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CharacterNameWasTaken
G0DS AM0NG MEN General Tso's Alliance
94
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Posted - 2014.09.27 14:10:00 -
[1] - Quote
Scouts with rifles needs to be changed. Now dont get angry and ask me if i am a scout because i am. My proposal is take the light weapon slot away from all but minnie scouts. Why? Because sidearms are in a good place now and i dont think scouts should be the slayers they are anymore. If you want to slay get an assault suit.
Since i downloaded hf delta ive seen a rise yet again in scrubs that want to ruin the scouts role because they are still overpowered in every way. Sure buffing assaults might get people to use them but scouts are still preferred over assaults. So please make the acout dual sidearm only. |
Vulpes Dolosus
Molon Labe. General Tso's Alliance
2153
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Posted - 2014.09.27 14:16:00 -
[2] - Quote
A better approach would be to nerf every weapon a little and give fitting/damage/range/etc bonuses to each of the suit classes to their respective weapon class.
This will make so that each class can still use other weapons (bar heavy weapons) but they are more effective on the classes they're meant for.
For example: give scouts a fitting, damage, and range bonuse to side arms to make them almost as good as lights.
Dust was real! I was there!
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Iron Wolf Saber
Den of Swords
16818
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Posted - 2014.09.27 14:16:00 -
[3] - Quote
So what about snipers? Mobile scout/sniper game play has been rising in delta because the ability to find and destroy heavy camping snipers are more than possible with two lucky shots at most and never a mag of hits now.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
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CharacterNameWasTaken
G0DS AM0NG MEN General Tso's Alliance
94
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Posted - 2014.09.27 14:21:00 -
[4] - Quote
Vulpes Dolosus wrote:A better approach would be to nerf every weapon a little and give fitting/damage/range/etc bonuses to each of the suit classes to their respective weapon class.
This will make so that each class can still use other weapons (bar heavy weapons) but they are more effective on the classes they're meant for.
For example: give scouts a fitting, damage, and range bonuse to side arms to make them almost as good as lights. Well iws what about this one.^ |
CharacterNameWasTaken
G0DS AM0NG MEN General Tso's Alliance
94
|
Posted - 2014.09.27 14:24:00 -
[5] - Quote
Iron Wolf Saber wrote:So what about snipers? Mobile scout/sniper game play has been rising in delta because the ability to find and destroy heavy camping snipers are more than possible with two lucky shots at most and never a mag of hits now. or they could use minnie scouts thats why i put in all but minnie scouts. |
Iron Wolf Saber
Den of Swords
16818
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Posted - 2014.09.27 14:40:00 -
[6] - Quote
CharacterNameWasTaken wrote:Iron Wolf Saber wrote:So what about snipers? Mobile scout/sniper game play has been rising in delta because the ability to find and destroy heavy camping snipers are more than possible with two lucky shots at most and never a mag of hits now. or they could use minnie scouts thats why i put in all but minnie scouts.
So... Caldari Sniper Rifles on Opposing Faction'ed Minmatar?
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
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taxi bastard
Vengeance Unbound Dark Taboo
268
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Posted - 2014.09.27 14:43:00 -
[7] - Quote
CharacterNameWasTaken wrote:Scouts with rifles needs to be changed. Now dont get angry and ask me if i am a scout because i am. My proposal is take the light weapon slot away from all but minnie scouts. Why? Because sidearms are in a good place now and i dont think scouts should be the slayers they are anymore. If you want to slay get an assault suit.
Since i downloaded hf delta ive seen a rise yet again in scrubs that want to ruin the scouts role because they are still overpowered in every way. Sure buffing assaults might get people to use them but scouts are still preferred over assaults. So please make the acout dual sidearm only.
I use scout and commando as my primary suits - heavy and assault as secondary.
I disagree - my mini commando I find a lot stronger in combat but solo its a lot more of a risk obviously. ill set uplinks and hack with my mini and now galltente scout and engage in combat if I am in an advantageous situation. if my link is down ill change out to either the assault or dren sentinel.
scouts big plus is that they suit solo play, if I am in a squad besides the start of the battle Ill run every suit but scout. |
CharacterNameWasTaken
G0DS AM0NG MEN General Tso's Alliance
94
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Posted - 2014.09.27 14:43:00 -
[8] - Quote
Iron Wolf Saber wrote:CharacterNameWasTaken wrote:Iron Wolf Saber wrote:So what about snipers? Mobile scout/sniper game play has been rising in delta because the ability to find and destroy heavy camping snipers are more than possible with two lucky shots at most and never a mag of hits now. or they could use minnie scouts thats why i put in all but minnie scouts. So... Caldari Sniper Rifles on Opposing Faction'ed Minmatar? um no caldari has nothing against minmatar its the gallente they hate. |
CharacterNameWasTaken
G0DS AM0NG MEN General Tso's Alliance
94
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Posted - 2014.09.27 14:45:00 -
[9] - Quote
taxi bastard wrote:CharacterNameWasTaken wrote:Scouts with rifles needs to be changed. Now dont get angry and ask me if i am a scout because i am. My proposal is take the light weapon slot away from all but minnie scouts. Why? Because sidearms are in a good place now and i dont think scouts should be the slayers they are anymore. If you want to slay get an assault suit.
Since i downloaded hf delta ive seen a rise yet again in scrubs that want to ruin the scouts role because they are still overpowered in every way. Sure buffing assaults might get people to use them but scouts are still preferred over assaults. So please make the acout dual sidearm only. I use scout and commando as my primary suits - heavy and assault as secondary. I disagree - my mini commando I find a lot stronger in combat but solo its a lot more of a risk obviously. ill set uplinks and hack with my mini and now galltente scout and engage in combat if I am in an advantageous situation. if my link is down ill change out to either the assault or dren sentinel. scouts big plus is that they suit solo play, if I am in a squad besides the start of the battle Ill run every suit but scout. but unlike me you have other suits when you run scout all day every day youll see what i mean. I also forgot try to run dual sidearm scouts all day. |
Iron Wolf Saber
Den of Swords
16819
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Posted - 2014.09.27 14:49:00 -
[10] - Quote
CharacterNameWasTaken wrote:Iron Wolf Saber wrote:CharacterNameWasTaken wrote:Iron Wolf Saber wrote:So what about snipers? Mobile scout/sniper game play has been rising in delta because the ability to find and destroy heavy camping snipers are more than possible with two lucky shots at most and never a mag of hits now. or they could use minnie scouts thats why i put in all but minnie scouts. So... Caldari Sniper Rifles on Opposing Faction'ed Minmatar? um no caldari has nothing against minmatar its the gallente they hate.
Uhm
Caldari and Amarr are allied.
Caldari has legal Slavery still (even their own people), they treat the free minmatar like the chinese workforce, cheap and disposable with no need to educate or insure. If anything caldari do nothing but ultimately help the enslaved minmatar and their plights if anything support it further enslavement with technology trades to ammar such as inventory tracking and security measures and better overseer tech.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6072
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Posted - 2014.09.27 15:01:00 -
[11] - Quote
Just forget about it. It's scouts 514.
"Never say never, and only answer the questions you wish you were asked".
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
1791
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Posted - 2014.09.27 15:02:00 -
[12] - Quote
Iron Wolf Saber wrote:CharacterNameWasTaken wrote:Iron Wolf Saber wrote:CharacterNameWasTaken wrote:Iron Wolf Saber wrote:So what about snipers? Mobile scout/sniper game play has been rising in delta because the ability to find and destroy heavy camping snipers are more than possible with two lucky shots at most and never a mag of hits now. or they could use minnie scouts thats why i put in all but minnie scouts. So... Caldari Sniper Rifles on Opposing Faction'ed Minmatar? um no caldari has nothing against minmatar its the gallente they hate. Uhm Caldari and Amarr are allied. Caldari has legal Slavery still (even their own people), they treat the free minmatar like the chinese workforce, cheap and disposable with no need to educate or insure. If anything caldari do nothing but ultimately help the enslaved minmatar and their plights if anything support it further enslavement with technology trades to ammar such as inventory tracking and security measures and better overseer tech.
Caldari and Amarr are scumbags, The Gallente and the Minmatar are scumbags, what ever was left on the Terran side of the wormhole to New Eden was probably scumbags too.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Thumb Green
Raymond James Corp
1555
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Posted - 2014.09.27 15:03:00 -
[13] - Quote
I thought taking away the logi sidearm slot was stupid and I think taking away the scout light weapon slot is stupid.
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
963
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Posted - 2014.09.27 15:08:00 -
[14] - Quote
delay after decloak. check my sig.
Please support fair play!
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taxi bastard
Vengeance Unbound Dark Taboo
268
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Posted - 2014.09.27 15:12:00 -
[15] - Quote
CharacterNameWasTaken wrote:taxi bastard wrote:CharacterNameWasTaken wrote:Scouts with rifles needs to be changed. Now dont get angry and ask me if i am a scout because i am. My proposal is take the light weapon slot away from all but minnie scouts. Why? Because sidearms are in a good place now and i dont think scouts should be the slayers they are anymore. If you want to slay get an assault suit.
Since i downloaded hf delta ive seen a rise yet again in scrubs that want to ruin the scouts role because they are still overpowered in every way. Sure buffing assaults might get people to use them but scouts are still preferred over assaults. So please make the acout dual sidearm only. I use scout and commando as my primary suits - heavy and assault as secondary. I disagree - my mini commando I find a lot stronger in combat but solo its a lot more of a risk obviously. ill set uplinks and hack with my mini and now galltente scout and engage in combat if I am in an advantageous situation. if my link is down ill change out to either the assault or dren sentinel. scouts big plus is that they suit solo play, if I am in a squad besides the start of the battle Ill run every suit but scout. but unlike me you have other suits when you run scout all day every day youll see what i mean. I also forgot try to run dual sidearm scouts all day.
I play a lot of scout - as mostly I play solo in either my scout or commando suit.
i really do not understand your reasoning being for taking away rifles? side arms are better so what? if you argued for a slight PG nerf to all but mini scouts and an increase in CPU i may be with you as then there would be less tanking. real scouts will run 2 ewar mods on a basic suit and 3 on a advanced on average which leaves them at 1/2 to 1/4rd of EHP compared to their assault/logi equivalent and a PG nerf will not affect them playing as they wish.
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
351
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Posted - 2014.09.27 15:47:00 -
[16] - Quote
I understand your point, scouts have replaced HMG as the bane of my game (but it doesn't bother me as much because it takes skill to run scout)
But what about the shotgun? No light weapon means no shotgun, the signature weapon for scouts.
AKA - StarVenger
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Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
22
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Posted - 2014.09.27 16:15:00 -
[17] - Quote
Iron Wolf Saber wrote:CharacterNameWasTaken wrote:Iron Wolf Saber wrote:So what about snipers? Mobile scout/sniper game play has been rising in delta because the ability to find and destroy heavy camping snipers are more than possible with two lucky shots at most and never a mag of hits now. or they could use minnie scouts thats why i put in all but minnie scouts. So... Caldari Sniper Rifles on Opposing Faction'ed Minmatar? Oh like caldari knives on min scouts? Or swarms for min mando? |
Operative 1125 Lokaas
True Companion Planetary Requisitions
412
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Posted - 2014.09.27 16:18:00 -
[18] - Quote
CharacterNameWasTaken wrote:Scouts with rifles needs to be changed. Now dont get angry and ask me if i am a scout because i am. My proposal is take the light weapon slot away from all but minnie scouts. Why? Because sidearms are in a good place now and i dont think scouts should be the slayers they are anymore. If you want to slay get an assault suit.
Since i downloaded hf delta ive seen a rise yet again in scrubs that want to ruin the scouts role because they are still overpowered in every way. Sure buffing assaults might get people to use them but scouts are still preferred over assaults. So please make the acout dual sidearm only.
Nope, because it is very unscrubby to snipe in a scout suit and also it is very unscrubby to flank with a tac AR in a scout suit. Nerf the cloak and nerf the slots then it will be fine.
THIS IS THE VOICE OF RÁN
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CharacterNameWasTaken
G0DS AM0NG MEN General Tso's Alliance
98
|
Posted - 2014.09.27 16:41:00 -
[19] - Quote
Meisterjager Jagermeister wrote:I understand your point, scouts have replaced HMG as the bane of my game (but it doesn't bother me as much because it takes skill to run scout)
But what about the shotgun? No light weapon means no shotgun, the signature weapon for scouts.
nowadays it doesnt take skill to run scouts with light weapons and about the sg its ny main weapon and i wouldnt care if i couldnt use it. |
CharacterNameWasTaken
G0DS AM0NG MEN General Tso's Alliance
98
|
Posted - 2014.09.27 16:43:00 -
[20] - Quote
Operative 1125 Lokaas wrote:CharacterNameWasTaken wrote:Scouts with rifles needs to be changed. Now dont get angry and ask me if i am a scout because i am. My proposal is take the light weapon slot away from all but minnie scouts. Why? Because sidearms are in a good place now and i dont think scouts should be the slayers they are anymore. If you want to slay get an assault suit.
Since i downloaded hf delta ive seen a rise yet again in scrubs that want to ruin the scouts role because they are still overpowered in every way. Sure buffing assaults might get people to use them but scouts are still preferred over assaults. So please make the acout dual sidearm only. Nope, because it is very unscrubby to snipe in a scout suit and also it is very unscrubby to flank with a tac AR in a scout suit. Nerf the cloak and nerf the slots then it will be fine. wow only 2 weapon you can think of huh its also unscrubby to run dual sidearms but how many people do you see doing that? |
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Joel II X
Molon Labe. General Tso's Alliance
3655
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Posted - 2014.09.27 16:50:00 -
[21] - Quote
Why take away lights from every frame except Minmatar? If anything, it should be Amarr that keep their Light Weapon Slot.
Anywho, I disagree with anything trying to make scouts slayers. Scouts ate supposed to be an information build that requires EWAR. Let's keep it that way.
Assaults with rifles are better slayers than scouts of they have racial gear and good spacial awareness, or at least are better at handling light weaponry than scouts are. The only scout that gets a weapon bonus is the Minmatar with the knife bonus. |
Mobius Kaethis
Molon Labe. General Tso's Alliance
1893
|
Posted - 2014.09.27 17:02:00 -
[22] - Quote
I honestly would love it if we got rid of the whole light, heavy, side-arm designation system since it restricts the sandbox that is the fitting system.
Instead what I would like to see is a system of bonuses and penalties for using weapons that fit the theme of a given suit. I realize that this is a confusing statement so let me explain further with examples.
Lets take the HMG for our first example. The HMG is a weapon designed for heavies and as such they would get to use it with its current stats. Medium frames fitting HMGs would have a 20% fitting penalty (meaning the fitting costs of the HMG for both PG and CPU would be 120% of the standard numbers) and a -25% movement speed penalty applied to them. Light frames that choose to fit HMGs would have major penalties, a 50% fitting penalty and a 40% penalty to movement.
Light weapons would be normal to fit to medium frames, would incur CPU and PG penalties to Heavy frames (25% perhaps) and a handling penalty (+20% dispersion), and would incur lighter fitting penalties to light frames (15%) and a slight movement penalty (20%).
Side-arms that are fitted to medium frames would have the 20% fitting penalty and a weapon switching speed penalty. Heavy frames that fit side-arms would have a 40% fitting penalty and a larger weapon switching speed penalty.
Please note that under this system weapon slots would not be designated as heavy, medium, light but would just be open weapon slots.
Now with more evil.
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CharacterNameWasTaken
G0DS AM0NG MEN General Tso's Alliance
98
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Posted - 2014.09.27 17:24:00 -
[23] - Quote
Mobius Kaethis wrote:I honestly would love it if we got rid of the whole light, heavy, side-arm designation system since it restricts the sandbox that is the fitting system.
Instead what I would like to see is a system of bonuses and penalties for using weapons that fit the theme of a given suit. I realize that this is a confusing statement so let me explain further with examples.
Lets take the HMG for our first example. The HMG is a weapon designed for heavies and as such they would get to use it with its current stats. Medium frames fitting HMGs would have a 20% fitting penalty (meaning the fitting costs of the HMG for both PG and CPU would be 120% of the standard numbers) and a -25% movement speed penalty applied to them. Light frames that choose to fit HMGs would have major penalties, a 50% fitting penalty and a 40% penalty to movement.
Light weapons would be normal to fit to medium frames, would incur CPU and PG penalties to Heavy frames (25% perhaps) and a handling penalty (+20% dispersion), and would incur lighter fitting penalties to light frames (15%) and a slight movement penalty (20%).
Side-arms that are fitted to medium frames would have the 20% fitting penalty and a weapon switching speed penalty. Heavy frames that fit side-arms would have a 40% fitting penalty and a larger weapon switching speed penalty.
Please note that under this system weapon slots would not be designated as heavy, medium, light but would just be open weapon slots.
i like this one its thought out and practical. |
Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
952
|
Posted - 2014.09.27 17:24:00 -
[24] - Quote
CharacterNameWasTaken wrote:Scouts with rifles needs to be changed. Now dont get angry and ask me if i am a scout because i am. My proposal is take the light weapon slot away from all but minnie scouts. Why? Because sidearms are in a good place now and i dont think scouts should be the slayers they are anymore. If you want to slay get an assault suit.
Since i downloaded hf delta ive seen a rise yet again in scrubs that want to ruin the scouts role because they are still overpowered in every way. Sure buffing assaults might get people to use them but scouts are still preferred over assaults. So please make the acout dual sidearm only.
Oh, yay... now everyone runs the Minnie scout and people start calling that OP too. Guess I'll get tossed in with the rest of the FoTM.
Nova Knives are best sidearm.
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CharacterNameWasTaken
G0DS AM0NG MEN General Tso's Alliance
98
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Posted - 2014.09.27 17:27:00 -
[25] - Quote
Joel II X wrote:Why take away lights from every frame except Minmatar? If anything, it should be Amarr that keep their Light Weapon Slot.
Anywho, I disagree with anything trying to make scouts slayers. Scouts ate supposed to be an information build that requires EWAR. Let's keep it that way.
Assaults with rifles are better slayers than scouts of they have racial gear and good spacial awareness, or at least are better at handling light weaponry than scouts are. The only scout that gets a weapon bonus is the Minmatar with the knife bonus. i said the min would keep its light weapon because its not a slayer so a light weapon could compensate and no other scout would have one. |
Alena Ventrallis
Vengeance Unbound Dark Taboo
1819
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Posted - 2014.09.27 17:33:00 -
[26] - Quote
Iron Wolf Saber wrote:So what about snipers? Mobile scout/sniper game play has been rising in delta because the ability to find and destroy heavy camping snipers are more than possible with two lucky shots at most and never a mag of hits now. Basic light frames retain their light weapon slot. Scout suits have 2 sidearms. This allows people to scout snipe, but without the aid of a cloak.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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DDx77
ICE-9 PROJECT
3
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Posted - 2014.09.27 19:15:00 -
[27] - Quote
Mobius Kaethis wrote:I honestly would love it if we got rid of the whole light, heavy, side-arm designation system since it restricts the sandbox that is the fitting system.
Instead what I would like to see is a system of bonuses and penalties for using weapons that fit the theme of a given suit. I realize that this is a confusing statement so let me explain further with examples.
Lets take the HMG for our first example. The HMG is a weapon designed for heavies and as such they would get to use it with its current stats. Medium frames fitting HMGs would have a 20% fitting penalty (meaning the fitting costs of the HMG for both PG and CPU would be 120% of the standard numbers) and a -25% movement speed penalty applied to them. Light frames that choose to fit HMGs would have major penalties, a 50% fitting penalty and a 40% penalty to movement.
Light weapons would be normal to fit to medium frames, would incur CPU and PG penalties to Heavy frames (25% perhaps) and a handling penalty (+20% dispersion), and would incur lighter fitting penalties to light frames (15%) and a slight movement penalty (20%).
Side-arms that are fitted to medium frames would have the 20% fitting penalty and a weapon switching speed penalty. Heavy frames that fit side-arms would have a 40% fitting penalty and a larger weapon switching speed penalty.
Please note that under this system weapon slots would not be designated as heavy, medium, light but would just be open weapon slots.
This is probably the best idea.
An alternative might be (as previously suggested) inflict a CPU and PG penalty to scouts/ light frames using light weapons. You could then add a CPU/ PG buff to scouts/ light frames using sidearm weapons
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Syeven Reed
Sebiestor Field Sappers
884
|
Posted - 2014.09.27 19:17:00 -
[28] - Quote
Im primarily a scout, and id be totally fine with this. Sidearms are now in a good enough place for this to work.
Word Crimes
EvE - 21 Day Buddy Trial
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
226
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Posted - 2014.09.27 19:22:00 -
[29] - Quote
Iron Wolf Saber wrote:CharacterNameWasTaken wrote:Iron Wolf Saber wrote:CharacterNameWasTaken wrote:Iron Wolf Saber wrote:So what about snipers? Mobile scout/sniper game play has been rising in delta because the ability to find and destroy heavy camping snipers are more than possible with two lucky shots at most and never a mag of hits now. or they could use minnie scouts thats why i put in all but minnie scouts. So... Caldari Sniper Rifles on Opposing Faction'ed Minmatar? um no caldari has nothing against minmatar its the gallente they hate. Uhm Caldari and Amarr are allied. Caldari has legal Slavery still (even their own people), they treat the free minmatar like the chinese workforce, cheap and disposable with no need to educate or insure. If anything caldari do nothing but ultimately help the enslaved minmatar and their plights if anything support it further enslavement with technology trades to ammar such as inventory tracking and security measures and better overseer tech. Lol awesome 2 1/2 years of playing dust n I didn't get this lol ...wish there was some lore demo in this game ....for those of us that prefer games like dust and thus don't play eve
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Maken Tosch
DUST University Ivy League
9565
|
Posted - 2014.09.27 19:24:00 -
[30] - Quote
I'm still not sure about this and I'm still uncomfortable around this idea. But then again, that Bolt Pistol is looking pretty beast right now.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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