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poison Diego
Vengeance Unbound Dark Taboo
436
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Posted - 2014.09.24 21:09:00 -
[1] - Quote
and I am loosing 3-5 pythons a match to swarms. And I am supposed to be called an average ADS pilot, even a good pilot by some.
I must say my problem is not necessarily the RoF, Im kind of ok with it as it is though there is no chance for me to kill vehicles. My problem is how vulnerable the ship is. I always get hit with 3 volleys from a swarm now unless I am already on on the move when the first one hits me, they are taking half my shield every hit so if I ccome across a proto AV or an advanced+ commando I stand "almost" no chance. I cannot even imagine what the incubus pilots are going through right now The "almost" means that I am sometimes able to hit all 3 hits on that commando and he actually dies before he can hit me the third time. If he has company its impossible.
If I get hit with my afterburner on cooldown(not even hovering) I am dead already and could just abandon the ship right then. I will never be able to fit more than a basic AB because of how ridiculus it is to fit on PG so I will always have to wait at least 33,75 sec (45x0.75=33,75)
The rotation speed of swarm missiles went down from 90 to 80. I am really sorry to say but I notice no difference at all, absolutely none. They still follow me around buildings, I can not turn away from them(if I do it just takes them 0.1 sec longer to catch up to me)
I gonna get **** on for this but.. To be absolutely honest and even my minmando friends agree with me(I am one to btw). The swarm didnt need a speed buff. It was really powerful before, it didnt deny all airspace like it does now but it was good for keeping dropships away and very often did the last punch to them. The forge guns already exists so whenever a dropship runs away really hurt by swarms gets gunned down by the forge. or 2 swarmers would gang up on an ADS and take it down with ease. Not all weapons have to have the exact same role.
I think ADSs should at least have some shot of escaping. On the graphs rattati showed us it shows that you can run away only getting hit by 2 volleys going from hovering mode. He doesnt count in that you need at least 1,5 sec recover from the impact the first volley punches.
I am ok with the python as it is, its not to powerful, it is a threat to infantry still but not to big though. Its a descent threat for shield tanks and almost no threat to armor tanks (annoying f*cking flies taking down my shield!) The swarm is OP AS FUQ is what I say and will not take it back.
I give up
R.I.P ADS
getting more proficiency in the shotgun so I can kill every single f*ck I see using swarmlauncher
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CamClarke
0uter.Heaven
123
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Posted - 2014.09.24 21:16:00 -
[2] - Quote
inb4 Soraya |
The Master Race
Immortal Guides
35
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Posted - 2014.09.24 21:27:00 -
[3] - Quote
Take into consideration that sniper will be in battle now and able to hit many more positions and counter your swarms also remember drop ships and ads are now the only ones able to clear table tops.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Soraya Xel
Abandoned Privilege Top Men.
3609
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Posted - 2014.09.24 21:32:00 -
[4] - Quote
CamClarke wrote:inb4 Soraya
X
If there's ADSes on the field, I can easily lose 3-5 equally expensive proto suits in a match to them. o.O
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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P14GU3
GoD Killahs
891
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Posted - 2014.09.24 21:34:00 -
[5] - Quote
It sounds to me like you are trying to go head on with swarmers. From what I understand (and have for a long time) is vehicles have "waves of opportunity." You fly in, eff sh!t up, and AB out when you start taking damage. When that first swarm hits now, you need to gtfo, not dawdle until its too late like you could before. Swarms cant fire on infantry. Their ONLY use is against vehicles. Why do you expect to go head on with on in a vehicle?
I only play dust514ums now. It was always more fun than the actual game anyways.
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CamClarke
0uter.Heaven
125
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Posted - 2014.09.24 21:37:00 -
[6] - Quote
And if I'm not using a Scout suit, I can easily lose 3-5 equally expensive proto suits in a match to them. What's your point? |
Mortishai Belmont
G.L.O.R.Y Dark Taboo
224
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Posted - 2014.09.24 21:37:00 -
[7] - Quote
Soraya Xel wrote:CamClarke wrote:inb4 Soraya X If there's ADSes on the field, I can easily lose 3-5 equally expensive proto suits in a match to them. o.O Unless you come in with your starter AV fit and shoot 3 volleys at them with a militia swarms. Oh, it will work, we cant actually get away from you anymore.
G.L.O.R.Y solider,
Master of the Heavy (Amarr & Gallente)
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Jaselyn Cabellos
G0DS AM0NG MEN General Tso's Alliance
102
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Posted - 2014.09.24 21:38:00 -
[8] - Quote
I share your pain and sorrow. This is 1.7 all over again accept against ADS.
Flying Mouse and Keyboard since:
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Izlare Lenix
Vengeance Unbound Dark Taboo
988
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Posted - 2014.09.24 21:40:00 -
[9] - Quote
Before this patch I stopped flying ADSs because I lost too much isk because of swarms. I can't imagine how much worse it is for ADS pilots now that swarms are even faster and the afterburner got face stomped nerfed.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Joel II X
Molon Labe. General Tso's Alliance
3609
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Posted - 2014.09.24 21:58:00 -
[10] - Quote
Mortishai Belmont wrote:Soraya Xel wrote:CamClarke wrote:inb4 Soraya X If there's ADSes on the field, I can easily lose 3-5 equally expensive proto suits in a match to them. o.O Unless you come in with your starter AV fit and shoot 3 volleys at them with a militia swarms. Oh, it will work, we cant actually get away from you anymore. 2 volleys, unless they buffed militia swarms' mag size.
I still see ADS wrecking face because no one pulls out AV on my team. When they do though, I'm glad that swarms can actually hit more than one or two volleys thanks to AB nerf. |
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Soraya Xel
Abandoned Privilege Top Men.
3615
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Posted - 2014.09.24 21:59:00 -
[11] - Quote
My swarms are Wiyrkomi with Proficiency... IV, I believe, and some damage mods. And I stopped being able to kill derpships with it months ago.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1017
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Posted - 2014.09.24 22:07:00 -
[12] - Quote
The only middle ground solution would be to give dropships a third form of health, meaning after they take damage their overall Armor and Shield would decrease according to it. I think some people classify it as "structure" from EVE but I'm not sure how that operates relatively. While shield and armor can be restored on the field, the structure would require a depot to replenish... the problem with this, is that it would require more programming and the major teams have already been pooled over toward Legion.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Soraya Xel
Abandoned Privilege Top Men.
3617
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Posted - 2014.09.24 22:11:00 -
[13] - Quote
Structure is the hull under the armor which is, of course, under the shields. A dropsuit, for reference, has like 10 structure.
Real men hull tank, but hull tanking in DUST would be a bad idea.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Buwaro Draemon
WarRavens Capital Punishment.
361
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Posted - 2014.09.24 22:14:00 -
[14] - Quote
poison Diego wrote:and I am loosing 3-5 pythons a match to swarms. And I am supposed to be called an average ADS pilot, even a good pilot by some. I must say my problem is not necessarily the RoF, Im kind of ok with it as it is though there is no chance for me to kill vehicles. My problem is how vulnerable the ship is. I always get hit with 3 volleys from a swarm now unless I am already on on the move when the first one hits me, they are taking half my shield every hit so if I ccome across a proto AV or an advanced+ commando I stand "almost" no chance. I cannot even imagine what the incubus pilots are going through right now The "almost" means that I am sometimes able to hit all 3 hits on that commando and he actually dies before he can hit me the third time. If he has company its impossible. If I get hit with my afterburner on cooldown(not even hovering) I am dead already and could just abandon the ship right then. I will never be able to fit more than a basic AB because of how ridiculus it is to fit on PG so I will always have to wait at least 33,75 sec (45x0.75=33,75) The rotation speed of swarm missiles went down from 90 to 80. I am really sorry to say but I notice no difference at all, absolutely none. They still follow me around buildings, I can not turn away from them(if I do it just takes them 0.1 sec longer to catch up to me) I gonna get **** on for this but.. To be absolutely honest and even my minmando friends agree with me(I am one to btw). The swarm didnt need a speed buff. It was really powerful before, it didnt deny all airspace like it does now but it was good for keeping dropships away and very often did the last punch to them. The forge guns already exists so whenever a dropship runs away really hurt by swarms gets gunned down by the forge. or 2 swarmers would gang up on an ADS and take it down with ease. Not all weapons have to have the exact same role. I think ADSs should at least have some shot of escaping. On the graphs rattati showed us it shows that you can run away only getting hit by 2 volleys going from hovering mode. He doesnt count in that you need at least 1,5 sec recover from the impact the first volley punches. I am ok with the python as it is, its not to powerful, it is a threat to infantry still but not to big though. Its a descent threat for shield tanks and almost no threat to armor tanks (annoying f*cking flies taking down my shield!) The swarm is OP AS FUQ is what I say and will not take it back.
YO! I played against you. I don't know if you remember me, but I was the guy bombarding you with swarms on the high tower (forgot map name) You took quite a beating before going down
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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BONERBOMB TIGBITTIES
THE BONERBOMBS
30
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Posted - 2014.09.24 22:15:00 -
[15] - Quote
So don't fly in pieces of paper. But I think increasing the lock on time for swarm would solve this horseshit. Swarm are the most idiot proof weapons since all it takes is instant lock and and fire. Amazing how the easiest weapons to use do 3500 damage a volley.
I enjoy beverage
I manage beverage
But mostly enjoy beverage
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Orphan Shadow
Waiting For Deployment
61
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Posted - 2014.09.24 22:17:00 -
[16] - Quote
P14GU3 wrote:It sounds to me like you are trying to go head on with swarmers. Sounds to me like you aren't actually a dropship pilot, but instead trying to be Jan Michael Vincent in Airwolf. If you can't drop off a fire team without dying to swarms, it's because you are trying to be a slayer, in a transport vehicle. But its called Assault Dropship, and I have a weapon strapped to it! Well, logis carry a weapon too, but it's not their role to be a slayer. Most of us remember Cal logis with Duvolle TARs being FOTM once upon a time. Your month just ended when Delta dropped. You aren't a slayer. Stop flying like one. Drop off your team, recall that tin can and come play Scouts and Heavies 514 like the rest of us! |
Soraya Xel
Abandoned Privilege Top Men.
3617
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Posted - 2014.09.24 22:23:00 -
[17] - Quote
BONERBOMB TIGBITTIES wrote:So don't fly in pieces of paper. But I think increasing the lock on time for swarm would solve this horseshit. Swarm are the most idiot proof weapons since all it takes is instant lock and and fire. Amazing how the easiest weapons to use do 3500 damage a volley.
They're actually a pain to use. Because their lock range is incredibly short (a peeve of mine) and they fail to hit often because the ADS can move behind buildings and such. Meanwhile, forge guns have a much greater range, pinpoint accuracy (almost as good as a sniper), and near instant speed that makes them incredibly effective.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
1759
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Posted - 2014.09.24 22:24:00 -
[18] - Quote
I havent been back on my ADS pilot since the changes, but I am going to pre-emptively say that they got nerfed too hard from what I have seen so far.
They needed changes for sure, I welcomed the balance with the small decrease of cost. I think they might have gone overboard on the swarms, if you want dropships to have to dodge then missiles need to turn much slower than '80'.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Spademan
Fatal Absolution General Tso's Alliance
3705
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Posted - 2014.09.24 22:26:00 -
[19] - Quote
Soraya Xel wrote:Real men hull tank, but hull tanking in DUST would be a bad idea. I contest that claim. I want to hull tank my scout and heavy suits.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
1759
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Posted - 2014.09.24 22:26:00 -
[20] - Quote
Soraya Xel wrote:BONERBOMB TIGBITTIES wrote:So don't fly in pieces of paper. But I think increasing the lock on time for swarm would solve this horseshit. Swarm are the most idiot proof weapons since all it takes is instant lock and and fire. Amazing how the easiest weapons to use do 3500 damage a volley. They're actually a pain to use. Because their lock range is incredibly short (a peeve of mine) and they fail to hit often because the ADS can move behind buildings and such. Meanwhile, forge guns have a much greater range, pinpoint accuracy (almost as good as a sniper), and near instant speed that makes them incredibly effective.
Hey yea but Soraya, thats the trade off associated with using a forge. You are commited to a heavy suit. Swarms can be used on any suit. You could chose to be fast and nimble with a scout swarmer, you could be a commando, you could be a cheap dmg mod stacked medium frame etc....
You cant have the swarms be on par with the forge. Light AV vs Heavy AV
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Orphan Shadow
Waiting For Deployment
63
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Posted - 2014.09.24 22:27:00 -
[21] - Quote
CommanderBolt wrote:I havent been back on my ADS pilot since the changes, but I am going to pre-emptively say that they got nerfed too hard from what I have seen so far.
They needed changes for sure, I welcomed the balance with the small decrease of cost. I think they might have gone overboard on the swarms, if you want dropships to have to dodge then missiles need to turn much slower than '80'. Or maybe Dropships can go back to, you know, dropping dudes off, instead of killing ****. Just sayin. |
Bright Cloud
Namtar Elite Gallente Federation
336
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Posted - 2014.09.24 22:30:00 -
[22] - Quote
ADS is just a waste of time to spec into. You will get laughed at for thinking to use 1. get a grimsness with a gunner instead. Cheaper, tanky and costs much less SP to get. If you cant avoid swarms then you got to tank them.
Bright is the opposite of dark! Who would have thought of that?!
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Soraya Xel
Abandoned Privilege Top Men.
3619
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Posted - 2014.09.24 22:31:00 -
[23] - Quote
CommanderBolt wrote:Soraya Xel wrote:BONERBOMB TIGBITTIES wrote:So don't fly in pieces of paper. But I think increasing the lock on time for swarm would solve this horseshit. Swarm are the most idiot proof weapons since all it takes is instant lock and and fire. Amazing how the easiest weapons to use do 3500 damage a volley. They're actually a pain to use. Because their lock range is incredibly short (a peeve of mine) and they fail to hit often because the ADS can move behind buildings and such. Meanwhile, forge guns have a much greater range, pinpoint accuracy (almost as good as a sniper), and near instant speed that makes them incredibly effective. Hey yea but Soraya, thats the trade off associated with using a forge. You are commited to a heavy suit. Swarms can be used on any suit. You could chose to be fast and nimble with a scout swarmer, you could be a commando, you could be a cheap dmg mod stacked medium frame etc.... You cant have the swarms be on par with the forge. Light AV vs Heavy AV
An assault suit isn't much faster when you're trying to chase down a vehicle, trust me, especially with the pitiful lock range of a swarm launcher. And the extra tank on a heavy suit is nice since you're probably going to get shot at by overpowered vehicles. Not really a trade off. And forge guns are always more effective than swarms. (At least, pre-Delta. Haven't tried Delta yet.)
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Bright Cloud
Namtar Elite Gallente Federation
336
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Posted - 2014.09.24 22:35:00 -
[24] - Quote
Soraya Xel wrote:CommanderBolt wrote:Soraya Xel wrote:BONERBOMB TIGBITTIES wrote:So don't fly in pieces of paper. But I think increasing the lock on time for swarm would solve this horseshit. Swarm are the most idiot proof weapons since all it takes is instant lock and and fire. Amazing how the easiest weapons to use do 3500 damage a volley. They're actually a pain to use. Because their lock range is incredibly short (a peeve of mine) and they fail to hit often because the ADS can move behind buildings and such. Meanwhile, forge guns have a much greater range, pinpoint accuracy (almost as good as a sniper), and near instant speed that makes them incredibly effective. Hey yea but Soraya, thats the trade off associated with using a forge. You are commited to a heavy suit. Swarms can be used on any suit. You could chose to be fast and nimble with a scout swarmer, you could be a commando, you could be a cheap dmg mod stacked medium frame etc.... You cant have the swarms be on par with the forge. Light AV vs Heavy AV An assault suit isn't much faster when you're trying to chase down a vehicle, trust me, especially with the pitiful lock range of a swarm launcher. And the extra tank on a heavy suit is nice since you're probably going to get shot at by overpowered vehicles. Not really a trade off. And forge guns are always more effective than swarms. (At least, pre-Delta. Haven't tried Delta yet.) Swarms shouldnt be run on medium frames, the only option that makes sense is to put them on a scout and attack vehicles from their blindspot. Avoiding infantry and damage is the #1 priority when you are doing AV. And both can easy be achieved with a scout suit.
Bright is the opposite of dark! Who would have thought of that?!
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Soraya Xel
Abandoned Privilege Top Men.
3619
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Posted - 2014.09.24 22:38:00 -
[25] - Quote
Swarms were so useless in Hotfix Charlie, they should've been a sidearm. (I actually suggested this, rather than buffing them. Nobody went for it though. It was probably a good decision not to, but sixteen swarms on a team would've been fun.)
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Bright Cloud
Namtar Elite Gallente Federation
342
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Posted - 2014.09.24 22:40:00 -
[26] - Quote
Soraya Xel wrote:Swarms were so useless in Hotfix Charlie, they should've been a sidearm. (I actually suggested this, rather than buffing them. Nobody went for it though. It was probably a good decision not to, but sixteen swarms on a team would've been fun.) Thats one hell off a lie. Swarms where usefull espacially on cloaked scouts who can sneak past enemys and ambush tanks. And they still forced ADS to leave the field. So they where not useless.
Bright is the opposite of dark! Who would have thought of that?!
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Her Nibs
G0DS AM0NG MEN General Tso's Alliance
160
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Posted - 2014.09.24 22:43:00 -
[27] - Quote
I feel your pain ADS pilots. NOT. When I can lose proto suits to your XT's as well as my team mates, that's OK with you, but all I am trying to do is keep you off the infantry so they can do their job.....kill clones. And when I take down a Python with XT's I get hate mail. HMMMM 15 proto suits killed, 1 Python.....seems fair. Just glad my swarms can now catch you a bit faster. Thank you CCP, but you still haven't restored that old feeling of power when swarms are released. Cud you work on that please.
OOPS, I'm sorry. Did I just blow up your Python
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Her Nibs
G0DS AM0NG MEN General Tso's Alliance
160
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Posted - 2014.09.24 22:44:00 -
[28] - Quote
Soraya Xel wrote:Swarms were so useless in Hotfix Charlie, they should've been a sidearm. (I actually suggested this, rather than buffing them. Nobody went for it though. It was probably a good decision not to, but sixteen swarms on a team would've been fun.) I'll join your 16 swarmers in a match. LOL
OOPS, I'm sorry. Did I just blow up your Python
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Adipem Nothi
Nos Nothi
5191
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Posted - 2014.09.24 22:56:00 -
[29] - Quote
Hit a Python earlier today with 3 consecutive, proficiency 5 volleys. I caught him offguard and well inside my 175m range. He activated shield hardeners almost immediately when struck, and he got away. Had I a partner to sync strikes with, he most assuredly would not have escaped. Point being, 3 is not a guaranteed kill.
From my perspective on the ground, the biggest difference is that 3 volleys launched on an ADS off-guard are 3 volleys which are very likely to connect, whereas before only one or two would connect.
Shoot scout with yes.
- Ripley Riley
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poison Diego
Vengeance Unbound Dark Taboo
437
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Posted - 2014.09.24 23:01:00 -
[30] - Quote
Soraya Xel wrote:My swarms are Wiyrkomi with Proficiency... IV, I believe, and some damage mods. And I stopped being able to kill derpships with it months ago.
I am telling you from EXPERIENCE that ADSs are unusable now, unless the enemy team has nothing but militia AV. I dont think you actually understand how I bleed when a SINGLE swarmlauncher catches on. I am on half armor every engagement with an ADV swarm and dead vs proto.
I dont care how much you jack your swarm off at night.
THIS IS UNBALANCED
ADSs were unbalanced before, now the have been nerfed to sh*t=balanced but the swarms didnt need this
I give up
R.I.P ADS
getting more proficiency in the shotgun so I can kill every single f*ck I see using swarmlauncher
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