the hotfix delta google sheet where it says
CCP Rattati wrote:Multiple small tweaks to parameters noone understands but im only asking about the bolt pistol. and no waiting to find out after the fix is not acceptable thats why im asking now so i can give feedback before the hotfix for the hotfix |
The Eristic
Dust 90210
651
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Posted - 2014.09.28 22:52:00 -
[26] - Quote
Freinchutz Sniper wrote:The Eristic wrote:
Also, consider lowering Breach Scrambler Pistol CPU. It's totally OTT and makes no sense compared to the other Scrambler Pistols and sidearms.
That's because it's better than other sidearms.Try using a breach Scrambler Pistol and you'll see that the CPU cost makes sense.
I've used it for ages. Now I can't fit it on any of my basic fittings. It was fine the way it was. Also, all the "new" sidearms were both improved AND had their fittings cut, as they were universally deemed too high. Now the Breach has had its PG doubled, CPU more than doubled, which puts it in the same range as the Scrambler RIFLE, just because it was buffed? Nonsense.
Reality is the original Rorschach.
Verily! So much for all that.
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CCP Rattati
C C P C C P Alliance
8242
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Posted - 2014.09.29 01:41:00 -
[27] - Quote
CLONE ALPHA 001 wrote:"Bolt Pistol ROF from 150 to 135, Fire Delay to 0.444 from 0.4" so if i am reading this right you are decreasing the rate of fire and also decreasing the charge up time? or is this an increase to charge time ? edit in this thread https://forums.dust514.com/default.aspx?g=posts&t=176136 you said " Bolt Pistol Fire Interval to 0.5 from 0.44444 " whats going on here please explain to me in plain english what you are doing to the bolt pistol as i am now confused! thankyou
Thanks, fixed the other OP typo, we are decreasing Bolt Pistol ROF.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CLONE ALPHA 001
G.L.O.R.Y Dark Taboo
35
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Posted - 2014.09.29 02:06:00 -
[28] - Quote
CCP Rattati wrote:CLONE ALPHA 001 wrote:"Bolt Pistol ROF from 150 to 135, Fire Delay to 0.444 from 0.4" so if i am reading this right you are decreasing the rate of fire and also decreasing the charge up time? or is this an increase to charge time ? edit in this thread https://forums.dust514.com/default.aspx?g=posts&t=176136 you said " Bolt Pistol Fire Interval to 0.5 from 0.44444 " whats going on here please explain to me in plain english what you are doing to the bolt pistol as i am now confused! thankyou Thanks, fixed the other OP typo, we are decreasing Bolt Pistol ROF.
could you please post exact numbers and also answer me this question. "Bolt Pistol Fire Interval to 0.4444 from 0.4" is that an increase / longer or a decrease / faster to the charge time and please post stats for bothe the militia and basic BP as i see they have different stats here https://docs.google.com/spreadsheets/d/1Bqr2OKuQXCKrvx721n07xLb5VYmwvXEoftyNqRg3ew8/edit#gid=1473455608 thank you CCP Rattati
sorry to be so needy but i'm just slightly confused and would appreciate some clarity. |
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CCP Rattati
C C P C C P Alliance
8246
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Posted - 2014.09.29 02:18:00 -
[29] - Quote
no change to BP charge time
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Shutter Fly
Molon Labe. General Tso's Alliance
427
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Posted - 2014.09.29 05:21:00 -
[30] - Quote
Since the ADV Breach ScP is being brought down to where it should be, wouldn't it be a good time to bring back the PRO Breach and Burst ScPs?
For me, the draw of the Delta Breach is that it is actually worthwhile on a Proto fitting. I would definitely use the ADV version we have now (maybe with a slight damage reduction) at Proto ScP fitting requirements. |
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S-PANZA
Expert Intervention Caldari State
70
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Posted - 2014.09.29 17:41:00 -
[31] - Quote
Is the ARR getting increased hipfire and dispersion or just the RR ? |
Fox Gaden
Immortal Guides
4419
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Posted - 2014.09.30 14:47:00 -
[32] - Quote
CCP Rattati wrote:BL4CKST4R wrote:DMG increase to burst hmg :o Its efficiency dropped quite drastically following Delta, we want to bring it to a place between Charlie and Delta. You really pushed the limits on that heat buildup nerf. Another 0.1 heat per second would have probably broken it.
As it is, you made it the King of 1 V 1 while being bad against groups, which I believe is what the Burst was supposed to be, so I guess you were successful in that.
I did not use the old burst because I could not get used to dealing with how long the pauses were between bursts. The Charlie Burst HMG was OP, but I had a lot of fun with it while it lasted! The Delta Burst is interesting because it can be effective if you make heavy use of cover and know when to switch to a sidearm.
I am happy that the Burst HMG is still a viable weapons, and I am even happier that the crowd has moved on to a different weapon.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Bradric Banewolf
D3ATH CARD
364
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Posted - 2014.09.30 17:42:00 -
[33] - Quote
Glad to see that the scrambler wasn't just gonna be nerfed to hell?! The assault ROF needed to be higher for the rifle to work as intended.
AR fixes and tweaks are definitely better!
Can the Tac AR get 20 rounds per clip? This makes sense with damage per clip ratings. Can't wait to see what you do with planetary conquest! Will you take that train wreck on rattati?
Great job overall!
"Anybody order chaos?"
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DarthPlagueis TheWise
131
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Posted - 2014.09.30 18:57:00 -
[34] - Quote
im not satisfied with the lack of changes to the default Assault Rifle
to quote you, "variants should be weaker versions of the actual weapon"
Not the case anymore with the AR. The whole AR discussion seems to glaze over the people like me who prefer the Duvolle.
destiny sux
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zzZaXxx
Vengeance Unbound
595
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Posted - 2014.09.30 23:22:00 -
[35] - Quote
CLONE ALPHA 001 wrote:"Bolt Pistol ROF from 150 to 135, Fire Delay to 0.444 from 0.4" so if i am reading this right you are decreasing the rate of fire and also decreasing the charge up time? or is this an increase to charge time ? edit in this thread https://forums.dust514.com/default.aspx?g=posts&t=176136 you said " Bolt Pistol Fire Interval to 0.5 from 0.44444 " whats going on here please explain to me in plain english what you are doing to the bolt pistol as i am now confused! thankyou So they didn't increase charge time. That must mean the BP's animation after fire was slowed a bit. |
Y-BLOCK
BioCyberDevelopment
22
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Posted - 2014.10.01 00:35:00 -
[36] - Quote
When will the regular Scrambler Rifle Overheating issue be fixed? I'm skilled to level 5 in both Amaar Assault & Scrambler Rifle & I can only get less than 20 shots off before overheating, that is just wrong!!
Now that You've Tasted my Mutton.. How do you Like it!?!
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Heimdallr69
Nyain San General Tso's Alliance
3741
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Posted - 2014.10.01 04:27:00 -
[37] - Quote
Y-BLOCK wrote:When will the regular Scrambler Rifle Overheating issue be fixed? I'm skilled to level 5 in both Amaar Assault & Scrambler Rifle & I can only get less than 20 shots off before overheating, that is just wrong!! After they fix the ASCR to make it viable again.
Removed inappropriate content - CCP Logibro
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BL4CKST4R
La Muerte Eterna Dark Taboo
3173
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Posted - 2014.10.01 12:20:00 -
[38] - Quote
DarthPlagueis TheWise wrote:im not satisfied with the lack of changes to the default Assault Rifle
to quote you, "variants should be weaker versions of the actual weapon"
Not the case anymore with the AR. The whole AR discussion seems to glaze over the people like me who prefer the Duvolle.
AR variants are amazing, can't say the same about the AR itself. The variants need a slight DPS nerf and range increase and the AR needs either a DPS increase or a range increase.
supercalifragilisticexpialidocious
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1010
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Posted - 2014.10.01 23:49:00 -
[39] - Quote
Im loving the AR changes. The once useless Burst AR is a really good pick on a commando with a CR. However i wish that the heat increase on the ASCR was unnessesary and should be removed in Echo along with a kick reduction
Pokemon master!
Death to all Swarm scrubs
CCP please buff AScR and normal AR :(
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CCP Rattati
C C P C C P Alliance
8367
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Posted - 2014.10.02 01:21:00 -
[40] - Quote
My GA assault suit with GA weapons, fully skilled, was ripping faces yesterday, both with burst and breach.
I claim that the new burst is a real counter to heavies, I went toe to toe with a few and came out just about even, 4-5 kills for and against. I have never experienced that since pre 1.8 to have a chance unless using hmg or shotgun scout.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6598
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Posted - 2014.10.02 01:34:00 -
[41] - Quote
CCP Rattati wrote:My GA assault suit with GA weapons, fully skilled, was ripping faces yesterday, both with burst and breach.
I claim that the new burst is a real counter to heavies, I went toe to toe with a few and came out just about even, 4-5 kills for and against. I have never experienced that since pre 1.8 to have a chance unless using hmg or shotgun scout.
Yeh, burst is nice. Haven't tried the breach yet.
Tactical, on the other hand, still feels a bit underwhelming to me.
Is there anyway to thin out the scope or move the camera so it's not taking up so much of the screen..? Feels like there's a pretty big difference between it and the Combat Rifle scope. I don't like how much screen space the AR scope takes up.
{ | bittervetmode = 1
I }
== Description ==
This player has reached their breaking point
[[Category: Angry]]
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BL4CKST4R
La Muerte Eterna Dark Taboo
3181
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Posted - 2014.10.02 03:18:00 -
[42] - Quote
CCP Rattati wrote:My GA assault suit with GA weapons, fully skilled, was ripping faces yesterday, both with burst and breach.
I claim that the new burst is a real counter to heavies, I went toe to toe with a few and came out just about even, 4-5 kills for and against. I have never experienced that since pre 1.8 to have a chance unless using hmg or shotgun scout.
Yeah the burst and breach are extremely good now, i really like them specially the breach, mostly due to their high alpha. Although I dislike that they are better than the AR, imo they need a slight dps reduction for more range. And the ar needs more range or dps.
Burst weapons, well the cr, have usually been very good at killing heavies because they can approach the dps of a heavy and then combine it with higher mobility.
supercalifragilisticexpialidocious
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DarthPlagueis TheWise
142
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Posted - 2014.10.03 14:24:00 -
[43] - Quote
CCP Rattati wrote:My GA assault suit with GA weapons, fully skilled, was ripping faces yesterday, both with burst and breach.
I claim that the new burst is a real counter to heavies, I went toe to toe with a few and came out just about even, 4-5 kills for and against. I have never experienced that since pre 1.8 to have a chance unless using hmg or shotgun scout.
especially those caldari scum heavies
destiny sux
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1931
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Posted - 2014.10.05 04:52:00 -
[44] - Quote
Thank you for the details Ratatti
Now with more evil.
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zzZaXxx
Vengeance Unbound
595
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Posted - 2014.10.05 17:35:00 -
[45] - Quote
CCP Rattati wrote:My GA assault suit with GA weapons, fully skilled, was ripping faces yesterday, both with burst and breach.
I claim that the new burst is a real counter to heavies, I went toe to toe with a few and came out just about even, 4-5 kills for and against. I have never experienced that since pre 1.8 to have a chance unless using hmg or shotgun scout. Confirmed.The new burst is my favorite now. It will tear down slow moving targets with a quickness. It erases everything.....buuuut you have to be in range which can be tough.
Good job with the ARs. They really are deadly now (except maybe normal AR) but their range is so limited that you have to get into the thick of things to use them effectively, so it's a balanced tradeoff. |
Fizzer XCIV
Company of Marcher Lords Amarr Empire
450
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Posted - 2014.10.11 00:32:00 -
[46] - Quote
So. Uh. Are we just going to ignore that the ScR is overheating considerably faster than before? I've seen at least 4 threads reporting the issue, and multiple comments in this very thread reporting the same thing...
No where in the hotfix changes was there listed "Scrambler Rifle heat buildup increased by x%.". But yet the ScR is overheating about 25% faster than it previously did.
Because it wasn't listed in the changes, I can assume it is either: GÇóAn unintended nerf, which should therefore be fixed as soon as possible. GÇóA ninja nerf, in which case you should explain why such a decision was made.
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NextDark Knight
Molon Labe. General Tso's Alliance
486
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Posted - 2014.10.15 21:19:00 -
[47] - Quote
Hey, Just wondering could suits effect hip fire? Like a light frame have more kick then say a medium and commando frame?
Just wondering..
Over 50 Million SP and almost full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/4
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