| Pages: 1 2  :: [one page] | 
      
      
        | Author | Thread Statistics | Show CCP posts - 6 post(s) | 
      
      
        |  | 
      
      
        |  CCP Rattati
 C C P
 C C P Alliance
 
 8209
 
 
  
 
      | Posted - 2014.09.28 07:06:00 -
          [1] - Quote 
 Inquisitive players,
 
 here is the list of changes that were deployed with Hotfix Delta, as well as proposed tweaks to Hotfix Delta to be deployed on Tuesday.
 
 Scrambler Rifles - Increased Minimum Hipfire Kick per Shot
 Scrambler Rifles - Increased Maximum Kick Hipfire Kick per Shot
 Scrambler Rifles - Fire Delay set from 0.12 to 0.10, new effective ROF of 600
 All Assault Scrambler Rifles - Reduced Max Dispersion
 
 Gallente Rifles (Breach, Burst, Tactical, Assault) - Reduced ADS Kick
 Tactical Assault Rifles - Decreased Minimum Hipfire Kick per Shot
 Tactical Assault Rifles - Increased Maximum Kick Hipfire Kick per Sho
 Tactical Assault Rifles - Reduced Hipfire Dispersion
 Tactical Assault Rifles - Fire Delay set from 0.12 to 0.10, new effective ROF of 600
 Breach Assault Rifles - Reduced ADS Dispersion
 Breach Assault Rifles -Damage increased by 14%
 Burst Assault Rifles - Damage increased by 2%
 Burst Assault Rifles - Reduced Hipfire Kick Growth per Consecutive Shot
 
 Combat Rifles - Increased Wait Time to zero Dispersion
 Combat Rifles - Increased Max Dispersion
 Assault Combat Rifles - Damage increased by 4%
 
 Rail Rifles - Increased Hipfire Kick Growth per Consecutive Shot
 
 Hotfix Delta GÇô Post Data review Tweaks and Fixes
 Rifles
 Assault Scrambler Rifles back to old ROF of 705, interval from 0.01 to 0.085
 STD Assault Scrambler Rifle Effective Range to 8800
 Increased Rail Rifle Hipfire Dispersion
 Shots per Burst for Burst Assault Rifles changed to 4 from 3
 
 Sidearms
 Bolt Pistol ROF from 150 to 135, Fire Delay to 0.444 from 0.4
 Breach Scrambler Pistol Damage to 150 - 157.5 (STD/ADV)
 Ion Pistol Damage to 55-57.75-60.64 (STD/ADV/PRO)
 Specialist Flaylock to 3 shots per Clip from 2 shots per Clip
 Flaylock Missile Radius to 1.75m
 
 Heavy Weapons
 Burst HMG Damage - 5% increase
 
 
 
 "As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim" | 
      
      
        |  | 
      
      
        |  Kierkegaard Soren
 THE HANDS OF DEATH
 
 524
 
 
      | Posted - 2014.09.28 07:30:00 -
          [2] - Quote 
 Great stuff. Quick question: you mentioned a STD assault scram; are we getting one of those in the near future?
 
 Dedicated Commando."He who can destroy a thing, controls a thing." -Paul Atreides.
 | 
      
      
        |  | 
      
      
        |  CCP Rattati
 C C P
 C C P Alliance
 
 8211
 
 
  
 
      | Posted - 2014.09.28 07:40:00 -
          [3] - Quote 
 
 Kierkegaard Soren wrote:Great stuff. Quick question: you mentioned a STD assault scram; are we getting one of those in the near future? Fixed OP and no.
  
 "As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim" | 
      
      
        |  | 
      
      
        |  Kierkegaard Soren
 THE HANDS OF DEATH
 
 524
 
 
      | Posted - 2014.09.28 07:45:00 -
          [4] - Quote 
 You ruined Christmas .
 (But thanks for the clarification).
 
 Dedicated Commando."He who can destroy a thing, controls a thing." -Paul Atreides.
 | 
      
      
        |  Alena Ventrallis
 Vengeance Unbound
 Dark Taboo
 
 1827
 
 
      | Posted - 2014.09.28 08:00:00 -
          [5] - Quote 
 I am away from my ps3 currently. Increased rail rifle kick. Can you tell me a percentage increase, so I can properly gauge it in my mind?
 
 Listen to my muscle memory Contemplate what I've been clinging to Forty-six and two ahead of me | 
      
      
        |  Tech De Ra
 Electronic Sports League
 
 908
 
 
      | Posted - 2014.09.28 09:54:00 -
          [6] - Quote 
 
 Quote:Ion Pistol Damage to 55-57.75-60.64 (STD/ADV/PRO) 
 Good god thats a 10-20% damage increase
 
 Prime League champion SGL Sidearm champion Fanfest '14 All star champion | 
      
      
        |  Francois Sanchez
 What The French
 Red Whines.
 
 116
 
 
      | Posted - 2014.09.28 10:22:00 -
          [7] - Quote 
 To me all those choice are good except the breach scrambler pistol one, it is indeed too powerful atm, but bringing it back to where it was before delta seems excessive, why not giving it something like 157.5/165?
 | 
      
      
        |  Tech De Ra
 Electronic Sports League
 
 908
 
 
      | Posted - 2014.09.28 10:39:00 -
          [8] - Quote 
 
 Francois Sanchez wrote:To me all those choice are good except the breach scrambler pistol one, it is indeed too powerful atm, but bringing it back to where it was before delta seems excessive, why not giving it something like 157.5/165? 
 150 is still 22 damage higher than pre-delta stats
 
 Prime League champion SGL Sidearm champion Fanfest '14 All star champion | 
      
      
        |  Evan Gotabor
 Prima Gallicus
 
 95
 
 
      | Posted - 2014.09.28 11:04:00 -
          [9] - Quote 
 Then I guess "assaults dropships are in good place", am I wrong ?
 
 Prima Gallicus diplomat. Contact Hubert De LaBatte or me if you have business to do with us. | 
      
      
        |  Tech De Ra
 Electronic Sports League
 
 908
 
 
      | Posted - 2014.09.28 11:38:00 -
          [10] - Quote 
 
 Evan Gotabor wrote:Then I guess "assaults dropships are in good place", am I wrong ? 
 
 Quote:Detailed Rifle Changes 
 You're in the wrong thread at the very least
 
 Prime League champion SGL Sidearm champion Fanfest '14 All star champion | 
      
      
        |  BL4CKST4R
 La Muerte Eterna
 Dark Taboo
 
 3159
 
 
      | Posted - 2014.09.28 12:17:00 -
          [11] - Quote 
 DMG increase to burst hmg :o
 
 supercalifragilisticexpialidocious | 
      
      
        |  | 
      
      
        |  CCP Rattati
 C C P
 C C P Alliance
 
 8215
 
 
  
 
      | Posted - 2014.09.28 12:34:00 -
          [12] - Quote 
 
 BL4CKST4R wrote:DMG increase to burst hmg :o 
 Its efficiency dropped quite drastically following Delta, we want to bring it to a place between Charlie and Delta.
 
 "As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim" | 
      
      
        |  | 
      
      
        |  BL4CKST4R
 La Muerte Eterna
 Dark Taboo
 
 3162
 
 
      | Posted - 2014.09.28 12:51:00 -
          [13] - Quote 
 
 CCP Rattati wrote:BL4CKST4R wrote:DMG increase to burst hmg :o Its efficiency dropped quite drastically following Delta, we want to bring it to a place between Charlie and Delta. 
 Fair enough
 
 supercalifragilisticexpialidocious | 
      
      
        |  Aeon Amadi
 Edimmu Warfighters
 Gallente Federation
 
 6594
 
 
      | Posted - 2014.09.28 13:34:00 -
          [14] - Quote 
 
 CCP Rattati wrote:Kierkegaard Soren wrote:Great stuff. Quick question: you mentioned a STD assault scram; are we getting one of those in the near future? Fixed OP and no.   
 Is there any consideration toward a future return of standard variants such as those? If not, could you explain your thoughts/reasoning?
 
 { | bittervetmode = 1
I } == Description ==
This player has reached their breaking point [[Category: Angry]] | 
      
      
        |  Jebus McKing
 lol Proto
 
 694
 
 
      | Posted - 2014.09.28 13:40:00 -
          [15] - Quote 
 
 CCP Rattati wrote:Inquisitive players,
 here is the list of changes that were deployed with Hotfix Delta, as well as proposed tweaks to Hotfix Delta to be deployed on Tuesday.
 
 Multiple small tweaks to parameters noone understands
 
 Can we increase the clipsize of the TacAR a bit?
 
 Currently the ACR has the lowest damage/clip of all the rifles (not including the TacAR) at ~1484 per clip. But the Min Assault bonus boosts this quite a bit.
 
 Now the TacAR only has ~1310 damage/clip with no bonus to increase that damage.
 
 Can we increase that clipsize to at least 20, (it will still have the lowest damage/clip of all the rifles) for a damage/clip of ~1456?
 
 I think this change would make it much easier to use while not overpowering it.
 
 I don't know what your data says, but I still have the feeling the TacAR could still need a very slight buff like that to make it perform on the same level as the other rifles.
 
 @JebusMcKing | 
      
      
        |  manboar thunder fist
 Dead Man's Game
 
 142
 
 
      | Posted - 2014.09.28 13:56:00 -
          [16] - Quote 
 ion pistol doesn't need a damage increase. you will break it.
 
 Assault dropship changes?
 
 The incubus w rails is very ineffective atm
 
 NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES nerf life Delta- bye bye ads, bye bye scr | 
      
      
        |  BatKing Deltor
 Abandoned Privilege
 Top Men.
 
 885
 
 
      | Posted - 2014.09.28 15:36:00 -
          [17] - Quote 
 just to varify, does the hipfire kick apply to all rail rifles including the assault RR or just the base variants?
 
 Lynn Beck - "He has everything on his main. needs a vehicle? he has his Batking. Infantry? his Batking." | 
      
      
        |  Y-BLOCK
 BioCyberDevelopment
 
 22
 
 
      | Posted - 2014.09.28 17:01:00 -
          [18] - Quote 
 Hotfix Delta GÇô Post Data review Tweaks and Fixes
 Rifles
 
 When will these changes be implemented? & what about the Scrambler Rifle overheating issue?
 
 Now that You've Tasted my Mutton.. How do you Like it!?! | 
      
      
        |  Tectonic Fusion
 
 2248
 
 
      | Posted - 2014.09.28 17:14:00 -
          [19] - Quote 
 
 manboar thunder fist wrote:ion pistol doesn't need a damage increase. you will break it. 
 Assault dropship changes?
 
 The incubus w rails is very ineffective atm
 The Ion Pistol is slightly subpar compared to the other sidearms. This will make it in line.
 
 (GIF) | 
      
      
        |  Heimdallr69
 Nyain San
 General Tso's Alliance
 
 3730
 
 
      | Posted - 2014.09.28 17:17:00 -
          [20] - Quote 
 
 Y-BLOCK wrote:Hotfix Delta GÇô Post Data review Tweaks and FixesRifles
 
 When will these changes be implemented? & what about the Scrambler Rifle overheating issue?
 The assault scrambler needs to be brought back to where it was before the overheat nerf. Otherwise it will continue to be useless.
 
 Removed inappropriate content - CCP Logibro | 
      
      
        |  The Eristic
 Dust 90210
 
 650
 
 
      | Posted - 2014.09.28 19:22:00 -
          [21] - Quote 
 
 CCP Rattati wrote:Fixed OP and no.   
 Why not? Amarr loyalists who want to run basic scouts are in great need of it.
 
 Also, consider lowering Breach Scrambler Pistol CPU. It's totally OTT and makes no sense compared to the other Scrambler Pistols and sidearms.
 
 Reality is the original Rorschach. Verily! So much for all that. | 
      
      
        |  Freinchutz Sniper
 Blood Garden Nation
 
 0
 
 
      | Posted - 2014.09.28 19:29:00 -
          [22] - Quote 
 
 The Eristic wrote:
 Also, consider lowering Breach Scrambler Pistol CPU. It's totally OTT and makes no sense compared to the other Scrambler Pistols and sidearms.
 
 That's because it's better than other sidearms.Try using a breach Scrambler Pistol and you'll see that the CPU cost makes sense.
 | 
      
      
        |  CLONE ALPHA 001
 G.L.O.R.Y
 Dark Taboo
 
 34
 
 
      | Posted - 2014.09.28 22:04:00 -
          [23] - Quote 
 "Bolt Pistol ROF from 150 to 135, Fire Delay to 0.444 from 0.4"
 
 so if i am reading this right you are decreasing the rate of fire and also decreasing the charge up time?
 or is this an increase to charge time ?
 | 
      
      
        |  Jebus McKing
 lol Proto
 
 698
 
 
      | Posted - 2014.09.28 22:27:00 -
          [24] - Quote 
 
 CLONE ALPHA 001 wrote:"Bolt Pistol ROF from 150 to 135, Fire Delay to 0.444 from 0.4" so if i am reading this right you are decreasing the rate of fire and also decreasing the charge up time?  or is this an increase to charge time ? edit in this thread https://forums.dust514.com/default.aspx?g=posts&t=176136  you said  " Bolt Pistol Fire Interval to 0.5 from 0.44444 " whats going on here please explain to me in plain english what you are doing to the bolt pistol as i am now confused! thankyou 
 
 CCP Rattati wrote:Multiple small tweaks to parameters noone understands 
 I'd like to know it too, but I guess it'll be easier to understand if we experience it for ourselves on tuesday. If that nerf is too much I think they can re-buff it easily.
 
 @JebusMcKing | 
      
      
        |  CLONE ALPHA 001
 G.L.O.R.Y
 Dark Taboo
 
 35
 
 
      | Posted - 2014.09.28 22:30:00 -
          [25] - Quote 
 
 Jebus McKing wrote:CLONE ALPHA 001 wrote:"Bolt Pistol ROF from 150 to 135, Fire Delay to 0.444 from 0.4" so if i am reading this right you are decreasing the rate of fire and also decreasing the charge up time?  or is this an increase to charge time ? edit in this thread https://forums.dust514.com/default.aspx?g=posts&t=176136  you said  " Bolt Pistol Fire Interval to 0.5 from 0.44444 " whats going on here please explain to me in plain english what you are doing to the bolt pistol as i am now confused! thankyou CCP Rattati wrote:Multiple small tweaks to parameters noone understands I'd like to know it too, but I guess it'll be easier to understand if we experience it for ourselves on tuesday. If that nerf is too much I think they can re-buff it easily. 
 yeh but i'm still confused as to what the exact changes are looks like a 10% decrease to ROF and a 10% decrease to fire delay / charge up time is my maths correct? also im talking about the bolt pistol not rifles i see in the hotfix delta google sheet where it says
 
 CCP Rattati wrote:Multiple small tweaks to parameters noone understands but im only asking about the bolt pistol. and no waiting to find out after the fix is not acceptable thats why im asking now so i can give feedback before the hotfix for the hotfix
 | 
      
      
        |  The Eristic
 Dust 90210
 
 651
 
 
      | Posted - 2014.09.28 22:52:00 -
          [26] - Quote 
 
 Freinchutz Sniper wrote:The Eristic wrote:
 Also, consider lowering Breach Scrambler Pistol CPU. It's totally OTT and makes no sense compared to the other Scrambler Pistols and sidearms.
 That's because it's better than other sidearms.Try using a breach Scrambler Pistol and you'll see that the CPU cost makes sense. 
 I've used it for ages. Now I can't fit it on any of my basic fittings. It was fine the way it was. Also, all the "new" sidearms were both improved AND had their fittings cut, as they were universally deemed too high. Now the Breach has had its PG doubled, CPU more than doubled, which puts it in the same range as the Scrambler RIFLE, just because it was buffed? Nonsense.
 
 Reality is the original Rorschach. Verily! So much for all that. | 
      
      
        |  | 
      
      
        |  CCP Rattati
 C C P
 C C P Alliance
 
 8242
 
 
  
 
      | Posted - 2014.09.29 01:41:00 -
          [27] - Quote 
 
 CLONE ALPHA 001 wrote:"Bolt Pistol ROF from 150 to 135, Fire Delay to 0.444 from 0.4" so if i am reading this right you are decreasing the rate of fire and also decreasing the charge up time?  or is this an increase to charge time ? edit in this thread https://forums.dust514.com/default.aspx?g=posts&t=176136  you said  " Bolt Pistol Fire Interval to 0.5 from 0.44444 " whats going on here please explain to me in plain english what you are doing to the bolt pistol as i am now confused! thankyou 
 Thanks, fixed the other OP typo, we are decreasing Bolt Pistol ROF.
 
 "As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim" | 
      
      
        |  | 
      
      
        |  CLONE ALPHA 001
 G.L.O.R.Y
 Dark Taboo
 
 35
 
 
      | Posted - 2014.09.29 02:06:00 -
          [28] - Quote 
 
 CCP Rattati wrote:CLONE ALPHA 001 wrote:"Bolt Pistol ROF from 150 to 135, Fire Delay to 0.444 from 0.4" so if i am reading this right you are decreasing the rate of fire and also decreasing the charge up time?  or is this an increase to charge time ? edit in this thread https://forums.dust514.com/default.aspx?g=posts&t=176136  you said  " Bolt Pistol Fire Interval to 0.5 from 0.44444 " whats going on here please explain to me in plain english what you are doing to the bolt pistol as i am now confused! thankyou Thanks, fixed the other OP typo, we are decreasing Bolt Pistol ROF. 
 could you please post exact numbers and also answer me this question.
 "Bolt Pistol Fire Interval to 0.4444 from 0.4" is that an increase / longer or a decrease / faster to the charge time
 and please post stats for bothe the militia and basic BP as i see they have different stats here https://docs.google.com/spreadsheets/d/1Bqr2OKuQXCKrvx721n07xLb5VYmwvXEoftyNqRg3ew8/edit#gid=1473455608
 thank you CCP Rattati
 
 sorry to be so needy but i'm just slightly confused and would appreciate some clarity.
 | 
      
      
        |  | 
      
      
        |  CCP Rattati
 C C P
 C C P Alliance
 
 8246
 
 
  
 
      | Posted - 2014.09.29 02:18:00 -
          [29] - Quote 
 no change to BP charge time
 
 "As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim" | 
      
      
        |  | 
      
      
        |  Shutter Fly
 Molon Labe.
 General Tso's Alliance
 
 427
 
 
      | Posted - 2014.09.29 05:21:00 -
          [30] - Quote 
 Since the ADV Breach ScP is being brought down to where it should be, wouldn't it be a good time to bring back the PRO Breach and Burst ScPs?
 
 For me, the draw of the Delta Breach is that it is actually worthwhile on a Proto fitting. I would definitely use the ADV version we have now (maybe with a slight damage reduction) at Proto ScP fitting requirements.
 | 
      
      
        |  S-PANZA
 Expert Intervention
 Caldari State
 
 70
 
 
      | Posted - 2014.09.29 17:41:00 -
          [31] - Quote 
 Is the ARR getting increased hipfire and dispersion or just the RR ?
 | 
      
      
        |  Fox Gaden
 Immortal Guides
 
 4419
 
 
      | Posted - 2014.09.30 14:47:00 -
          [32] - Quote 
 
 CCP Rattati wrote:BL4CKST4R wrote:DMG increase to burst hmg :o Its efficiency dropped quite drastically following Delta, we want to bring it to a place between Charlie and Delta. You really pushed the limits on that heat buildup nerf. Another 0.1 heat per second would have probably broken it.
 
 As it is, you made it the King of 1 V 1 while being bad against groups, which I believe is what the Burst was supposed to be, so I guess you were successful in that.
 
 I did not use the old burst because I could not get used to dealing with how long the pauses were between bursts. The Charlie Burst HMG was OP, but I had a lot of fun with it while it lasted!
  The Delta Burst is interesting because it can be effective if you make heavy use of cover and know when to switch to a sidearm. 
 I am happy that the Burst HMG is still a viable weapons, and I am even happier that the crowd has moved on to a different weapon.
  
 
 Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition. | 
      
      
        |  Bradric Banewolf
 D3ATH CARD
 
 364
 
 
      | Posted - 2014.09.30 17:42:00 -
          [33] - Quote 
 Glad to see that the scrambler wasn't just gonna be nerfed to hell?! The assault ROF needed to be higher for the rifle to work as intended.
 
 AR fixes and tweaks are definitely better!
 
 Can the Tac AR get 20 rounds per clip? This makes sense with damage per clip ratings. Can't wait to see what you do with planetary conquest! Will you take that train wreck on rattati?
 
 Great job overall!
 
 "Anybody order chaos?" | 
      
      
        |  DarthPlagueis TheWise
 
 131
 
 
      | Posted - 2014.09.30 18:57:00 -
          [34] - Quote 
 im not satisfied with the lack of changes to the default Assault Rifle
 
 to quote you, "variants should be weaker versions of the actual weapon"
 
 Not the case anymore with the AR. The whole AR discussion seems to glaze over the people like me who prefer the Duvolle.
 
 destiny sux | 
      
      
        |  zzZaXxx
 Vengeance Unbound
 
 595
 
 
      | Posted - 2014.09.30 23:22:00 -
          [35] - Quote 
 
 CLONE ALPHA 001 wrote:"Bolt Pistol ROF from 150 to 135, Fire Delay to 0.444 from 0.4" so if i am reading this right you are decreasing the rate of fire and also decreasing the charge up time?  or is this an increase to charge time ? edit in this thread https://forums.dust514.com/default.aspx?g=posts&t=176136  you said  " Bolt Pistol Fire Interval to 0.5 from 0.44444 " whats going on here please explain to me in plain english what you are doing to the bolt pistol as i am now confused! thankyou So they didn't increase charge time. That must mean the BP's animation after fire was slowed a bit.
 | 
      
      
        |  Y-BLOCK
 BioCyberDevelopment
 
 22
 
 
      | Posted - 2014.10.01 00:35:00 -
          [36] - Quote 
 When will the regular Scrambler Rifle Overheating issue be fixed? I'm skilled to level 5 in both Amaar Assault & Scrambler Rifle & I can only get less than 20 shots off before overheating, that is just wrong!!
 
 Now that You've Tasted my Mutton.. How do you Like it!?! | 
      
      
        |  Heimdallr69
 Nyain San
 General Tso's Alliance
 
 3741
 
 
      | Posted - 2014.10.01 04:27:00 -
          [37] - Quote 
 
 Y-BLOCK wrote:When will the regular Scrambler Rifle Overheating issue be fixed? I'm skilled to level 5 in both Amaar Assault & Scrambler Rifle & I can only get less than 20 shots off before overheating, that is just wrong!! After they fix the ASCR to make it viable again.
 
 Removed inappropriate content - CCP Logibro | 
      
      
        |  BL4CKST4R
 La Muerte Eterna
 Dark Taboo
 
 3173
 
 
      | Posted - 2014.10.01 12:20:00 -
          [38] - Quote 
 
 DarthPlagueis TheWise wrote:im not satisfied with the lack of changes to the default Assault Rifle
 to quote you, "variants should be weaker versions of the actual weapon"
 
 Not the case anymore with the AR. The whole AR discussion seems to glaze over the people like me who prefer the Duvolle.
 
 AR variants are amazing, can't say the same about the AR itself. The variants need a slight DPS nerf and range increase and the AR needs either a DPS increase or a range increase.
 
 supercalifragilisticexpialidocious | 
      
      
        |  Zindorak
 G0DS AM0NG MEN
 General Tso's Alliance
 
 1010
 
 
      | Posted - 2014.10.01 23:49:00 -
          [39] - Quote 
 Im loving the AR changes. The once useless Burst AR is a really good pick on a commando with a CR. However i wish that the heat increase on the ASCR was unnessesary and should be removed in Echo along with a kick reduction
 
 Pokemon master! Death to all Swarm scrubs CCP please buff AScR and normal AR :( | 
      
      
        |  | 
      
      
        |  CCP Rattati
 C C P
 C C P Alliance
 
 8367
 
 
  
 
      | Posted - 2014.10.02 01:21:00 -
          [40] - Quote 
 My GA assault suit with GA weapons, fully skilled, was ripping faces yesterday, both with burst and breach.
 
 I claim that the new burst is a real counter to heavies, I went toe to toe with a few and came out just about even, 4-5 kills for and against. I have never experienced that since pre 1.8 to have a chance unless using hmg or shotgun scout.
 
 "As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim" | 
      
      
        |  | 
      
      
        |  Aeon Amadi
 Fatal Absolution
 General Tso's Alliance
 
 6598
 
 
      | Posted - 2014.10.02 01:34:00 -
          [41] - Quote 
 
 CCP Rattati wrote:My GA assault suit with GA weapons, fully skilled, was ripping faces yesterday, both with burst and breach.
 I claim that the new burst is a real counter to heavies, I went toe to toe with a few and came out just about even, 4-5 kills for and against. I have never experienced that since pre 1.8 to have a chance unless using hmg or shotgun scout.
 
 Yeh, burst is nice. Haven't tried the breach yet.
 
 Tactical, on the other hand, still feels a bit underwhelming to me.
 
 Is there anyway to thin out the scope or move the camera so it's not taking up so much of the screen..? Feels like there's a pretty big difference between it and the Combat Rifle scope. I don't like how much screen space the AR scope takes up.
 
 { | bittervetmode = 1
I } == Description ==
This player has reached their breaking point [[Category: Angry]] | 
      
      
        |  BL4CKST4R
 La Muerte Eterna
 Dark Taboo
 
 3181
 
 
      | Posted - 2014.10.02 03:18:00 -
          [42] - Quote 
 
 CCP Rattati wrote:My GA assault suit with GA weapons, fully skilled, was ripping faces yesterday, both with burst and breach.
 I claim that the new burst is a real counter to heavies, I went toe to toe with a few and came out just about even, 4-5 kills for and against. I have never experienced that since pre 1.8 to have a chance unless using hmg or shotgun scout.
 
 Yeah the burst and breach are extremely good now, i really like them specially the breach, mostly due to their high alpha. Although I dislike that they are better than the AR, imo they need a slight dps reduction for more range. And the ar needs more range or dps.
 
 Burst weapons, well the cr, have usually been very good at killing heavies because they can approach the dps of a heavy and then combine it with higher mobility.
 
 supercalifragilisticexpialidocious | 
      
      
        |  DarthPlagueis TheWise
 
 142
 
 
      | Posted - 2014.10.03 14:24:00 -
          [43] - Quote 
 
 CCP Rattati wrote:My GA assault suit with GA weapons, fully skilled, was ripping faces yesterday, both with burst and breach.
 I claim that the new burst is a real counter to heavies, I went toe to toe with a few and came out just about even, 4-5 kills for and against. I have never experienced that since pre 1.8 to have a chance unless using hmg or shotgun scout.
 
 especially those caldari scum heavies
 
 destiny sux | 
      
      
        |  Mobius Kaethis
 Molon Labe.
 General Tso's Alliance
 
 1931
 
 
      | Posted - 2014.10.05 04:52:00 -
          [44] - Quote 
 Thank you for the details Ratatti
 
 Now with more evil. | 
      
      
        |  zzZaXxx
 Vengeance Unbound
 
 595
 
 
      | Posted - 2014.10.05 17:35:00 -
          [45] - Quote 
 
 CCP Rattati wrote:My GA assault suit with GA weapons, fully skilled, was ripping faces yesterday, both with burst and breach.
 I claim that the new burst is a real counter to heavies, I went toe to toe with a few and came out just about even, 4-5 kills for and against. I have never experienced that since pre 1.8 to have a chance unless using hmg or shotgun scout.
 Confirmed.The new burst is my favorite now. It will tear down slow moving targets with a quickness. It erases everything.....buuuut you have to be in range which can be tough.
 
 Good job with the ARs. They really are deadly now (except maybe normal AR) but their range is so limited that you have to get into the thick of things to use them effectively, so it's a balanced tradeoff.
 | 
      
      
        |  Fizzer XCIV
 Company of Marcher Lords
 Amarr Empire
 
 450
 
 
      | Posted - 2014.10.11 00:32:00 -
          [46] - Quote 
 So. Uh. Are we just going to ignore that the ScR is overheating considerably faster than before? I've seen at least 4 threads reporting the issue, and multiple comments in this very thread reporting the same thing...
 
 No where in the hotfix changes was there listed "Scrambler Rifle heat buildup increased by x%.".
 But yet the ScR is overheating about 25% faster than it previously did.
 
 Because it wasn't listed in the changes, I can assume it is either:
 GÇóAn unintended nerf, which should therefore be fixed as soon as possible.
 GÇóA ninja nerf, in which case you should explain why such a decision was made.
 
 
 | 
      
      
        |  NextDark Knight
 Molon Labe.
 General Tso's Alliance
 
 486
 
 
      | Posted - 2014.10.15 21:19:00 -
          [47] - Quote 
 Hey, Just wondering could suits effect hip fire? Like a light frame have more kick then say a medium and commando frame?
 
 Just wondering..
 
 Over 50 Million SP and almost full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/4 | 
      
        |  |  | 
      
      
        | Pages: 1 2  :: [one page] |