Atiim
12485
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Posted - 2014.09.25 00:22:00 -
[1] - Quote
@P1
I find 3-5 deaths to be rather reasonable in a Multiplayer FPS title. But if you're somehow loosing 3-5 ships then you must not be as good as people say you are. The only way to die that many times to a Swarm Launcher is to keep getting within it's range as opposed to attacking from a different area.
@P2
I fail to see a problem with being hit by Swarms if you aren't "on the move". As an ADS Pilot, you shouldn't be standing still anyways. Though I'm glad to see that you find surviving engagements against AV difficult, as this means that Hotfix Delta was indeed a success.
@P3
When CCP was "rebuilding" vehicles from the ground up, they stated that vehicles (and AV by extension) would have to follow a "Waves of Opportunity" model. Truth be told, Assault Dropships aren't exempt from this rule either.
As for not being able to fit a better AB due to CPU/PG requirements, I'd suggest studying this thing that seems to be very common with CCP's design, called quid pro quo. Basically, if you want something, you'll have to make a sacrifice in return for it.
Just like a MinCom (or any suit) looking to deal max damage will have to sacrifice a lot of tank, ADSs should be sacrificing max efficiency if they want to escape engagements easier.
@P4
It took me about a minute to decide whether or not to waste my keystrokes on this assertion, as it's all anecdotal. Not only is it anecdotal (and possibly fabricated), the statements don't support any of the data available collected by CCP. Whether or not Forge Guns exist is irrelevant, as it doesn't change how innefficent SLs were.
If you need to rely on a target being severely damaged to kill it, along with multiple people with similar SP investments to be effective than it has no purpose for existing, as nobody will use that over the other options.
(If 2x Gëñ 1y = 1z, why would anyone use anything but Y or Z?)
@P5
Assault Dropships do have a chance of escaping. You can ADS to survive 3 volleys, so assuming you aren't standing still like a mouthbreather, you'll be able to escape, along with that, you can easily escape 175m before all 3 volleys are fired, provided you aren't 0m away.
1.5s is an exaggeration, and even when you're being knocked back, you can still fly forward.
@Soraya Xel
If the data supports it, then I'm indeed in favor of Swarm Launcher adjustments.
The 1st Matari Commando
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Atiim
12487
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Posted - 2014.09.25 05:20:00 -
[2] - Quote
Vulpes Dolosus wrote:Equally expensive? Don't make me laugh.
Especially since proto swarms cost all of 40k, almost half of virtually every other proto weapon. Hmm...
- Viziam Laser Rifle: 47,220 ISK
- CreoDron Shotgun: 47,220 ISK
- Kaalakiota Rail Rifle: 47,220 ISK
- Duvolle Assault Rifle: 47,220 ISK
- Freedom Mass Driver: 47,220 ISK
- Viziam Scrambler Rifle: 47,220 ISK
- Allotek Plasma Cannon: 47,220 ISK
- Boundless Combat Rifle: 47,220 ISK
Last I checked, (47.22k / 2 Gëá 40k). Though I'll give you the benifit of the doubt and assume that you meant they cost 20k (which is still false, but not as inaccurate). Though only listing the Swarm Launcher itself in a price comparison is null, as you need to purchase more than the Swarm Launcher itself for AV.
Considering how a high end AV suit (on average) is 210k, 5-6 deaths costs 1.05-1.2m, which is double the price of a high-end Assault Dropship.
Vulpes Dolosus wrote:Plus on a commando you can fit a light weapon to defend from infantry, so if you die it's your fault. This statement does nothing to disprove the assertion. Even if you can defend yourself, you can still expect to die as an AVer. It may come as a surprise to you, but not everyone can insta-teleport to the flight ceiling redline
The 1st Matari Commando
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