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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2243
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Posted - 2014.09.24 14:49:00 -
[1] - Quote
Since CCP Rattati has mentioned that the DUST team is going to be looking at WP & the cancerous passive in-match sp payouts aaaand we have been looking for a holisic way to separate the monstrous noob-destroying protovets from our tender new players.....
What do peeps think about multiplying WP payouts for kills & assists but by the ratio of the two player's -¦ scores?
e.g., if i kill 13ear i get approx 325 WP and if he kills me he gets approx 12 WP because of our relative -¦ scores.
Thoughts?
PSN: RationalSpark
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
193
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Posted - 2014.09.24 14:57:00 -
[2] - Quote
No
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2243
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Posted - 2014.09.24 14:58:00 -
[3] - Quote
Also....this is a situation where looking at the two player's relative gear metalevels makes sense and could also be use to modify payouts.
e.g.: if i kill a protoscrub while wearing my sver logi i get 50% more WP but if he kills me he gets 50% less.
PSN: RationalSpark
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2243
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Posted - 2014.09.24 15:02:00 -
[4] - Quote
Maiden selena MORTIMOR wrote:No You probably mean YES...when peeps don't provide arguments it usually indicates they're protecting hidden motives ;)
PSN: RationalSpark
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Heimdallr69
Nyain San General Tso's Alliance
3669
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Posted - 2014.09.24 15:03:00 -
[5] - Quote
So we should get **** for WP and shouldn't bother playing anymore..
Removed inappropriate content - CCP Logibro
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Ripley Riley
Incorruptibles
3380
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Posted - 2014.09.24 15:05:00 -
[6] - Quote
Vrain Matari wrote:What do peeps think about multiplying WP payouts for kills & assists but by the ratio of the two player's -¦ scores? e.g., if i kill 13ear I get approx 325 WP and if he kills me he gets approx 12 WP because of our relative -¦ scores. Thoughts? If matchmaking / squad balancing is working correctly, you should be placed in matches with other mercs who are close to your mu score anyway. This just adds complication without adding depth.
TL;DR - No.
He imposes order on the chaos of organic evolution...
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2243
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Posted - 2014.09.24 15:07:00 -
[7] - Quote
Heimdallr69 wrote:So we should get **** for WP and shouldn't bother playing anymore.. Depends who you're fighting, i suppose. The two mechanics proposed work together.
High -¦ players could up their WP payout in pubs by running lower meta gear. We could calibrate payouts such that if a player of any meta was to run standard gear they'd be guaranteed full WP payouts.
PSN: RationalSpark
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REDBACK96USMC
Ghosts of Dawn General Tso's Alliance
63
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Posted - 2014.09.24 15:07:00 -
[8] - Quote
I have no problems with them increasing the amount of base SP a new player has to spend to begin with. They did it in Eve to give the noobs an little pep in their step. Couldn't hurt anything here either. Leave the isk alone though. Force them to finish academy and run a few pub matches before they can afford the skillbooks. Will help them choose where to spend that SP. |
Maiden selena MORTIMOR
Amarr Templars Amarr Empire
195
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Posted - 2014.09.24 15:11:00 -
[9] - Quote
Vrain Matari wrote:Heimdallr69 wrote:So we should get **** for WP and shouldn't bother playing anymore.. Depends who you're fighting, i suppose. The two mechanics proposed work together. High -¦ players could up their WP payout in pubs by running lower meta gear. We could calibrate payouts such that if a player of any meta was to run standard gear they'd be guaranteed full WP payouts. Seems like a limitation without a problem...why do this at all..would just punish all older players and kill the game faster
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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hold that
Krusual Covert Operators Minmatar Republic
267
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Posted - 2014.09.24 15:11:00 -
[10] - Quote
Yeah F-that. Why should someone who's been playing longer be penalized? That's a sorry way to bridge SP gap.
NOOBS MUST: 1 GET GOOD 2 RUN IN SQUADS 3 DEDICATE THEMSELVES TO ONE ROLE 4 RAISE ALL CORES 5 STOP COMPLAINING AND LOOK AT # 1 |
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2243
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Posted - 2014.09.24 15:12:00 -
[11] - Quote
Ripley Riley wrote:Vrain Matari wrote:What do peeps think about multiplying WP payouts for kills & assists but by the ratio of the two player's -¦ scores? e.g., if i kill 13ear I get approx 325 WP and if he kills me he gets approx 12 WP because of our relative -¦ scores. Thoughts? If matchmaking / squad balancing is working correctly, you should be placed in matches with other mercs who are close to your mu score anyway. This just adds complication without adding depth. TL;DR - No. The -¦ score of players varies considerably in a match, what we're really balancing is teams, not individual -¦.
This would meat that a high -¦ player or squad would have to step up and face the tough guys on the other team for full wp payout. But that's really what you'd do anyway if you were trying to win the match: protect your blueberries.
PSN: RationalSpark
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Ripley Riley
Incorruptibles
3380
|
Posted - 2014.09.24 15:20:00 -
[12] - Quote
Vrain Matari wrote:The -¦ score of players varies considerably in a match, what we're really balancing is teams, not individual -¦.
This would meat that a high -¦ player or squad would have to step up and face the tough guys on the other team for full wp payout. But that's really what you'd do anyway if you were trying to win the match: protect your blueberries. How do you address the issue of knowing what mu score you are firing at? How would a new player even know if the player he was blasting was a veteran or another new player like him?
Also, you are insane if you think this will slow veterans from killing new players. In fact, given the New Eden universe, I bet there would be some vets who would go out of their way to pulverize players with a lower mu score.
Side note: I am fairly certain that we are placed in matches with players who have mu scores close to ours. I know the word "close" isn't very scientific, but we probably not given the brackets for matches on purpose.
He imposes order on the chaos of organic evolution...
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2243
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Posted - 2014.09.24 15:21:00 -
[13] - Quote
Maiden selena MORTIMOR wrote:Vrain Matari wrote:Heimdallr69 wrote:So we should get **** for WP and shouldn't bother playing anymore.. Depends who you're fighting, i suppose. The two mechanics proposed work together. High -¦ players could up their WP payout in pubs by running lower meta gear. We could calibrate payouts such that if a player of any meta was to run standard gear they'd be guaranteed full WP payouts. Seems like a limitation without a problem...why do this at all..would just punish all older players and kill the game faster The primary motivating factor is the NPE in DUST. The draconian solution is to separate players but that's a bad suggestion because it isolates players and denies them the opportunity to learn from better players.
So the question is how do we keep highly experienced protogeared squads and militia/std noobs in the same matches?
High -¦ Players are rightfully reacting to reduced WP payouts, so let's put a floor on the system: WP payouts based on delta -¦ can't go below 40 WP for kills and 20 WP for assists.
Does that sound more reasonable?
PSN: RationalSpark
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2243
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Posted - 2014.09.24 15:23:00 -
[14] - Quote
Ripley Riley wrote:Vrain Matari wrote:The -¦ score of players varies considerably in a match, what we're really balancing is teams, not individual -¦.
This would meat that a high -¦ player or squad would have to step up and face the tough guys on the other team for full wp payout. But that's really what you'd do anyway if you were trying to win the match: protect your blueberries. How do you address the issue of knowing what mu score you are firing at? How would a new player even know if the player he was blasting was a veteran or another new player like him? Also, you are insane if you think this will slow veterans from killing new players. In fact, given the New Eden universe, I bet there would be some vets who would go out of their way to pulverize players with a lower mu score. Side note: I am fairly certain that we are placed in matches with players who have mu scores close to ours. I know the word "close" isn't very scientific, but we probably not given the brackets for matches on purpose. You don't know -¦, but every experienced player in this game immediately recognizes a tough fight when they see one.
PSN: RationalSpark
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Ripley Riley
Incorruptibles
3381
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Posted - 2014.09.24 15:29:00 -
[15] - Quote
Vrain Matari wrote:You don't know -¦, but every experienced player in this game immediately recognizes a tough fight when they see one. And if they are smart, they will avoid the tough fight and go for the easy prey. Taking the path of least resistance is human nature.
Proof of concept:
I blap TitanaticPowerNine with my ScR: KILL +15 "Ha. Newberry..." I see him again. I will still kill him... probably very easily... as he is a new player: KILL +15 Has this reduction of WP's kept me from killing him? No.
He imposes order on the chaos of organic evolution...
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
195
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Posted - 2014.09.24 15:36:00 -
[16] - Quote
Vrain Matari wrote:Maiden selena MORTIMOR wrote:Vrain Matari wrote:Heimdallr69 wrote:So we should get **** for WP and shouldn't bother playing anymore.. Depends who you're fighting, i suppose. The two mechanics proposed work together. High -¦ players could up their WP payout in pubs by running lower meta gear. We could calibrate payouts such that if a player of any meta was to run standard gear they'd be guaranteed full WP payouts. Seems like a limitation without a problem...why do this at all..would just punish all older players and kill the game faster The primary motivating factor is the NPE in DUST. The draconian solution is to separate players but that's a bad suggestion because it isolates players and denies them the opportunity to learn from better players. So the question is how do we keep highly experienced protogeared squads and militia/std noobs in the same matches? High -¦ Players are rightfully reacting to reduced WP payouts, so let's put a floor on the system: WP payouts based on delta -¦ can't go below 40 WP for kills and 20 WP for assists. Does that sound more reasonable? the solution is to increase the scrubs time in scrub academy..and boost starting sp..not put in a factor that ruins the gameplay for everyone who has suffered and stuck with dust
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Echo 1991
WarRavens Capital Punishment.
442
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Posted - 2014.09.24 15:37:00 -
[17] - Quote
hold that wrote:Yeah F-that. Why should someone who's been playing longer be penalized? That's a sorry way to bridge SP gap.
NOOBS MUST: 1 GET GOOD 2 RUN IN SQUADS 3 DEDICATE THEMSELVES TO ONE ROLE 4 RAISE ALL CORES 5 STOP COMPLAINING AND LOOK AT # 1 While 3 of the 5 points are right, the problem new players have is that they get stomped and can't do anything about it. They don't have the sp or the know how either. Like what is a noob gonna do against a full proto gal scout that he can't see but can see him as long as he is within passive range? Sure he could manage to kill him but I wouldn't put money on it. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2243
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Posted - 2014.09.24 15:37:00 -
[18] - Quote
Ripley Riley wrote:Vrain Matari wrote:You don't know -¦, but every experienced player in this game immediately recognizes a tough fight when they see one. And if they are smart, they will avoid the tough fight and go for the easy prey. Taking the path of least resistance is human nature. Proof of concept: I blap TitanaticPowerNine with my ScR: KILL +15 "Ha. Newberry..." I see him again. I will still kill him... probably very easily... as he is a new player: KILL +15 Has this reduction of WP's kept me from killing him? No. On the other hand, the newberry, who is going to perform no better or worse than they do now, will end up ahead in terms of WP. I'd call that a win.
Also don't know if you saw it, but i modified the original suggestion so the payout doesn't go too low for vets. Will modify the OP.
PSN: RationalSpark
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SILENT GIANT
FATHERS-AND-SONS
99
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Posted - 2014.09.24 15:46:00 -
[19] - Quote
I kinda like the idea, I see it as If your running around in proto gear, shooting a militia blueberry Is of no more value than shooting an uplink. It would slow the farming/taking advantage of the fresh recruits, and re-direct the effort to playing the game like it was meant. But if that blue berry managed to out wit someone much stronger than him/her they should get a better reward. Tailoring points per kill to suit strength.
Obviously if you ask a protostomper if they are ok getting less points for shooting bunnies theyre gonna react negatively. I guess they need the esteem booster. Really, you think you actually earned that kill when I run around in a cheap militia fit and your crew of stompers keeps mowing me down? On the flip side if I manage to outwit said proto squad, hell yea I earned that kill, and a larger payout would be fair.
I'm pretty sure I read in Delta, that Academy is gonna be 2x as long so it should help. Matchmaking by meta wont really work if you swap to different grade suits in match. And I'll try to find a link to my "can't balance a blueberrry" thread cause there is just things in a pub match you cant really balance i.e. dumbberries/trolls/ etc. Sometimes I think you get thrown in with whoever cause they're the only other people online playing at that time.
All this and I created my alt over weekend and have been sitting on my SP and the matches I get into are still fair/fun with such a low level character. I still see familiar names, so I know I'm going up against decent players. The two main factors are get used to controls/setting, learn the maps. If you know how to play FPS games the learning curve isn't that bad. This is a pretty competitive game and I like it for that reason. You can still screw off just dont waste your isk doing so or at least dont complain about it. Its not easy kill-o-duty. I'd hate to see it turned into that. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2243
|
Posted - 2014.09.24 15:46:00 -
[20] - Quote
Maiden selena MORTIMOR wrote:Vrain Matari wrote:Maiden selena MORTIMOR wrote:Vrain Matari wrote:Heimdallr69 wrote:So we should get **** for WP and shouldn't bother playing anymore.. Depends who you're fighting, i suppose. The two mechanics proposed work together. High -¦ players could up their WP payout in pubs by running lower meta gear. We could calibrate payouts such that if a player of any meta was to run standard gear they'd be guaranteed full WP payouts. Seems like a limitation without a problem...why do this at all..would just punish all older players and kill the game faster The primary motivating factor is the NPE in DUST. The draconian solution is to separate players but that's a bad suggestion because it isolates players and denies them the opportunity to learn from better players. So the question is how do we keep highly experienced protogeared squads and militia/std noobs in the same matches? High -¦ Players are rightfully reacting to reduced WP payouts, so let's put a floor on the system: WP payouts based on delta -¦ can't go below 40 WP for kills and 20 WP for assists. Does that sound more reasonable? the solution is to increase the scrubs time in scrub academy..and boost starting sp..not put in a factor that ruins the gameplay for everyone who has suffered and stuck with dust The academy can only do so much - it's primary value is to provide a less harsh environment where new peeps can learn systems, weapons etc. in lieu of having an actual tutorial.
There is nothing in the academy that will prepare players, over any length of time, for what they will encounter in public matches.
You don't think 40 WP is enough payout for killing a 400 hp noob who doesn't know what passive scan means?
PSN: RationalSpark
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
197
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Posted - 2014.09.24 15:51:00 -
[21] - Quote
Seems like a limitation without a problem...why do this at all..would just punish all older players and kill the game faster [/quote] The primary motivating factor is the NPE in DUST. The draconian solution is to separate players but that's a bad suggestion because it isolates players and denies them the opportunity to learn from better players.
So the question is how do we keep highly experienced protogeared squads and militia/std noobs in the same matches?
High -¦ Players are rightfully reacting to reduced WP payouts, so let's put a floor on the system: WP payouts based on delta -¦ can't go below 40 WP for kills and 20 WP for assists.
Does that sound more reasonable?[/quote] the solution is to increase the scrubs time in scrub academy..and boost starting sp..not put in a factor that ruins the gameplay for everyone who has suffered and stuck with dust[/quote] The academy can only do so much - it's primary value is to provide a less harsh environment where new peeps can learn systems, weapons etc. in lieu of having an actual tutorial.
There is nothing in the academy that will prepare players, over any length of time, for what they will encounter in public matches.
You don't think 40 WP is enough payout for killing a 400 hp noob who doesn't know what passive scan means?[/quote] no i think the idea in general is one of idiocy
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
197
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Posted - 2014.09.24 15:53:00 -
[22] - Quote
look its not our fault the bottom of the fps barrel is the new players of dust..i have seen the most stupid gamers in this game that i have ever witnessed...nothing can really account for that and blame does not lie with the few die hard dust fans that actually know how to play an fps
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Michael Arck
5751
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Posted - 2014.09.24 15:57:00 -
[23] - Quote
I dont see why the more seasoned should get less.
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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Bright Steel
Horizons' Edge Proficiency V.
114
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Posted - 2014.09.24 16:06:00 -
[24] - Quote
When was the last time you stopped to see who and what your shooting at before you engage unless your a cloaked and damped scout? Most of us shoot first and ask questions later because other wise your dead.
The only way this may help is to discourage players from trolling the edges of the map looking for easy prey. But then again they are looking for easy prey so the lower WP prolly won't bother them.
So I think it may have marginal affects to benefit new players but not enough to be worth the effort.
The Best Worst game you can't stop playing..... DUST
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2243
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Posted - 2014.09.24 16:25:00 -
[25] - Quote
Bright Steel wrote:When was the last time you stopped to see who and what your shooting at before you engage unless your a cloaked and damped scout? Most of us shoot first and ask questions later because other wise your dead.
The only way this may help is to discourage players from trolling the edges of the map looking for easy prey. But then again they are looking for easy prey so the lower WP prolly won't bother them.
So I think it may have marginal affects to benefit new players but not enough to be worth the effort. I dunno, when i go in alone against The Infected One and cS4RT i know i'm doing a foolish thing, but i'm doing it for a reason like we need the point or we lose by cloning, etc.
With what i've proposed, vets will notice very little difference over a match, maybe 20% less WP if they're pure killers and don't put down uplinks or rez teammates. Any vet who does these support things prolly will only notice a 10% decrease, and if they're willing to get out of their proto gear they won't notice any difference at all. I really don't understand where the tears are coming from.
But noobs will notice a difference, prolly a big one unless they are some kind of god of FPSs. This proposal might just get vets out of pubs and into FW or PC for the improved WP payout/combat experience.
Also, this system i'm proposing should only apply to pubs.
PSN: RationalSpark
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Joe Macro
Acme.Taco
19
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Posted - 2014.09.24 17:49:00 -
[26] - Quote
Ripley Riley wrote:[quote=Vrain Matari]The -¦ score of players varies considerably in a match, what we're really balancing is teams, not individual -¦.
Also, you are insane if you think this will slow veterans from killing new players. In fact, given the New Eden universe, I bet there would be some vets who would go out of their way to pulverize players with a lower mu score.
Yes, they certainly will. One of my first matches after matchmaking deployed I ran into a mostly Nyian San squad. All running AUR weps and suits and they tore us up. I suspected they were vets running on low skill alts just to wreak havoc on low skill players.
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Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1937
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Posted - 2014.09.24 18:15:00 -
[27] - Quote
Vrain Matari wrote:Since CCP Rattati has mentioned that the DUST team is going to be looking at WP & the cancerous passive in-match sp payouts aaaand we have been looking for a holisic way to separate the monstrous noob-destroying protovets from our tender new players..... What do peeps think about multiplying WP payouts for kills & assists but by the ratio of the two player's -¦ scores? e.g., if i kill 13ear i get approx 325 WP and if he kills me he gets approx 12 WP because of our relative -¦ scores. Edit for modification: Minimum WP payout for ultra-mu players 40 WP per kill, 20 WP for assist. Thoughts? Addition from post # 3 below: Vrain Matari wrote:Also....this is a situation where looking at the two player's relative gear metalevels makes sense and could also be used to modify payouts.
e.g.: if i kill a protoscrub while wearing my sver logi i get 50% more WP but if he kills me he gets 50% less. Why would an employer of mercenaries pay his best employees the worst money? Not to mention all good players would immediately dump the game. |
Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1937
|
Posted - 2014.09.24 18:20:00 -
[28] - Quote
Ripley Riley wrote:Vrain Matari wrote:What do peeps think about multiplying WP payouts for kills & assists but by the ratio of the two player's -¦ scores? e.g., if i kill 13ear I get approx 325 WP and if he kills me he gets approx 12 WP because of our relative -¦ scores. Thoughts? If matchmaking / squad balancing is working correctly, you should be placed in matches with other mercs who are close to your mu score anyway. The 'matchmaker' (actually just a team balancer) does not place similar mu mercs in the same battles. It just takes the first 32 mercs that come along and assigns them to teams based on their mus. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2244
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Posted - 2014.09.24 20:39:00 -
[29] - Quote
Ryme Intrinseca wrote:Vrain Matari wrote:Since CCP Rattati has mentioned that the DUST team is going to be looking at WP & the cancerous passive in-match sp payouts aaaand we have been looking for a holisic way to separate the monstrous noob-destroying protovets from our tender new players..... What do peeps think about multiplying WP payouts for kills & assists but by the ratio of the two player's -¦ scores? e.g., if i kill 13ear i get approx 325 WP and if he kills me he gets approx 12 WP because of our relative -¦ scores. Edit for modification: Minimum WP payout for ultra-mu players 40 WP per kill, 20 WP for assist. Thoughts? Addition from post # 3 below: Vrain Matari wrote:Also....this is a situation where looking at the two player's relative gear metalevels makes sense and could also be used to modify payouts.
e.g.: if i kill a protoscrub while wearing my sver logi i get 50% more WP but if he kills me he gets 50% less. Why would an employer of mercenaries pay his best employees the worst money? Not to mention all good players would immediately dump the game. By the same token an employer of mercenaries wouldn't pay his best employees to spend his time in the mess tent washing pots and pans. He'd send him after the big dogs on the other side mowing down the troops.
And from the baseline cap proposed above the max hit to wp is 20% at worst, prolly much less for the vast majority of high mu players, whereas the newer player will be getting a hell of an incentive to try harder.
PSN: RationalSpark
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One Eyed King
Land of the BIind
4374
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Posted - 2014.09.24 20:51:00 -
[30] - Quote
I think it should be based upon the gear the player is wearing and less on the SP of the players.
So if a long term vet is trying to challenge himself by running starter fits and killing newer players with enough SP to have proto suits, then that vet should get the greater WP for having a greater challenge.
This would also affect new players who don't have enough skill for higher tier items, as they could get more WP for those proto bear kills.
I don't think vets should be outright nerfed, especially if they are not proto stomping.
You can always tell a Millford Minja
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2245
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Posted - 2014.09.24 21:58:00 -
[31] - Quote
One Eyed King wrote:I think it should be based upon the gear the player is wearing and less on the SP of the players.
So if a long term vet is trying to challenge himself by running starter fits and killing newer players with enough SP to have proto suits, then that vet should get the greater WP for having a greater challenge.
This would also affect new players who don't have enough skill for higher tier items, as they could get more WP for those proto bear kills.
I don't think vets should be outright nerfed, especially if they are not proto stomping. That's a good point, and this proposal is not about nerfing vets, it's about two related goals:
1) giving low mu players an incentive program that is based on what they accomplish on the battlefield
2) creating game mechanics that encourage peeps to look for harder fights.
The mu ratio multiplier is meant to encourage both points, the minimum WP payout is meant to protect vets, and the gear meta multiplier is meant to reward players who are looking for hard mode.
PSN: RationalSpark
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Ahkhomi Cypher
Opus Arcana Covert Intervention
246
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Posted - 2014.09.24 22:22:00 -
[32] - Quote
Quick Questions
Lets pretend that i go proto in order to kill a guy. Think Frostkitty,1st LT tibs,Aldin Khan level good players. Say i do get the kill BUT im hurt bad in the duel and a guy spawns then SRs me. Who would get rewarded more? Me for killing a big threat(we were both proto) or the guy that spawned and standard scrambled a hurt proto minscout?
Another thing about the lower tier suit killing the higher tier suit mechanic How would support Logis fit into this? A lot use higher tiered suits for survivablity and more equipment. They would get the same amount of WPs but slayers would get an increased payout for killing them?
Opus Arcana | TBD Ringleader | Yep Squad Spokesman
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
200
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Posted - 2014.09.24 22:44:00 -
[33] - Quote
Vrain Matari wrote:One Eyed King wrote:I think it should be based upon the gear the player is wearing and less on the SP of the players.
So if a long term vet is trying to challenge himself by running starter fits and killing newer players with enough SP to have proto suits, then that vet should get the greater WP for having a greater challenge.
This would also affect new players who don't have enough skill for higher tier items, as they could get more WP for those proto bear kills.
I don't think vets should be outright nerfed, especially if they are not proto stomping. That's a good point, and this proposal is not about nerfing vets, it's about two related goals: 1) giving low mu players an incentive program that is based on what they accomplish on the battlefield 2) creating game mechanics that encourage peeps to look for harder fights. The mu ratio multiplier is meant to encourage both points, the minimum WP payout is meant to protect vets, and the gear meta multiplier is meant to reward players who are looking for hard mode. yes well it looks like all its about is nerfing vets i hardly ever run proto and i find this thread insulting..you pretty much saying that because ive been plaing this game a long time..i should get even less reward than the average player..
which is a ludicrous thought when you look at the fact that risk vs reward is already ****** in this game
further more running proto gives you a tiny edge over adv and it costs a fortune the draw back for proto spammers is already there they die twice they are no longer gunna even break even isk wise
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2245
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Posted - 2014.09.24 22:49:00 -
[34] - Quote
Ahkhomi Cypher wrote:Quick Questions
Lets pretend that i go proto in order to kill a guy. Think Frostkitty,1st LT tibs,Aldin Khan level good players. Say i do get the kill BUT im hurt bad in the duel and a guy spawns then SRs me. Who would get rewarded more? Me for killing a big threat(we were both proto) or the guy that spawned and standard scrambled a hurt proto minscout?
Another thing about the lower tier suit killing the higher tier suit mechanic How would support Logis fit into this? A lot use higher tiered suits for survivablity and more equipment. They would get the same amount of WPs but slayers would get an increased payout for killing them?
Good questions, let's see:
In your first example, depending on your mu, you'd get a pretty good WP payout for killing any of those guys. They'd most likely be running proto also, so the payout would be neutral there.
The guy who spawns in with the SR would get the mu ratio multiplier(the likelihood of this giving him Bonus WP depends on the proportion of enemy players with a lower mu than you in that match), but he would get a buff to WP based on the gear meta differential(but that would average out over time because the next guy who spawns in while you're in bad shape might be packing higher meta than you, depends what average meta you run tbh).
You've presented a valid case, but a special one. If we imagine all possible case and integrate over all of them, i think we all come to the same intuitive conclusion: all-proto all-the-time high mu players might do a little bit worse, maybe 10% less WP over a match. Low mu or low meta players will do much better, and low mu low meta players who are winning engagements and getting big bonuses won't be low mu for long ;)
The Logi example is much tougher for this proposed system to deal with and as stated this system is unfair to Logis re combat WP payouts. We can look at what we do now: support/triage WP are to a large extent calibrated around what slayers can make in a match. We could do the same again: Calibrate logi support WP to compensate for the hit they take under this mechanic. So while the proposed mechanic is unfair to them, we could make it up with triage/support WP buffs(maybe specific to Logis, dunno right now).
PSN: RationalSpark
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
200
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Posted - 2014.09.24 22:53:00 -
[35] - Quote
Vrain Matari wrote:Ahkhomi Cypher wrote:Quick Questions
Lets pretend that i go proto in order to kill a guy. Think Frostkitty,1st LT tibs,Aldin Khan level good players. Say i do get the kill BUT im hurt bad in the duel and a guy spawns then SRs me. Who would get rewarded more? Me for killing a big threat(we were both proto) or the guy that spawned and standard scrambled a hurt proto minscout?
Another thing about the lower tier suit killing the higher tier suit mechanic How would support Logis fit into this? A lot use higher tiered suits for survivablity and more equipment. They would get the same amount of WPs but slayers would get an increased payout for killing them?
Good questions, let's see: In your first example, depending on your mu, you'd get a pretty good WP payout for killing any of those guys. They'd most likely be running proto also, so the payout would be neutral there. The guy who spawns in with the SR would get the mu ratio multiplier(the likelihood of this giving him Bonus WP depends on the proportion of enemy players with a lower mu than you in that match), but he would get a buff to WP based on the gear meta differential(but that would average out over time because the next guy who spawns in while you're in bad shape might be packing higher meta than you, depends what average meta you run tbh). You've presented a valid case, but a special one. If we imagine all possible case and integrate over all of them, i think we all come to the same intuitive conclusion: all-proto all-the-time high mu players might do a little bit worse, maybe 10% less WP over a match. Low mu or low meta players will do much better, and low mu low meta players who are winning engagements and getting big bonuses won't be low mu for long ;) The Logi example is much tougher for this proposed system to deal with and as stated this system is unfair to Logis re combat WP payouts. We can look at what we do now: support/triage WP are to a large extent calibrated around what slayers can make in a match. We could do the same again: Calibrate logi support WP to compensate for the hit they take under this mechanic. So while the proposed mechanic is unfair to them, we could make it up with triage/support WP buffs(maybe specific to Logis, dunno right now).
now how do you propose ccp implement this ...this is a calculation between two players..every time wp is rewarded because of death...you dont think thatll slow down the already laggy as **** game?
and again i still dont see a reason for this in the first place not that im worried about this being implemented as ccp would probably break the game trying to do something like this
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1237
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Posted - 2014.09.24 22:55:00 -
[36] - Quote
we don't really have the population to filter mu matchmaking. i'm already waiting 5+ minutes to join a pub as it is.
AKA Zirzo Valcyn
AFKing since 2012
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2245
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Posted - 2014.09.24 23:10:00 -
[37] - Quote
TEBOW BAGGINS wrote:we don't really have the population to filter mu matchmaking. i'm already waiting 5+ minutes to join a pub as it is. 100% agreed. The worst thing we could do is break up the player base. Also, the single shard is probably the biggest single thing that New Eden has going for it.
The whole motivation for this system is to keep everyone together but also find a natural way to address the imbalances that come with mixing seal pups with sharks.
PSN: RationalSpark
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1239
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Posted - 2014.09.24 23:44:00 -
[38] - Quote
Vrain Matari wrote:TEBOW BAGGINS wrote:we don't really have the population to filter mu matchmaking. i'm already waiting 5+ minutes to join a pub as it is. 100% agreed. The worst thing we could do is break up the player base. Also, the single shard is probably the biggest single thing that New Eden has going for it. The whole motivation for this system is to keep everyone together but also find a natural way to address the imbalances that come with mixing seal pups with sharks.
it really is upon CCPs shoulders to fix the problem of the NPE. but someone pointed out long ago that making the game too easy for new players does not compell them to purchase aurrum. the new player doesn't need to upgrade if he's owning other noobs all day. or why won't CCP fix this with an easy MLT only mode? -because it wont sell arrumm.
also things that no one knows like setting your server to region so you can actually deploy into a match is freakin TERRIBLE for NPE.. i no longer recommend this game to anyone i will not embarass myself again over things like "bro you have to relog to make it work" and "yea frame rate sux dude, sorry i didnt mention that"
AKA Zirzo Valcyn
AFKing since 2012
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Savage Mangler
Molon Labe. General Tso's Alliance
140
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Posted - 2014.09.25 01:03:00 -
[39] - Quote
One Eyed King wrote:I think it should be based upon the gear the player is wearing and less on the SP of the players.
So if a long term vet is trying to challenge himself by running starter fits and killing newer players with enough SP to have proto suits, then that vet should get the greater WP for having a greater challenge.
This would also affect new players who don't have enough skill for higher tier items, as they could get more WP for those proto bear kills.
I don't think vets should be outright nerfed, especially if they are not proto stomping. The difference between my Assault A-1 and my Ak.0 is about 15% bonus damage, 15 reps/second and less than 100 hp. That isn't much, just saying.
-YOU HAVE BEEN SCANNED-
"Good, then they'll know who killed them."
Salvation...through Annihilation
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